# CanvasRenderingContext2D对象 使用CanvasRenderingContext2D在Canvas画布组件上进行绘制,绘制对象可以是图形、文本、线段、图片等。具体请参考[CanvasRenderingContext2D对象](../reference/arkui-js/js-components-canvas-canvasrenderingcontext2d.md)。 ## 画线段 使用moveTo和lineTo画出一条线段,当使用closePath方法时会结束当前路径形成一个封闭图形 。设置quadraticCurveTo(二次贝赛尔曲线)或bezierCurveTo(三次贝赛尔曲线)的值组成图形。 ```
``` ``` /* xxx.css */ .container{ flex-direction: column; justify-content: center; align-items: center; background-color: #F1F3F5; } canvas{ width: 600px; height: 500px; background-color: #fdfdfd; border: 5px solid red; } select{ margin-top: 50px; width: 250px; height: 100px; background-color: white; } ``` ``` // xxx.js import prompt from '@system.prompt'; export default { data:{ el: null, ctx: null, }, onShow(){ this.el = this.$refs.canvas1; this.ctx = this.el.getContext("2d",{antialias: true}); // 清除画布上的内容 this.ctx.clearRect(0, 0, 600, 500); // 创建一个新的绘制路径 this.ctx.beginPath(); // 线端点以方形结束 this.ctx.lineCap = 'butt'; // 描边的宽度 this.ctx.lineWidth = 15; // 创建一个新的绘制路径 this.ctx.beginPath(); // 路径从当前点移动到指定点 this.ctx.moveTo(200, 100); // 从当前点到指定点进行路径连接 this.ctx.lineTo(400, 100); // 边框绘制 this.ctx.stroke(); this.ctx.beginPath(); // 线端点以圆形结束 this.ctx.lineCap = 'round'; this.ctx.moveTo(200, 200); this.ctx.lineTo(400, 200); this.ctx.stroke(); // 线端点以方形结束 this.ctx.beginPath(); this.ctx.lineCap = 'square'; this.ctx.moveTo(200, 300); this.ctx.lineTo(400, 300); this.ctx.stroke(); }, change(e){ if(e.newValue == 'value1'){ this.el = this.$refs.canvas1; this.ctx = this.el.getContext("2d",{antialias: true}); this.ctx.clearRect(0, 0, 600, 500); // 上 this.ctx.beginPath(); this.ctx.lineCap = 'butt'; this.ctx.moveTo(200, 100); this.ctx.lineTo(400, 100); this.ctx.stroke(); // 中 this.ctx.beginPath(); this.ctx.lineCap = 'round'; this.ctx.moveTo(200, 200); this.ctx.lineTo(400, 200); this.ctx.stroke(); // 下 this.ctx.beginPath(); this.ctx.lineCap = 'square'; this.ctx.moveTo(200, 300); this.ctx.lineTo(400, 300); this.ctx.stroke(); }else if(e.newValue == 'value2'){ this.ctx.clearRect(0, 0, 600, 500); // 上 this.ctx.beginPath(); this.ctx.moveTo(100, 150); // 二次贝赛尔曲线的路径 this.ctx.quadraticCurveTo(300, 50, 500, 150); this.ctx.stroke(); // 左 this.ctx.beginPath(); this.ctx.moveTo(200, 150); this.ctx.quadraticCurveTo(250, 250, 250, 400); this.ctx.stroke(); // 右 this.ctx.beginPath(); this.ctx.moveTo(400, 150); this.ctx.quadraticCurveTo(350, 250, 350, 400); this.ctx.stroke(); }else if(e.newValue == 'value3'){ this.ctx.clearRect(0, 0, 600, 500); // 下 this.ctx.beginPath(); this.ctx.moveTo(100, 200); // 三次贝赛尔曲线的路径 this.ctx.bezierCurveTo(150, 100, 200, 100,250, 200); this.ctx.stroke(); // 左 this.ctx.beginPath(); this.ctx.moveTo(350, 200); this.ctx.bezierCurveTo(400, 100, 450, 100,500, 200); this.ctx.stroke(); // 右 this.ctx.beginPath(); this.ctx.moveTo(200, 350); this.ctx.bezierCurveTo(250, 500, 350, 500, 400, 350); this.ctx.stroke(); }else if(e.newValue == 'value4'){ this.ctx.clearRect(0, 0, 600, 500); this.ctx.beginPath(); this.ctx.moveTo(100, 200); // 弧线 this.ctx.arcTo(150, 300, 350, 300, 150); this.ctx.stroke(); this.ctx.beginPath(); // 椭圆 this.ctx.ellipse(400, 250, 50, 100, Math.PI * 0.25, Math.PI * 0.5 , Math.PI , 1); this.ctx.stroke(); }else if(e.newValue == 'value5'){ this.ctx.clearRect(0, 0, 600, 500); // 左上 this.ctx.beginPath(); // 在线段相连处绘制一个扇形 this.ctx.lineJoin = 'round'; this.ctx.moveTo(100, 100); this.ctx.lineTo(200, 200); this.ctx.lineTo(100, 250); this.ctx.stroke(); // 左下 this.ctx.beginPath(); // 在线段相连处使用三角形为底填充 this.ctx.lineJoin = 'bevel'; this.ctx.moveTo(100, 300); this.ctx.lineTo(200, 400); this.ctx.lineTo(100, 450); this.ctx.stroke(); // 右上 this.ctx.beginPath(); //线条相交处内角和外角的距离 this.ctx.lineJoin = 'miter'; this.ctx.miterLimit = 3; this.ctx.moveTo(400, 100); this.ctx.lineTo(450, 200); this.ctx.lineTo(400, 250); // 结束当前路径形成一个封闭路径 this.ctx.closePath(); this.ctx.stroke(); // 右下 this.ctx.beginPath(); this.ctx.lineJoin = 'miter'; this.ctx.miterLimit = 10; this.ctx.moveTo(400, 300); this.ctx.lineTo(450, 400); this.ctx.lineTo(400, 450); this.ctx.closePath(); this.ctx.stroke(); } }, } ``` ![zh-cn_image_0000001223064173](figures/zh-cn_image_0000001223064173.gif) ## 画边框 全局定义画布(el)及画笔(ctx),初始化创建一个边框宽度为5的长方形。对边框的宽度(lineWidth)、颜色(strokeStyle)、虚化程度(setLineDash)进行改变,选用select组件添加change事件,下拉选择时触发change事件后画出改变后的图形。 ```
``` ``` /* xxx.css */ .container{ flex-direction: column; justify-content: center; align-items: center; background-color: #F1F3F5; } canvas{ width: 600px; height: 500px; background-color: #fdfdfd; border: 5px solid red; } select{ margin-top: 50px; width: 250px; height: 100px; background-color: white; } ``` ``` // xxx.js import prompt from '@system.prompt'; export default { data:{ el: null, ctx: null, }, onShow(){ this.el = this.$refs.canvas1; this.ctx = this.el.getContext("2d",{antialias: true}); this.ctx.lineWidth = 5; this.ctx.strokeRect(200, 150, 200, 200); }, change(e){ if(e.newValue == 'value1'){ // 清除画布上的内容 this.ctx.clearRect(0,0,600,500); // 边框宽度 this.ctx.lineWidth = 5; // 边框颜色 this.ctx.strokeStyle = '#110000'; // 边框的虚化程度 this.ctx.setLineDash([0,0]); // 画具有边框的矩形 this.ctx.strokeRect(200, 150, 200, 200); }else if(e.newValue == 'value2'){ this.ctx.clearRect(0,0,600,500); this.ctx.lineWidth = 30; this.ctx.strokeStyle = '#0000ff'; this.ctx.setLineDash([0,0]); // 画圆 this.ctx.arc(300, 250, 150,0,6.28); //进行边框绘制 this.ctx.stroke(); }else if(e.newValue == 'value3'){ this.ctx.clearRect(0,0,600,500); this.ctx.lineWidth = 5; this.ctx.setLineDash([5,5]); this.ctx.strokeRect(200, 150, 200, 200); }else if(e.newValue == 'value4'){ this.ctx.clearRect(0,0,600,500); // 画一个有填充颜色的矩形 this.ctx.fillStyle = '#0000ff'; this.ctx.fillRect(200, 150, 200, 200); } }, } ``` ![zh-cn_image_0000001177466006](figures/zh-cn_image_0000001177466006.gif) ## 填充渐变色 添加createLinearGradient和createRadialGradient属性创建渐变容器,接着用addColorStop方法添加多个色块组成渐变色,再设置fillStyle为gradient将渐变色填充到矩形中,最后设置阴影的模糊级别(shadowBlur)、阴影颜色(shadowColor)及阴影偏移量(shadowOffset)。 ```
``` ``` /* xxx.css */ .container{ flex-direction: column; justify-content: center; align-items: center; background-color: #F1F3F5; } canvas{ width: 600px; height: 500px; background-color: #fdfdfd; border: 5px solid red; } select{ margin-top: 50px; width: 250px; height: 100px; background-color: white; } ``` ``` // xxx.js import prompt from '@system.prompt'; export default { data:{ el: null, ctx: null, }, onShow(){ this.el = this.$refs.canvas1; this.ctx = this.el.getContext("2d",{antialias: true}); // 创建一个线性渐变色 let gradient = this.ctx.createLinearGradient(100,100, 400,300); // 添加渐变颜色 gradient.addColorStop(0.0, 'red'); gradient.addColorStop(0.7, 'white'); gradient.addColorStop(1.0, 'green'); // 填充颜色为渐变色 this.ctx.fillStyle = gradient; this.ctx.fillRect(100, 100, 400, 300); }, change(e){ if(e.newValue == 'value1'){ // 清除画布上的内容 this.ctx.clearRect(0,0,600,500); let gradient = this.ctx.createLinearGradient(100,100, 400,300); gradient.addColorStop(0.0, 'red'); gradient.addColorStop(0.7, 'white'); gradient.addColorStop(1.0, 'green'); this.ctx.fillStyle = gradient; // 设置绘制阴影时的模糊级别 this.ctx.shadowBlur = 0; // 绘制阴影时和原有对象的垂直偏移值 this.ctx.shadowOffsetY = 0; // 绘制阴影时和原有对象的水平偏移值 this.ctx.shadowOffsetX = 0; this.ctx.fillRect(100, 100, 400, 300); }else if(e.newValue == 'value2'){ this.ctx.clearRect(0,0,600,500); // 创建一个径向渐变色 let gradient = this.ctx.createRadialGradient(300,250,20,300,250,100); gradient.addColorStop(0.0, 'red'); gradient.addColorStop(0.7, 'white'); gradient.addColorStop(1.0, 'green'); this.ctx.shadowBlur = 0; this.ctx.shadowOffsetY = 0; this.ctx.shadowOffsetX = 0; this.ctx.fillStyle = gradient; this.ctx.fillRect(100, 100, 400, 300); }else if(e.newValue == 'value3'){ this.ctx.clearRect(0,0,600,500); let gradient = this.ctx.createLinearGradient(100,100, 400,400); gradient.addColorStop(0.0, 'red'); gradient.addColorStop(0.5, 'white'); gradient.addColorStop(1, '#17ea35'); // 设置绘制阴影时的模糊级别 this.ctx.shadowBlur = 30; // 绘制阴影时的阴影颜色 this.ctx.shadowColor = 'rgb(229, 16, 16)'; this.ctx.fillStyle = gradient; this.ctx.fillRect(100, 100, 400, 300); }else if(e.newValue == 'value4'){ this.ctx.clearRect(0,0,600,500); this.ctx.clearRect(0,0,600,500); let gradient = this.ctx.createRadialGradient(300,250,20,300,250,200); gradient.addColorStop(0.0, 'red'); gradient.addColorStop(0.5, 'white'); gradient.addColorStop(1, '#17ea35'); // 设置绘制阴影时的模糊级别 this.ctx.shadowBlur = 30; this.ctx.shadowOffsetY = 30; // 绘制阴影时的阴影颜色 this.ctx.shadowColor = 'rgb(23, 1, 1)'; this.ctx.fillStyle = gradient; this.ctx.fillRect(100, 100, 400, 300); } }, } ``` ![zh-cn_image_0000001222985801](figures/zh-cn_image_0000001222985801.gif) ## 填充文字 先创建文本,再用fillText方法把文字写在画布上。通过globalAlpha属性改变基线透明度,使基线不会挡住文字,再设置textAlign和textBaseline属性确定文字基于基线的位置。 ```
``` ``` /* xxx.css */ .container{ flex-direction: column; justify-content: center; align-items: center; background-color: #F1F3F5; } canvas{ width: 600px; height: 500px; background-color: #fdfdfd; border: 5px solid red; } select{ margin-top: 50px; width: 250px; height: 100px; background-color: white; } ``` ``` // xxx.js import prompt from '@system.prompt'; export default { data:{ el: null, ctx: null, }, onShow(){ this.el = this.$refs.canvas1; this.ctx = this.el.getContext("2d",{antialias: true}); // 创建文本 let text = "Hello World"; // 设置字体 this.ctx.font = '30px'; this.ctx.fillText("with:"+this.ctx.measureText(text).width, 200, 300); // 填充字体文本 this.ctx.fillText(text, 200, 250); }, change(e){ if(e.newValue == 'value1'){ // 清除画布上的内容 this.ctx.clearRect(0,0,600,500); // 开始新的路径 this.ctx.beginPath(); // 初始化textAlign值 this.ctx.textAlign = 'left'; // 初始化textBaseline this.ctx.textBaseline = 'alphabetic'; // 设置字体 this.ctx.font = '30px'; let text = "Hello World"; // 获取字体width this.ctx.fillText("with:"+this.ctx.measureText(text).width, 200, 300); // 填充字体文本 this.ctx.fillText(text, 200, 250); }else if(e.newValue == 'value2'){ this.ctx.clearRect(0,0,600,500); this.ctx.beginPath(); // 设置透明度 this.ctx.globalAlpha = 0.1; // 设置线宽度 this.ctx.lineWidth = 10; // 设置线段颜色 this.ctx.strokeStyle = '#0000ff'; // 从当前点移动到指定点 this.ctx.moveTo(0, 240); // 当前点到指定点进行路径连接 this.ctx.lineTo(600, 240); this.ctx.stroke(); this.ctx.font = '35px'; this.ctx.globalAlpha = 1; // 初始化textAlign值 this.ctx.textAlign = 'left'; // 设置textBaseline this.ctx.textBaseline = 'top'; this.ctx.fillText('Top', 50, 240); this.ctx.textBaseline = 'bottom'; this.ctx.fillText('Bottom', 200, 240); this.ctx.textBaseline = 'middle'; this.ctx.fillText('Middle', 400, 240); }else if(e.newValue == 'value3'){ // 清除画布上的内容 this.ctx.clearRect(0,0,600,500); this.ctx.beginPath(); this.ctx.globalAlpha = 0.1; this.ctx.lineWidth = 10; this.ctx.strokeStyle = '#0000ff'; this.ctx.moveTo(300, 0); this.ctx.lineTo(300, 500); this.ctx.stroke(); this.ctx.font = '35px'; this.ctx.globalAlpha = 1; // 初始化 textBaseline this.ctx.textBaseline = 'alphabetic'; // 设置textAlign this.ctx.textAlign = 'left'; this.ctx.fillText('textAlign=left',300, 100); this.ctx.textAlign = 'center'; this.ctx.fillText('textAlign=center',300, 250); this.ctx.textAlign = 'right'; this.ctx.fillText('textAlign=right',300, 400); } } } ``` ![zh-cn_image_0000001223064401](figures/zh-cn_image_0000001223064401.gif) > ![icon-note.gif](public_sys-resources/icon-note.gif) **说明:** > ltr布局模式下start和left一致,rtl布局模式下start和right一致·。 ## 添加图片 创建图片对象后使用drawImage属性画出图片,给图片设置一些动画样式如scale(缩放)、translate(平移)或rotate(旋转)。 ```
change rotate scale translate transform setTransform
``` ``` /* xxx.css */ .container{ flex-direction: column; background-color: #F1F3F5; align-items: center; } canvas{ width: 600px; height: 300px; margin-bottom: 100px; background-color: #fdfdfd; border: 5px solid red; } .content{ width: 80%; margin-top: 50px; margin-bottom: 50px; display: flex; flex-wrap: wrap; justify-content: space-around; } text{ font-size: 35px; width: 200px; height: 80px; color: white; border-radius: 20px; text-align: center; background-color: #6060e7; margin-bottom: 30px; } ``` ``` // xxx.js import prompt from '@system.prompt'; export default { data:{ compositeOperation: 'source-over' }, onShow(){ let ctx = this.$refs.canvas0.getContext("2d"); // 创建图片对象 let img = new Image(); // 设置图片路径 img.src = 'common/images/2.png'; // 设置图片宽度 img.width= 150; // 设置图片告度 img.height=150; // 图片平铺容器 var pat = ctx.createPattern(img, 'repeat');ctx.fillStyle = pat; ctx.fillRect(0, 0, 600, 300); }, change(){ // 创建画布后得到画笔 let ctx = this.$refs.canvas1.getContext("2d"); ctx.clearRect(0,0,600,1000); if(this.compositeOperation == "source-over"){ this.compositeOperation = "destination-over"; }else{ this.compositeOperation = "source-over"; } ctx.globalCompositeOperation = this.compositeOperation; let img = new Image(); img.src = 'common/images/2.png'; // 图片成功获取触发方法 img.onload = function() { ctx.drawImage(img, 150, 20, 200, 200); }; let img1 = new Image(); img1.src = 'common/images/3.png'; img1.onload = function() { // 画上图片 ctx.drawImage(img1, 250, 80, 200, 200); }; // 图片获取失败触发方法 img1.onerror = function() { prompt.showToast({message:"error",duration:2000}) }; }, rotate(){ let ctx = this.$refs.canvas2.getContext("2d"); ctx.clearRect(0,0,600,300); // 旋转 ctx.rotate(10 * Math.PI / 180); let img = new Image(); img.src = 'common/images/2.png'; img.onload = function() { ctx.drawImage(img, 300, 0, 100, 100); }; }, scale(){ let ctx = this.$refs.canvas3.getContext("2d"); ctx.clearRect(0,0,600,200); // 缩放 ctx.scale(1.3,1.2); let img = new Image(); img.src = 'common/images/2.png'; img.onload = function() { ctx.drawImage(img, 0, 0, 50, 50); }; }, translate(){ let ctx = this.$refs.canvas4.getContext("2d"); ctx.clearRect(0,0,600,300); ctx.translate(10,0); let img = new Image(); img.src = 'common/images/2.png'; img.onload = function() { ctx.drawImage(img, 0, 50, 300, 200); }; }, transform(){ let ctx = this.$refs.canvas5.getContext("2d"); ctx.clearRect(0,0,600,300); ctx.transform(1.1, 0.1, 0.1, 1, 10, 0); let img = new Image(); img.src = 'common/images/2.png'; img.onload = function() { ctx.drawImage(img, 0, 50, 100, 100); }; }, setTransform(){ let ctx = this.$refs.canvas6.getContext("2d"); ctx.clearRect(0,0,600,300); ctx.setTransform(1.1, 0.1, 0.1, 1, 10, 0); let img = new Image(); img.src = 'common/images/2.png'; img.onload = function() { ctx.drawImage(img, 0, 50, 100, 100); }; }, } ``` ![zh-cn_image_0000001218279600](figures/zh-cn_image_0000001218279600.gif) > ![icon-note.gif](public_sys-resources/icon-note.gif) **说明:** > - setTransfrom方法使用的参数和transform()方法相同,但setTransform()方法会重置现有的变换矩阵并创建新的变换矩阵。 > > - 变换后的坐标计算方式(x和y为变换前坐标,x'和y'为变换后坐标): > x' = scaleX \* x + skewY \* y + translateX > > y' = skewX \* x + scaleY \* y + translateY ## 添加方法 save方法可对画笔样式进行存储,restore可对存储的画笔进行恢复。如下面的示例,先设置画笔为红色,在保存画笔后对画布进行清除并改变画笔为蓝色,当我们直接使用画笔时会画出一个蓝色矩形,对存储的画笔进行恢复后就可画出红色矩形。 ```
save clear restore
``` ``` /* xxx.css */ .container{ flex-direction: column; background-color: #F1F3F5; align-items: center; } canvas{ margin-top: 300px; width: 600px; height: 500px; background-color: #fdfdfd; border: 5px solid red; } .content{ width: 80%; margin-top: 50px; margin-bottom: 50px; display: flex; flex-wrap: wrap; justify-content: space-around; } text{ width: 150px; height: 80px; color: white; border-radius: 20px; text-align: center; background-color: #6060e7; margin-bottom: 30px; } ``` ``` // xxx.js import prompt from '@system.prompt'; export default { data:{ ctx: '', }, onShow(){ this.ctx = this.$refs.canvas.getContext("2d"); this.ctx.fillStyle = "red" this.ctx.fillRect(200, 150, 200, 200); }, save(){ // 画笔储存 this.ctx.save(); prompt.showToast({message:"save succeed"}); }, clear(){ this.ctx.clearRect(0,0,600,500); // 该变画笔颜色 this.ctx.fillStyle = "#2133d2"; }, restore(){ this.ctx.beginPath(); // 画笔恢复 this.ctx.restore(); this.ctx.fillRect(200, 150, 200, 200); }, } ``` ![zh-cn_image_0000001177624696](figures/zh-cn_image_0000001177624696.gif)