# Matrix2D
矩阵对象,可以对矩阵进行缩放、旋转、平移等变换。
> **说明:**
>
> 从 API Version 8 开始支持。后续版本如有新增内容,则采用上角标单独标记该内容的起始版本。
## 接口
Matrix2D()
从API version 9开始,该接口支持在ArkTS卡片中使用。
## 属性
| 属性 | 类型 | 描述 |
| ------------------------- | ------ | ------------------------------------------------------------ |
| [scaleX](#scalex) | number | 水平缩放系数。 从API version 9开始,该接口支持在ArkTS卡片中使用。 |
| [scaleY](#scaley) | number | 垂直缩放系数。 从API version 9开始,该接口支持在ArkTS卡片中使用。 |
| [rotateX](#rotatex) | number | 水平倾斜系数。从API version 9开始,该接口支持在ArkTS卡片中使用。 |
| [rotateY](#rotatey) | number | 垂直倾斜系数。从API version 9开始,该接口支持在ArkTS卡片中使用。 |
| [translateX](#translatex) | number | 水平平移距离,单位为vp。 从API version 9开始,该接口支持在ArkTS卡片中使用。 |
| [translateY](#translatey) | number | 垂直平移距离,单位为vp。 从API version 9开始,该接口支持在ArkTS卡片中使用。 |
> **说明:**
>
> 可使用[px2vp](ts-pixel-units.md)接口进行单位转换。
### scaleX
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DScaleX {
@State message: string = 'Matrix2D ScaleX'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("Set scaleX")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.scaleX = 1
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
### scaleY
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DScaleY {
@State message: string = 'Matrix2D ScaleY'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("Set scaleY")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.scaleY = 1
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
### rotateX
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DRotateX {
@State message: string = 'Matrix2D RotateX'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("Set rotateX")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.rotateX = Math.sin(45 / Math.PI)
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
### rotateY
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DRotateY {
@State message: string = 'Matrix2D RotateY'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("Set rotateY")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.rotateY = Math.cos(45 / Math.PI)
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
### translateX
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DTranslateX {
@State message: string = 'Matrix2D TranslateX'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("Set translateX")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.translateX = 10
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
### translateY
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DTranslateY {
@State message: string = 'Matrix2D TranslateY'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("Set translateY")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.translateY = 10
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
## 方法
### identity
identity(): Matrix2D
创建一个单位矩阵。
从API version 9开始,该接口支持在ArkTS卡片中使用。
**返回值:**
| 类型 | 说明 |
| --------------------- | ---------- |
| [Matrix2D](#matrix2d) | 单位矩阵。 |
**示例:**
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DIdentity {
@State message: string = 'Matrix2D Identity'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("matrix identity")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix = matrix.identity()
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
### invert
invert(): Matrix2D
得到当前矩阵的逆矩阵。
从API version 9开始,该接口支持在ArkTS卡片中使用。
**返回值:**
| 类型 | 说明 |
| --------------------- | ------------ |
| [Matrix2D](#matrix2d) | 逆矩阵结果。 |
**示例:**
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DInvert {
@State message: string = 'Matrix2D Invert'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("matrix invert")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.scaleX = 2
matrix.scaleY = 1
matrix.rotateX = 0
matrix.rotateY = 0
matrix.translateX = 10
matrix.translateY = 20
matrix.invert()
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
### multiply(deprecated)
multiply(other?: Matrix2D): Matrix2D
当前矩阵与目标矩阵相乘。
从API version 9开始,该接口支持在ArkTS卡片中使用。该接口为空接口。
该接口从API version 10开始废弃。
**参数:**
| 参数 | 类型 | 必填 | 默认值 | 描述 |
| ----- | -------- | ---- | ------ | ---------- |
| other | Matrix2D | 否 | null | 目标矩阵。 |
**返回值:**
| 类型 | 说明 |
| --------------------- | -------------- |
| [Matrix2D](#matrix2d) | 相乘结果矩阵。 |
**示例:**
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DMultiply {
@State message: string = 'Matrix2D Multiply'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("matrix multiply")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.scaleX = 1
matrix.scaleY = 1
matrix.rotateX = 0
matrix.rotateY = 0
matrix.translateX = 0
matrix.translateY = 0
let other: Matrix2D = new Matrix2D()
other.scaleX = 2
other.scaleY = 2
other.rotateX = 0
other.rotateY = 0
other.translateX = 10
other.translateY = 10
other.multiply(other)
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
### rotate(deprecated)
rotate(rx?: number, ry?: number): Matrix2D
对当前矩阵进行旋转运算。
从API version 9开始,该接口支持在ArkTS卡片中使用。该接口为空接口。
该接口从API version 10开始废弃,推荐使用[rotate](#rotate10)。
**参数:**
| 参数 | 类型 | 必填 | 默认值 | 描述 |
| ---- | ------ | ---- | ------ | -------------------------------- |
| rx | number | 否 | 0 | 旋转点的水平方向坐标,单位为vp。 |
| ry | number | 否 | 0 | 旋转点的垂直方向坐标,单位为vp。 |
**返回值:**
| 类型 | 说明 |
| --------------------- | -------------------- |
| [Matrix2D](#matrix2d) | 旋转后结果矩阵对象。 |
**示例:**
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DRotate {
@State message: string = 'Matrix2D Rotate'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("matrix rotate")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.scaleX = 1
matrix.scaleY = 1
matrix.rotateX = 0
matrix.rotateY = 0
matrix.translateX = 0
matrix.translateY = 0
matrix.rotate(10, 10)
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
### rotate10+
rotate(degree: number, rx?: number, ry?: number): Matrix2D
以旋转点为中心、对当前矩阵进行右乘旋转运算。
从API version 10开始,该接口支持在ArkTS卡片中使用。
**参数:**
| 参数 | 类型 | 必填 | 默认值 | 描述 |
| ------ | ------ | ---- | ------ | ------------------------------------------------------------ |
| degree | number | 是 | 0 | 旋转角度,单位为弧度。顺时针方向为正角度,可以通过Math.PI / 180将角度转换为弧度值。 |
| rx | number | 否 | 0 | 旋转点的水平方向坐标,单位为vp。 |
| ry | number | 否 | 0 | 旋转点的垂直方向坐标,单位为vp。 |
**返回值:**
| 类型 | 说明 |
| --------------------- | -------------------- |
| [Matrix2D](#matrix2d) | 旋转后结果矩阵对象。 |
**示例:**
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DRotate {
@State message: string = 'Matrix2D Rotate'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("matrix rotate")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.scaleX = 1
matrix.scaleY = 1
matrix.rotateX = 0
matrix.rotateY = 0
matrix.translateX = 0
matrix.translateY = 0
matrix.rotate(90 / Math.PI, 10, 10)
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
### translate
translate(tx?: number, ty?: number): Matrix2D
对当前矩阵进行左乘平移运算。
从API version 9开始,该接口支持在ArkTS卡片中使用。
**参数:**
| 参数 | 类型 | 必填 | 默认值 | 描述 |
| ---- | ------ | ---- | ------ | ---------------------------- |
| tx | number | 否 | 0 | 水平方向平移距离,单位为vp。 |
| ty | number | 否 | 0 | 垂直方向平移距离,单位为vp。 |
**返回值:**
| 类型 | 说明 |
| --------------------- | -------------------- |
| [Matrix2D](#matrix2d) | 平移后结果矩阵对象。 |
**示例:**
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DTranslate {
@State message: string = 'Matrix2D Translate'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("matrix translate")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.scaleX = 1
matrix.scaleY = 1
matrix.rotateX = 0
matrix.rotateY = 0
matrix.translateX = 0
matrix.translateY = 0
matrix.translate(100, 100)
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```
### scale
scale(sx?: number, sy?: number): Matrix2D
对当前矩阵进行右乘缩放运算。
从API version 9开始,该接口支持在ArkTS卡片中使用。
**参数:**
| 参数 | 类型 | 必填 | 默认值 | 描述 |
| ---- | ------ | ---- | ------ | ------------------ |
| sx | number | 否 | 1 | 水平缩放比例系数。 |
| sy | number | 否 | 1 | 垂直缩放比例系数。 |
**返回值:**
| 类型 | 说明 |
| --------------------- | ------------------ |
| [Matrix2D](#matrix2d) | 缩放结果矩阵对象。 |
**示例:**
```ts
// xxx.ets
@Entry
@Component
struct Matrix2DScale {
@State message: string = 'Matrix2D Scale'
printMatrix(title: string, matrix: Matrix2D) {
console.log(title)
console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY +
", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY +
", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]")
}
build() {
Row() {
Column() {
Text(this.message)
.fontSize(20)
.fontWeight(FontWeight.Bold)
Button("matrix scale")
.onClick(() => {
let matrix : Matrix2D = new Matrix2D()
matrix.scaleX = 1
matrix.scaleY = 1
matrix.rotateX = 0
matrix.rotateY = 0
matrix.translateX = 0
matrix.translateY = 0
matrix.scale(0.5, 0.5)
this.printMatrix(this.message, matrix)
})
}
.width('100%')
}
.height('100%')
}
}
```