# PanGesture **PanGesture** is used to trigger a pan gesture, which requires a minimum 5 vp movement distance of a finger on the screen. > **NOTE** > > This gesture is supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version. ## APIs PanGesture(value?: { fingers?: number, direction?: PanDirection, distance?: number } | [PanGestureOptions](#pangestureoptions)) **Parameters** | Name | Type | Mandatory | Description | | --------- | ------------ | --------- | ---------------------------------------- | | fingers | number | No | Minimum number of fingers to trigger a pan gesture. The value ranges from 1 to 10.
Default value: **1** | | direction | PanDirection | No | Pan direction. The enumerated value supports the AND (&) and OR (\|) operations.
Default value: **PanDirection.All** | | distance | number | No | Minimum pan distance to trigger the gesture, in vp.
Default value: **5**
**NOTE**
If a pan gesture and tab swipe occur at the same time, set **distance** to **1** so that the gesture can be more easily recognized. | ## PanDirection enums | Name | Description | | ---------- | --------------------- | | All | All directions. | | Horizontal | Horizontal panning. | | Vertical | Vertical panning. | | Left | Panning to the left. | | Right | Panning to the right. | | Up | Panning up. | | Down | Panning down. | | None | Panning disabled. | ## PanGestureOptions The attributes of the pan gesture recognizer can be dynamically modified using the **PanGestureOptions** API. This avoids modifying attributes through state variables, which will cause the UI to be refreshed. PanGestureOptions(options?: { fingers?: number, direction?: PanDirection, distance?: number }) **Parameters** See the **PanGesture** parameters. **APIs** | Name | Description | | --------------------------------- | --------------------------- | | setDirection(value: PanDirection) | Sets the direction. | | setDistance(value: number) | Sets the distance. | | setFingers(value: number) | Sets the number of fingers. | ## Events | Name | Description | | ---------------------------------------- | ---------------------------------------- | | onActionStart(event: (event?: [GestureEvent](ts-gesture-settings.md)) => void) | Callback invoked when a pan gesture is recognized. | | onActionUpdate(event: (event?: [GestureEvent](ts-gesture-settings.md)) => void) | Callback invoked when the pan gesture status is updated. | | onActionEnd(event: (event?: [GestureEvent](ts-gesture-settings.md)) => void) | Callback invoked when the finger used for a pan gesture is lift. | | onActionCancel(event: () => void) | Callback invoked when a tap cancellation event is received after a pan gesture is recognized. | ## Example ```ts // xxx.ets @Entry @Component struct PanGestureExample { @State offsetX: number = 0; @State offsetY: number = 0; @State positionX: number = 0; @State positionY: number = 0; private panOption: PanGestureOptions = new PanGestureOptions({ direction: PanDirection.Left | PanDirection.Right }); build() { Column() { Column() { Text('PanGesture offset:\nX: ' + this.offsetX + '\n' + 'Y: ' + this.offsetY) } .height(200) .width(300) .padding(20) .border({ width: 3 }) .margin(50) .translate({ x: this.offsetX, y: this.offsetY, z: 0 }) // Pan left or right to trigger the gesture event. .gesture( PanGesture(this.panOption) .onActionStart((event: GestureEvent) => { console.info('Pan start'); }) .onActionUpdate((event: GestureEvent) => { this.offsetX = this.positionX + event.offsetX; this.offsetY = this.positionY + event.offsetY; }) .onActionEnd(() => { this.positionX = this.offsetX; this.positionY = this.offsetY; console.info('Pan end'); }) ) Button ('Set PanGesture Trigger Condition') .onClick(() => { // Set the pan gesture to be triggered by two fingers moving in any direction. this.panOption.setDirection(PanDirection.All); this.panOption.setFingers(2); }) } } } ```