# if/else Use **if/else** for conditional rendering. >![](../../public_sys-resources/icon-note.gif) **NOTE:** >- The **if** conditional statement can use state variables. >- You can use **if** to make the rendering of a child component depend on the conditional statement. >- The **if** conditional statement must be used in container components. >- Some container components limit the type or number of child components. When **if** is placed in these components, the limitation applies to components created in **if** and **else** statements. For example, when **if** is used in the **** component, only the **** component can be used in the **if** conditional statement, and only the **** component can be used in the **** component. ## Example Sample code for using the **if** conditional statement: ``` Column() { if (this.count > 0) { Text('count is positive') } } ``` Sample code for using the **if**, **else if**, and **else** conditional statements: ``` Column() { if (this.count < 0) { Text('count is negative') } else if (this.count % 2 === 0) { Divider() Text('even') } else { Divider() Text('odd') } } ```