# OffscreenCanvasRenderingContext2D
> **NOTE**
>
> The APIs of this module are supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.
Use **OffscreenCanvasRenderingContext2D** to draw rectangles, images, and texts on an **OffscreenCanvas**.
## Attributes
In addition to the attributes that are supported by **CanvasRenderingContext2D**, the following attributes are supported.
| Name | Type | Description |
| ------ | ------ | ---------------------------------------- |
| filter | string | Image filter.
Available options are as follows:
- **blur**: applies the Gaussian blur for the image.
- **brightness**: applies a linear multiplication to the image to make it look brighter or darker.
- **contrast**: adjusts the image contrast.
- **drop-shadow**: sets a shadow effect for the image.
- **grayscale**: converts the image to a grayscale image.
- **hue-rotate**: applies hue rotation to the image.
- **invert**: inverts the input image.
- **opacity**: sets the opacity of the image.
- **saturate**: sets the saturation of the image.
- **sepia**: converts the image to dark brown. |
**Example**
```html
```
```js
// xxx.js
export default {
onShow(){
var ctx = this.$refs.canvasId.getContext('2d');
var offscreen = new OffscreenCanvas(360, 500);
var offCanvas2 = offscreen.getContext("2d");
var img = new Image();
img.src = 'common/images/flower.jpg';
offCanvas2.drawImage(img, 0, 0, 100, 100);
offCanvas2.filter = 'blur(5px)';
offCanvas2.drawImage(img, 100, 0, 100, 100);
offCanvas2.filter = 'grayscale(50%)';
offCanvas2.drawImage(img, 200, 0, 100, 100);
offCanvas2.filter = 'hue-rotate(90deg)';
offCanvas2.drawImage(img, 0, 100, 100, 100);
offCanvas2.filter = 'invert(100%)';
offCanvas2.drawImage(img, 100, 100, 100, 100);
offCanvas2.filter = 'drop-shadow(8px 8px 10px green)';
offCanvas2.drawImage(img, 200, 100, 100, 100);
offCanvas2.filter = 'brightness(0.4)';
offCanvas2.drawImage(img, 0, 200, 100, 100);
offCanvas2.filter = 'opacity(25%)';
offCanvas2.drawImage(img, 100, 200, 100, 100);
offCanvas2.filter = 'saturate(30%)';
offCanvas2.drawImage(img, 200, 200, 100, 100);
offCanvas2.filter = 'sepia(60%)';
offCanvas2.drawImage(img, 0, 300, 100, 100);
offCanvas2.filter = 'contrast(200%)';
offCanvas2.drawImage(img, 100, 300, 100, 100);
var bitmap = offscreen.transferToImageBitmap();
ctx.transferFromImageBitmap(bitmap);
}
}
```
## Methods
In addition to the methods that are supported by **CanvasRenderingContext2D**, the following methods are supported.
### isPointInPath
isPointInPath(path?: Path2D, x: number, y: number): boolean
Checks whether a specified point is in the path area.
**Parameters**
| Name | Type | Mandatory | Description |
| ---- | ------ | ---- | ----------------------------- |
| path | Path2D | No | Path used for checking. If this parameter is not set, the current path is used.|
| x | number | Yes | X-coordinate of the point used for checking. |
| y | number | Yes | Y-coordinate of the point used for checking. |
**Return value**
| Type | Description |
| ------- | ------------- |
| boolean | Whether a specified point is in the path area.|
**Example**
```html
In path:{{textValue}}
```
```js
// xxx.js
export default {
data: {
textValue: 0
},
onShow(){
var canvas = this.$refs.canvas.getContext('2d');
var offscreen = new OffscreenCanvas(500,500);
var offscreenCanvasCtx = offscreen.getContext("2d");
offscreenCanvasCtx.rect(10, 10, 100, 100);
offscreenCanvasCtx.fill();
this.textValue = offscreenCanvasCtx.isPointInPath(30, 70);
var bitmap = offscreen.transferToImageBitmap();
canvas.transferFromImageBitmap(bitmap);
}
}
```
![en-us_image_0000001224354967](figures/en-us_image_0000001224354967.png)
### isPointInStroke
isPointInStroke(path?: Path2D, x: number, y: number): boolean
Checks whether a specified point is on the edge line of a path.
**Parameters**
| Name | Type | Mandatory | Description |
| ---- | ------ | ---- | ----------------------------- |
| path | Path2D | No | Path used for checking. If this parameter is not set, the current path is used.|
| x | number | Yes | X-coordinate of the point used for checking. |
| y | number | Yes | Y-coordinate of the point used for checking. |
**Return value**
| Type | Description |
| ------- | ------------- |
| boolean | Whether a specified point is in the path area.|
**Example**
```html
In path:{{textValue}}
```
```js
// xxx.js
export default {
data: {
textValue: 0
},
onShow(){
var canvas = this.$refs.canvas.getContext('2d');
var offscreen = new OffscreenCanvas(500,500);
var offscreenCanvasCtx = offscreen.getContext("2d");
offscreenCanvasCtx.rect(10, 10, 100, 100);
offscreenCanvasCtx.stroke();
this.textValue = offscreenCanvasCtx.isPointInStroke(50, 10);
var bitmap = offscreen.transferToImageBitmap();
canvas.transferFromImageBitmap(bitmap);
}
}
```
![en-us_image_0000001178875308](figures/en-us_image_0000001178875308.png)
### resetTransform
resetTransform(): void
**Example**
```html
In path:{{textValue}}
```
```js
// xxx.js
export default {
data:{
textValue:0
},
onShow(){
var canvas = this.$refs.canvas.getContext('2d');
var offscreen = new OffscreenCanvas(500,500);
var offscreenCanvasCtx = offscreen.getContext("2d");
offscreenCanvasCtx.transform(1, 0, 1.7, 1, 0, 0);
offscreenCanvasCtx.fillStyle = 'gray';
offscreenCanvasCtx.fillRect(40, 40, 50, 20);
offscreenCanvasCtx.fillRect(40, 90, 50, 20);
// Non-skewed rectangles
offscreenCanvasCtx.resetTransform();
offscreenCanvasCtx.fillStyle = 'red';
offscreenCanvasCtx.fillRect(40, 40, 50, 20);
offscreenCanvasCtx.fillRect(40, 90, 50, 20);
var bitmap = offscreen.transferToImageBitmap();
canvas.transferFromImageBitmap(bitmap);
}
}
```
![en-us_image_0000001179035242](figures/en-us_image_0000001179035242.png)