提交 ed8a9201 编写于 作者: Y yaoyuchi

edit canvas doc

Signed-off-by: Nyaoyuchi <yaoyuchi@huawei.com>
上级 758b703f
...@@ -7,7 +7,7 @@ ...@@ -7,7 +7,7 @@
## 接口<a name="section15647101282420"></a> ## 接口<a name="section15647101282420"></a>
CanvasRenderingContext2D\(setting: RenderingContextSetting\) CanvasRenderingContext2D\(setting: RenderingContextSettings\)
- 参数 - 参数
...@@ -40,9 +40,9 @@ CanvasRenderingContext2D\(setting: RenderingContextSetting\) ...@@ -40,9 +40,9 @@ CanvasRenderingContext2D\(setting: RenderingContextSetting\)
### RenderingContextSettings<a name="section189411348141711"></a> ### RenderingContextSettings<a name="section189411348141711"></a>
RenderingContextSettings\(antialias?: bool, alpha?: bool\) RenderingContextSettings\(antialias?: bool)
用来配置CanvasRenderingContext2D对象的参数,包括是否开启抗锯齿和是否包含一个alpha通道 用来配置CanvasRenderingContext2D对象的参数,包括是否开启抗锯齿。
- 参数 - 参数
...@@ -69,17 +69,6 @@ RenderingContextSettings\(antialias?: bool, alpha?: bool\) ...@@ -69,17 +69,6 @@ RenderingContextSettings\(antialias?: bool, alpha?: bool\)
<td class="cellrowborder" valign="top" width="36.22%" headers="mcps1.1.6.1.5 "><p>表明canvas是否开启抗锯齿。</p> <td class="cellrowborder" valign="top" width="36.22%" headers="mcps1.1.6.1.5 "><p>表明canvas是否开启抗锯齿。</p>
</td> </td>
</tr> </tr>
<tr><td class="cellrowborder" valign="top" width="12.540000000000001%" headers="mcps1.1.6.1.1 "><p>alpha</p>
</td>
<td class="cellrowborder" valign="top" width="20.150000000000002%" headers="mcps1.1.6.1.2 "><p>bool</p>
</td>
<td class="cellrowborder" valign="top" width="12.49%" headers="mcps1.1.6.1.3 "><p>否</p>
</td>
<td class="cellrowborder" valign="top" width="18.6%" headers="mcps1.1.6.1.4 "><p>false</p>
</td>
<td class="cellrowborder" valign="top" width="36.22%" headers="mcps1.1.6.1.5 "><p>表明canvas包含是否包含一个alpha通道。</p>
</td>
</tr>
</tbody> </tbody>
</table> </table>
...@@ -282,7 +271,7 @@ RenderingContextSettings\(antialias?: bool, alpha?: bool\) ...@@ -282,7 +271,7 @@ RenderingContextSettings\(antialias?: bool, alpha?: bool\)
@Entry @Entry
@Component @Component
struct FillStyleExample { struct FillStyleExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -310,7 +299,7 @@ struct FillStyleExample { ...@@ -310,7 +299,7 @@ struct FillStyleExample {
@Entry @Entry
@Component @Component
struct LineWidthExample { struct LineWidthExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -338,7 +327,7 @@ struct LineWidthExample { ...@@ -338,7 +327,7 @@ struct LineWidthExample {
@Entry @Entry
@Component @Component
struct StrokeStyleExample { struct StrokeStyleExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -367,7 +356,7 @@ struct StrokeStyleExample { ...@@ -367,7 +356,7 @@ struct StrokeStyleExample {
@Entry @Entry
@Component @Component
struct LineCapExample { struct LineCapExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -399,7 +388,7 @@ struct LineCapExample { ...@@ -399,7 +388,7 @@ struct LineCapExample {
@Entry @Entry
@Component @Component
struct LineJoinExample { struct LineJoinExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -432,7 +421,7 @@ struct LineJoinExample { ...@@ -432,7 +421,7 @@ struct LineJoinExample {
@Entry @Entry
@Component @Component
struct MiterLimit { struct MiterLimit {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -465,7 +454,7 @@ struct MiterLimit { ...@@ -465,7 +454,7 @@ struct MiterLimit {
@Entry @Entry
@Component @Component
struct Font { struct Font {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -492,8 +481,8 @@ struct Font { ...@@ -492,8 +481,8 @@ struct Font {
``` ```
@Entry @Entry
@Component @Component
struct TextAlign { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -536,7 +525,7 @@ struct TextAlign { ...@@ -536,7 +525,7 @@ struct TextAlign {
@Entry @Entry
@Component @Component
struct TextBaseline { struct TextBaseline {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -579,7 +568,7 @@ struct TextBaseline { ...@@ -579,7 +568,7 @@ struct TextBaseline {
@Entry @Entry
@Component @Component
struct GlobalAlpha { struct GlobalAlpha {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -610,7 +599,7 @@ struct GlobalAlpha { ...@@ -610,7 +599,7 @@ struct GlobalAlpha {
@Entry @Entry
@Component @Component
struct LineDashOffset { struct LineDashOffset {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -703,7 +692,7 @@ struct LineDashOffset { ...@@ -703,7 +692,7 @@ struct LineDashOffset {
@Entry @Entry
@Component @Component
struct GlobalCompositeOperation { struct GlobalCompositeOperation {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -739,7 +728,7 @@ struct GlobalCompositeOperation { ...@@ -739,7 +728,7 @@ struct GlobalCompositeOperation {
@Entry @Entry
@Component @Component
struct ShadowBlur { struct ShadowBlur {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true); private settings: RenderingContextSettings = new RenderingContextSettings(true);
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings); private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings);
build() { build() {
...@@ -769,7 +758,7 @@ struct ShadowBlur { ...@@ -769,7 +758,7 @@ struct ShadowBlur {
@Entry @Entry
@Component @Component
struct ShadowColor { struct ShadowColor {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -799,7 +788,7 @@ struct ShadowColor { ...@@ -799,7 +788,7 @@ struct ShadowColor {
@Entry @Entry
@Component @Component
struct ShadowOffsetX { struct ShadowOffsetX {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -830,7 +819,7 @@ struct ShadowOffsetX { ...@@ -830,7 +819,7 @@ struct ShadowOffsetX {
@Entry @Entry
@Component @Component
struct ShadowOffsetY { struct ShadowOffsetY {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -860,7 +849,7 @@ struct ShadowOffsetY { ...@@ -860,7 +849,7 @@ struct ShadowOffsetY {
@Entry @Entry
@Component @Component
struct ImageSmoothingEnabled { struct ImageSmoothingEnabled {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg") private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg")
...@@ -959,7 +948,7 @@ fillRect\(x: number, y: number, w: number, h: number\): void ...@@ -959,7 +948,7 @@ fillRect\(x: number, y: number, w: number, h: number\): void
@Entry @Entry
@Component @Component
struct FillRect { struct FillRect {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -1055,7 +1044,7 @@ strokeRect\(x: number, y: number, w: number, h: number\): void ...@@ -1055,7 +1044,7 @@ strokeRect\(x: number, y: number, w: number, h: number\): void
@Entry @Entry
@Component @Component
struct StrokeRect { struct StrokeRect {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -1150,7 +1139,7 @@ clearRect\(x: number, y: number, w: number, h: number\): void ...@@ -1150,7 +1139,7 @@ clearRect\(x: number, y: number, w: number, h: number\): void
@Entry @Entry
@Component @Component
struct ClearRect { struct ClearRect {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -1236,7 +1225,7 @@ fillText\(text: string, x: number, y: number\): void ...@@ -1236,7 +1225,7 @@ fillText\(text: string, x: number, y: number\): void
@Entry @Entry
@Component @Component
struct FillText { struct FillText {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -1321,7 +1310,7 @@ strokeText\(text: string, x: number, y: number\): void ...@@ -1321,7 +1310,7 @@ strokeText\(text: string, x: number, y: number\): void
@Entry @Entry
@Component @Component
struct StrokeText { struct StrokeText {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -1421,7 +1410,7 @@ measureText\(text: string\): TextMetrics ...@@ -1421,7 +1410,7 @@ measureText\(text: string\): TextMetrics
@Entry @Entry
@Component @Component
struct MeasureText { struct MeasureText {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -1484,8 +1473,8 @@ stroke\(path?: Path2D\): void ...@@ -1484,8 +1473,8 @@ stroke\(path?: Path2D\): void
``` ```
@Entry @Entry
@Component @Component
struct Stroke { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -1522,7 +1511,7 @@ beginPath\(\): void ...@@ -1522,7 +1511,7 @@ beginPath\(\): void
@Entry @Entry
@Component @Component
struct BeginPath { struct BeginPath {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -1601,7 +1590,7 @@ moveTo\(x: number, y: number\): void ...@@ -1601,7 +1590,7 @@ moveTo\(x: number, y: number\): void
@Entry @Entry
@Component @Component
struct MoveTo { struct MoveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -1678,7 +1667,7 @@ lineTo\(x: number, y: number\): void ...@@ -1678,7 +1667,7 @@ lineTo\(x: number, y: number\): void
@Entry @Entry
@Component @Component
struct LineTo { struct LineTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -1715,7 +1704,7 @@ closePath\(\): void ...@@ -1715,7 +1704,7 @@ closePath\(\): void
@Entry @Entry
@Component @Component
struct ClosePath { struct ClosePath {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -1793,7 +1782,7 @@ createPattern\(image: ImageBitmap, repetition: string\): void ...@@ -1793,7 +1782,7 @@ createPattern\(image: ImageBitmap, repetition: string\): void
@Entry @Entry
@Component @Component
struct CreatePattern { struct CreatePattern {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg") private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg")
...@@ -1914,7 +1903,7 @@ bezierCurveTo\(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number ...@@ -1914,7 +1903,7 @@ bezierCurveTo\(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number
@Entry @Entry
@Component @Component
struct BezierCurveTo { struct BezierCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -2013,7 +2002,7 @@ quadraticCurveTo\(cpx: number, cpy: number, x: number, y: number\): void ...@@ -2013,7 +2002,7 @@ quadraticCurveTo\(cpx: number, cpy: number, x: number, y: number\): void
@Entry @Entry
@Component @Component
struct QuadraticCurveTo { struct QuadraticCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true); private settings: RenderingContextSettings = new RenderingContextSettings(true);
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings); private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings);
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -2133,7 +2122,7 @@ arc\(x: number, y: number, radius: number, startAngle: number, endAngle: number, ...@@ -2133,7 +2122,7 @@ arc\(x: number, y: number, radius: number, startAngle: number, endAngle: number,
@Entry @Entry
@Component @Component
struct Arc { struct Arc {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -2242,7 +2231,7 @@ arcTo\(x1: number, y1: number, x2: number, y2: number, radius: number\): void ...@@ -2242,7 +2231,7 @@ arcTo\(x1: number, y1: number, x2: number, y2: number, radius: number\): void
@Entry @Entry
@Component @Component
struct ArcTo { struct ArcTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -2383,8 +2372,8 @@ ellipse\(x: number, y: number, radiusX: number, radiusY: number, rotation: numbe ...@@ -2383,8 +2372,8 @@ ellipse\(x: number, y: number, radiusX: number, radiusY: number, rotation: numbe
``` ```
@Entry @Entry
@Component @Component
struct Ellipse { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -2485,8 +2474,8 @@ rect\(x: number, y: number, width: number, height: number\): void ...@@ -2485,8 +2474,8 @@ rect\(x: number, y: number, width: number, height: number\): void
``` ```
@Entry @Entry
@Component @Component
struct Rect { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -2521,7 +2510,7 @@ fill\(\): void ...@@ -2521,7 +2510,7 @@ fill\(\): void
@Entry @Entry
@Component @Component
struct Fill { struct Fill {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -2556,7 +2545,7 @@ clip\(\): void ...@@ -2556,7 +2545,7 @@ clip\(\): void
@Entry @Entry
@Component @Component
struct Clip { struct Clip {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -2627,7 +2616,7 @@ rotate\(rotate: number\): void ...@@ -2627,7 +2616,7 @@ rotate\(rotate: number\): void
@Entry @Entry
@Component @Component
struct Rotate { struct Rotate {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -2702,7 +2691,7 @@ scale\(x: number, y: number\): void ...@@ -2702,7 +2691,7 @@ scale\(x: number, y: number\): void
@Entry @Entry
@Component @Component
struct Scale { struct Scale {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -2826,7 +2815,7 @@ transform方法对应一个变换矩阵,想对一个图形进行变化的时 ...@@ -2826,7 +2815,7 @@ transform方法对应一个变换矩阵,想对一个图形进行变化的时
@Entry @Entry
@Component @Component
struct Transform { struct Transform {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -2950,7 +2939,7 @@ setTransfrom方法使用的参数和transform\(\)方法相同,但setTransform\ ...@@ -2950,7 +2939,7 @@ setTransfrom方法使用的参数和transform\(\)方法相同,但setTransform\
@Entry @Entry
@Component @Component
struct SetTransform { struct SetTransform {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -3027,7 +3016,7 @@ translate\(x: number, y: number\): void ...@@ -3027,7 +3016,7 @@ translate\(x: number, y: number\): void
@Entry @Entry
@Component @Component
struct Translate { struct Translate {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -3184,7 +3173,7 @@ drawImage\(image: ImageBitmap, sx: number, sy: number, sWidth: number, sHeight: ...@@ -3184,7 +3173,7 @@ drawImage\(image: ImageBitmap, sx: number, sy: number, sWidth: number, sHeight:
@Entry @Entry
@Component @Component
struct ImageExample { struct ImageExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true); private settings: RenderingContextSettings = new RenderingContextSettings(true);
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings); private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings);
private img:ImageBitmap = new ImageBitmap("common/images/example.jpg"); private img:ImageBitmap = new ImageBitmap("common/images/example.jpg");
build() { build() {
...@@ -3461,7 +3450,7 @@ putImageData\(imageData: Object, dx: number, dy: number, dirtyX?: number, dirtyY ...@@ -3461,7 +3450,7 @@ putImageData\(imageData: Object, dx: number, dy: number, dirtyX?: number, dirtyY
@Entry @Entry
@Component @Component
struct PutImageData { struct PutImageData {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -3501,8 +3490,8 @@ restore\(\): void ...@@ -3501,8 +3490,8 @@ restore\(\): void
``` ```
@Entry @Entry
@Component @Component
struct Restore { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -3512,7 +3501,7 @@ restore\(\): void ...@@ -3512,7 +3501,7 @@ restore\(\): void
.height('100%') .height('100%')
.backgroundColor('#ffff00') .backgroundColor('#ffff00')
.onReady(() =>{ .onReady(() =>{
this.controller.restore() this.context.restore()
}) })
} }
.width('100%') .width('100%')
...@@ -3533,8 +3522,8 @@ save\(\): void ...@@ -3533,8 +3522,8 @@ save\(\): void
``` ```
@Entry @Entry
@Component @Component
struct Restore { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
...@@ -3627,9 +3616,8 @@ createLinearGradient\(x0: number, y0: number, x1: number, y1: number\): void ...@@ -3627,9 +3616,8 @@ createLinearGradient\(x0: number, y0: number, x1: number, y1: number\): void
@Entry @Entry
@Component @Component
struct CreateLinearGradient { struct CreateLinearGradient {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private gra:CanvasGradient = new CanvasGradient()
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -3639,9 +3627,9 @@ createLinearGradient\(x0: number, y0: number, x1: number, y1: number\): void ...@@ -3639,9 +3627,9 @@ createLinearGradient\(x0: number, y0: number, x1: number, y1: number\): void
.backgroundColor('#ffff00') .backgroundColor('#ffff00')
.onReady(() =>{ .onReady(() =>{
var grad = this.context.createLinearGradient(50,0, 300,100) var grad = this.context.createLinearGradient(50,0, 300,100)
this.gra.addColorStop(0.0, 'red') grad.addColorStop(0.0, 'red')
this.gra.addColorStop(0.5, 'white') grad.addColorStop(0.5, 'white')
this.gra.addColorStop(1.0, 'green') grad.addColorStop(1.0, 'green')
this.context.fillStyle = grad this.context.fillStyle = grad
this.context.fillRect(0, 0, 500, 500) this.context.fillRect(0, 0, 500, 500)
}) })
...@@ -3750,9 +3738,8 @@ createRadialGradient\(x0: number, y0: number, r0: number, x1: number, y1: number ...@@ -3750,9 +3738,8 @@ createRadialGradient\(x0: number, y0: number, r0: number, x1: number, y1: number
@Entry @Entry
@Component @Component
struct CreateRadialGradient { struct CreateRadialGradient {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private gra:CanvasGradient = new CanvasGradient()
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -3762,9 +3749,9 @@ createRadialGradient\(x0: number, y0: number, r0: number, x1: number, y1: number ...@@ -3762,9 +3749,9 @@ createRadialGradient\(x0: number, y0: number, r0: number, x1: number, y1: number
.backgroundColor('#ffff00') .backgroundColor('#ffff00')
.onReady(() =>{ .onReady(() =>{
var grad = this.context.createRadialGradient(200,200,50, 200,200,200) var grad = this.context.createRadialGradient(200,200,50, 200,200,200)
this.gra.addColorStop(0.0, 'red') grad.addColorStop(0.0, 'red')
this.gra.addColorStop(0.5, 'white') grad.addColorStop(0.5, 'white')
this.gra.addColorStop(1.0, 'green') grad.addColorStop(1.0, 'green')
this.context.fillStyle = grad this.context.fillStyle = grad
this.context.fillRect(0, 0, 500, 500) this.context.fillRect(0, 0, 500, 500)
}) })
......
...@@ -78,7 +78,7 @@ Canvas\(context: CanvasRenderingContext2D\) ...@@ -78,7 +78,7 @@ Canvas\(context: CanvasRenderingContext2D\)
@Entry @Entry
@Component @Component
struct CanvasExample { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
build() { build() {
......
...@@ -56,9 +56,8 @@ addColorStop\(offset: number, color: string\): void ...@@ -56,9 +56,8 @@ addColorStop\(offset: number, color: string\): void
@Entry @Entry
@Component @Component
struct Page45 { struct Page45 {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private gra:CanvasGradient = new CanvasGradient()
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -68,9 +67,9 @@ addColorStop\(offset: number, color: string\): void ...@@ -68,9 +67,9 @@ addColorStop\(offset: number, color: string\): void
.backgroundColor('#ffff00') .backgroundColor('#ffff00')
.onReady(() =>{ .onReady(() =>{
var grad = this.context.createLinearGradient(50,0, 300,100) var grad = this.context.createLinearGradient(50,0, 300,100)
this.gra.addColorStop(0.0, 'red') grad.addColorStop(0.0, 'red')
this.gra.addColorStop(0.5, 'white') grad.addColorStop(0.5, 'white')
this.gra.addColorStop(1.0, 'green') grad.addColorStop(1.0, 'green')
this.context.fillStyle = grad this.context.fillStyle = grad
this.context.fillRect(0, 0, 500, 500) this.context.fillRect(0, 0, 500, 500)
}) })
......
...@@ -83,7 +83,7 @@ ImageBitmap\(src: string\) ...@@ -83,7 +83,7 @@ ImageBitmap\(src: string\)
@Entry @Entry
@Component @Component
struct DrawImageExample { struct DrawImageExample {
private settings:RenderingContextSettings = new RenderingContextSettings(true,true) private settings:RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private img:ImageBitmap = new ImageBitmap("common/images/example.jpg") private img:ImageBitmap = new ImageBitmap("common/images/example.jpg")
......
...@@ -45,7 +45,7 @@ addPath\(path: Object\): void ...@@ -45,7 +45,7 @@ addPath\(path: Object\): void
@Entry @Entry
@Component @Component
struct AddPath { struct AddPath {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Da: Path2D = new Path2D("M250 150 L150 350 L350 350 Z") private path2Da: Path2D = new Path2D("M250 150 L150 350 L350 350 Z")
...@@ -83,7 +83,7 @@ closePath\(\): void ...@@ -83,7 +83,7 @@ closePath\(\): void
@Entry @Entry
@Component @Component
struct ClosePath { struct ClosePath {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D() private path2Db: Path2D = new Path2D()
...@@ -161,7 +161,7 @@ moveTo\(x: number, y: number\): void ...@@ -161,7 +161,7 @@ moveTo\(x: number, y: number\): void
@Entry @Entry
@Component @Component
struct MoveTo { struct MoveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D() private path2Db: Path2D = new Path2D()
...@@ -239,7 +239,7 @@ lineTo\(x: number, y: number\): void ...@@ -239,7 +239,7 @@ lineTo\(x: number, y: number\): void
@Entry @Entry
@Component @Component
struct LineTo { struct LineTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D() private path2Db: Path2D = new Path2D()
...@@ -363,7 +363,7 @@ bezierCurveTo\(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number ...@@ -363,7 +363,7 @@ bezierCurveTo\(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number
@Entry @Entry
@Component @Component
struct BezierCurveTo { struct BezierCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D() private path2Db: Path2D = new Path2D()
...@@ -460,7 +460,7 @@ quadraticCurveTo\(cpx: number, cpy: number, x: number ,y: number\): void ...@@ -460,7 +460,7 @@ quadraticCurveTo\(cpx: number, cpy: number, x: number ,y: number\): void
@Entry @Entry
@Component @Component
struct QuadraticCurveTo { struct QuadraticCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D() private path2Db: Path2D = new Path2D()
...@@ -580,7 +580,7 @@ arc\(x: number, y: number, radius: number, startAngle: number, endAngle: number, ...@@ -580,7 +580,7 @@ arc\(x: number, y: number, radius: number, startAngle: number, endAngle: number,
@Entry @Entry
@Component @Component
struct Arc { struct Arc {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D() private path2Db: Path2D = new Path2D()
...@@ -687,7 +687,7 @@ arcTo\(x1: number, y1: number, x2: number, y2: number, radius: number\): void ...@@ -687,7 +687,7 @@ arcTo\(x1: number, y1: number, x2: number, y2: number, radius: number\): void
@Entry @Entry
@Component @Component
struct ArcTo { struct ArcTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D() private path2Db: Path2D = new Path2D()
...@@ -827,8 +827,8 @@ ellipse\(x: number, y: number, radiusX: number, radiusY: number, rotation: numbe ...@@ -827,8 +827,8 @@ ellipse\(x: number, y: number, radiusX: number, radiusY: number, rotation: numbe
``` ```
@Entry @Entry
@Component @Component
struct Ellipse { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D() private path2Db: Path2D = new Path2D()
...@@ -924,8 +924,8 @@ rect\(x: number, y: number, width: number, height: number\): void ...@@ -924,8 +924,8 @@ rect\(x: number, y: number, width: number, height: number\): void
``` ```
@Entry @Entry
@Component @Component
struct Rect { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private path2Db: Path2D = new Path2D() private path2Db: Path2D = new Path2D()
......
...@@ -258,7 +258,7 @@ OffscreenCanvasRenderingContext2D\(width: number, height: number, setting: Rende ...@@ -258,7 +258,7 @@ OffscreenCanvasRenderingContext2D\(width: number, height: number, setting: Rende
@Entry @Entry
@Component @Component
struct FillStyleExample { struct FillStyleExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -289,7 +289,7 @@ struct FillStyleExample { ...@@ -289,7 +289,7 @@ struct FillStyleExample {
@Entry @Entry
@Component @Component
struct LineWidthExample { struct LineWidthExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -320,7 +320,7 @@ struct LineWidthExample { ...@@ -320,7 +320,7 @@ struct LineWidthExample {
@Entry @Entry
@Component @Component
struct StrokeStyleExample { struct StrokeStyleExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -352,7 +352,7 @@ struct StrokeStyleExample { ...@@ -352,7 +352,7 @@ struct StrokeStyleExample {
@Entry @Entry
@Component @Component
struct LineCapExample { struct LineCapExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -387,7 +387,7 @@ struct LineCapExample { ...@@ -387,7 +387,7 @@ struct LineCapExample {
@Entry @Entry
@Component @Component
struct LineJoinExample { struct LineJoinExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -423,7 +423,7 @@ struct LineJoinExample { ...@@ -423,7 +423,7 @@ struct LineJoinExample {
@Entry @Entry
@Component @Component
struct MiterLimit { struct MiterLimit {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -459,7 +459,7 @@ struct MiterLimit { ...@@ -459,7 +459,7 @@ struct MiterLimit {
@Entry @Entry
@Component @Component
struct Font { struct Font {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -489,8 +489,8 @@ struct Font { ...@@ -489,8 +489,8 @@ struct Font {
``` ```
@Entry @Entry
@Component @Component
struct TextAlign { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -536,7 +536,7 @@ struct TextAlign { ...@@ -536,7 +536,7 @@ struct TextAlign {
@Entry @Entry
@Component @Component
struct TextBaseline { struct TextBaseline {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -582,7 +582,7 @@ struct TextBaseline { ...@@ -582,7 +582,7 @@ struct TextBaseline {
@Entry @Entry
@Component @Component
struct GlobalAlpha { struct GlobalAlpha {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -616,7 +616,7 @@ struct GlobalAlpha { ...@@ -616,7 +616,7 @@ struct GlobalAlpha {
@Entry @Entry
@Component @Component
struct LineDashOffset { struct LineDashOffset {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -712,7 +712,7 @@ struct LineDashOffset { ...@@ -712,7 +712,7 @@ struct LineDashOffset {
@Entry @Entry
@Component @Component
struct GlobalCompositeOperation { struct GlobalCompositeOperation {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -751,7 +751,7 @@ struct GlobalCompositeOperation { ...@@ -751,7 +751,7 @@ struct GlobalCompositeOperation {
@Entry @Entry
@Component @Component
struct ShadowBlur { struct ShadowBlur {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -784,7 +784,7 @@ struct ShadowBlur { ...@@ -784,7 +784,7 @@ struct ShadowBlur {
@Entry @Entry
@Component @Component
struct ShadowColor { struct ShadowColor {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -818,7 +818,7 @@ struct ShadowColor { ...@@ -818,7 +818,7 @@ struct ShadowColor {
@Entry @Entry
@Component @Component
struct ShadowOffsetX { struct ShadowOffsetX {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -852,7 +852,7 @@ struct ShadowOffsetX { ...@@ -852,7 +852,7 @@ struct ShadowOffsetX {
@Entry @Entry
@Component @Component
struct ShadowOffsetY { struct ShadowOffsetY {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -886,7 +886,7 @@ struct ShadowOffsetY { ...@@ -886,7 +886,7 @@ struct ShadowOffsetY {
@Entry @Entry
@Component @Component
struct ImageSmoothingEnabled { struct ImageSmoothingEnabled {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg") private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg")
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -987,7 +987,7 @@ fillRect\(x: number, y: number, w: number, h: number\): void ...@@ -987,7 +987,7 @@ fillRect\(x: number, y: number, w: number, h: number\): void
@Entry @Entry
@Component @Component
struct FillRect { struct FillRect {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -1086,7 +1086,7 @@ strokeRect\(x: number, y: number, w: number, h: number\): void ...@@ -1086,7 +1086,7 @@ strokeRect\(x: number, y: number, w: number, h: number\): void
@Entry @Entry
@Component @Component
struct StrokeRect { struct StrokeRect {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -1184,7 +1184,7 @@ clearRect\(x: number, y: number, w: number, h: number\): void ...@@ -1184,7 +1184,7 @@ clearRect\(x: number, y: number, w: number, h: number\): void
@Entry @Entry
@Component @Component
struct ClearRect { struct ClearRect {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -1273,7 +1273,7 @@ fillText\(text: string, x: number, y: number\): void ...@@ -1273,7 +1273,7 @@ fillText\(text: string, x: number, y: number\): void
@Entry @Entry
@Component @Component
struct FillText { struct FillText {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -1361,7 +1361,7 @@ strokeText\(text: string, x: number, y: number\): void ...@@ -1361,7 +1361,7 @@ strokeText\(text: string, x: number, y: number\): void
@Entry @Entry
@Component @Component
struct StrokeText { struct StrokeText {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -1463,7 +1463,7 @@ measureText\(text: string\): TextMetrics ...@@ -1463,7 +1463,7 @@ measureText\(text: string\): TextMetrics
@Entry @Entry
@Component @Component
struct MeasureText { struct MeasureText {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -1529,10 +1529,10 @@ stroke\(path?: Path2D\): void ...@@ -1529,10 +1529,10 @@ stroke\(path?: Path2D\): void
``` ```
@Entry @Entry
@Component @Component
struct Stroke { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenRenderingContext(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context) Canvas(this.context)
...@@ -1569,7 +1569,7 @@ beginPath\(\): void ...@@ -1569,7 +1569,7 @@ beginPath\(\): void
@Entry @Entry
@Component @Component
struct BeginPath { struct BeginPath {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -1650,7 +1650,7 @@ moveTo\(x: number, y: number\): void ...@@ -1650,7 +1650,7 @@ moveTo\(x: number, y: number\): void
@Entry @Entry
@Component @Component
struct MoveTo { struct MoveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -1729,7 +1729,7 @@ lineTo\(x: number, y: number\): void ...@@ -1729,7 +1729,7 @@ lineTo\(x: number, y: number\): void
@Entry @Entry
@Component @Component
struct LineTo { struct LineTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -1768,7 +1768,7 @@ closePath\(\): void ...@@ -1768,7 +1768,7 @@ closePath\(\): void
@Entry @Entry
@Component @Component
struct ClosePath { struct ClosePath {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -1848,7 +1848,7 @@ createPattern\(image: ImageBitmap, repetition: string\): CanvasPattern ...@@ -1848,7 +1848,7 @@ createPattern\(image: ImageBitmap, repetition: string\): CanvasPattern
@Entry @Entry
@Component @Component
struct CreatePattern { struct CreatePattern {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg") private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg")
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -1971,7 +1971,7 @@ bezierCurveTo\(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number ...@@ -1971,7 +1971,7 @@ bezierCurveTo\(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number
@Entry @Entry
@Component @Component
struct BezierCurveTo { struct BezierCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -2072,7 +2072,7 @@ quadraticCurveTo\(cpx: number, cpy: number, x: number, y: number\): void ...@@ -2072,7 +2072,7 @@ quadraticCurveTo\(cpx: number, cpy: number, x: number, y: number\): void
@Entry @Entry
@Component @Component
struct QuadraticCurveTo { struct QuadraticCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -2194,7 +2194,7 @@ arc\(x: number, y: number, radius: number, startAngle: number, endAngle: number, ...@@ -2194,7 +2194,7 @@ arc\(x: number, y: number, radius: number, startAngle: number, endAngle: number,
@Entry @Entry
@Component @Component
struct Arc { struct Arc {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -2305,7 +2305,7 @@ arcTo\(x1: number, y1: number, x2: number, y2: number, radius: number\): void ...@@ -2305,7 +2305,7 @@ arcTo\(x1: number, y1: number, x2: number, y2: number, radius: number\): void
@Entry @Entry
@Component @Component
struct ArcTo { struct ArcTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -2448,8 +2448,8 @@ ellipse\(x: number, y: number, radiusX: number, radiusY: number, rotation: numbe ...@@ -2448,8 +2448,8 @@ ellipse\(x: number, y: number, radiusX: number, radiusY: number, rotation: numbe
``` ```
@Entry @Entry
@Component @Component
struct Ellipse { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -2548,8 +2548,8 @@ rect\(x: number, y: number, width: number, height: number\): void ...@@ -2548,8 +2548,8 @@ rect\(x: number, y: number, width: number, height: number\): void
``` ```
@Entry @Entry
@Component @Component
struct Rect { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -2586,7 +2586,7 @@ fill\(\): void ...@@ -2586,7 +2586,7 @@ fill\(\): void
@Entry @Entry
@Component @Component
struct Fill { struct Fill {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -2623,7 +2623,7 @@ clip\(\): void ...@@ -2623,7 +2623,7 @@ clip\(\): void
@Entry @Entry
@Component @Component
struct Clip { struct Clip {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -2692,7 +2692,7 @@ rotate\(rotate: number\): void ...@@ -2692,7 +2692,7 @@ rotate\(rotate: number\): void
@Entry @Entry
@Component @Component
struct Rotate { struct Rotate {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -2769,7 +2769,7 @@ scale\(x: number, y: number\): void ...@@ -2769,7 +2769,7 @@ scale\(x: number, y: number\): void
@Entry @Entry
@Component @Component
struct Scale { struct Scale {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -2895,7 +2895,7 @@ transform方法对应一个变换矩阵,想对一个图形进行变化的时 ...@@ -2895,7 +2895,7 @@ transform方法对应一个变换矩阵,想对一个图形进行变化的时
@Entry @Entry
@Component @Component
struct Transform { struct Transform {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -3021,7 +3021,7 @@ setTransfrom方法使用的参数和transform\(\)方法相同,但setTransform\ ...@@ -3021,7 +3021,7 @@ setTransfrom方法使用的参数和transform\(\)方法相同,但setTransform\
@Entry @Entry
@Component @Component
struct SetTransform { struct SetTransform {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -3100,7 +3100,7 @@ translate\(x: number, y: number\): void ...@@ -3100,7 +3100,7 @@ translate\(x: number, y: number\): void
@Entry @Entry
@Component @Component
struct Translate { struct Translate {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -3259,7 +3259,7 @@ drawImage\(image: ImageBitmap, sx: number, sy: number, sWidth: number, sHeight: ...@@ -3259,7 +3259,7 @@ drawImage\(image: ImageBitmap, sx: number, sy: number, sWidth: number, sHeight:
@Entry @Entry
@Component @Component
struct Index { struct Index {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg") private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg")
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
...@@ -3539,7 +3539,7 @@ putImageData\(imageData: Object, dx: number, dy: number, dirtyX?: number, dirtyY ...@@ -3539,7 +3539,7 @@ putImageData\(imageData: Object, dx: number, dy: number, dirtyX?: number, dirtyY
@Entry @Entry
@Component @Component
struct PutImageData { struct PutImageData {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -3581,8 +3581,8 @@ restore\(\): void ...@@ -3581,8 +3581,8 @@ restore\(\): void
``` ```
@Entry @Entry
@Component @Component
struct Restore { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -3615,8 +3615,8 @@ save\(\): void ...@@ -3615,8 +3615,8 @@ save\(\): void
``` ```
@Entry @Entry
@Component @Component
struct Restore { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
...@@ -3711,9 +3711,8 @@ createLinearGradient\(x0: number, y0: number, x1: number, y1: number\): void ...@@ -3711,9 +3711,8 @@ createLinearGradient\(x0: number, y0: number, x1: number, y1: number\): void
@Entry @Entry
@Component @Component
struct CreateLinearGradient { struct CreateLinearGradient {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private gra:CanvasGradient = new CanvasGradient()
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -3723,9 +3722,9 @@ createLinearGradient\(x0: number, y0: number, x1: number, y1: number\): void ...@@ -3723,9 +3722,9 @@ createLinearGradient\(x0: number, y0: number, x1: number, y1: number\): void
.backgroundColor('#ffff00') .backgroundColor('#ffff00')
.onReady(() =>{ .onReady(() =>{
var grad = this.offContext.createLinearGradient(50,0, 300,100) var grad = this.offContext.createLinearGradient(50,0, 300,100)
this.gra.addColorStop(0.0, 'red') grad.addColorStop(0.0, 'red')
this.gra.addColorStop(0.5, 'white') grad.addColorStop(0.5, 'white')
this.gra.addColorStop(1.0, 'green') grad.addColorStop(1.0, 'green')
this.offContext.fillStyle = grad this.offContext.fillStyle = grad
this.offContext.fillRect(0, 0, 500, 500) this.offContext.fillRect(0, 0, 500, 500)
var image = this.offContext.transferToImageBitmap() var image = this.offContext.transferToImageBitmap()
...@@ -3836,9 +3835,8 @@ createRadialGradient\(x0: number, y0: number, r0: number, x1: number, y1: number ...@@ -3836,9 +3835,8 @@ createRadialGradient\(x0: number, y0: number, r0: number, x1: number, y1: number
@Entry @Entry
@Component @Component
struct CreateRadialGradient { struct CreateRadialGradient {
private settings: RenderingContextSettings = new RenderingContextSettings(true,true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private gra:CanvasGradient = new CanvasGradient()
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() { build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
...@@ -3848,9 +3846,9 @@ createRadialGradient\(x0: number, y0: number, r0: number, x1: number, y1: number ...@@ -3848,9 +3846,9 @@ createRadialGradient\(x0: number, y0: number, r0: number, x1: number, y1: number
.backgroundColor('#ffff00') .backgroundColor('#ffff00')
.onReady(() =>{ .onReady(() =>{
var grad = this.offContext.createRadialGradient(200,200,50, 200,200,200) var grad = this.offContext.createRadialGradient(200,200,50, 200,200,200)
this.gra.addColorStop(0.0, 'red') grad.addColorStop(0.0, 'red')
this.gra.addColorStop(0.5, 'white') grad.addColorStop(0.5, 'white')
this.gra.addColorStop(1.0, 'green') grad.addColorStop(1.0, 'green')
this.offContext.fillStyle = grad this.offContext.fillStyle = grad
this.offContext.fillRect(0, 0, 500, 500) this.offContext.fillRect(0, 0, 500, 500)
var image = this.offContext.transferToImageBitmap() var image = this.offContext.transferToImageBitmap()
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册