# NativeWindow ## **Overview** **Description:** 提供NativeWindow功能,主要用来和egl对接 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Since:** 8 **Version:** 1.0 ## **Summary** ### Files | File Name | Description | | -------- | -------- | | [external_window.h](external__window_8h.md) | 定义获取和使用NativeWindow的相关函数 | ### Functions | Function | Description | | -------- | -------- | | OH_NativeWindow_CreateNativeWindowFromSurface (void \*pSurface) | struct NativeWindow \*
创建NativeWindow实例,每次调用都会产生一个新的NativeWindow实例 | | OH_NativeWindow_DestroyNativeWindow (struct NativeWindow \*window) | void
将NativeWindow对象的引用计数减1,当引用计数为0的时候,该NativeWindow对象会被析构掉 | | OH_NativeWindow_CreateNativeWindowBufferFromSurfaceBuffer (void \*pSurfaceBuffer) | struct NativeWindowBuffer \*
创建NativeWindowBuffer实例,每次调用都会产生一个新的NativeWindowBuffer实例 | | OH_NativeWindow_DestroyNativeWindowBuffer (struct NativeWindowBuffer \*buffer) | void
将NativeWindowBuffer对象的引用计数减1,当引用计数为0的时候,该NativeWindowBuffer对象会被析构掉 | | OH_NativeWindow_NativeWindowRequestBuffer (struct NativeWindow \*window, struct NativeWindowBuffer \*\*buffer, int \*fenceFd) | int32_t
通过NativeWindow对象申请一块NativeWindowBuffer,用以内容生产 | | OH_NativeWindow_NativeWindowFlushBuffer (struct NativeWindow \*window, struct NativeWindowBuffer \*buffer, int fenceFd, Region region) | int32_t
通过NativeWindow将生产好内容的NativeWindowBuffer放回到Buffer队列中,用以内容消费 | | OH_NativeWindow_NativeWindowCancelBuffer (struct NativeWindow \*window, struct NativeWindowBuffer \*buffer) | int32_t
通过NativeWindow将之前申请出来的NativeWindowBuffer返还到Buffer队列中,供下次再申请 | | OH_NativeWindow_NativeWindowHandleOpt (struct NativeWindow \*window, int code,...) | int32_t
设置/获取NativeWindow的属性,包括设置/获取宽高、内容格式等 | | OH_NativeWindow_GetBufferHandleFromNative (struct NativeWindowBuffer \*buffer) | BufferHandle \*
通过NativeWindowBuffer获取该buffer的BufferHandle指针 | | OH_NativeWindow_NativeObjectReference (void \*obj) | int32_t
增加一个NativeObject的引用计数 | | OH_NativeWindow_NativeObjectUnreference (void \*obj) | int32_t
减少一个NativeObject的引用计数,当引用计数减少为0时,该NativeObject将被析构掉 | | OH_NativeWindow_GetNativeObjectMagic (void \*obj) | int32_t
获取NativeObject的MagicId | ## **Details** ## **Function** ### OH_NativeWindow_CreateNativeWindowBufferFromSurfaceBuffer() ``` struct NativeWindowBuffer* OH_NativeWindow_CreateNativeWindowBufferFromSurfaceBuffer (void * pSurfaceBuffer) ``` **Description:** 创建NativeWindowBuffer实例,每次调用都会产生一个新的NativeWindowBuffer实例 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | pSurfaceBuffer | 参数是一个指向生产者buffer的指针,类型为sptr<OHOS::SurfaceBuffer> | **Returns:** 返回一个指针,指向NativeWindowBuffer的结构体实例 ### OH_NativeWindow_CreateNativeWindowFromSurface() ``` struct NativeWindow* OH_NativeWindow_CreateNativeWindowFromSurface (void * pSurface) ``` **Description:** 创建NativeWindow实例,每次调用都会产生一个新的NativeWindow实例 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | pSurface | 参数是一个指向生产者ProduceSurface的指针,类型为sptr<OHOS::Surface> | **Returns:** 返回一个指针,指向NativeWindow的结构体实例 ### OH_NativeWindow_DestroyNativeWindow() ``` void OH_NativeWindow_DestroyNativeWindow (struct NativeWindow * window) ``` **Description:** 将NativeWindow对象的引用计数减1,当引用计数为0的时候,该NativeWindow对象会被析构掉 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | window | 参数是一个NativeWindow的结构体实例的指针 | ### OH_NativeWindow_DestroyNativeWindowBuffer() ``` void OH_NativeWindow_DestroyNativeWindowBuffer (struct NativeWindowBuffer * buffer) ``` **Description:** 将NativeWindowBuffer对象的引用计数减1,当引用计数为0的时候,该NativeWindowBuffer对象会被析构掉 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | buffer | 参数是一个NativeWindowBuffer的结构体实例的指针 | ### OH_NativeWindow_GetBufferHandleFromNative() ``` BufferHandle* OH_NativeWindow_GetBufferHandleFromNative (struct NativeWindowBuffer * buffer) ``` **Description:** 通过NativeWindowBuffer获取该buffer的BufferHandle指针 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | buffer | 参数是一个NativeWindowBuffer的结构体实例的指针 | **Returns:** BufferHandle 返回一个指针,指向BufferHandle的结构体实例 ### OH_NativeWindow_GetNativeObjectMagic() ``` int32_t OH_NativeWindow_GetNativeObjectMagic (void * obj) ``` **Description:** 获取NativeObject的MagicId \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | obj | 参数是一个NativeWindow or NativeWindowBuffer的结构体实例的指针 | **Returns:** MagicId 返回值为魔鬼数字,每个NativeObject唯一 ### OH_NativeWindow_NativeObjectReference() ``` int32_t OH_NativeWindow_NativeObjectReference (void * obj) ``` **Description:** 增加一个NativeObject的引用计数 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | obj | 参数是一个NativeWindow or NativeWindowBuffer的结构体实例的指针 | **Returns:** GSError 返回值为错误码 ### OH_NativeWindow_NativeObjectUnreference() ``` int32_t OH_NativeWindow_NativeObjectUnreference (void * obj) ``` **Description:** 减少一个NativeObject的引用计数,当引用计数减少为0时,该NativeObject将被析构掉 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | obj | 参数是一个NativeWindow or NativeWindowBuffer的结构体实例的指针 | **Returns:** GSError ### OH_NativeWindow_NativeWindowCancelBuffer() ``` int32_t OH_NativeWindow_NativeWindowCancelBuffer (struct NativeWindow * window, struct NativeWindowBuffer * buffer ) ``` **Description:** 通过NativeWindow将之前申请出来的NativeWindowBuffer返还到Buffer队列中,供下次再申请 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | window | 参数是一个NativeWindow的结构体实例的指针 | | buffer | 参数是一个NativeWindowBuffer的结构体实例的指针 | **Returns:** GSError 返回值为错误码 ### OH_NativeWindow_NativeWindowFlushBuffer() ``` int32_t OH_NativeWindow_NativeWindowFlushBuffer (struct NativeWindow * window, struct NativeWindowBuffer * buffer, int fenceFd, Region region ) ``` **Description:** 通过NativeWindow将生产好内容的NativeWindowBuffer放回到Buffer队列中,用以内容消费 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | window | 参数是一个NativeWindow的结构体实例的指针 | | buffer | 参数是一个NativeWindowBuffer的结构体实例的指针 | | fenceFd | 参数是一个文件描述符句柄,用以同步时序 | | region | 参数表示一块脏区域,该区域有内容更新 | **Returns:** GSError 返回值为错误码 ### OH_NativeWindow_NativeWindowHandleOpt() ``` int32_t OH_NativeWindow_NativeWindowHandleOpt (struct NativeWindow * window, int code, ... ) ``` **Description:** 设置/获取NativeWindow的属性,包括设置/获取宽高、内容格式等 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | window | 参数是一个NativeWindow的结构体实例的指针 | | code | 操作码 | **Returns:** GSError 返回值为错误码 ### OH_NativeWindow_NativeWindowRequestBuffer() ``` int32_t OH_NativeWindow_NativeWindowRequestBuffer (struct NativeWindow * window, struct NativeWindowBuffer ** buffer, int * fenceFd ) ``` **Description:** 通过NativeWindow对象申请一块NativeWindowBuffer,用以内容生产 \@syscap SystemCapability.Graphic.Graphic2D.NativeWindow **Parameters:** | Name | Description | | -------- | -------- | | window | 参数是一个NativeWindow的结构体实例的指针 | | buffer | 参数是一个NativeWindowBuffer的结构体实例的二级指针 | | fenceFd | 参数是一个文件描述符句柄 | **Returns:** GSError 返回值为错误码