# OffscreenCanvasRenderingContext2D对象 >![](../../public_sys-resources/icon-note.gif) **说明:** >从API Version 7 开始支持。 使用OffscreenCanvasRenderingContext2D在offscreen canvas上进行绘制,绘制对象可以是矩形、文本、图片等。 ## 属性 除支持与CanvasRenderingContext2D对象相同的属性外,还支持如下属性:

属性

类型

描述

filter

string

设置图像的滤镜,支持的滤镜效果如下:

  • blur:给图像设置高斯模糊
  • brightness:给图片应用一种线性乘法,使其看起来更亮或更暗
  • contrast:调整图像的对比度
  • drop-shadow:给图像设置一个阴影效果
  • grayscale:将图像转换为灰度图像
  • hue-rotate:给图像应用色相旋转
  • invert:反转输入图像
  • opacity:转化图像的透明程度
  • saturate:转换图像饱和度
  • sepia:将图像转换为深褐色
- 示例 ``` var ctx = this.$refs.canvasid.getContext('2d'); var offscreen = new OffscreenCanvas(360, 500); var offCanvas2 = offscreen.getContext("2d"); var img = new Image(); img.src = 'common/images/example.jpg'; offCanvas2.drawImage(img, 0, 0, 100, 100); offCanvas2.filter = 'blur(5px)'; offCanvas2.drawImage(img, 100, 0, 100, 100); offCanvas2.filter = 'grayscale(50%)'; offCanvas2.drawImage(img, 200, 0, 100, 100); offCanvas2.filter = 'hue-rotate(90deg)'; offCanvas2.drawImage(img, 0, 100, 100, 100); offCanvas2.filter = 'invert(100%)'; offCanvas2.drawImage(img, 100, 100, 100, 100); offCanvas2.filter = 'drop-shadow(8px 8px 10px green)'; offCanvas2.drawImage(img, 200, 100, 100, 100); offCanvas2.filter = 'brightness(0.4)'; offCanvas2.drawImage(img, 0, 200, 100, 100); offCanvas2.filter = 'opacity(25%)'; offCanvas2.drawImage(img, 100, 200, 100, 100); offCanvas2.filter = 'saturate(30%)'; offCanvas2.drawImage(img, 200, 200, 100, 100); offCanvas2.filter = 'sepia(60%)'; offCanvas2.drawImage(img, 0, 300, 100, 100); offCanvas2.filter = 'contrast(200%)'; offCanvas2.drawImage(img, 100, 300, 100, 100); var bitmap = offscreen.transferToImageBitmap(); ctx.transferFromImageBitmap(bitmap); ``` ![](figures/c3.png) ## 方法 除支持与CanvasRenderingContext2D对象相同的方法外,还支持如下方法:

名称

参数

描述

isPointInPath

path?: Path2D, x: number, y: number

判断指定点是否在路径的区域内。

path:可选对象,指定用来判断的路径。若没有设置,则使用当前路径

x:待判断点的x轴坐标

y:待判断点的y轴坐标

isPointInStroke

path?: Path2D, x: number, y: number

判断指定点是否在路径的边缘线上。

path:可选对象,指定用来判断的路径。若没有设置,则使用当前路径

x:待判断点的x轴坐标

y:待判断点的y轴坐标

resetTransform

将当前变换重置为单位矩阵。

- isPointInPath示例 ![](figures/zh-cn_image_0000001166920142.png) ```
In path:{{textValue}}
``` ``` // xxx.js export default { data: { textValue: 0 }, onShow(){ var canvas = this.$refs.canvas.getContext('2d'); var offscreen = new OffscreenCanvas(500,500); var offscreenCanvasCtx = offscreen.getContext("2d"); offscreenCanvasCtx.rect(10, 10, 100, 100); offscreenCanvasCtx.fill(); this.textValue = offscreenCanvasCtx.isPointInPath(30, 70); var bitmap = offscreen.transferToImageBitmap(); canvas.transferFromImageBitmap(bitmap); } } ``` - isPointInStroke示例 ![](figures/zh-cn_image_0000001212320095.png) ```
In path:{{textValue}}
``` ``` // xxx.js export default { data: { textValue: 0 }, onShow(){ var canvas = this.$refs.canvas.getContext('2d'); var offscreen = new OffscreenCanvas(500,500); var offscreenCanvasCtx = offscreen.getContext("2d"); offscreenCanvasCtx.rect(10, 10, 100, 100); offscreenCanvasCtx.stroke(); this.textValue = offscreenCanvasCtx.isPointInStroke(50, 10); var bitmap = offscreen.transferToImageBitmap(); canvas.transferFromImageBitmap(bitmap); } } ``` - resetTransform示例 ![](figures/zh-cn_image_0000001212440101.png) ``` var canvas = this.$refs.canvas.getContext('2d'); var offscreen = new OffscreenCanvas(500,500); var offscreenCanvasCtx = offscreen.getContext("2d"); offscreenCanvasCtx.transform(1, 0, 1.7, 1, 0, 0); offscreenCanvasCtx.fillStyle = 'gray'; offscreenCanvasCtx.fillRect(40, 40, 50, 20); offscreenCanvasCtx.fillRect(40, 90, 50, 20); // Non-skewed rectangles offscreenCanvasCtx.resetTransform(); offscreenCanvasCtx.fillStyle = 'red'; offscreenCanvasCtx.fillRect(40, 40, 50, 20); offscreenCanvasCtx.fillRect(40, 90, 50, 20); var bitmap = offscreen.transferToImageBitmap(); canvas.transferFromImageBitmap(bitmap); ```