# Path2D **\** allows you to describe a path through an existing path. This path can be drawn through the **stroke** API of **Canvas**. For details, see [Path2D](../reference/arkui-js/js-components-canvas-path2d.md). ## Drawing Line Segments Create a **\** object and use line segments to create different shapes. ```html
``` ```css /* xxx.css */ .container { flex-direction: column; background-color: #F1F3F5; align-items: center; justify-content: center; width: 100%; height: 100%; } canvas { width: 600px; height: 600px; background-color: #fdfdfd; border: 5px solid red; } ``` ```js // xxx.js export default { onShow() { let ctx = this.$refs.canvas.getContext('2d', { antialias: true }); let path = ctx.createPath2D(); // Roof path.moveTo(10, 300); path.lineTo(210, 100); path.lineTo(410, 300); // House path.moveTo(10, 300); path.lineTo(410, 300); path.lineTo(410, 600); path.lineTo(10, 600); path.closePath(); // Window path.moveTo(50, 450); path.bezierCurveTo(70, 350, 130, 350, 150, 450); path.closePath(); // Door path.moveTo(250, 450); path.rect(250, 450, 100, 600); path.closePath(); // Chimney path.moveTo(365, 250); path.ellipse(310, 215, 30, 130, 0, Math.PI * 0.04, Math.PI * 1.1, 1); // Tree path.moveTo(485, 450); path.quadraticCurveTo(510, 500, 485, 600); path.moveTo(550, 450); path.quadraticCurveTo(525, 500, 550, 600); path.moveTo(600, 535); path.arc(520, 450, 85, 0, 6); ctx.stroke(path); } } ``` ![en-us_image_0000001232002968](figures/en-us_image_0000001232002968.png) ## Drawing Graphs Use **createPath2D** to create a path object and draw only **path1** so that only **path1** is displayed on the canvas. Click the **\** component to trigger the **addPath** method. The **path2** object is passed to **path1** as a parameter. After the **stroke** operation is performed on the **path1** object, **path1** and **path2** are displayed on the canvas. Click **Change** to change the value of **setTransform** to** setTransform(2, 0.1, 0.1, 2, 0,0)**. The graph is enlarged and tilted to the left. ```html
{{ isAdd }} {{ textName }}
``` ```css /* xxx.css */ .container { flex-direction: column; background-color: #F1F3F5; align-items: center; justify-content: center; width: 100%; height: 100%; } canvas { width: 600px; height: 600px; background-color: #fdfdfd; border: 5px solid red; } .content { width: 80%; margin-top: 50px; margin-bottom: 50px; display: flex; flex-wrap: wrap; justify-content: space-around; } text { width: 150px; height: 80px; color: white; border-radius: 20px; text-align: center; background-color: #6060e7; margin-bottom: 30px; } ``` ```js // xxx.js export default { data: { ctx: null, path1: null, path2: null, path3: null, isAdd: "addPath2", isChange: true, textName: 'change' }, onShow() { this.ctx = this.$refs.canvas.getContext('2d', { antialias: true }); this.path1 = this.ctx.createPath2D(); // Square this.path1.moveTo(200, 200); this.path1.lineTo(400, 200); this.path1.lineTo(400, 400); this.path1.lineTo(200, 400); this.path1.closePath(); this.path2 = this.ctx.createPath2D(); // Arc this.path2.arc(300, 300, 75, 0, 6.28); this.ctx.stroke(this.path1); }, addPath() { if (this.isAdd == "addPath2") { // Clear the content in the specified area on the canvas. this.ctx.clearRect(0, 0, 600, 600); this.ctx.beginPath(); // Add a path to the current path. this.path2.addPath(this.path1); this.ctx.stroke(this.path2); this.isAdd = "clearPath2"; } else { this.ctx.clearRect(0, 0, 600, 600); this.ctx.stroke(this.path1); this.isAdd = "addPath2"; } }, setTransform() { if (this.isChange) { this.ctx.clearRect(0, 0, 600, 600); this.path3 = this.ctx.createPath2D(); this.path3.arc(150, 150, 100, 0, 6.28); // Reset and create a new transformation matrix. this.path3.setTransform(2, 0.1, 0.1, 2, 0, 0); this.ctx.stroke(this.path3); this.isChange = !this.isChange; this.textName = "back" } else { this.ctx.clearRect(0, 0, 600, 600); this.path3.setTransform(0.5, -0.1, -0.1, 0.5, 0, 0); this.ctx.stroke(this.path3); this.isChange = !this.isChange; this.textName = "change"; } } } ``` ![en-us_image_0000001231683112](figures/en-us_image_0000001231683112.gif)