# Audio Recording Development ## When to Use During audio recording, audio signals are captured, encoded, and saved to files. You can specify parameters such as the sampling rate, number of audio channels, encoding format, encapsulation format, and file path for audio recording. **Figure 1** Audio recording state transition ![en-us_image_audio_recorder_state_machine](figures/en-us_image_audio_recorder_state_machine.png) **Figure 2** Layer 0 diagram of audio recording ![en-us_image_audio_recorder_zero](figures/en-us_image_audio_recorder_zero.png) ## How to Develop For details about the APIs used for audio recording, see [js-apis-media.md](../reference/apis/js-apis-media.md). ### Full-Process Scenario The full audio recording process includes creating an instance, setting recording parameters, starting, pausing, resuming, and stopping recording, and releasing resources. ```js function SetCallBack(audioRecorder) { audioRecorder.on('prepare', () => { // Set the 'prepare' event callback. console.log('prepare success'); // The recording page is ready. You can click the Record button to start recording. }); audioRecorder.on('start', () => { // Set the 'start' event callback. console.log('audio recorder start success'); // The Record button is changed to the pausable state. }); audioRecorder.on('pause', () => { // Set the 'pause' event callback. console.log('audio recorder pause success'); // The Record button is changed to the recordable state. }); audioRecorder.on('resume', () => { // Set the 'resume' event callback. console.log('audio recorder resume success'); // The Record button is changed to the pausable state. }); audioRecorder.on('stop', () => { // Set the 'stop' event callback. console.log('audio recorder stop success'); }); audioRecorder.on('release', () => { // Set the 'release' event callback. console.log('audio recorder release success'); }); audioRecorder.on('reset', () => { // Set the 'reset' event callback. console.log('audio recorder reset success'); // You need to reset the recording parameters for another recording. }); audioRecorder.on('error', (error) => { // Set the 'error' event callback. console.info(`audio error called, errName is ${error.name}`); console.info(`audio error called, errCode is ${error.code}`); console.info(`audio error called, errMessage is ${error.message}`); }); } // 1. Create an AudioRecorder instance. let audioRecorder = media.createAudioRecorder(); // 2. Set the callbacks. SetCallBack(audioRecorder); // 3. Set the recording parameters. let audioRecorderConfig = { audioEncoder : media.AudioEncoder.AAC_LC , audioEncodeBitRate : 22050, audioSampleRate : 22050, numberOfChannels : 2, format : media.AudioOutputFormat.AAC_ADTS, uri : 'file:///data/accounts/account_0/appdata/appdata/recorder/test.m4a', // The file must be created by the caller and granted with proper permissions. location : { latitude : 30, longitude : 130}, } audioRecorder.prepare(audioRecorderConfig); // 4. Start recording. audioRecorder.start(); // The start method can be called to trigger the 'start' event callback only after the 'prepare' event callback is complete. // 5. Pause recording. audioRecorder.pause(); // The pause method can be called to trigger the 'pause' event callback only after the 'start' event callback is complete. // 6. Resume recording. audioRecorder.resume(); // The resume method can be called to trigger the 'resume' event callback only after the 'pause' event callback is complete. // 7. Stop recording. audioRecorder.stop(); // The stop method can be called to trigger the 'stop' event callback only after the 'start' or 'resume' event callback is complete. // 8. Reset recording. audioRecorder.reset(); // The prepare method can be called for another recording only after the 'reset' event callback is complete. // 9. Release resources. audioRecorder.release(); // The AudioRecorder resource is destroyed. audioRecorder = undefined; ``` ### Normal Recording Scenario Unlike the full-process scenario, the normal recording scenario does not include the process of pausing and resuming recording. ```js function SetCallBack(audioPlayer) { audioRecorder.on('prepare', () => { // Set the 'prepare' event callback. console.log('prepare success'); // The recording page is ready. You can click the Record button to start recording. }); audioRecorder.on('start', () => { // Set the 'start' event callback. console.log('audio recorder start success'); // The Record button is changed to the pausable state. }); audioRecorder.on('stop', () => { // Set the 'stop' event callback. console.log('audio recorder stop success'); }); audioRecorder.on('release', () => { // Set the 'release' event callback. console.log('audio recorder release success'); }); } // 1. Create an AudioRecorder instance. let audioRecorder = media.createAudioRecorder(); // 2. Set the callbacks. SetCallBack(audioRecorder); // 3. Set the recording parameters. let audioRecorderConfig = { audioEncoder : media.AudioEncoder.AAC_LC , audioEncodeBitRate : 22050, audioSampleRate : 22050, numberOfChannels : 2, format : media.AudioOutputFormat.AAC_ADTS, uri : 'file:///data/accounts/account_0/appdata/appdata/recorder/test.m4a', // The file must be created by the caller and granted with proper permissions. location : { latitude : 30, longitude : 130}, } audioRecorder.prepare(audioRecorderConfig) // 4. Start recording. audioRecorder.start(); // The start method can be called to trigger the 'start' event callback only after the 'prepare' event callback is complete. // 5. Stop recording. audioRecorder.stop(); // The stop method can be called to trigger the 'stop' event callback only after the 'start' or 'resume' event callback is complete. // 6. Release resources. audioRecorder.release(); // The AudioRecorder resource is destroyed. audioRecorder = undefined; ```