# WebGL2 WebGL2支持图形的绘制,包括对当前绘制图形的位置、颜色等进行处理,其中相对WebGL来说对渲染管道和着色语言进行了增强。 WebGL标准图形API,对应OpenGL ES 3.0特性集。更多信息请参考[WebGL™标准](https://www.khronos.org/registry/webgl/specs/latest/2.0/)。 > **说明:** > > 本模块首批接口从API version 7开始支持。后续版本的新增接口,采用上角标单独标记接口的起始版本。 > > WebGL2遵循OpenGL协议,不支持多线程调用。 ## 调用方式 hml内创建canvas,示例如下: ```html
``` js内获取canvas实例,示例如下: ```js // 获取canvas组件实例 const el = this.$refs.canvas1; // 从canvas组件实例获取WebGL上下文 const gl = el.getContext('webgl2'); // 调用WebGL API gl.clearColor(0.0, 0.0, 0.0, 1.0); ``` ## Type **系统能力:** 以下各项对应的系统能力均为 SystemCapability.Graphic.Graphic2D.WebGL2。 **表1** Type | 名称 | 类型 | | -------- | -------- | | GLenum | number | | GLint64 | number | | GLuint64 | number | | Uint32List | array | ## Interface **系统能力:** 以下各项对应的系统能力均为 SystemCapability.Graphic.Graphic2D.WebGL2。 **表2** Interface | 名称 | | -------- | | [WebGL2RenderingContextBase](#webgl2renderingcontextbase) | | [WebGL2RenderingContextOverloads](#webgl2renderingcontextoverloads) | | WebGLQuery | | WebGLSampler | | WebGLSync | | WebGLTransformFeedback | | WebGLVertexArrayObject | ## WebGL2RenderingContextBase WebGL2RenderingContextBase ### 属性 | 名称 | 参数类型 | 必填 | | -------- | -------- | -------- | | READ_BUFFER | GLenum | 是 | | UNPACK_ROW_LENGTH | GLenum | 是 | | UNPACK_SKIP_ROWS | GLenum | 是 | | UNPACK_SKIP_PIXELS | GLenum | 是 | | PACK_ROW_LENGTH | GLenum | 是 | | PACK_SKIP_ROWS | GLenum | 是 | | PACK_SKIP_PIXELS | GLenum | 是 | | COLOR | GLenum | 是 | | DEPTH | GLenum | 是 | | STENCIL | GLenum | 是 | | RED | GLenum | 是 | | RGB8 | GLenum | 是 | | RGBA8 | GLenum | 是 | | RGB10_A2 | GLenum | 是 | | TEXTURE_BINDING_3D | GLenum | 是 | | UNPACK_SKIP_IMAGES | GLenum | 是 | | UNPACK_IMAGE_HEIGHT | GLenum | 是 | | TEXTURE_3D | GLenum | 是 | | TEXTURE_WRAP_R | GLenum | 是 | | MAX_3D_TEXTURE_SIZE | GLenum | 是 | | UNSIGNED_INT_2_10_10_10_REV | GLenum | 是 | | MAX_ELEMENTS_VERTICES | GLenum | 是 | | MAX_ELEMENTS_INDICES | GLenum | 是 | | TEXTURE_MIN_LOD | GLenum | 是 | | TEXTURE_MAX_LOD | GLenum | 是 | | TEXTURE_BASE_LEVEL | GLenum | 是 | | TEXTURE_MAX_LEVEL | GLenum | 是 | | MIN | GLenum | 是 | | MAX | GLenum | 是 | | DEPTH_COMPONENT24 | GLenum | 是 | | MAX_TEXTURE_LOD_BIAS | GLenum | 是 | | TEXTURE_COMPARE_MODE | GLenum | 是 | | TEXTURE_COMPARE_FUNC | GLenum | 是 | | CURRENT_QUERY | GLenum | 是 | | QUERY_RESULT | GLenum | 是 | | QUERY_RESULT_AVAILABLE | GLenum | 是 | | STREAM_READ | GLenum | 是 | | STREAM_COPY | GLenum | 是 | | STATIC_READ | GLenum | 是 | | STATIC_COPY | GLenum | 是 | | DYNAMIC_READ | GLenum | 是 | | DYNAMIC_COPY | GLenum | 是 | | MAX_DRAW_BUFFERS | GLenum | 是 | | DRAW_BUFFER0 | GLenum | 是 | | DRAW_BUFFER1 | GLenum | 是 | | DRAW_BUFFER2 | GLenum | 是 | | DRAW_BUFFER3 | GLenum | 是 | | DRAW_BUFFER4 | GLenum | 是 | | DRAW_BUFFER5 | GLenum | 是 | | DRAW_BUFFER6 | GLenum | 是 | | DRAW_BUFFER7 | GLenum | 是 | | DRAW_BUFFER8 | GLenum | 是 | | DRAW_BUFFER9 | GLenum | 是 | | DRAW_BUFFER10 | GLenum | 是 | | DRAW_BUFFER11 | GLenum | 是 | | DRAW_BUFFER12 | GLenum | 是 | | DRAW_BUFFER13 | GLenum | 是 | | DRAW_BUFFER14 | GLenum | 是 | | DRAW_BUFFER15 | GLenum | 是 | | MAX_FRAGMENT_UNIFORM_COMPONENTS | GLenum | 是 | | MAX_VERTEX_UNIFORM_COMPONENTS | GLenum | 是 | | SAMPLER_3D | GLenum | 是 | | SAMPLER_2D_SHADOW | GLenum | 是 | | FRAGMENT_SHADER_DERIVATIVE_HINT | GLenum | 是 | | PIXEL_PACK_BUFFER | GLenum | 是 | | PIXEL_UNPACK_BUFFER | GLenum | 是 | | PIXEL_PACK_BUFFER_BINDING | GLenum | 是 | | PIXEL_UNPACK_BUFFER_BINDING | GLenum | 是 | | FLOAT_MAT2x3 | GLenum | 是 | | FLOAT_MAT2x4 | GLenum | 是 | | FLOAT_MAT3x2 | GLenum | 是 | | FLOAT_MAT3x4 | GLenum | 是 | | FLOAT_MAT4x2 | GLenum | 是 | | FLOAT_MAT4x3 | GLenum | 是 | | SRGB | GLenum | 是 | | SRGB8 | GLenum | 是 | | SRGB8_ALPHA8 | GLenum | 是 | | COMPARE_REF_TO_TEXTURE | GLenum | 是 | | RGBA32F | GLenum | 是 | | RGB32F | GLenum | 是 | | RGBA16F | GLenum | 是 | | RGB16F | GLenum | 是 | | VERTEX_ATTRIB_ARRAY_INTEGER | GLenum | 是 | | MAX_ARRAY_TEXTURE_LAYERS | GLenum | 是 | | MIN_PROGRAM_TEXEL_OFFSET | GLenum | 是 | | MAX_PROGRAM_TEXEL_OFFSET | GLenum | 是 | | MAX_VARYING_COMPONENTS | GLenum | 是 | | TEXTURE_2D_ARRAY | GLenum | 是 | | TEXTURE_BINDING_2D_ARRAY | GLenum | 是 | | R11F_G11F_B10F | GLenum | 是 | | UNSIGNED_INT_10F_11F_11F_REV | GLenum | 是 | | RGB9_E5 | GLenum | 是 | | UNSIGNED_INT_5_9_9_9_REV | GLenum | 是 | | TRANSFORM_FEEDBACK_BUFFER_MODE | GLenum | 是 | | MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | GLenum | 是 | | TRANSFORM_FEEDBACK_VARYINGS | GLenum | 是 | | TRANSFORM_FEEDBACK_BUFFER_START | GLenum | 是 | | TRANSFORM_FEEDBACK_BUFFER_SIZE | GLenum | 是 | | TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | GLenum | 是 | | RASTERIZER_DISCARD | GLenum | 是 | | MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | GLenum | 是 | | MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | GLenum | 是 | | INTERLEAVED_ATTRIBS | GLenum | 是 | | SEPARATE_ATTRIBS | GLenum | 是 | | TRANSFORM_FEEDBACK_BUFFER | GLenum | 是 | | TRANSFORM_FEEDBACK_BUFFER_BINDING | GLenum | 是 | | RGBA32UI | GLenum | 是 | | RGB32UI | GLenum | 是 | | RGBA16UI | GLenum | 是 | | RGB16UI | GLenum | 是 | | RGBA8UI | GLenum | 是 | | RGB8UI | GLenum | 是 | | RGBA32I | GLenum | 是 | | RGB32I | GLenum | 是 | | RGBA16I | GLenum | 是 | | RGB16I | GLenum | 是 | | RGBA8I | GLenum | 是 | | RGB8I | GLenum | 是 | | RED_INTEGER | GLenum | 是 | | RGB_INTEGER | GLenum | 是 | | RGBA_INTEGER | GLenum | 是 | | SAMPLER_2D_ARRAY | GLenum | 是 | | SAMPLER_2D_ARRAY_SHADOW | GLenum | 是 | | SAMPLER_CUBE_SHADOW | GLenum | 是 | | UNSIGNED_INT_VEC2 | GLenum | 是 | | UNSIGNED_INT_VEC3 | GLenum | 是 | | UNSIGNED_INT_VEC4 | GLenum | 是 | | INT_SAMPLER_2D | GLenum | 是 | | INT_SAMPLER_3D | GLenum | 是 | | INT_SAMPLER_CUBE | GLenum | 是 | | INT_SAMPLER_2D_ARRAY | GLenum | 是 | | UNSIGNED_INT_SAMPLER_2D | GLenum | 是 | | UNSIGNED_INT_SAMPLER_3D | GLenum | 是 | | UNSIGNED_INT_SAMPLER_CUBE | GLenum | 是 | | UNSIGNED_INT_SAMPLER_2D_ARRAY | GLenum | 是 | | DEPTH_COMPONENT32F | GLenum | 是 | | DEPTH32F_STENCIL8 | GLenum | 是 | | FLOAT_32_UNSIGNED_INT_24_8_REV | GLenum | 是 | | FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | GLenum | 是 | | FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | GLenum | 是 | | FRAMEBUFFER_ATTACHMENT_RED_SIZE | GLenum | 是 | | FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | GLenum | 是 | | FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | GLenum | 是 | | FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | GLenum | 是 | | FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | GLenum | 是 | | FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | GLenum | 是 | | FRAMEBUFFER_DEFAULT | GLenum | 是 | | UNSIGNED_INT_24_8 | GLenum | 是 | | DEPTH24_STENCIL8 | GLenum | 是 | | UNSIGNED_NORMALIZED | GLenum | 是 | | DRAW_FRAMEBUFFER_BINDING | GLenum | 是 | | READ_FRAMEBUFFER | GLenum | 是 | | DRAW_FRAMEBUFFER | GLenum | 是 | | READ_FRAMEBUFFER_BINDING | GLenum | 是 | | RENDERBUFFER_SAMPLES | GLenum | 是 | | FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | GLenum | 是 | | MAX_COLOR_ATTACHMENTS | GLenum | 是 | | COLOR_ATTACHMENT1 | GLenum | 是 | | COLOR_ATTACHMENT2 | GLenum | 是 | | COLOR_ATTACHMENT3 | GLenum | 是 | | COLOR_ATTACHMENT4 | GLenum | 是 | | COLOR_ATTACHMENT5 | GLenum | 是 | | COLOR_ATTACHMENT6 | GLenum | 是 | | COLOR_ATTACHMENT7 | GLenum | 是 | | COLOR_ATTACHMENT8 | GLenum | 是 | | COLOR_ATTACHMENT9 | GLenum | 是 | | COLOR_ATTACHMENT10 | GLenum | 是 | | COLOR_ATTACHMENT11 | GLenum | 是 | | COLOR_ATTACHMENT12 | GLenum | 是 | | COLOR_ATTACHMENT13 | GLenum | 是 | | COLOR_ATTACHMENT14 | GLenum | 是 | | COLOR_ATTACHMENT15 | GLenum | 是 | | FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | GLenum | 是 | | MAX_SAMPLES | GLenum | 是 | | HALF_FLOAT | GLenum | 是 | | RG | GLenum | 是 | | RG_INTEGER | GLenum | 是 | | R8 | GLenum | 是 | | RG8 | GLenum | 是 | | R16F | GLenum | 是 | | R32F | GLenum | 是 | | RG16F | GLenum | 是 | | RG32F | GLenum | 是 | | R8I | GLenum | 是 | | R8UI | GLenum | 是 | | R16I | GLenum | 是 | | R16UI | GLenum | 是 | | R32I | GLenum | 是 | | R32UI | GLenum | 是 | | RG8I | GLenum | 是 | | RG8UI | GLenum | 是 | | RG16I | GLenum | 是 | | RG16UI | GLenum | 是 | | RG32I | GLenum | 是 | | RG32UI | GLenum | 是 | | VERTEX_ARRAY_BINDING | GLenum | 是 | | R8_SNORM | GLenum | 是 | | RG8_SNORM | GLenum | 是 | | RGB8_SNORM | GLenum | 是 | | SIGNED_NORMALIZED | GLenum | 是 | | COPY_READ_BUFFER | GLenum | 是 | | COPY_WRITE_BUFFER | GLenum | 是 | | COPY_READ_BUFFER_BINDING | GLenum | 是 | | COPY_WRITE_BUFFER_BINDING | GLenum | 是 | | UNIFORM_BUFFER | GLenum | 是 | | UNIFORM_BUFFER_BINDING | GLenum | 是 | | UNIFORM_BUFFER_START | GLenum | 是 | | UNIFORM_BUFFER_SIZE | GLenum | 是 | | MAX_VERTEX_UNIFORM_BLOCKS | GLenum | 是 | | MAX_FRAGMENT_UNIFORM_BLOCKS | GLenum | 是 | | MAX_COMBINED_UNIFORM_BLOCKS | GLenum | 是 | | MAX_UNIFORM_BUFFER_BINDINGS | GLenum | 是 | | MAX_UNIFORM_BLOCK_SIZE | GLenum | 是 | | MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | GLenum | 是 | | MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | GLenum | 是 | | UNIFORM_BUFFER_OFFSET_ALIGNMENT | GLenum | 是 | | ACTIVE_UNIFORM_BLOCKS | GLenum | 是 | | UNIFORM_TYPE | GLenum | 是 | | UNIFORM_SIZE | GLenum | 是 | | UNIFORM_BLOCK_INDEX | GLenum | 是 | | UNIFORM_OFFSET | GLenum | 是 | | UNIFORM_ARRAY_STRIDE | GLenum | 是 | | UNIFORM_MATRIX_STRIDE | GLenum | 是 | | UNIFORM_IS_ROW_MAJOR | GLenum | 是 | | UNIFORM_BLOCK_BINDING | GLenum | 是 | | UNIFORM_BLOCK_DATA_SIZE | GLenum | 是 | | UNIFORM_BLOCK_ACTIVE_UNIFORMS | GLenum | 是 | | UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | GLenum | 是 | | UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | GLenum | 是 | | UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | GLenum | 是 | | INVALID_INDEX | GLenum | 是 | | MAX_VERTEX_OUTPUT_COMPONENTS | GLenum | 是 | | MAX_FRAGMENT_INPUT_COMPONENTS | GLenum | 是 | | MAX_SERVER_WAIT_TIMEOUT | GLenum | 是 | | OBJECT_TYPE | GLenum | 是 | | SYNC_CONDITION | GLenum | 是 | | SYNC_STATUS | GLenum | 是 | | SYNC_FLAGS | GLenum | 是 | | SYNC_FENCE | GLenum | 是 | | SYNC_GPU_COMMANDS_COMPLETE | GLenum | 是 | | UNSIGNALED | GLenum | 是 | | SIGNALED | GLenum | 是 | | ALREADY_SIGNALED | GLenum | 是 | | TIMEOUT_EXPIRED | GLenum | 是 | | CONDITION_SATISFIED | GLenum | 是 | | WAIT_FAILED | GLenum | 是 | | SYNC_FLUSH_COMMANDS_BIT | GLenum | 是 | | VERTEX_ATTRIB_ARRAY_DIVISOR | GLenum | 是 | | ANY_SAMPLES_PASSED | GLenum | 是 | | ANY_SAMPLES_PASSED_CONSERVATIVE | GLenum | 是 | | SAMPLER_BINDING | GLenum | 是 | | RGB10_A2UI | GLenum | 是 | | INT_2_10_10_10_REV | GLenum | 是 | | TRANSFORM_FEEDBACK | GLenum | 是 | | TRANSFORM_FEEDBACK_PAUSED | GLenum | 是 | | TRANSFORM_FEEDBACK_ACTIVE | GLenum | 是 | | TRANSFORM_FEEDBACK_BINDING | GLenum | 是 | | TEXTURE_IMMUTABLE_FORMAT | GLenum | 是 | | MAX_ELEMENT_INDEX | GLenum | 是 | | TEXTURE_IMMUTABLE_LEVELS | GLenum | 是 | | TIMEOUT_IGNORED | GLint64 | 是 | | MAX_CLIENT_WAIT_TIMEOUT_WEBGL | GLenum | 是 | ### 方法 | 方法 | 返回值类型 | | -------- | -------- | | copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) | void | | getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint) | void | | blitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) | void | | framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture \| null, level: GLint, layer: GLint) | void | | invalidateFramebuffer(target: GLenum, attachments: GLenum[]) | void | | invalidateSubFramebuffer(target: GLenum, attachments: GLenum[], x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | | readBuffer(src: GLenum) | void | | getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum) | any | | renderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | | texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | | texStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) | void | | texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | | texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | | texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null) | void | | texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | | texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | | texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | | texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null, srcOffset?: GLuint) | void | | copyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | | compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | | compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | | compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | | compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | | getFragDataLocation(program: WebGLProgram, name: string) | GLint | | uniform1ui(location: WebGLUniformLocation \| null, v0: GLuint) | void | | uniform2ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint) | void | | uniform3ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint) | void | | uniform4ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) | void | | uniform1uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform2uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform3uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform4uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix3x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix4x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix2x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix4x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix2x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix3x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | vertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) | void | | vertexAttribI4iv(index: GLuint, values: Int32List) | void | | vertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) | void | | vertexAttribI4uiv(index: GLuint, values: Uint32List) | void | | vertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, offset: GLintptr) | void | | vertexAttribDivisor(index: GLuint, divisor: GLuint) | void | | drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei) | void | | drawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei) | void | | drawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type: GLenum, offset: GLintptr) | void | | drawBuffers(buffers: GLenum[]) | void | | clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint) | void | | clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint) | void | | clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint) | void | | clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint) | void | | createQuery() | WebGLQuery \| null | | deleteQuery(query: WebGLQuery \| null) | void | | isQuery(query: WebGLQuery \| null) | GLboolean | | beginQuery(target: GLenum, query: WebGLQuery) | void | | endQuery(target: GLenum) | void | | getQuery(target: GLenum, pname: GLenum) | WebGLQuery \| null | | getQueryParameter(query: WebGLQuery, pname: GLenum) | any | | createSampler() | WebGLSampler \| null | | deleteSampler(sampler: WebGLSampler \| null) | void | | isSampler(sampler: WebGLSampler \| null) | GLboolean | | bindSampler(unit: GLuint, sampler: WebGLSampler \| null) | void | | samplerParameteri(sampler: WebGLSampler, pname: GLenum, param: GLint) | void | | samplerParameterf(sampler: WebGLSampler, pname: GLenum, param: GLfloat) | void; | | getSamplerParameter(sampler: WebGLSampler, pname: GLenum) | any | | fenceSync(condition: GLenum, flags: GLbitfield) | WebGLSync \| null | | isSync(sync: WebGLSync \| null) | GLboolean | | deleteSync(sync: WebGLSync \| null) | void | | clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64) | GLenum | | waitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64) | void | | getSyncParameter(sync: WebGLSync, pname: GLenum) | any | | createTransformFeedback() | WebGLTransformFeedback \| null | | deleteTransformFeedback(tf: WebGLTransformFeedback \| null) | void | | isTransformFeedback(tf: WebGLTransformFeedback \| null) | GLboolean | | bindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback \| null) | void | | beginTransformFeedback(primitiveMode: GLenum) | void | | endTransformFeedback() | void | | transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum) | void | | getTransformFeedbackVarying(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | | pauseTransformFeedback() | void | | resumeTransformFeedback() | void | | bindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null) | void | | bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null, offset: GLintptr, size: GLsizeiptr) | void | | getIndexedParameter(target: GLenum, index: GLuint) | any | | getUniformIndices(program: WebGLProgram, uniformNames: string[]) | GLuint[] \| null | | getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum) | any | | getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string) | GLuint | | getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum) | any | | getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint) | string \| null | | uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint) | void | | createVertexArray() | WebGLVertexArrayObject \| null | | deleteVertexArray(vertexArray: WebGLVertexArrayObject \| null) | void | | isVertexArray(vertexArray: WebGLVertexArrayObject \| null) | GLboolean | | bindVertexArray(array: WebGLVertexArrayObject \| null) | void | ## WebGL2RenderingContextOverloads WebGL2RenderingContextOverloads | 方法 | 返回值类型 | | -------- | -------- | | bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void | | bufferData(target: GLenum, srcData: BufferSource \| null, usage: GLenum) | void | | bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: BufferSource) | void | | bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint) | void | | bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint) | void | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | | compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | | compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | | compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | | compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | | uniform1fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform2fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform3fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform4fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform1iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform2iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform3iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniform4iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | | readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView \| null) | void | | readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr) | void | | readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint) | void |