# OH_NativeImage ## 概述 提供NativeImage功能,作为数据消费者,主要用来将数据和OpenGL纹理对接,需在OpenGL环境下使用 \@syscap SystemCapability.Graphic.Graphic2D.OH_NativeImage **起始版本:** 9 ## 汇总 ### 文件 | 名称 | 描述 | | -------- | -------- | | [native_image.h](native__image_8h.md) | 定义获取和使用NativeImage的相关函数
引用文件:<native_image/native_image.h> | ### 类型定义 | 名称 | 描述 | | -------- | -------- | | [OH_NativeImage](#oh_nativeimage) | 提供OH_NativeImage结构体声明 | | [OHNativeWindow](#ohnativewindow) | 提供对NativeWindow的访问功能 | ### 函数 | 名称 | 描述 | | -------- | -------- | | [OH_NativeImage_Create](#oh_nativeimage_create) (uint32_t textureId, uint32_t textureTarget) | 创建一个**OH_NativeImage**实例,该实例与OpenGL ES的纹理ID和纹理目标相关联 | | [OH_NativeImage_AcquireNativeWindow](#oh_nativeimage_acquirenativewindow) (OH_NativeImage \*image) | 获取与OH_NativeImage相关联的OHNativeWindow指针. 该OHNativeWindow后续不再需要时需要调用
OH_NativeWindow_DestroyNativeWindow释放 | | [OH_NativeImage_AttachContext](#oh_nativeimage_attachcontext) (OH_NativeImage \*image, uint32_t textureId) | 将OH_NativeImage实例附加到当前OpenGL ES上下文, 且该OpenGL ES纹理会绑定到
GL_TEXTURE_EXTERNAL_OES, 并通过OH_NativeImage进行更新 | | [OH_NativeImage_DetachContext](#oh_nativeimage_detachcontext) (OH_NativeImage \*image) | 将OH_NativeImage实例从当前OpenGL ES上下文分离 | | [OH_NativeImage_UpdateSurfaceImage](#oh_nativeimage_updatesurfaceimage) (OH_NativeImage \*image) | 通过OH_NativeImage获取最新帧更新相关联的OpenGL ES纹理 | | [OH_NativeImage_GetTimestamp](#oh_nativeimage_gettimestamp) (OH_NativeImage*image) | 获取最近调用OH_NativeImage_UpdateSurfaceImage的纹理图像的相关时间戳 | | [OH_NativeImage_GetTransformMatrix](#oh_nativeimage_gettransformmatrix) (OH_NativeImage \*image, float matrix[16]) | 获取最近调用OH_NativeImage_UpdateSurfaceImage的纹理图像的变化矩阵 | | [OH_NativeImage_Destroy](#oh_nativeimage_destroy) (OH_NativeImage \*\*image) | 销毁通过OH_NativeImage_Create创建的**OH_NativeImage**实例, 销毁后该
**OH_NativeImage**指针会被赋值为空 | ## 类型定义说明 ### OH_NativeImage ``` typedef struct OH_NativeImage OH_NativeImage ``` **描述:** 提供OH_NativeImage结构体声明 ### OHNativeWindow ``` typedef struct NativeWindow OHNativeWindow ``` **描述:** 提供对NativeWindow的访问功能 ## 函数说明 ### OH_NativeImage_AcquireNativeWindow() ``` OHNativeWindow* OH_NativeImage_AcquireNativeWindow (OH_NativeImage * image) ``` **描述:** 获取与OH_NativeImage相关联的OHNativeWindow指针. 该OHNativeWindow后续不再需要时需要调用 OH_NativeWindow_DestroyNativeWindow释放 \@syscap SystemCapability.Graphic.Graphic2D.OH_NativeImage **参数:** | 名称 | 描述 | | -------- | -------- | | image | 指向OH_NativeImage实例的指针。 | **返回:** 成功则返回一个指向OHNativeWindow实例的指针,否则返回**NULL** ### OH_NativeImage_AttachContext() ``` int32_t OH_NativeImage_AttachContext (OH_NativeImage * image, uint32_t textureId ) ``` **描述:** 将OH_NativeImage实例附加到当前OpenGL ES上下文, 且该OpenGL ES纹理会绑定到 GL_TEXTURE_EXTERNAL_OES, 并通过OH_NativeImage进行更新 \@syscap SystemCapability.Graphic.Graphic2D.OH_NativeImage **参数:** | 名称 | 描述 | | -------- | -------- | | image | 指向OH_NativeImage实例的指针。 | | textureId | OH_NativeImage要附加到的OpenGL ES纹理的id。 | **返回:** 返回值为0表示执行成功 ### OH_NativeImage_Create() ``` OH_NativeImage* OH_NativeImage_Create (uint32_t textureId, uint32_t textureTarget ) ``` **描述:** 创建一个**OH_NativeImage**实例,该实例与OpenGL ES的纹理ID和纹理目标相关联 \@syscap SystemCapability.Graphic.Graphic2D.OH_NativeImage **参数:** | 名称 | 描述 | | -------- | -------- | | textureId | OpenGL ES的纹理ID,OH_NativeImage实例会与之相关联 | | textureTarget | OpenGL ES的纹理目标 | **返回:** 返回一个指向**OH_NativeImage**实例的指针 returns **NULL** otherwise ### OH_NativeImage_Destroy() ``` void OH_NativeImage_Destroy (OH_NativeImage ** image) ``` **描述:** 销毁通过OH_NativeImage_Create创建的**OH_NativeImage**实例, 销毁后该 **OH_NativeImage**指针会被赋值为空 \@syscap SystemCapability.Graphic.Graphic2D.OH_NativeImage **参数:** | 名称 | 描述 | | -------- | -------- | | image | 指向OH_NativeImage实例的指针。 | ### OH_NativeImage_DetachContext() ``` int32_t OH_NativeImage_DetachContext (OH_NativeImage * image) ``` **描述:** 将OH_NativeImage实例从当前OpenGL ES上下文分离 \@syscap SystemCapability.Graphic.Graphic2D.OH_NativeImage **参数:** | 名称 | 描述 | | -------- | -------- | | image | 指向OH_NativeImage实例的指针。 | **返回:** 返回值为0表示执行成功 ### OH_NativeImage_GetTimestamp() ``` int64_t OH_NativeImage_GetTimestamp (OH_NativeImage * image) ``` **描述:** 获取最近调用OH_NativeImage_UpdateSurfaceImage的纹理图像的相关时间戳 \@syscap SystemCapability.Graphic.Graphic2D.OH_NativeImage **参数:** | 名称 | 描述 | | -------- | -------- | | image | 指向OH_NativeImage实例的指针。 | **返回:** 返回纹理图像的相关时间戳 ### OH_NativeImage_GetTransformMatrix() ``` int32_t OH_NativeImage_GetTransformMatrix (OH_NativeImage * image, float matrix[16] ) ``` **描述:** 获取最近调用OH_NativeImage_UpdateSurfaceImage的纹理图像的变化矩阵 \@syscap SystemCapability.Graphic.Graphic2D.OH_NativeImage **参数:** | 名称 | 描述 | | -------- | -------- | | image | 指向OH_NativeImage实例的指针。 | | matrix | 用来存储要获取的4\*4的变化矩阵。 | **返回:** 返回值为0表示执行成功 ### OH_NativeImage_UpdateSurfaceImage() ``` int32_t OH_NativeImage_UpdateSurfaceImage (OH_NativeImage * image) ``` **描述:** 通过OH_NativeImage获取最新帧更新相关联的OpenGL ES纹理 \@syscap SystemCapability.Graphic.Graphic2D.OH_NativeImage **参数:** | 名称 | 描述 | | -------- | -------- | | image | 指向OH_NativeImage实例的指针。 | **返回:** 返回值为0表示执行成功