# Combined Gestures Continuous recognition, parallel recognition, and exclusive recognition are supported for a group of gestures. > **NOTE** > > The APIs of this module are supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version. ## APIs GestureGroup(mode: GestureMode, ...gesture: GestureType[]) - Parameters | Name| Type| Mandatory| Default Value| Description| | -------- | -------- | -------- | -------- | -------- | | mode | [GestureMode](#gesturemode) | Yes| - | Recognition mode of combined gestures.| | gesture | [TapGesture](ts-basic-gestures-tapgesture.md)
\| [LongPressGesture](ts-basic-gestures-longpressgesture.md)
\| [PanGesture](ts-basic-gestures-pangesture.md)
\| [PinchGesture](ts-basic-gestures-pinchgesture.md)
\| [RotationGesture](ts-basic-gestures-rotationgesture.md) | Yes| - | Variable-length parameter, indicating one or more basic gesture types. These gestures are recognized in combination.| ## GestureMode | Name| Description| | -------- | -------- | | Sequence | Sequential recognition: Gestures are recognized in the registration sequence until all gestures are recognized successfully. When one gesture fails to be recognized, all gestures fail to be recognized.| | Parallel | Parallel recognition. Registered gestures are recognized concurrently until all gestures are recognized. The recognition result of each gesture does not affect each other.| | Exclusive | Exclusive recognition. Registered gestures are identified concurrently. If one gesture is successfully recognized, gesture recognition ends.| ## Events | Name| Description| | -------- | -------- | | onCancel(event: () => void) | Callback for the GestureMode.Sequence cancellation event.| ## Example ```ts // xxx.ets @Entry @Component struct GestureGroupExample { @State count: number = 0; @State offsetX: number = 0; @State offsetY: number = 0; @State positionX: number = 0; @State positionY: number = 0; @State borderStyles: BorderStyle = BorderStyle.Solid; build() { Column() { Text('sequence gesture\n' + 'LongPress onAction:' + this.count + '\nPanGesture offset:\nX: ' + this.offsetX + '\n' + 'Y: ' + this.offsetY) } .translate({ x: this.offsetX, y: this.offsetY, z: 0 }) .height(150) .width(200) .padding(20) .margin(20) .border({ width: 3, style: this.borderStyles }) .gesture( // The following combined gestures are recognized in sequential recognition mode. If the long press gesture event is not triggered correctly, the drag gesture event will not be triggered. GestureGroup(GestureMode.Sequence, LongPressGesture({ repeat: true }) .onAction((event: GestureEvent) => { if (event.repeat) { this.count++; } console.info('LongPress onAction'); }) .onActionEnd(() => { console.info('LongPress end'); }), PanGesture() .onActionStart(() => { this.borderStyles = BorderStyle.Dashed; console.info('pan start'); }) .onActionUpdate((event: GestureEvent) => { this.offsetX = this.positionX + event.offsetX; this.offsetY = this.positionY + event.offsetY; console.info('pan update'); }) .onActionEnd(() => { this.positionX = this.offsetX; this.positionY = this.offsetY; this.borderStyles = BorderStyle.Solid; console.info('pan end'); }) ) .onCancel(() => { console.info('sequence gesture canceled'); }) ) } } ``` Diagram: In sequence recognition mode the long press gesture event is triggered first. ![en-us_image_0000001174104384](figures/en-us_image_0000001174104384.png) After the long press gesture is recognized, the drag gesture event is triggered. ![en-us_image1_0000001174104384](figures/en-us_image1_0000001174104384.png)