Linear
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The animation speed keeps unchanged.
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Ease
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The animation starts at a low speed and then accelerates. It slows down before the animation ends. The cubic-bezier curve (0.25, 0.1, 0.25, 1.0) is used.
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EaseIn
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The animation starts at a low speed. The cubic-bezier curve (0.42, 0.0, 1.0, 1.0) is used.
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EaseOut
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The animation ends at a low speed. The cubic-bezier curve (0.0, 0.0, 0.58, 1.0) is used.
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EaseInOut
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The animation starts and ends at a low speed. The cubic-bezier curve (0.42, 0.0, 0.58, 1.0) is used.
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FastOutSlowIn
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The animation uses the standard cubic-bezier curve (0.4, 0.0, 0.2, 1.0).
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LinearOutSlowIn
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The animation uses the deceleration cubic-bezier curve (0.0, 0.0, 0.2, 1.0).
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FastOutLinearIn
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The animation uses the acceleration cubic-bezier curve (0.4, 0.0, 1.0, 1.0).
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ExtremeDeceleration
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The animation uses the extreme deceleration cubic-bezier curve (0.0, 0.0, 0.0, 1.0).
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Sharp
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The animation uses the sharp cubic-bezier curve (0.33, 0.0, 0.67, 1.0).
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Rhythm
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The animation uses the rhythm cubic-bezier curve (0.7, 0.0, 0.2, 1.0).
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Smooth
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The animation uses the smooth cubic-bezier curve (0.4, 0.0, 0.4, 1.0).
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Friction
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Damping curve. The cubic-bezier curve (0.2, 0.0, 0.2, 1.0) is used.
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