# Motion Path Animation > **NOTE**
> This animation is supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version. You can set a motion path for the component in a translation animation. ## Attributes | Name | Type | Default Value | Description | | -------- | -------- | -------- | -------- | | motionPath | {
path: string,
from?: number,
to?: number,
rotatable?: boolean
}
**NOTE**
In a path, **start** and **end** can be used to replace the start point and end point. Example:
'Mstart.x start.y L50 50 Lend.x end.y Z' | {
"",
0.0,
1.0,
false
} | Motion path of the component. The input parameters are described as follows:
- **path**: motion path of the translation animation. The **svg** path string is used.
- **from**: start point of the motion path. The default value is **0.0**.
- **to**: end point of the motion path. The default value is **1.0**.
- **rotatable**: whether to rotate along the path. | ## Example ``` @Entry @Component struct MotionPathExample { @State offsetX: number = 0 @State offsetY: number = 0 @State toggle: boolean = true build() { Column() { Button('click me') .motionPath({ path: 'Mstart.x start.y L300 200 L300 500 Lend.x end.y', from: 0.0, to: 1.0, rotatable: true }) .onClick((event: ClickEvent) => { animateTo({ duration: 4000, curve: Curve.Linear }, () => { this.toggle = !this.toggle; }) }).backgroundColor(0x317aff) }.width('100%').height('100%').alignItems(this.toggle ? HorizontalAlign.Start : HorizontalAlign.Center) } } ``` ![en-us_image_0000001212378420](figures/en-us_image_0000001212378420.gif)