# ImageAnimator > **NOTE** > This component is supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version. The **\** component enables images to be played frame by frame. The list of images to be played can be configured, and the duration of each image can be configured. ## Required Permissions None ## Child Components Not supported ## APIs ImageAnimator() ## Attributes | Name | Type | Default Value | Mandatory | Description | | -------- | -------- | -------- | -------- | -------- | | images | Array<{
src:string,
width?:Length,
height?:Length,
top?:Length,
left?:Length,
duration?:number
}> | [] | Yes | Image frame information. The information of each frame includes the image path, image size, image position, and image playback duration. The detailed description is as follows:
**src**: image path. The image format can be SVG, PNG, or JPG.
**width**: image width.
**height**: image height.
**top**: vertical coordinate of the image relative to the upper left corner of the component.
**left**: horizontal coordinate of the image relative to the upper left corner of the component.
**duration**: playback duration of the image, in ms. | | state | AnimationStatus | AnimationStatus.Initial | No | Playback status of the animation. The default status is **Initial**. | | duration | number | 1000 | No | Playback duration, in ms. The default duration is 1000 ms. When the duration is **0**, no image is played. The value change takes effect only at the beginning of the next cycle. When a separate duration is set in images, the setting of this attribute is invalid. | | reverse | boolean | false | No | Playback sequence. The value **false** indicates that images are played from the first one to the last one, and **true** indicates that images are played from the last one to the first one. | | fixedSize | boolean | true | No | Whether the image size is the same as the component size. **true**: The image size is the same as the component size. In this case, the width, height, top, and left attributes of the image are invalid. **false**: The width, height, top, and left attributes of each image must be set separately. | | preDecode | number | 0 | No | Whether to enable pre-decoding. The default value **0** indicates that pre-decoding is disabled. If this attribute is set to **2**, two images following the currently playing frame will be cached in advance to improve performance. | | fillMode | FillMode | FillMode.Forwards | No | Status before and after the animation starts. For details about the options, see **FillMode**. | | iterations | number | 1 | No | By default, the animation is played once. The value **-1** indicates that the animation is played for an unlimited number of times. | - AnimationStatus enums | Name | Description | | -------- | -------- | | Initial | The animation is in the initial state. | | Running | The animation is being played. | | Paused | The animation is paused. | | Stopped | The animation is stopped. | - FillMode enums | Name | Description | | -------- | -------- | | None | After the playback is complete, the animation restores to the initial state. | | Forwards | After the playback is complete, the animation remains in the end state. | ## Events | Name | Description | | -------- | -------- | -------- | | onStart() => void | Triggered when the animation starts to play. | | onPause() => void | Triggered when the animation playback is paused. | | onRepeat() => void | Triggered when the animation playback is repeated. | | onCancel() => void | Triggered when the animation playback is canceled. | | onFinish() => void | Triggered when the animation playback is complete. | ## Example ``` @Entry @Component struct ImageAnimatorExample { @State state: AnimationStatus = AnimationStatus.Initial @State reverse: boolean = false @State iterations: number = 1 build() { Column({ space:5 }) { ImageAnimator() .images([ { // The comment folder is at the same level as the pages folder. src: '/comment/bg1.jpg', duration: 500, width: 325, height: 200, top: 0, left: 0 }, { src: '/comment/bg2.jpg', duration: 500, width: 325, height: 200, top: 0, left: 0 }, { src: '/comment/bg3.jpg', duration: 500, width: 325, height: 200, top: 0, left: 0 }, { src: '/comment/bg4.jpg', duration: 500, width: 325, height: 200, top: 0, left: 0 } ]) .state(this.state).reverse(this.reverse).fixedSize(false).preDecode(2) .fillMode(FillMode.None).iterations(this.iterations).width(325).height(210) .margin({top:100}) .onStart(() => { // Triggered when the frame animation playback starts. console.info('Start') }) .onPause(() => { console.info('Pause') }) .onRepeat(() => { console.info('Repeat') }) .onCancel(() => { console.info('Cancel') }) .onFinish(() => { // Triggered after the frame animation playback is complete. console.info('Finish') }) Row() { Button('start').width(100).padding(5).onClick(() => { this.state = AnimationStatus.Running }) Button('pause').width(100).padding(5).onClick(() => { this.state = AnimationStatus.Paused }) Button('stop').width(100).padding(5).onClick(() => { this.state = AnimationStatus.Stopped }) } Row() { Button('reverse').width(100).padding(5).onClick(() => { this.reverse = !this.reverse }) Button('once').width(100).padding(5).onClick(() => { this.iterations = 1 }) Button('iteration').width(100).padding(5).onClick(() => { this.iterations = -1 }) } }.width('100%').height('100%').backgroundColor(0xF1F3F5) } } ``` ![en-us_image_0000001211898470](figures/en-us_image_0000001211898470.gif)