# webgl2 > ![icon-note.gif](public_sys-resources/icon-note.gif) **NOTE** > The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version. This module provides WebGL APIs that correspond to the OpenGL ES 3.0 feature set. For more information, see [WebGLâ„¢](https://www.khronos.org/registry/webgl/specs/latest/2.0/). ## Invoking Method Create a **** component in the HML file. The following is an example: ```
``` Obtain the **** component instance in the JS file. The following is an example: ``` // Obtain the component instance. const el = this.$refs.canvas1; // Obtain the WebGL context from the component instance. const gl = el.getContext('webgl2'); // Call the WebGL API. gl.clearColor(0.0, 0.0, 0.0, 1.0); ``` ## Type **System capability**: SystemCapability.Graphic.Graphic2D.WebGL2 **Table 1** Type | Name| Type| | -------- | -------- | | GLenum | number | | GLint64 | number | | GLuint64 | number | | Uint32List | array | ## Interface **System capability**: SystemCapability.Graphic.Graphic2D.WebGL2 **Table 2** Interface | Name| | -------- | | [WebGL2RenderingContextBase](#webgl2renderingcontextbase) | | [WebGL2RenderingContextOverloads](#webgl2renderingcontextoverloads) | | WebGLQuery | | WebGLSampler | | WebGLSync | | WebGLTransformFeedback | | WebGLVertexArrayObject | ## WebGL2RenderingContextBase WebGL2RenderingContextBase ### Attributes | Name| Type| Mandatory| | -------- | -------- | -------- | | READ_BUFFER | GLenum | Yes| | UNPACK_ROW_LENGTH | GLenum | Yes| | UNPACK_SKIP_ROWS | GLenum | Yes| | UNPACK_SKIP_PIXELS | GLenum | Yes| | PACK_ROW_LENGTH | GLenum | Yes| | PACK_SKIP_ROWS | GLenum | Yes| | PACK_SKIP_PIXELS | GLenum | Yes| | COLOR | GLenum | Yes| | DEPTH | GLenum | Yes| | STENCIL | GLenum | Yes| | RED | GLenum | Yes| | RGB8 | GLenum | Yes| | RGBA8 | GLenum | Yes| | RGB10_A2 | GLenum | Yes| | TEXTURE_BINDING_3D | GLenum | Yes| | UNPACK_SKIP_IMAGES | GLenum | Yes| | UNPACK_IMAGE_HEIGHT | GLenum | Yes| | TEXTURE_3D | GLenum | Yes| | TEXTURE_WRAP_R | GLenum | Yes| | MAX_3D_TEXTURE_SIZE | GLenum | Yes| | UNSIGNED_INT_2_10_10_10_REV | GLenum | Yes| | MAX_ELEMENTS_VERTICES | GLenum | Yes| | MAX_ELEMENTS_INDICES | GLenum | Yes| | TEXTURE_MIN_LOD | GLenum | Yes| | TEXTURE_MAX_LOD | GLenum | Yes| | TEXTURE_BASE_LEVEL | GLenum | Yes| | TEXTURE_MAX_LEVEL | GLenum | Yes| | MIN | GLenum | Yes| | MAX | GLenum | Yes| | DEPTH_COMPONENT24 | GLenum | Yes| | MAX_TEXTURE_LOD_BIAS | GLenum | Yes| | TEXTURE_COMPARE_MODE | GLenum | Yes| | TEXTURE_COMPARE_FUNC | GLenum | Yes| | CURRENT_QUERY | GLenum | Yes| | QUERY_RESULT | GLenum | Yes| | QUERY_RESULT_AVAILABLE | GLenum | Yes| | STREAM_READ | GLenum | Yes| | STREAM_COPY | GLenum | Yes| | STATIC_READ | GLenum | Yes| | STATIC_COPY | GLenum | Yes| | DYNAMIC_READ | GLenum | Yes| | DYNAMIC_COPY | GLenum | Yes| | MAX_DRAW_BUFFERS | GLenum | Yes| | DRAW_BUFFER0 | GLenum | Yes| | DRAW_BUFFER1 | GLenum | Yes| | DRAW_BUFFER2 | GLenum | Yes| | DRAW_BUFFER3 | GLenum | Yes| | DRAW_BUFFER4 | GLenum | Yes| | DRAW_BUFFER5 | GLenum | Yes| | DRAW_BUFFER6 | GLenum | Yes| | DRAW_BUFFER7 | GLenum | Yes| | DRAW_BUFFER8 | GLenum | Yes| | DRAW_BUFFER9 | GLenum | Yes| | DRAW_BUFFER10 | GLenum | Yes| | DRAW_BUFFER11 | GLenum | Yes| | DRAW_BUFFER12 | GLenum | Yes| | DRAW_BUFFER13 | GLenum | Yes| | DRAW_BUFFER14 | GLenum | Yes| | DRAW_BUFFER15 | GLenum | Yes| | MAX_FRAGMENT_UNIFORM_COMPONENTS | GLenum | Yes| | MAX_VERTEX_UNIFORM_COMPONENTS | GLenum | Yes| | SAMPLER_3D | GLenum | Yes| | SAMPLER_2D_SHADOW | GLenum | Yes| | FRAGMENT_SHADER_DERIVATIVE_HINT | GLenum | Yes| | PIXEL_PACK_BUFFER | GLenum | Yes| | PIXEL_UNPACK_BUFFER | GLenum | Yes| | PIXEL_PACK_BUFFER_BINDING | GLenum | Yes| | PIXEL_UNPACK_BUFFER_BINDING | GLenum | Yes| | FLOAT_MAT2x3 | GLenum | Yes| | FLOAT_MAT2x4 | GLenum | Yes| | FLOAT_MAT3x2 | GLenum | Yes| | FLOAT_MAT3x4 | GLenum | Yes| | FLOAT_MAT4x2 | GLenum | Yes| | FLOAT_MAT4x3 | GLenum | Yes| | SRGB | GLenum | Yes| | SRGB8 | GLenum | Yes| | SRGB8_ALPHA8 | GLenum | Yes| | COMPARE_REF_TO_TEXTURE | GLenum | Yes| | RGBA32F | GLenum | Yes| | RGB32F | GLenum | Yes| | RGBA16F | GLenum | Yes| | RGB16F | GLenum | Yes| | VERTEX_ATTRIB_ARRAY_INTEGER | GLenum | Yes| | MAX_ARRAY_TEXTURE_LAYERS | GLenum | Yes| | MIN_PROGRAM_TEXEL_OFFSET | GLenum | Yes| | MAX_PROGRAM_TEXEL_OFFSET | GLenum | Yes| | MAX_VARYING_COMPONENTS | GLenum | Yes| | TEXTURE_2D_ARRAY | GLenum | Yes| | TEXTURE_BINDING_2D_ARRAY | GLenum | Yes| | R11F_G11F_B10F | GLenum | Yes| | UNSIGNED_INT_10F_11F_11F_REV | GLenum | Yes| | RGB9_E5 | GLenum | Yes| | UNSIGNED_INT_5_9_9_9_REV | GLenum | Yes| | TRANSFORM_FEEDBACK_BUFFER_MODE | GLenum | Yes| | MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | GLenum | Yes| | TRANSFORM_FEEDBACK_VARYINGS | GLenum | Yes| | TRANSFORM_FEEDBACK_BUFFER_START | GLenum | Yes| | TRANSFORM_FEEDBACK_BUFFER_SIZE | GLenum | Yes| | TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | GLenum | Yes| | RASTERIZER_DISCARD | GLenum | Yes| | MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | GLenum | Yes| | MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | GLenum | Yes| | INTERLEAVED_ATTRIBS | GLenum | Yes| | SEPARATE_ATTRIBS | GLenum | Yes| | TRANSFORM_FEEDBACK_BUFFER | GLenum | Yes| | TRANSFORM_FEEDBACK_BUFFER_BINDING | GLenum | Yes| | RGBA32UI | GLenum | Yes| | RGB32UI | GLenum | Yes| | RGBA16UI | GLenum | Yes| | RGB16UI | GLenum | Yes| | RGBA8UI | GLenum | Yes| | RGB8UI | GLenum | Yes| | RGBA32I | GLenum | Yes| | RGB32I | GLenum | Yes| | RGBA16I | GLenum | Yes| | RGB16I | GLenum | Yes| | RGBA8I | GLenum | Yes| | RGB8I | GLenum | Yes| | RED_INTEGER | GLenum | Yes| | RGB_INTEGER | GLenum | Yes| | RGBA_INTEGER | GLenum | Yes| | SAMPLER_2D_ARRAY | GLenum | Yes| | SAMPLER_2D_ARRAY_SHADOW | GLenum | Yes| | SAMPLER_CUBE_SHADOW | GLenum | Yes| | UNSIGNED_INT_VEC2 | GLenum | Yes| | UNSIGNED_INT_VEC3 | GLenum | Yes| | UNSIGNED_INT_VEC4 | GLenum | Yes| | INT_SAMPLER_2D | GLenum | Yes| | INT_SAMPLER_3D | GLenum | Yes| | INT_SAMPLER_CUBE | GLenum | Yes| | INT_SAMPLER_2D_ARRAY | GLenum | Yes| | UNSIGNED_INT_SAMPLER_2D | GLenum | Yes| | UNSIGNED_INT_SAMPLER_3D | GLenum | Yes| | UNSIGNED_INT_SAMPLER_CUBE | GLenum | Yes| | UNSIGNED_INT_SAMPLER_2D_ARRAY | GLenum | Yes| | DEPTH_COMPONENT32F | GLenum | Yes| | DEPTH32F_STENCIL8 | GLenum | Yes| | FLOAT_32_UNSIGNED_INT_24_8_REV | GLenum | Yes| | FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | GLenum | Yes| | FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | GLenum | Yes| | FRAMEBUFFER_ATTACHMENT_RED_SIZE | GLenum | Yes| | FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | GLenum | Yes| | FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | GLenum | Yes| | FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | GLenum | Yes| | FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | GLenum | Yes| | FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | GLenum | Yes| | FRAMEBUFFER_DEFAULT | GLenum | Yes| | UNSIGNED_INT_24_8 | GLenum | Yes| | DEPTH24_STENCIL8 | GLenum | Yes| | UNSIGNED_NORMALIZED | GLenum | Yes| | DRAW_FRAMEBUFFER_BINDING | GLenum | Yes| | READ_FRAMEBUFFER | GLenum | Yes| | DRAW_FRAMEBUFFER | GLenum | Yes| | READ_FRAMEBUFFER_BINDING | GLenum | Yes| | RENDERBUFFER_SAMPLES | GLenum | Yes| | FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | GLenum | Yes| | MAX_COLOR_ATTACHMENTS | GLenum | Yes| | COLOR_ATTACHMENT1 | GLenum | Yes| | COLOR_ATTACHMENT2 | GLenum | Yes| | COLOR_ATTACHMENT3 | GLenum | Yes| | COLOR_ATTACHMENT4 | GLenum | Yes| | COLOR_ATTACHMENT5 | GLenum | Yes| | COLOR_ATTACHMENT6 | GLenum | Yes| | COLOR_ATTACHMENT7 | GLenum | Yes| | COLOR_ATTACHMENT8 | GLenum | Yes| | COLOR_ATTACHMENT9 | GLenum | Yes| | COLOR_ATTACHMENT10 | GLenum | Yes| | COLOR_ATTACHMENT11 | GLenum | Yes| | COLOR_ATTACHMENT12 | GLenum | Yes| | COLOR_ATTACHMENT13 | GLenum | Yes| | COLOR_ATTACHMENT14 | GLenum | Yes| | COLOR_ATTACHMENT15 | GLenum | Yes| | FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | GLenum | Yes| | MAX_SAMPLES | GLenum | Yes| | HALF_FLOAT | GLenum | Yes| | RG | GLenum | Yes| | RG_INTEGER | GLenum | Yes| | R8 | GLenum | Yes| | RG8 | GLenum | Yes| | R16F | GLenum | Yes| | R32F | GLenum | Yes| | RG16F | GLenum | Yes| | RG32F | GLenum | Yes| | R8I | GLenum | Yes| | R8UI | GLenum | Yes| | R16I | GLenum | Yes| | R16UI | GLenum | Yes| | R32I | GLenum | Yes| | R32UI | GLenum | Yes| | RG8I | GLenum | Yes| | RG8UI | GLenum | Yes| | RG16I | GLenum | Yes| | RG16UI | GLenum | Yes| | RG32I | GLenum | Yes| | RG32UI | GLenum | Yes| | VERTEX_ARRAY_BINDING | GLenum | Yes| | R8_SNORM | GLenum | Yes| | RG8_SNORM | GLenum | Yes| | RGB8_SNORM | GLenum | Yes| | SIGNED_NORMALIZED | GLenum | Yes| | COPY_READ_BUFFER | GLenum | Yes| | COPY_WRITE_BUFFER | GLenum | Yes| | COPY_READ_BUFFER_BINDING | GLenum | Yes| | COPY_WRITE_BUFFER_BINDING | GLenum | Yes| | UNIFORM_BUFFER | GLenum | Yes| | UNIFORM_BUFFER_BINDING | GLenum | Yes| | UNIFORM_BUFFER_START | GLenum | Yes| | UNIFORM_BUFFER_SIZE | GLenum | Yes| | MAX_VERTEX_UNIFORM_BLOCKS | GLenum | Yes| | MAX_FRAGMENT_UNIFORM_BLOCKS | GLenum | Yes| | MAX_COMBINED_UNIFORM_BLOCKS | GLenum | Yes| | MAX_UNIFORM_BUFFER_BINDINGS | GLenum | Yes| | MAX_UNIFORM_BLOCK_SIZE | GLenum | Yes| | MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | GLenum | Yes| | MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | GLenum | Yes| | UNIFORM_BUFFER_OFFSET_ALIGNMENT | GLenum | Yes| | ACTIVE_UNIFORM_BLOCKS | GLenum | Yes| | UNIFORM_TYPE | GLenum | Yes| | UNIFORM_SIZE | GLenum | Yes| | UNIFORM_BLOCK_INDEX | GLenum | Yes| | UNIFORM_OFFSET | GLenum | Yes| | UNIFORM_ARRAY_STRIDE | GLenum | Yes| | UNIFORM_MATRIX_STRIDE | GLenum | Yes| | UNIFORM_IS_ROW_MAJOR | GLenum | Yes| | UNIFORM_BLOCK_BINDING | GLenum | Yes| | UNIFORM_BLOCK_DATA_SIZE | GLenum | Yes| | UNIFORM_BLOCK_ACTIVE_UNIFORMS | GLenum | Yes| | UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | GLenum | Yes| | UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | GLenum | Yes| | UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | GLenum | Yes| | INVALID_INDEX | GLenum | Yes| | MAX_VERTEX_OUTPUT_COMPONENTS | GLenum | Yes| | MAX_FRAGMENT_INPUT_COMPONENTS | GLenum | Yes| | MAX_SERVER_WAIT_TIMEOUT | GLenum | Yes| | OBJECT_TYPE | GLenum | Yes| | SYNC_CONDITION | GLenum | Yes| | SYNC_STATUS | GLenum | Yes| | SYNC_FLAGS | GLenum | Yes| | SYNC_FENCE | GLenum | Yes| | SYNC_GPU_COMMANDS_COMPLETE | GLenum | Yes| | UNSIGNALED | GLenum | Yes| | SIGNALED | GLenum | Yes| | ALREADY_SIGNALED | GLenum | Yes| | TIMEOUT_EXPIRED | GLenum | Yes| | CONDITION_SATISFIED | GLenum | Yes| | WAIT_FAILED | GLenum | Yes| | SYNC_FLUSH_COMMANDS_BIT | GLenum | Yes| | VERTEX_ATTRIB_ARRAY_DIVISOR | GLenum | Yes| | ANY_SAMPLES_PASSED | GLenum | Yes| | ANY_SAMPLES_PASSED_CONSERVATIVE | GLenum | Yes| | SAMPLER_BINDING | GLenum | Yes| | RGB10_A2UI | GLenum | Yes| | INT_2_10_10_10_REV | GLenum | Yes| | TRANSFORM_FEEDBACK | GLenum | Yes| | TRANSFORM_FEEDBACK_PAUSED | GLenum | Yes| | TRANSFORM_FEEDBACK_ACTIVE | GLenum | Yes| | TRANSFORM_FEEDBACK_BINDING | GLenum | Yes| | TEXTURE_IMMUTABLE_FORMAT | GLenum | Yes| | MAX_ELEMENT_INDEX | GLenum | Yes| | TEXTURE_IMMUTABLE_LEVELS | GLenum | Yes| | TIMEOUT_IGNORED | GLint64 | Yes| | MAX_CLIENT_WAIT_TIMEOUT_WEBGL | GLenum | Yes| ### Methods | Method| Return Value Type| | -------- | -------- | | copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) | void | | getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint) | void | | blitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) | void | | framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture \| null, level: GLint, layer: GLint) | void | | invalidateFramebuffer(target: GLenum, attachments: GLenum[]) | void | | invalidateSubFramebuffer(target: GLenum, attachments: GLenum[], x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | | readBuffer(src: GLenum) | void | | getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum) | any | | renderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | | texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | | texStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) | void | | texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | | texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | | texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null) | void | | texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | | texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | | texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | | texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null, srcOffset?: GLuint) | void | | copyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | | compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | | compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | | compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | | compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | | getFragDataLocation(program: WebGLProgram, name: string) | GLint | | uniform1ui(location: WebGLUniformLocation \| null, v0: GLuint) | void | | uniform2ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint) | void | | uniform3ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint) | void | | uniform4ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) | void | | uniform1uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform2uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform3uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform4uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix3x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix4x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix2x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix4x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix2x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix3x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | vertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) | void | | vertexAttribI4iv(index: GLuint, values: Int32List) | void | | vertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) | void | | vertexAttribI4uiv(index: GLuint, values: Uint32List) | void | | vertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, offset: GLintptr) | void | | vertexAttribDivisor(index: GLuint, divisor: GLuint) | void | | drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei) | void | | drawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei) | void | | drawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type: GLenum, offset: GLintptr) | void | | drawBuffers(buffers: GLenum[]) | void | | clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint) | void | | clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint) | void | | clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint) | void | | clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint) | void | | createQuery() | WebGLQuery \| null | | deleteQuery(query: WebGLQuery \| null) | void | | isQuery(query: WebGLQuery \| null) | GLboolean | | beginQuery(target: GLenum, query: WebGLQuery) | void | | endQuery(target: GLenum) | void | | getQuery(target: GLenum, pname: GLenum) | WebGLQuery \| null | | getQueryParameter(query: WebGLQuery, pname: GLenum) | any | | createSampler() | WebGLSampler \| null | | deleteSampler(sampler: WebGLSampler \| null) | void | | isSampler(sampler: WebGLSampler \| null) | GLboolean | | bindSampler(unit: GLuint, sampler: WebGLSampler \| null) | void | | samplerParameteri(sampler: WebGLSampler, pname: GLenum, param: GLint) | void | | samplerParameterf(sampler: WebGLSampler, pname: GLenum, param: GLfloat) | void; | | getSamplerParameter(sampler: WebGLSampler, pname: GLenum) | any | | fenceSync(condition: GLenum, flags: GLbitfield) | WebGLSync \| null | | isSync(sync: WebGLSync \| null) | GLboolean | | deleteSync(sync: WebGLSync \| null) | void | | clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64) | GLenum | | waitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64) | void | | getSyncParameter(sync: WebGLSync, pname: GLenum) | any | | createTransformFeedback() | WebGLTransformFeedback \| null | | deleteTransformFeedback(tf: WebGLTransformFeedback \| null) | void | | isTransformFeedback(tf: WebGLTransformFeedback \| null) | GLboolean | | bindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback \| null) | void | | beginTransformFeedback(primitiveMode: GLenum) | void | | endTransformFeedback() | void | | transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum) | void | | getTransformFeedbackVarying(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | | pauseTransformFeedback() | void | | resumeTransformFeedback() | void | | bindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null) | void | | bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null, offset: GLintptr, size: GLsizeiptr) | void | | getIndexedParameter(target: GLenum, index: GLuint) | any | | getUniformIndices(program: WebGLProgram, uniformNames: string[]) | GLuint[] \| null | | getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum) | any | | getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string) | GLuint | | getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum) | any | | getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint) | string \| null | | uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint) | void | | createVertexArray() | WebGLVertexArrayObject \| null | | deleteVertexArray(vertexArray: WebGLVertexArrayObject \| null) | void | | isVertexArray(vertexArray: WebGLVertexArrayObject \| null) | GLboolean | | bindVertexArray(array: WebGLVertexArrayObject \| null) | void | ## WebGL2RenderingContextOverloads WebGL2RenderingContextOverloads | Method| Return Value Type| | -------- | -------- | | bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void | | bufferData(target: GLenum, srcData: BufferSource \| null, usage: GLenum) | void | | bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: BufferSource) | void | | bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint) | void | | bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint) | void | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | | compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | | compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | | compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | | compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | | uniform1fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform2fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform3fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform4fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform1iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform2iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform3iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform4iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView \| null) | void | | readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr) | void | | readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint) | void |