# XComponent开发指导 ## 场景介绍 Native XComponent是XComponent组件提供在Native层的实例,可作为JS层和Native层XComponent绑定的桥梁。XComponent所提供的的NDK接口都依赖于该实例。接口能力包括获取Native Window实例、获取XComponent的布局/事件信息、注册XComponent的生命周期回调、注册XComponent的触摸、鼠标、按键等事件回调。针对Native XComponent,主要的开发场景如下: - 利用Native XComponent提供的接口注册XComponent的生命周期和事件回调。 - 在这些回调中进行初始化环境、获取当前状态、响应各类事件的开发。 - 利用Native Window和EGL接口开发自定义绘制内容以及申请和提交Buffer到图形队列。 ## 接口说明 | 接口名 | 描述 | | -------- | -------- | |OH_NativeXComponent_GetXComponentId(OH_NativeXComponent* component, char* id, uint64_t* size)|获取XComponent的id。| |OH_NativeXComponent_GetXComponentSize(OH_NativeXComponent* component, const void* window, uint64_t* width, uint64_t* height)|获取XComponent持有的surface的大小。| |OH_NativeXComponent_GetXComponentOffset(OH_NativeXComponent* component, const void* window, double* x, double* y)|获取XComponent持有的surface相对窗口左上角的偏移量。| |OH_NativeXComponent_GetTouchEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_TouchEvent* touchEvent)|获取由XComponent触发的触摸事件。| |OH_NativeXComponent_GetTouchPointToolType(OH_NativeXComponent* component, uint32_t pointIndex, OH_NativeXComponent_TouchPointToolType* toolType)|获取XComponent触摸点的工具类型。| |OH_NativeXComponent_GetTouchPointTiltX(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltX)|获取XComponent触摸点处相对X轴的倾斜角度。| |OH_NativeXComponent_GetTouchPointTiltY(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltY)|获取XComponent触摸点处相对Y轴的倾斜角度。| |OH_NativeXComponent_GetMouseEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_MouseEvent* mouseEvent)|获取由XComponent触发的鼠标事件。| |OH_NativeXComponent_RegisterCallback(OH_NativeXComponent* component, OH_NativeXComponent_Callback* callback)|为此OH_NativeXComponent实例注册生命周期和触摸事件回调。| |OH_NativeXComponent_RegisterMouseEventCallback(OH_NativeXComponent* component, OH_NativeXComponent_MouseEvent_Callback* callback)|为此OH_NativeXComponent实例注册鼠标事件回调。| |OH_NativeXComponent_RegisterFocusEventCallback(OH_NativeXComponent* component, void (\*callback)(OH_NativeXComponent* component, void* window))|为此OH_NativeXComponent实例注册获得焦点事件回调。| |OH_NativeXComponent_RegisterKeyEventCallback(OH_NativeXComponent* component, void (\*callback)(OH_NativeXComponent* component, void* window))|为此OH_NativeXComponent实例注册按键事件回调。| |OH_NativeXComponent_RegisterBlurEventCallback(OH_NativeXComponent* component, void (\*callback)(OH_NativeXComponent* component, void* window))|为此OH_NativeXComponent实例注册失去焦点事件回调。| |OH_NativeXComponent_GetKeyEvent(OH_NativeXComponent* component, OH_NativeXComponent_KeyEvent\** keyEvent)|获取由XComponent触发的按键事件。| |OH_NativeXComponent_GetKeyEventAction(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyAction* action)|获取按键事件的动作。| |OH_NativeXComponent_GetKeyEventCode(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyCode* code)|获取按键事件的键码值。| |OH_NativeXComponent_GetKeyEventSourceType(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_EventSourceType* sourceType)|获取按键事件的输入源类型。| |OH_NativeXComponent_GetKeyEventDeviceId(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* deviceId)|获取按键事件的设备ID。| |OH_NativeXComponent_GetKeyEventTimestamp(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* timestamp)|获取按键事件的时间戳。| ## 生命周期说明 开发者在ArkTS侧使用如下代码即可用XComponent组件进行利用EGL/OpenGLES渲染的开发。 ```typescript XComponent({ id: 'xcomponentId1', type: 'surface', libraryname: 'nativerender' }) .onLoad((context) => {}) .onDestroy(() => {}) ``` ### onLoad事件 触发时刻:XComponent准备好surface后触发。 参数context:其上面挂载了暴露在模块上的Native方法,使用方法类似于利用 import context from "libnativerender.so" 直接加载模块后获得的context实例。 时序:onLoad事件的触发和surface相关,其和Native侧的OnSurfaceCreated的时序如下图: ![onLoad](./figures/onLoad.png) ### onDestroy事件 触发时刻:XComponent组件被销毁时触发与一般ArkUI的组件销毁时机一致,其和Native侧的OnSurfaceDestroyed的时序如下图: ![onDestroy](./figures/onDestroy.png) ## 开发步骤 以下步骤描述了在**OpenHarmony**中如何使用`XComponent组件`调用`NAPI`接口来创建`EGL/GLES`环境,实现在主页面绘制图形,并可以改变图形的颜色。 1. **在界面中定义XComponent**。 ```typescript // ... // 在xxx.ets 中定义 XComponent XComponent({ id: 'xcomponentId', type: XComponentType.SURFACE, libraryname: 'nativerender' }) .focusable(true) // 可响应键盘事件 .onLoad((xComponentContext) => { this.xComponentContext = xComponentContext; }) .onDestroy(() => { console.log("onDestroy"); }) // ... ``` 2. **Napi模块注册**,具体使用请参考[Native API在应用工程中的使用指导](https://gitee.com/openharmony/docs/blob/master/zh-cn/application-dev/napi/napi-guidelines.md)。 ```c++ // 在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供JS侧调用 EXTERN_C_START static napi_value Init(napi_env env, napi_value exports) { // ... // 向JS侧暴露接口getContext() napi_property_descriptor desc[] = { { "getContext", nullptr, PluginManager::GetContext, nullptr, nullptr, nullptr, napi_default, nullptr } }; if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed"); return nullptr; } // 方法内检查环境变量是否包含XComponent组件实例,若实例存在注册绘制相关接口 PluginManager::GetInstance()->Export(env, exports); return exports; } EXTERN_C_END // 编写接口的描述信息,根据实际需要可以修改对应参数 static napi_module nativerenderModule = { .nm_version = 1, .nflag_s = 0, .nm_filename = nullptr, // 入口函数 .nm_register_func = Init, // 模块名称 .nm_modname = "nativerender", .nm_priv = ((void *)0), .reserved = { 0 } }; // __attribute__((constructor))修饰的方法由系统自动调用,使用NAPI接口napi_module_register()传入模块描述信息进行模块注册 extern "C" __attribute__((constructor)) void RegisterModule(void) { napi_module_register(&nativerenderModule); } // 使用NAPI中的napi_define_properties方法,向JS侧暴露drawPattern()方法,在JS侧调用drawPattern()来绘制内容。 void PluginRender::Export(napi_env env, napi_value exports) { // ... // 将接口函数注册为JS侧接口drawPattern napi_property_descriptor desc[] = { { "drawPattern", nullptr, PluginRender::NapiDrawPattern, nullptr, nullptr, nullptr, napi_default, nullptr } }; if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "Export: napi_define_properties failed"); } } ``` 3. **注册XComponent事件回调**,使用NAPI实现XComponent事件回调函数。 (1) 定义surface创建成功,发生改变,销毁和XComponent的touch事件回调接口。 ```c++ // 定义一个函数OnSurfaceCreatedCB(),封装初始化环境与绘制背景 void OnSurfaceCreatedCB(OH_NativeXComponent *component, void *window) { // ... // 获取XComponent的id,即JS侧XComponent组件构造中的id参数 char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback", "OnSurfaceCreatedCB: Unable to get XComponent id"); return; } // 初始化环境与绘制背景 std::string id(idStr); auto render = PluginRender::GetInstance(id); uint64_t width; uint64_t height; // 获取XComponent拥有的surface的大小 int32_t xSize = OH_NativeXComponent_GetXComponentSize(component, window, &width, &height); if ((xSize == OH_NATIVEXCOMPONENT_RESULT_SUCCESS) && (render != nullptr)) { if (render->eglCore_->EglContextInit(window, width, height)) { render->eglCore_->Background(); } } } // 定义一个函数OnSurfaceChangedCB() void OnSurfaceChangedCB(OH_NativeXComponent *component, void *window) { // ... // 获取XComponent的id char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback", "OnSurfaceChangedCB: Unable to get XComponent id"); return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render != nullptr) { // 封装OnSurfaceChanged方法 render->OnSurfaceChanged(component, window); } } // 定义一个函数OnSurfaceDestroyedCB(),将PluginRender类内释放资源的方法Release()封装在其中 void OnSurfaceDestroyedCB(OH_NativeXComponent *component, void *window) { // ... // 获取XComponent的id char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback", "OnSurfaceDestroyedCB: Unable to get XComponent id"); return; } std::string id(idStr); // 释放资源 PluginRender::Release(id); } // 定义一个函数DispatchTouchEventCB(),响应触摸事件时触发该回调 void DispatchTouchEventCB(OH_NativeXComponent *component, void *window) { // ... // 获取XComponent的id char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback", "DispatchTouchEventCB: Unable to get XComponent id"); return; } std::string id(idStr); PluginRender *render = PluginRender::GetInstance(id); if (render != nullptr) { // 封装OnTouchEvent方法 render->OnTouchEvent(component, window); } } // 定义一个函数DispatchMouseEventCB(),响应鼠标事件时触发该回调 void DispatchMouseEventCB(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "DispatchMouseEventCB"); int32_t ret; char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize); if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render) { // 封装OnMouseEvent方法 render->OnMouseEvent(component, window); } } // 定义一个函数DispatchHoverEventCB(),响应鼠标悬停事件时触发该回调 void DispatchHoverEventCB(OH_NativeXComponent *component, bool isHover) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "DispatchHoverEventCB"); int32_t ret; char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize); if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render) { // 封装OnHoverEvent方法 render->OnHoverEvent(component, isHover); } } // 定义一个函数OnFocusEventCB(),响应获焦事件时触发该回调 void OnFocusEventCB(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnFocusEventCB"); int32_t ret; char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize); if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render) { // 封装OnFocusEvent方法 render->OnFocusEvent(component, window); } } // 定义一个函数OnBlurEventCB(),响应失去焦点事件时触发该回调 void OnBlurEventCB(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnBlurEventCB"); int32_t ret; char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize); if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render) { // 封装OnBlurEvent方法 render->OnBlurEvent(component, window); } } // 定义一个函数OnKeyEventCB(),响应按键事件时触发该回调 void OnKeyEventCB(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnKeyEventCB"); int32_t ret; char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize); if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { return; } std::string id(idStr); auto render = PluginRender::GetInstance(id); if (render) { // 封装OnKeyEvent方法 render->OnKeyEvent(component, window); } } // 定义一个OnSurfaceChanged()方法 void PluginRender::OnSurfaceChanged(OH_NativeXComponent* component, void* window) { // ... std::string id(idStr); PluginRender* render = PluginRender::GetInstance(id); double offsetX; double offsetY; // 获取XComponent持有的surface相对窗口左上角的偏移量 OH_NativeXComponent_GetXComponentOffset(component, window, &offsetX, &offsetY); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OH_NativeXComponent_GetXComponentOffset", "offsetX = %{public}lf, offsetY = %{public}lf", offsetX, offsetY); uint64_t width; uint64_t height; OH_NativeXComponent_GetXComponentSize(component, window, &width, &height); if (render != nullptr) { render->eglCore_->UpdateSize(width, height); } } // 定义一个OnTouchEvent()方法 void PluginRender::OnTouchEvent(OH_NativeXComponent* component, void* window) { // ... OH_NativeXComponent_TouchEvent touchEvent; // 获取由XComponent触发的触摸事件 OH_NativeXComponent_GetTouchEvent(component, window, &touchEvent); std::string id(idStr); PluginRender* render = PluginRender::GetInstance(id); if (render != nullptr && touchEvent.type == OH_NativeXComponent_TouchEventType::OH_NATIVEXCOMPONENT_UP) { render->eglCore_->ChangeColor(); hasChangeColor_ = 1; } float tiltX = 0.0f; float tiltY = 0.0f; OH_NativeXComponent_TouchPointToolType toolType = OH_NativeXComponent_TouchPointToolType::OH_NATIVEXCOMPONENT_TOOL_TYPE_UNKNOWN; // 获取XComponent触摸点的工具类型 OH_NativeXComponent_GetTouchPointToolType(component, 0, &toolType); // 获取XComponent触摸点处相对X轴的倾斜角度 OH_NativeXComponent_GetTouchPointTiltX(component, 0, &tiltX); // 获取XComponent触摸点处相对Y轴的倾斜角度 OH_NativeXComponent_GetTouchPointTiltY(component, 0, &tiltY); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent", "touch info: toolType = %{public}d, tiltX = %{public}lf, tiltY = %{public}lf", toolType, tiltX, tiltY); } // 定义一个OnMouseEvent()方法 void PluginRender::OnMouseEvent(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnMouseEvent"); OH_NativeXComponent_MouseEvent mouseEvent; // 获取由XComponent触发的鼠标事件 int32_t ret = OH_NativeXComponent_GetMouseEvent(component, window, &mouseEvent); if (ret == OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "MouseEvent Info: x = %{public}f, y = %{public}f, action = %{public}d, button = %{public}d", mouseEvent.x, mouseEvent.y, mouseEvent.action, mouseEvent.button); } else { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetMouseEvent error"); } } // 定义一个OnMouseEvent()方法 void PluginRender::OnKeyEvent(OH_NativeXComponent *component, void *window) { OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnKeyEvent"); OH_NativeXComponent_KeyEvent *keyEvent = nullptr; // 获取由XComponent触发的按键事件。 if (OH_NativeXComponent_GetKeyEvent(component, &keyEvent) >= 0) { OH_NativeXComponent_KeyAction action; // 获取按键事件的动作 OH_NativeXComponent_GetKeyEventAction(keyEvent, &action); OH_NativeXComponent_KeyCode code; // 获取按键事件的键码值 OH_NativeXComponent_GetKeyEventCode(keyEvent, &code); OH_NativeXComponent_EventSourceType sourceType; // 获取按键事件的输入源类型 OH_NativeXComponent_GetKeyEventSourceType(keyEvent, &sourceType); int64_t deviceId; // 获取按键事件的设备ID OH_NativeXComponent_GetKeyEventDeviceId(keyEvent, &deviceId); int64_t timeStamp; // 获取按键事件的时间戳 OH_NativeXComponent_GetKeyEventTimestamp(keyEvent, &timeStamp); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "KeyEvent Info: action=%{public}d, code=%{public}d, sourceType=%{public}d, deviceId=%{public}ld, timeStamp=%{public}ld", action, code, sourceType, deviceId, timeStamp); } else { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetKeyEvent error"); } } ``` (2) 注册XComponent事件回调函数,在XComponent事件触发时调用3.1步骤中定义的方法。 ```c++ void PluginRender::RegisterCallback(OH_NativeXComponent *nativeXComponent) { // 设置组件创建事件的回调函数,组件创建时触发相关操作,初始化环境与绘制背景 renderCallback_.OnSurfaceCreated = OnSurfaceCreatedCB; // 设置组件改变事件的回调函数,组件改变时触发相关操作 renderCallback_.OnSurfaceChanged = OnSurfaceChangedCB; // 设置组件销毁事件的回调函数,组件销毁时触发相关操作,释放申请的资源 renderCallback_.OnSurfaceDestroyed = OnSurfaceDestroyedCB; // 设置触摸事件的回调函数,在触摸事件触发时调用NAPI接口函数,从而调用原C++方法 renderCallback_.DispatchTouchEvent = DispatchTouchEventCB; // 将OH_NativeXComponent_Callback注册给NativeXComponent OH_NativeXComponent_RegisterCallback(nativeXComponent, &renderCallback_); // 设置鼠标事件的回调函数,在触摸事件触发时调用NAPI接口函数,从而调用原C++方法 mouseCallback_.DispatchMouseEvent = DispatchMouseEventCB; // 设置鼠标悬停事件的回调函数,在触摸事件触发时调用NAPI接口函数,从而调用原C++方法 mouseCallback_.DispatchHoverEvent = DispatchHoverEventCB; // 将OH_NativeXComponent_MouseEvent_Callback注册给NativeXComponent OH_NativeXComponent_RegisterMouseEventCallback(nativeXComponent, &mouseCallback_); // 将OnFocusEventCB方法注册给NativeXComponent OH_NativeXComponent_RegisterFocusEventCallback(nativeXComponent, OnFocusEventCB); // 将OnKeyEventCB方法注册给NativeXComponent OH_NativeXComponent_RegisterKeyEventCallback(nativeXComponent, OnKeyEventCB); // 将OnBlurEventCB方法注册给 NativeXComponent OH_NativeXComponent_RegisterBlurEventCallback(nativeXComponent, OnBlurEventCB); } ``` (3) 定义NapiDrawPattern方法,暴露到JS侧的drawPattern()方法会执行该方法。 ```c++ napi_value PluginRender::NapiDrawPattern(napi_env env, napi_callback_info info) { // ... // 获取环境变量参数 napi_value thisArg; if (napi_get_cb_info(env, info, nullptr, nullptr, &thisArg, nullptr) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_get_cb_info fail"); return nullptr; } // 获取环境变量中XComponent实例 napi_value exportInstance; if (napi_get_named_property(env, thisArg, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_get_named_property fail"); return nullptr; } // 通过napi_unwrap接口,获取XComponent的实例指针 OH_NativeXComponent *nativeXComponent = nullptr; if (napi_unwrap(env, exportInstance, reinterpret_cast(&nativeXComponent)) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_unwrap fail"); return nullptr; } // 获取XComponent实例的id char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' }; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: Unable to get XComponent id"); return nullptr; } std::string id(idStr); PluginRender *render = PluginRender::GetInstance(id); if (render) { // 调用绘制方法 render->eglCore_->Draw(); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "render->eglCore_->Draw() executed"); } return nullptr; } ``` 4. **初始化环境**,包括初始化可用的EGLDisplay、确定可用的surface配置、创建渲染区域surface、创建并关联上下文等。 ```c++ void EGLCore::UpdateSize(int width, int height) { width_ = width; height_ = height; if (width_ > 0) { // 计算绘制矩形宽度百分比 width_Percent_ = FIFTY_PERCENT * height_ / width_; } } bool EGLCore::EglContextInit(void *window, int width, int height) { // ... UpdateSize(width, height); eglWindow_ = static_cast(window); // 初始化display eglDisplay_ = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (eglDisplay_ == EGL_NO_DISPLAY) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglGetDisplay: unable to get EGL display"); return false; } // 初始化EGL EGLint majorVersion; EGLint minorVersion; if (!eglInitialize(eglDisplay_, &majorVersion, &minorVersion)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglInitialize: unable to get initialize EGL display"); return false; } // 选择配置 const EGLint maxConfigSize = 1; EGLint numConfigs; if (!eglChooseConfig(eglDisplay_, ATTRIB_LIST, &eglConfig_, maxConfigSize, &numConfigs)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglChooseConfig: unable to choose configs"); return false; } // 创建环境 return CreateEnvironment(); } ``` ```c++ bool EGLCore::CreateEnvironment() { // ... // 创建surface eglSurface_ = eglCreateWindowSurface(eglDisplay_, eglConfig_, eglWindow_, NULL); // ... // 创建context eglContext_ = eglCreateContext(eglDisplay_, eglConfig_, EGL_NO_CONTEXT, CONTEXT_ATTRIBS); if (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglMakeCurrent failed"); return false; } // 创建program program_ = CreateProgram(VERTEX_SHADER, FRAGMENT_SHADER); if (program_ == PROGRAM_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "CreateProgram: unable to create program"); return false; } return true; } ``` 5. **渲染功能实现**。 (1) 绘制背景。 ```c++ // 绘制背景颜色 #f4f4f4 const GLfloat BACKGROUND_COLOR[] = { 244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f }; // 绘制背景顶点 const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f }; ``` ```c++ // 绘制背景颜色 void EGLCore::Background() { GLint position = PrepareDraw(); if (position == POSITION_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background get position failed"); return; } if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES, sizeof(BACKGROUND_RECTANGLE_VERTICES))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background execute draw failed"); return; } if (!FinishDraw()) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background FinishDraw failed"); return; } } // 绘前准备,获取position,创建成功时position值从0开始 GLint EGLCore::PrepareDraw() { if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (eglContext_ == nullptr) || (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "PrepareDraw: param error"); return POSITION_ERROR; } glViewport(DEFAULT_X_POSITION, DEFAULT_Y_POSITION, width_, height_); glClearColor(GL_RED_DEFAULT, GL_GREEN_DEFAULT, GL_BLUE_DEFAULT, GL_ALPHA_DEFAULT); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program_); return glGetAttribLocation(program_, POSITION_NAME); } // 依据传入参数在指定区域绘制指定颜色 bool EGLCore::ExecuteDraw(GLint position, const GLfloat *color, const GLfloat shapeVertices[], unsigned long vertSize) { if ((position > 0) || (color == nullptr) || (vertSize / sizeof(shapeVertices[0]) != SHAPE_VERTICES_SIZE)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ExecuteDraw: param error"); return false; } glVertexAttribPointer(position, POINTER_SIZE, GL_FLOAT, GL_FALSE, 0, shapeVertices); glEnableVertexAttribArray(position); glVertexAttrib4fv(1, color); glDrawArrays(GL_TRIANGLE_FAN, 0, TRIANGLE_FAN_SIZE); glDisableVertexAttribArray(position); return true; } // 结束绘制操作 bool EGLCore::FinishDraw() { // 强制刷新缓冲 glFlush(); glFinish(); return eglSwapBuffers(eglDisplay_, eglSurface_); } ``` (2) 绘制图形。 ```c++ void EGLCore::Draw() { flag_ = false; OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "Draw"); GLint position = PrepareDraw(); if (position == POSITION_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw get position failed"); return; } // 绘制背景 if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES, sizeof(BACKGROUND_RECTANGLE_VERTICES))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw background failed"); return; } // 将五角星分为五个四边形,计算其中一个四边形的四个顶点 GLfloat rotateX = 0; GLfloat rotateY = FIFTY_PERCENT * height_; GLfloat centerX = 0; GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18); GLfloat leftX = -rotateY * (M_PI / 180 * 18); GLfloat leftY = 0; GLfloat rightX = rotateY * (M_PI / 180 * 18); GLfloat rightY = 0; // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed"); return; } GLfloat rad = M_PI / 180 * 72; for (int i = 0; i < 4; ++i) { // 旋转得其他四个四边形的顶点 rotate2d(centerX, centerY, &rotateX, &rotateY,rad); rotate2d(centerX, centerY, &leftX, &leftY,rad); rotate2d(centerX, centerY, &rightX, &rightY,rad); // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; // 绘制图形 if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed"); return; } } // 结束绘制 if (!FinishDraw()) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw FinishDraw failed"); return; } flag_ = true; } ``` (3) 改变颜色,重新画一个大小相同颜色不同的图形,与原图形替换,达到改变颜色的效果。 ```c++ void EGLCore::ChangeColor() { if (!flag_) { return; } OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor"); GLint position = PrepareDraw(); if (position == POSITION_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor get position failed"); return; } // 绘制背景 if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES, sizeof(BACKGROUND_RECTANGLE_VERTICES))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor execute draw background failed"); return; } // 确定绘制四边形的顶点,使用绘制区域的百分比表示 GLfloat rotateX = 0; GLfloat rotateY = FIFTY_PERCENT * height_; GLfloat centerX = 0; GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18); GLfloat leftX = -rotateY * (M_PI / 180 * 18); GLfloat leftY = 0; GLfloat rightX = rotateY * (M_PI / 180 * 18); GLfloat rightY = 0; // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; // 使用新的颜色绘制 if (!ExecuteDrawStar2(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed"); return; } GLfloat rad = M_PI / 180 * 72; for (int i = 0; i < 4; ++i) { // 旋转得其他四个四边形的顶点 rotate2d(centerX, centerY, &rotateX, &rotateY,rad); rotate2d(centerX, centerY, &leftX, &leftY,rad); rotate2d(centerX, centerY, &rightX, &rightY,rad); // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; // 使用新的颜色绘制 if (!ExecuteDrawStar2(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed"); return; } } // 结束绘制 if (!FinishDraw()) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor FinishDraw failed"); } } ``` 6. **释放相关资源**。 (1) EGLCore类下创建Release()方法,释放初始化环境时申请的资源,包含窗口display、渲染区域surface、环境上下文context等。 ```c++ void EGLCore::Release() { // 释放surface if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (!eglDestroySurface(eglDisplay_, eglSurface_))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroySurface failed"); } // 释放context if ((eglDisplay_ == nullptr) || (eglContext_ == nullptr) || (!eglDestroyContext(eglDisplay_, eglContext_))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroyContext failed"); } // 释放display if ((eglDisplay_ == nullptr) || (!eglTerminate(eglDisplay_))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglTerminate failed"); } } ``` (2) PluginRender类添加Release()方法,释放EGLCore实例及PluginRender实例。 ```c++ void PluginRender::Release(std::string &id) { PluginRender *render = PluginRender::GetInstance(id); if (render != nullptr) { render->eglCore_->Release(); delete render->eglCore_; render->eglCore_ = nullptr; delete render; render = nullptr; instance_.erase(instance_.find(id)); } } ``` 7. **CMakeLists**,使用CMake工具链将C++源代码编译成动态链接库文件。 ```CMake # 设置CMake最小版本 cmake_minimum_required(VERSION 3.4.1) # 项目名称 project(XComponent) set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}) add_definitions(-DOHOS_PLATFORM) # 设置头文件搜索目录 include_directories( ${NATIVERENDER_ROOT_PATH} ${NATIVERENDER_ROOT_PATH}/include ) # 添加名为nativerender的动态库,库文件名为libnativerender.so,添加cpp文件 add_library(nativerender SHARED render/egl_core.cpp render/plugin_render.cpp manager/plugin_manager.cpp napi_init.cpp ) find_library( EGL-lib EGL ) find_library( GLES-lib GLESv3 ) find_library( hilog-lib hilog_ndk.z ) find_library( libace-lib ace_ndk.z ) find_library( libnapi-lib ace_napi.z ) find_library( libuv-lib uv ) # 添加构建需要链接的库 target_link_libraries(nativerender PUBLIC ${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib}) ``` ## 相关实例 针对Native XComponent的使用,有以下相关实例可供参考: - [使用Native XComponent接口绘制图形](https://gitee.com/openharmony/applications_app_samples/tree/master/code/BasicFeature/Native/NdkXComponent)