# NativeWindow开发指导 ## 场景介绍 NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生产者端。开发者可以通过`NativeWindow`接口进行申请和提交`Buffer`,配置`Buffer`属性信息。 针对NativeWindow,常见的开发场景如下: * 通过`NativeWindow`提供的Native API接口申请图形`Buffer`,并将生产图形内容写入图形`Buffer`,最终提交`Buffer`到图形队列 * 在适配EGL层的`eglswapbuffer`接口时,进行申请和提交`Buffer` ## 接口说明 | 接口名 | 描述 | | -------- | -------- | | OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*\*buffer, int \*fenceFd) | 通过OHNativeWindow对象申请一块OHNativeWindowBuffer,用以内容生产。 | | OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*buffer, int fenceFd, Region region) | 通过OHNativeWindow将生产好内容的OHNativeWindowBuffer放回到Buffer队列中,用以内容消费。 | | OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow \*window, int code,...) | 设置/获取OHNativeWindow的属性,包括设置/获取宽高、内容格式等。 | 详细的接口说明请参考[native_window](../reference/native-apis/_native_window.md)。 ## 开发步骤 以下步骤描述了在**OpenHarmony**中如何使用`NativeWindow`提供的Native API接口,申请图形`Buffer`,并将生产图形内容写入图形`Buffer`后,最终提交`Buffer`到图形队列。 **添加动态链接库** CMakeLists.txt中添加以下lib。 ```txt libace_ndk.z.so libnative_window.so ``` **头文件** ```c++ #include #include ``` 1. **获取OHNativeWindow实例**。 可在[`OH_NativeXComponent_Callback`](../reference/native-apis/_o_h___native_x_component___callback.md)提供的接口中获取OHNativeWindow,下面提供一份代码示例。XComponent模块的具体使用方法请参考[XComponent开发指导](xcomponent-guidelines.md)。 1. 在xxx.ets中添加一个XComponent组件。 ```ts XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'entry'}) .width(360) .height(360) ``` 2. 在 native c++ 层获取 NativeXComponent。 ```c++ napi_value exportInstance = nullptr; // 用来解析出被wrap了NativeXComponent指针的属性 napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance); OH_NativeXComponent *nativeXComponent = nullptr; // 通过napi_unwrap接口,解析出NativeXComponent的实例指针 napi_unwrap(env, exportInstance, reinterpret_cast(&nativeXComponent)); ``` 3. 定义 OH_NativeXComponent_Callback。 ```c++ // 定义回调函数 void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast(window); // ... } void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast(window); // ... } void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast(window); // ... } void DispatchTouchEventCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = static_cast(window); // ... } ``` ```c++ // 初始化 OH_NativeXComponent_Callback OH_NativeXComponent_Callback callback; callback.OnSurfaceCreated = OnSurfaceCreatedCB; callback.OnSurfaceChanged = OnSurfaceChangedCB; callback.OnSurfaceDestroyed = OnSurfaceDestroyedCB; callback.DispatchTouchEvent = DispatchTouchEventCB; ``` 4. 将 OH_NativeXComponent_Callback 注册给 NativeXComponent。 ```c++ // 注册回调函数 OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback); ``` 2. **设置OHNativeWindowBuffer的属性**。使用`OH_NativeWindow_NativeWindowHandleOpt`设置`OHNativeWindowBuffer`的属性。 ```c++ // 设置 OHNativeWindowBuffer 的宽高 int32_t code = SET_BUFFER_GEOMETRY; int32_t width = 0x100; int32_t height = 0x100; // 这里的nativeWindow是从上一步骤中的回调函数中获得的 int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height); // 设置 OHNativeWindowBuffer 的步长 code = SET_STRIDE; int32_t stride = 0x8; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, stride); ``` 3. **从图形队列申请OHNativeWindowBuffer**。 ```c++ OHNativeWindowBuffer* buffer = nullptr; int fenceFd; // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例 OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow, &buffer, &fenceFd); // 通过 OH_NativeWindow_GetBufferHandleFromNative 获取 buffer 的 handle BufferHandle* bufferHandle = OH_NativeWindow_GetBufferHandleFromNative(buffer); ``` 4. **内存映射mmap**。 ```c++ #include // 使用系统mmap接口拿到bufferHandle的内存虚拟地址 void* mappedAddr = mmap(bufferHandle->virAddr, bufferHandle->size, PROT_READ | PROT_WRITE, MAP_SHARED, bufferHandle->fd, 0); if (mappedAddr == MAP_FAILED) { // mmap failed } ``` 5. **将生产的内容写入OHNativeWindowBuffer**。 ```c++ static uint32_t value = 0x00; value++; uint32_t *pixel = static_cast(mappedAddr); // 使用mmap获取到的地址来访问内存 for (uint32_t x = 0; x < width; x++) { for (uint32_t y = 0; y < height; y++) { *pixel++ = value; } } ``` 5. **提交OHNativeWindowBuffer到图形队列**。 ```c++ // 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。 Region region{nullptr, 0}; // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。 OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow, buffer, fenceFd, region); ``` 6. **取消内存映射munmap**。 ```c++ // 内存使用完记得去掉内存映射 int result = munmap(mappedAddr, bufferHandle->size); if (result == -1) { // munmap failed } ```