# Universal Methods After a component is assigned the **id** attribute, you can use the ID to obtain the component objects and call functions. ## animate animate\( keyframes: Keyframes, options: Options\): void - Name

Name

Type

Mandatory

Description

keyframes

keyframes

Yes

Sets the animation style.

options

Options

Yes

Array of objects used to set animation attributes. For details, see Options.

**Table 1** keyframes

Attribute

Type

Description

frames

Array<Style>

Array of objects used to set animation attributes. For details about style attributes, see Style attributes.

**Table 2** Style attributes

Name

Type

Default Value

Description

width

number

-

Width set for the component during playback of the animation.

height

number

-

Height set for the component during playback of the animation.

backgroundColor

<color>

none

Background color set for the component during playback of the animation.

opacity

number

1

Opacity set for the component. The value ranges from 0 to 1.

backgroundPosition

string

-

The value format is x y, in percentage or pixels.

The first value indicates the horizontal position, and the second value indicates the vertical position.

If only one value is specified, the other value is 50% by default.

transformOrigin

string

'center center'

Origin position of the transformed element.

The first value indicates the x-axis position. The value can be left, center, right, a length, or a percentage.

The second value indicates the y-axis position. The value can be top, center, bottom, a length, or a percentage.

transform

Transform

-

Transformation type set for a transformed element.

offset

number

-

  • The value of offset must be within (0.0,1.0] and sorted in ascending order if it is provided.
  • If there are only two frames, offset can be left empty.
  • If there are more than two frames, offset is mandatory.
**Table 3** Options description

Name

Type

Default Value

Description

duration

number

0

Duration for playing the animation, in milliseconds.

easing

string

linear

Time curve of the animation. For details about the supported types, see Available values of the easing attribute.

delay

number

0

Delay for the animation start. The default value indicates no delay.

iterations

number | string

1

Number of times the animation will be played. number indicates a fixed number of playback operations, and Infinity indicates an unlimited number of playback operations.

direction6+

string

normal

Mode of playing the animation.

normal: Plays the animation in forward loop mode.

reverse: Plays the animation in reverse loop mode.

alternate: Plays the animation in alternating loop mode. When the animation is played for an odd number of times, the playback is in forward direction. When the animation is played for an even number of times, the playback is in backward direction.

alternate-reverse: Plays the animation in reverse-alternating loop mode. When the animation is played for an odd number of times, the playback is in backward direction. When the animation is played for an even number of times, the playback is in forward direction.

fill

string

none

Start and end styles of the animation.

none: No style is applied to the target before or after the animation is executed.

forwards: The target keeps the state at the end of the animation (defined in the last key frame) after the animation is executed.

backwards6+: The animation uses the value defined in the first key frame during the animation-delay. When animation-direction is set to normal or alternate, the value in the from key frame is used. When animation-direction is set to reverse or alternate-reverse, the value in the to key frame is used.

both6+: The animation follows the forwards and backwards rules.

**Table 4** Available values of the easing attribute

Type

Description

linear

The animation speed keeps unchanged.

ease-in

The animation starts at a low speed. cubic-bezier(0.42, 0.0, 1.0, 1.0).

ease-out

The animation ends at a low speed. cubic-bezier(0.0, 0.0, 0.58, 1.0).

ease-in-out

The animation starts and ends at a low speed. cubic-bezier(0.42, 0.0, 0.58, 1.0).

friction

Damping curve, cubic-bezier(0.2, 0.0, 0.2, 1.0).

extreme-deceleration

Extreme deceleration curve, cubic-bezier(0.0, 0.0, 0.0, 1.0).

sharp

Sharp curve, cubic-bezier(0.33, 0.0, 0.67, 1.0).

rhythm

Rhythm curve, cubic-bezier(0.7, 0.0, 0.2, 1.0).

smooth

Smooth curve, cubic-bezier(0.4, 0.0, 0.4, 1.0).

cubic-bezier(x1, y1, x2, y2)

You can customize an animation speed curve in the cubic-bezier() function. The x and y values of each input parameter must be between 0 and 1.

steps(number, step-position)6+

Step curve.

The number must be set and only an integer is supported.

step-position is optional. It can be set to start or end. The default value is end.

- Return values The **animation** attributes are as follows.

Attribute

Type

Description

finished

boolean

Read-only attribute, which indicates whether the animation playback is complete.

pending

boolean

Read-only attribute, which indicates whether the animation is waiting for the completion of other asynchronous operations (for example, start an animation with a delay).

playState

string

Read-write attribute, which indicates the playback status of the animation:

  • idle: The animation is not running (playback ended or not started).
  • running: The animation is running.
  • paused: The animation is paused.
  • finished: Animation playback ends.

startTime

number

Read-write attribute, which indicates the animation start time. This attribute is similar to delay in the options attribute.

Methods for animation

Method

Parameter

Description

play

-

Plays the animation.

finish

-

Ends the animation.

pause

-

Pauses the animation.

cancel

-

Cancels the animation.

reverse

-

Plays the animation in reverse.

Events for animation

Event

Description

start6+

The animation starts.

cancel

The animation is forcibly canceled.

finish

The animation playback is complete.

repeat

The animation repeats.

- Example ```
``` ``` /* xxx.css */ .container { flex-direction: column; justify-content: center; align-items: center; width: 100%; } .box{ width: 200px; height: 200px; background-color: #ff0000; margin-top: 30px; } .buttonBox{ margin-top: 30px; width: 250px; justify-content: space-between; } button{ background-color: #8e8b89; color: white; width: 100px; height: 40px; font-size: 24px; } ``` ``` // xxx.js import prompt from '@system.prompt'; export default{ data:{ animation:'', }, onInit(){ }, onShow(){ var options = { duration: 1500, easing: 'friction', delay: 500, fill: 'forwards', iterations: 2, direction: 'normal', }; var frames = [ {transform: {translate: '-120px -0px'}, opacity: 0.1, offset: 0.0}, {transform: {translate: '120px 0px'}, opacity: 1.0, offset: 1.0} ]; this.animation = this.$element('idName').animate(frames, options); // handle finish event this.animation.onfinish = function(){ prompt.showToast({ message: "The animation is finished." }); }; // handle cancel event this.animation.oncancel = function(){ prompt.showToast({ message: "The animation is canceled." }); }; // handle repeat event this.animation.onrepeat = function(){ prompt.showToast({ message: "The animation is repeated." }); }; }, start(){ this.animation.play(); }, cancel(){ this.animation.cancel(); } } ``` ![](figures/animationapi-4.gif) ## getBoundingClientRect getBoundingClientRect\(\): [ ](#table1650917111414) Obtains the size of the element and its position relative to the window. - Return values **Table 5** Rect attributes6+

Attribute

Type

Description

width

number

Width of an element.

height

number

Height of an element.

left

number

Offset between the left boundary of the element and the window.

top

number

Offset between the upper boundary of the element and the window.

- Example ``` // xxx.js var rect = this.$element('id').getBoundingClientRect(); console.info(`current element position is ${rect.left}, ${rect.top}`); ``` ## createIntersectionObserver createIntersectionObserver\(param?: ObserverParam):Observer Gets notified of the visibility of an element on the current page. - Name

Name

Type

Mandatory

Description

param

ObserverParam

-

Obtains the observer callback.

**Table 6** ObserverParam attributes6+

Attribute

Type

Description

ratios

Array<number>

When the component is out of the range or is less than the range, the observer callback is triggered.

- Return values **Table 7** Methods supported by the Observer object6+

Name

Parameter

Description

observe

callback: function

Subscribes to events of the observed object. The callback method is called when the value is greater than or less than the threshold.

unobserve

-

Unsubscribes from events of the observed object.

- Example ``` // xxx.js let observer = this.$element('broad').createIntersectionObserver({ ratios: [0.2, 0.5], // number }); observer.observe((isVisible, ratio)=> { console.info('this element is ' + isVisible + 'ratio is ' + ratio) }) observer.unobserve() ```