# NativeWindow开发指导 ## 场景介绍 NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生产者端。开发者可以通过`NativeWindow`接口进行申请和提交`Buffer`,配置`Buffer`属性信息。 针对NativeWindow,常见的开发场景如下: * 通过`NativeWindow`提供的Native API接口申请图形`Buffer`,并将生产图形内容写入图形`Buffer`,最终提交`Buffer`到图形队列 * 在适配EGL层的`eglswapbuffer`接口时,进行申请和提交`Buffer` ## 接口说明 | 接口名 | 描述 | | -------- | -------- | | OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*\*buffer, int \*fenceFd) | 通过OHNativeWindow对象申请一块OHNativeWindowBuffer,用以内容生产。 | | OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*buffer, int fenceFd, Region region) | 通过OHNativeWindow将生产好内容的OHNativeWindowBuffer放回到Buffer队列中,用以内容消费。 | | OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow \*window, int code,...) | 设置/获取OHNativeWindow的属性,包括设置/获取宽高、内容格式等。 | 详细的接口说明请参考[native_window](../reference/native-apis/_native_window.md)。 ## 开发步骤 以下步骤描述了在**OpenHarmony**中如何使用`NativeWindow`提供的Native API接口,申请图形`Buffer`,并将生产图形内容写入图形`Buffer`后,最终提交`Buffer`到图形队列。 **头文件** ```c++ #include ``` 1. **获取OHNativeWindow实例**。可在[`OH_NativeXComponent_Callback`](../reference/native-apis/_o_h___native_x_component___callback.md)提供的接口中获取。 1. 在xxx.ets 中定义 XComponent。 ```ts XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'nativerender'}) .onLoad((context) => { this.context = context; }) .onDestroy(() => { }) ``` 2. 在 native c++ 层获取 NativeXComponent。 ```c++ napi_value exportInstance = nullptr; napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance); OH_NativeXComponent *nativeXComponent = nullptr; napi_unwrap(env, exportInstance, reinterpret_cast(&nativeXComponent)); char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize); ``` 3. 定义 OH_NativeXComponent_Callback。 ```c++ // 定义回调函数 void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = window; // ... } void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = window; // ... } void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = window; // ... } void DispatchTouchEventCB(OH_NativeXComponent* component, void* window) { // 可获取 OHNativeWindow 实例 OHNativeWindow* nativeWindow = window; // ... } ``` ```c++ // 初始化 OH_NativeXComponent_Callback OH_NativeXComponent_Callback callback_; callback_->OnSurfaceCreated = OnSurfaceCreatedCB; callback_->OnSurfaceChanged = OnSurfaceChangedCB; callback_->OnSurfaceDestroyed = OnSurfaceDestroyedCB; callback_->DispatchTouchEvent = DispatchTouchEventCB; ``` 4. 将 OH_NativeXComponent_Callback 注册给 NativeXComponent。 ```c++ OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback_); ``` 2. **设置OHNativeWindowBuffer的属性**。使用`OH_NativeWindow_NativeWindowHandleOpt`设置`OHNativeWindowBuffer`的属性。 ```c++ // 设置 OHNativeWindowBuffer 的宽高 code = SET_BUFFER_GEOMETRY; int32_t width = 0x100; int32_t height = 0x100; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height); // 设置 OHNativeWindowBuffer 的步长 code = SET_STRIDE; int32_t stride = 0x8; ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, stride); ``` 3. **从图形队列申请OHNativeWindowBuffer**。 ```c++ OHNativeWindowBuffer* buffer = nullptr; int fenceFd; // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例 OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow_, &buffer, &fenceFd); // 通过 OH_NativeWindow_GetNativeBufferHandleFromNative 获取 buffer 的 handle BufferHandle* bufferHandle = OH_NativeWindow_GetNativeBufferHandleFromNative(buffer); ``` 4. **将生产的内容写入OHNativeWindowBuffer**。 ```c++ auto image = static_cast(buffer->sfbuffer->GetVirAddr()); static uint32_t value = 0x00; value++; uint32_t *pixel = static_cast(image); for (uint32_t x = 0; x < width; x++) { for (uint32_t y = 0; y < height; y++) { *pixel++ = value; } } ``` 5. **提交OHNativeWindowBuffer到图形队列**。 ```c++ // 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。 Region region{nullptr, 0}; // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。 OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow_, buffer, fenceFd, region); ```