# Combined Gestures
Continuous recognition, parallel recognition, and exclusive recognition are supported for a group of gestures.
> **NOTE**
>
> The APIs of this module are supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.
## APIs
GestureGroup(mode: GestureMode, ...gesture: GestureType[])
- Parameters
| Name| Type| Mandatory| Default Value| Description|
| -------- | -------- | -------- | -------- | -------- |
| mode | [GestureMode](#gesturemode) | Yes| - | Recognition mode of combined gestures.|
| gesture | [TapGesture](ts-basic-gestures-tapgesture.md)
\| [LongPressGesture](ts-basic-gestures-longpressgesture.md)
\| [PanGesture](ts-basic-gestures-pangesture.md)
\| [PinchGesture](ts-basic-gestures-pinchgesture.md)
\| [RotationGesture](ts-basic-gestures-rotationgesture.md) | Yes| - | Variable-length parameter, indicating one or more basic gesture types. These gestures are recognized in combination.|
## GestureMode
| Name| Description|
| -------- | -------- |
| Sequence | Sequential recognition: Gestures are recognized in the registration sequence until all gestures are recognized successfully. When one gesture fails to be recognized, all gestures fail to be recognized.|
| Parallel | Parallel recognition. Registered gestures are recognized concurrently until all gestures are recognized. The recognition result of each gesture does not affect each other.|
| Exclusive | Exclusive recognition. Registered gestures are identified concurrently. If one gesture is successfully recognized, gesture recognition ends.|
## Events
| Name| Description|
| -------- | -------- |
| onCancel(event: () => void) | Callback for the GestureMode.Sequence cancellation event.|
## Example
```ts
// xxx.ets
@Entry
@Component
struct GestureGroupExample {
@State count: number = 0
@State offsetX: number = 0
@State offsetY: number = 0
@State positionX: number = 0
@State positionY: number = 0
@State borderStyles: BorderStyle = BorderStyle.Solid
build() {
Column() {
Text('sequence gesture\n' + 'LongPress onAction:' + this.count + '\nPanGesture offset:\nX: ' + this.offsetX + '\n' + 'Y: ' + this.offsetY)
}
.translate({ x: this.offsetX, y: this.offsetY, z: 0 })
.height(150)
.width(200)
.padding(20)
.margin(20)
.border({ width: 3, style: this.borderStyles })
.gesture(
// The following combined gestures are recognized in sequential recognition mode. If the long press gesture event is not triggered correctly, the drag gesture event will not be triggered.
GestureGroup(GestureMode.Sequence,
LongPressGesture({ repeat: true })
.onAction((event: GestureEvent) => {
if (event.repeat) {
this.count++
}
console.info('LongPress onAction')
})
.onActionEnd(() => {
console.info('LongPress end')
}),
PanGesture()
.onActionStart(() => {
this.borderStyles = BorderStyle.Dashed
console.info('pan start')
})
.onActionUpdate((event: GestureEvent) => {
this.offsetX = this.positionX + event.offsetX
this.offsetY = this.positionY + event.offsetY
console.info('pan update')
})
.onActionEnd(() => {
this.positionX = this.offsetX
this.positionY = this.offsetY
this.borderStyles = BorderStyle.Solid
console.info('pan end')
})
)
.onCancel(() => {
console.info('sequence gesture canceled')
})
)
}
}
```
Diagram:
In sequence recognition mode the long press gesture event is triggered first.
![en-us_image_0000001174104384](figures/en-us_image_0000001174104384.png)
After the long press gesture is recognized, the drag gesture event is triggered.
![en-us_image1_0000001174104384](figures/en-us_image1_0000001174104384.png)