diff --git a/zh-cn/application-dev/reference/apis/Readme-CN.md b/zh-cn/application-dev/reference/apis/Readme-CN.md
index 476ff96a5b1a7e7c195fec8ade5d63f10c8a04e2..0f4efa14aaea860f6c1d41c104dfba75673d2560 100644
--- a/zh-cn/application-dev/reference/apis/Readme-CN.md
+++ b/zh-cn/application-dev/reference/apis/Readme-CN.md
@@ -229,9 +229,6 @@
- [@ohos.screen (屏幕)](js-apis-screen.md)
- [@ohos.screenshot (屏幕截图)](js-apis-screenshot.md)
- [@ohos.window (窗口)](js-apis-window.md)
- - webgl
- - [webgl (WebGL)](js-apis-webgl.md)
- - [webgl2 (WebGL2)](js-apis-webgl2.md)
- 媒体
- [@ohos.app.ability.MediaControlExtensionAbility (播控扩展能力)](js-apis-app-ability-MediaControlExtensionAbility.md)
diff --git a/zh-cn/application-dev/reference/apis/js-apis-webgl.md b/zh-cn/application-dev/reference/apis/js-apis-webgl.md
deleted file mode 100755
index 95a00191c78e971c6b2b49dd116096e9145ad5f7..0000000000000000000000000000000000000000
--- a/zh-cn/application-dev/reference/apis/js-apis-webgl.md
+++ /dev/null
@@ -1,590 +0,0 @@
-# WebGL
-
-WebGL提供图形绘制的能力,包括对当前绘制图形的位置、颜色等进行处理。
-
-WebGL标准图形API,对应OpenGL ES 2.0特性集。更多信息请参考[WebGL™标准](https://www.khronos.org/registry/webgl/specs/latest/1.0/)。
-
-> **说明:**
->
-> 本模块首批接口从API version 7开始支持。后续版本的新增接口,采用上角标单独标记接口的起始版本。
->
-> WebGL遵循OpenGL协议,不支持多线程调用。
->
-> 目前该功能仅支持使用兼容JS的类Web开发范式开发。
-
-
-## 调用方式
-
-hml内创建canvas,示例如下:
-
-
-```html
-
-
-
-
-
-```
-
-js内获取canvas实例,示例如下:
-
-
-```js
-// 获取canvas组件实例
-const el = this.$refs.canvas1;
-// 从canvas组件实例获取WebGL上下文
-const gl = el.getContext('webgl');
-// 调用WebGL API
-gl.clearColor(0.0, 0.0, 0.0, 1.0);
-```
-
-
-## Type
-
-**系统能力:** 以下各项对应的系统能力均为 SystemCapability.Graphic.Graphic2D.WebGL。
-
- **表1** Type
-
-| 名称 | 类型 |
-| -------- | -------- |
-| GLenum | number |
-| GLboolean | boolean |
-| GLbitfield | number |
-| GLbyte | number |
-| GLshort | number |
-| GLint | number |
-| GLsizei | number |
-| GLintptr | number |
-| GLsizeiptr | number |
-| GLubyte | number |
-| GLushort | number |
-| GLuint | number |
-| GLfloat | number |
-| GLclampf | number |
-| TexImageSource | ImageData |
-| Float32List | array |
-| Int32List | array |
-| WebGLPowerPreference | string |
-
-
-## Interface
-
-**系统能力:** 以下各项对应的系统能力均为 SystemCapability.Graphic.Graphic2D.WebGL。
-
- **表2** Interface
-
-| 名称 |
-| -------- |
-| [WebGLContextAttributes](#webglcontextattributes) |
-| WebGLBuffer |
-| WebGLFrameBuffer |
-| WebGLProgram |
-| WebGLRenderbuffer |
-| WebGLShader |
-| WebGLTexture |
-| WebGLUniformLocation |
-| [WebGLActiveInfo](#webglactiveinfo) |
-| [WebGLShaderPrecisionFormat](#webglshaderprecisionformat) |
-| [WebGLRenderingContextBase](#webglrenderingcontextbase) |
-| [WebGLRenderingContextOverloads](#webglrenderingcontextoverloads) |
-
-
-## WebGLContextAttributes
-
-WebGLContextAttributes
-
-
- | 名称 | 参数类型 | 必填 |
-| -------- | -------- | -------- |
-| alpha | boolean | 否 |
-| depth | boolean | 否 |
-| stencil | boolean | 否 |
-| antialias | boolean | 否 |
-| premultipliedAlpha | boolean | 否 |
-| preserveDrawingBuffer | boolean | 否 |
-| powerPreference | WebGLPowerPreference | 否 |
-| failIfMajorPerformanceCaveat | boolean | 否 |
-| desynchronized | boolean | 否 |
-
-
-## WebGLActiveInfo
-
-WebGLActiveInfo
-
- | 名称 | 参数类型 | 必填 |
-| -------- | -------- | -------- |
-| size | GLint | 是 |
-| type | GLenum | 是 |
-| name | string | 是 |
-
-
-## WebGLShaderPrecisionFormat
-
-WebGLShaderPrecisionFormat
-
- | 名称 | 参数类型 | 必填 |
-| -------- | -------- | -------- |
-| rangeMin | GLint | 是 |
-| rangeMax | GLint | 是 |
-| precision | GLint | 是 |
-
-
-## WebGLRenderingContextBase
-
-WebGLRenderingContextBase
-
-
-### 属性
-
- | 名称 | 参数类型 | 必填 |
-| -------- | -------- | -------- |
-| DEPTH_BUFFER_BIT | GLenum | 是 |
-| STENCIL_BUFFER_BIT | GLenum | 是 |
-| COLOR_BUFFER_BIT | GLenum | 是 |
-| POINTS | GLenum | 是 |
-| LINES | GLenum | 是 |
-| LINE_LOOP | GLenum | 是 |
-| LINE_STRIP | GLenum | 是 |
-| TRIANGLES | GLenum | 是 |
-| TRIANGLE_STRIP | GLenum | 是 |
-| TRIANGLE_FAN | GLenum | 是 |
-| ZERO | GLenum | 是 |
-| ONE | GLenum | 是 |
-| SRC_COLOR | GLenum | 是 |
-| ONE_MINUS_SRC_COLOR | GLenum | 是 |
-| SRC_ALPHA | GLenum | 是 |
-| ONE_MINUS_SRC_ALPHA | GLenum | 是 |
-| DST_ALPHA | GLenum | 是 |
-| ONE_MINUS_DST_ALPHA | GLenum | 是 |
-| DST_COLOR | GLenum | 是 |
-| ONE_MINUS_DST_COLOR | GLenum | 是 |
-| SRC_ALPHA_SATURATE | GLenum | 是 |
-| FUNC_ADD | GLenum | 是 |
-| BLEND_EQUATION | GLenum | 是 |
-| BLEND_EQUATION_RGB | GLenum | 是 |
-| BLEND_EQUATION_ALPHA | GLenum | 是 |
-| FUNC_SUBTRACT | GLenum | 是 |
-| FUNC_REVERSE_SUBTRACT | GLenum | 是 |
-| BLEND_DST_RGB | GLenum | 是 |
-| BLEND_SRC_RGB | GLenum | 是 |
-| BLEND_DST_ALPHA | GLenum | 是 |
-| BLEND_SRC_ALPHA | GLenum | 是 |
-| CONSTANT_COLOR | GLenum | 是 |
-| ONE_MINUS_CONSTANT_COLOR | GLenum | 是 |
-| CONSTANT_ALPHA | GLenum | 是 |
-| ONE_MINUS_CONSTANT_ALPHA | GLenum | 是 |
-| BLEND_COLOR | GLenum | 是 |
-| ARRAY_BUFFER | GLenum | 是 |
-| ELEMENT_ARRAY_BUFFER | GLenum | 是 |
-| ARRAY_BUFFER_BINDING | GLenum | 是 |
-| ELEMENT_ARRAY_BUFFER_BINDING | GLenum | 是 |
-| STREAM_DRAW | GLenum | 是 |
-| STATIC_DRAW | GLenum | 是 |
-| DYNAMIC_DRAW | GLenum | 是 |
-| BUFFER_SIZE | GLenum | 是 |
-| BUFFER_USAGE | GLenum | 是 |
-| CURRENT_VERTEX_ATTRIB | GLenum | 是 |
-| FRONT | GLenum | 是 |
-| BACK | GLenum | 是 |
-| FRONT_AND_BACK | GLenum | 是 |
-| CULL_FACE | GLenum | 是 |
-| BLEND | GLenum | 是 |
-| DITHER | GLenum | 是 |
-| STENCIL_TEST | GLenum | 是 |
-| DEPTH_TEST | GLenum | 是 |
-| SCISSOR_TEST | GLenum | 是 |
-| POLYGON_OFFSET_FILL | GLenum | 是 |
-| SAMPLE_ALPHA_TO_COVERAGE | GLenum | 是 |
-| SAMPLE_COVERAGE | GLenum | 是 |
-| NO_ERROR | GLenum | 是 |
-| INVALID_ENUM | GLenum | 是 |
-| INVALID_VALUE | GLenum | 是 |
-| INVALID_OPERATION | GLenum | 是 |
-| OUT_OF_MEMORY | GLenum | 是 |
-| CW | GLenum | 是 |
-| CCW | GLenum | 是 |
-| LINE_WIDTH | GLenum | 是 |
-| ALIASED_POINT_SIZE_RANGE | GLenum | 是 |
-| ALIASED_LINE_WIDTH_RANGE | GLenum | 是 |
-| CULL_FACE_MODE | GLenum | 是 |
-| FRONT_FACE | GLenum | 是 |
-| DEPTH_RANGE | GLenum | 是 |
-| DEPTH_WRITEMASK | GLenum | 是 |
-| DEPTH_CLEAR_VALUE | GLenum | 是 |
-| DEPTH_FUNC | GLenum | 是 |
-| STENCIL_CLEAR_VALUE | GLenum | 是 |
-| STENCIL_FUNC | GLenum | 是 |
-| STENCIL_FAIL | GLenum | 是 |
-| STENCIL_PASS_DEPTH_FAIL | GLenum | 是 |
-| STENCIL_PASS_DEPTH_PASS | GLenum | 是 |
-| STENCIL_REF | GLenum | 是 |
-| STENCIL_VALUE_MASK | GLenum | 是 |
-| STENCIL_WRITEMASK | GLenum | 是 |
-| STENCIL_BACK_FUNC | GLenum | 是 |
-| STENCIL_BACK_FAIL | GLenum | 是 |
-| STENCIL_BACK_PASS_DEPTH_FAIL | GLenum | 是 |
-| STENCIL_BACK_PASS_DEPTH_PASS | GLenum | 是 |
-| STENCIL_BACK_REF | GLenum | 是 |
-| STENCIL_BACK_VALUE_MASK | GLenum | 是 |
-| STENCIL_BACK_WRITEMASK | GLenum | 是 |
-| VIEWPORT | GLenum | 是 |
-| SCISSOR_BOX | GLenum | 是 |
-| COLOR_CLEAR_VALUE | GLenum | 是 |
-| COLOR_WRITEMASK | GLenum | 是 |
-| UNPACK_ALIGNMENT | GLenum | 是 |
-| PACK_ALIGNMENT | GLenum | 是 |
-| MAX_TEXTURE_SIZE | GLenum | 是 |
-| MAX_VIEWPORT_DIMS | GLenum | 是 |
-| SUBPIXEL_BITS | GLenum | 是 |
-| RED_BITS | GLenum | 是 |
-| GREEN_BITS | GLenum | 是 |
-| BLUE_BITS | GLenum | 是 |
-| ALPHA_BITS | GLenum | 是 |
-| DEPTH_BITS | GLenum | 是 |
-| STENCIL_BITS | GLenum | 是 |
-| POLYGON_OFFSET_UNITS | GLenum | 是 |
-| POLYGON_OFFSET_FACTOR | GLenum | 是 |
-| TEXTURE_BINDING_2D | GLenum | 是 |
-| SAMPLE_BUFFERS | GLenum | 是 |
-| SAMPLES | GLenum | 是 |
-| SAMPLE_COVERAGE_VALUE | GLenum | 是 |
-| SAMPLE_COVERAGE_INVERT | GLenum | 是 |
-| COMPRESSED_TEXTURE_FORMATS | GLenum | 是 |
-| DONT_CARE | GLenum | 是 |
-| FASTEST | GLenum | 是 |
-| NICEST | GLenum | 是 |
-| GENERATE_MIPMAP_HINT | GLenum | 是 |
-| BYTE | GLenum | 是 |
-| UNSIGNED_BYTE | GLenum | 是 |
-| SHORT | GLenum | 是 |
-| UNSIGNED_SHORT | GLenum | 是 |
-| INT | GLenum | 是 |
-| UNSIGNED_INT | GLenum | 是 |
-| FLOAT | GLenum | 是 |
-| DEPTH_COMPONENT | GLenum | 是 |
-| ALPHA | GLenum | 是 |
-| RGB | GLenum | 是 |
-| RGBA | GLenum | 是 |
-| LUMINANCE | GLenum | 是 |
-| LUMINANCE_ALPHA | GLenum | 是 |
-| UNSIGNED_SHORT_4_4_4_4 | GLenum | 是 |
-| UNSIGNED_SHORT_5_5_5_1 | GLenum | 是 |
-| UNSIGNED_SHORT_5_6_5 | GLenum | 是 |
-| FRAGMENT_SHADER | GLenum | 是 |
-| VERTEX_SHADER | GLenum | 是 |
-| MAX_VERTEX_ATTRIBS | GLenum | 是 |
-| MAX_VERTEX_UNIFORM_VECTORS | GLenum | 是 |
-| MAX_VARYING_VECTORS | GLenum | 是 |
-| MAX_COMBINED_TEXTURE_IMAGE_UNITS | GLenum | 是 |
-| MAX_VERTEX_TEXTURE_IMAGE_UNITS | GLenum | 是 |
-| MAX_TEXTURE_IMAGE_UNITS | GLenum | 是 |
-| MAX_FRAGMENT_UNIFORM_VECTORS | GLenum | 是 |
-| SHADER_TYPE | GLenum | 是 |
-| DELETE_STATUS | GLenum | 是 |
-| LINK_STATUS | GLenum | 是 |
-| VALIDATE_STATUS | GLenum | 是 |
-| ATTACHED_SHADERS | GLenum | 是 |
-| ACTIVE_UNIFORMS | GLenum | 是 |
-| ACTIVE_ATTRIBUTES | GLenum | 是 |
-| SHADING_LANGUAGE_VERSION | GLenum | 是 |
-| CURRENT_PROGRAM | GLenum | 是 |
-| NEVER | GLenum | 是 |
-| LESS | GLenum | 是 |
-| EQUAL | GLenum | 是 |
-| LEQUAL | GLenum | 是 |
-| GREATER | GLenum | 是 |
-| NOTEQUAL | GLenum | 是 |
-| GEQUAL | GLenum | 是 |
-| ALWAYS | GLenum | 是 |
-| KEEP | GLenum | 是 |
-| REPLACE | GLenum | 是 |
-| INCR | GLenum | 是 |
-| DECR | GLenum | 是 |
-| INVERT | GLenum | 是 |
-| INCR_WRAP | GLenum | 是 |
-| DECR_WRAP | GLenum | 是 |
-| VENDOR | GLenum | 是 |
-| RENDERER | GLenum | 是 |
-| VERSION | GLenum | 是 |
-| NEAREST | GLenum | 是 |
-| LINEAR | GLenum | 是 |
-| NEAREST_MIPMAP_NEAREST | GLenum | 是 |
-| LINEAR_MIPMAP_NEAREST | GLenum | 是 |
-| NEAREST_MIPMAP_LINEAR | GLenum | 是 |
-| LINEAR_MIPMAP_LINEAR | GLenum | 是 |
-| TEXTURE_MIN_FILTER | GLenum | 是 |
-| TEXTURE_WRAP_S | GLenum | 是 |
-| TEXTURE_WRAP_T | GLenum | 是 |
-| TEXTURE_2D | GLenum | 是 |
-| TEXTURE | GLenum | 是 |
-| TEXTURE_CUBE_MAP | GLenum | 是 |
-| TEXTURE_BINDING_CUBE_MAP | GLenum | 是 |
-| TEXTURE_CUBE_MAP_POSITIVE_X | GLenum | 是 |
-| TEXTURE_CUBE_MAP_NEGATIVE_X | GLenum | 是 |
-| TEXTURE_CUBE_MAP_POSITIVE_Y | GLenum | 是 |
-| TEXTURE_CUBE_MAP_NEGATIVE_Y | GLenum | 是 |
-| TEXTURE_CUBE_MAP_POSITIVE_Z | GLenum | 是 |
-| TEXTURE_CUBE_MAP_NEGATIVE_Z | GLenum | 是 |
-| MAX_CUBE_MAP_TEXTURE_SIZE | GLenum | 是 |
-| TEXTURE0 | GLenum | 是 |
-| TEXTURE1 | GLenum | 是 |
-| TEXTURE2 | GLenum | 是 |
-| TEXTURE3 | GLenum | 是 |
-| TEXTURE4 | GLenum | 是 |
-| TEXTURE5 | GLenum | 是 |
-| TEXTURE6 | GLenum | 是 |
-| TEXTURE7 | GLenum | 是 |
-| TEXTURE8 | GLenum | 是 |
-| TEXTURE9 | GLenum | 是 |
-| TEXTURE10 | GLenum | 是 |
-| TEXTURE11 | GLenum | 是 |
-| TEXTURE12 | GLenum | 是 |
-| TEXTURE13 | GLenum | 是 |
-| TEXTURE14 | GLenum | 是 |
-| TEXTURE15 | GLenum | 是 |
-| TEXTURE16 | GLenum | 是 |
-| TEXTURE17 | GLenum | 是 |
-| TEXTURE18 | GLenum | 是 |
-| TEXTURE19 | GLenum | 是 |
-| TEXTURE20 | GLenum | 是 |
-| TEXTURE21 | GLenum | 是 |
-| TEXTURE22 | GLenum | 是 |
-| TEXTURE23 | GLenum | 是 |
-| TEXTURE24 | GLenum | 是 |
-| TEXTURE25 | GLenum | 是 |
-| TEXTURE26 | GLenum | 是 |
-| TEXTURE27 | GLenum | 是 |
-| TEXTURE28 | GLenum | 是 |
-| TEXTURE29 | GLenum | 是 |
-| TEXTURE30 | GLenum | 是 |
-| TEXTURE31 | GLenum | 是 |
-| ACTIVE_TEXTURE | GLenum | 是 |
-| REPEAT | GLenum | 是 |
-| CLAMP_TO_EDGE | GLenum | 是 |
-| MIRRORED_REPEAT | GLenum | 是 |
-| FLOAT_VEC2 | GLenum | 是 |
-| FLOAT_VEC3 | GLenum | 是 |
-| FLOAT_VEC4 | GLenum | 是 |
-| INT_VEC2 | GLenum | 是 |
-| INT_VEC3 | GLenum | 是 |
-| INT_VEC4 | GLenum | 是 |
-| BOOL | GLenum | 是 |
-| BOOL_VEC2 | GLenum | 是 |
-| BOOL_VEC3 | GLenum | 是 |
-| BOOL_VEC4 | GLenum | 是 |
-| FLOAT_MAT2 | GLenum | 是 |
-| FLOAT_MAT3 | GLenum | 是 |
-| FLOAT_MAT4 | GLenum | 是 |
-| SAMPLER_2D | GLenum | 是 |
-| SAMPLER_CUBE | GLenum | 是 |
-| VERTEX_ATTRIB_ARRAY_ENABLED | GLenum | 是 |
-| VERTEX_ATTRIB_ARRAY_SIZE | GLenum | 是 |
-| VERTEX_ATTRIB_ARRAY_STRIDE | GLenum | 是 |
-| VERTEX_ATTRIB_ARRAY_TYPE | GLenum | 是 |
-| VERTEX_ATTRIB_ARRAY_NORMALIZED | GLenum | 是 |
-| VERTEX_ATTRIB_ARRAY_POINTER | GLenum | 是 |
-| VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | GLenum | 是 |
-| IMPLEMENTATION_COLOR_READ_TYPE | GLenum | 是 |
-| IMPLEMENTATION_COLOR_READ_FORMAT | GLenum | 是 |
-| COMPILE_STATUS | GLenum | 是 |
-| LOW_FLOAT | GLenum | 是 |
-| MEDIUM_FLOAT | GLenum | 是 |
-| HIGH_FLOAT | GLenum | 是 |
-| LOW_INT | GLenum | 是 |
-| MEDIUM_INT | GLenum | 是 |
-| HIGH_INT | GLenum | 是 |
-| FRAMEBUFFER | GLenum | 是 |
-| RENDERBUFFER | GLenum | 是 |
-| RGBA4 | GLenum | 是 |
-| RGB5_A1 | GLenum | 是 |
-| RGB565 | GLenum | 是 |
-| DEPTH_COMPONENT16 | GLenum | 是 |
-| STENCIL_INDEX8 | GLenum | 是 |
-| DEPTH_STENCIL | GLenum | 是 |
-| RENDERBUFFER_WIDTH | GLenum | 是 |
-| RENDERBUFFER_HEIGHT | GLenum | 是 |
-| RENDERBUFFER_INTERNAL_FORMAT | GLenum | 是 |
-| RENDERBUFFER_RED_SIZE | GLenum | 是 |
-| RENDERBUFFER_GREEN_SIZE | GLenum | 是 |
-| RENDERBUFFER_BLUE_SIZE | GLenum | 是 |
-| RENDERBUFFER_ALPHA_SIZE | GLenum | 是 |
-| RENDERBUFFER_DEPTH_SIZE | GLenum | 是 |
-| RENDERBUFFER_STENCIL_SIZE | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | GLenum | 是 |
-| COLOR_ATTACHMENT0 | GLenum | 是 |
-| DEPTH_ATTACHMENT | GLenum | 是 |
-| STENCIL_ATTACHMENT | GLenum | 是 |
-| DEPTH_STENCIL_ATTACHMENT | GLenum | 是 |
-| NONE | GLenum | 是 |
-| FRAMEBUFFER_COMPLETE | GLenum | 是 |
-| FRAMEBUFFER_INCOMPLETE_ATTACHMENT | GLenum | 是 |
-| FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | GLenum | 是 |
-| FRAMEBUFFER_INCOMPLETE_DIMENSIONS | GLenum | 是 |
-| FRAMEBUFFER_UNSUPPORTED | GLenum | 是 |
-| FRAMEBUFFER_BINDING | GLenum | 是 |
-| RENDERBUFFER_BINDING | GLenum | 是 |
-| MAX_RENDERBUFFER_SIZE | GLenum | 是 |
-| INVALID_FRAMEBUFFER_OPERATION | GLenum | 是 |
-| UNPACK_FLIP_Y_WEBGL | GLenum | 是 |
-| UNPACK_PREMULTIPLY_ALPHA_WEBGL | GLenum | 是 |
-| CONTEXT_LOST_WEBGL | GLenum | 是 |
-| UNPACK_COLORSPACE_CONVERSION_WEBGL | GLenum | 是 |
-| BROWSER_DEFAULT_WEBGL | GLenum | 是 |
-| canvas | HTMLCanvasElement \| OffscreenCanvas | 是 |
-| drawingBufferWidth | GLsizei | 是 |
-| drawingBufferHeight | GLsizei | 是 |
-
-
-### 方法
-
- | 方法 | 返回值类型 |
-| -------- | -------- |
-| getContextAttributes() | WebGLContextAttributes \| null |
-| isContextLost() | boolean |
-| getSupportedExtensions() | string[] \| null |
-| getExtension(name: string) | any |
-| activeTexture(texture: GLenum) | void |
-| attachShader(program: WebGLProgram, shader: WebGLShader) | void |
-| bindAttribLocation(program: WebGLProgram, index: GLuint, name: string) | void |
-| bindBuffer(target: GLenum, buffer: WebGLBuffer \| null) | void |
-| bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer \| null) | void |
-| bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer \| null) | void |
-| bindTexture(target: GLenum, texture: WebGLTexture \| null) | void |
-| blendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) | void |
-| blendEquation(mode: GLenum) | void |
-| blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum) | void |
-| blendFunc(sfactor: GLenum, dfactor: GLenum) | void |
-| blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) | void |
-| checkFramebufferStatus(target: GLenum) | GLenum |
-| clear(mask: GLbitfield) | void |
-| clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) | void |
-| clearDepth(depth: GLclampf) | void |
-| clearStencil(s: GLint) | void |
-| colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean) | void |
-| compileShader(shader: WebGLShader) | void |
-| copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) | void |
-| copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void |
-| createBuffer() | WebGLBuffer \| null |
-| createFramebuffer() | WebGLFramebuffer \| null |
-| createProgram() | WebGLProgram \| null |
-| createRenderbuffer() | WebGLRenderbuffer \| null |
-| createShader(type: GLenum) | WebGLShader \| null |
-| createTexture() | WebGLTexture \| null |
-| cullFace(mode: GLenum) | void |
-| deleteBuffer(buffer: WebGLBuffer \| null) | void |
-| deleteFramebuffer(framebuffer: WebGLFramebuffer \| null) | void |
-| deleteProgram(program: WebGLProgram \| null) | void |
-| deleteRenderbuffer(renderbuffer: WebGLRenderbuffer \| null) | void |
-| deleteShader(shader: WebGLShader \| null) | void |
-| deleteTexture(texture: WebGLTexture \| null) | void |
-| depthFunc(func: GLenum) | void |
-| depthMask(flag: GLboolean) | void |
-| depthRange(zNear: GLclampf, zFar: GLclampf) | void |
-| detachShader(program: WebGLProgram, shader: WebGLShader) | void |
-| disable(cap: GLenum) | void |
-| disableVertexAttribArray(index: GLuint) | void |
-| drawArrays(mode: GLenum, first: GLint, count: GLsizei) | void |
-| drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr) | void |
-| enable(cap: GLenum) | void |
-| enableVertexAttribArray(index: GLuint) | void |
-| finish() | void |
-| flush() | void |
-| framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer \| null) | void |
-| framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture \| null, level: GLint) | void |
-| frontFace(mode: GLenum) | void |
-| generateMipmap(target: GLenum) | void |
-| getActiveAttrib(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null |
-| getActiveUniform(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null |
-| getAttachedShaders(program: WebGLProgram) | WebGLShader[] \| null |
-| getAttribLocation(program: WebGLProgram, name: string) | GLint |
-| getBufferParameter(target: GLenum, pname: GLenum) | any |
-| getParameter(pname: GLenum) | any |
-| getError() | GLenum |
-| getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum) | any |
-| getProgramParameter(program: WebGLProgram, pname: GLenum) | any |
-| getProgramInfoLog(program: WebGLProgram) | string \| null |
-| getRenderbufferParameter(target: GLenum, pname: GLenum) | any |
-| getShaderParameter(shader: WebGLShader, pname: GLenum) | any |
-| getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum) | WebGLShaderPrecisionFormat \| null |
-| getShaderInfoLog(shader: WebGLShader) | string \| null |
-| getShaderSource(shader: WebGLShader) | string \| null |
-| getTexParameter(target: GLenum, pname: GLenum) | any |
-| getUniform(program: WebGLProgram, location: WebGLUniformLocation) | any |
-| getUniformLocation(program: WebGLProgram, name: string) | WebGLUniformLocation \| null |
-| getVertexAttrib(index: GLuint, pname: GLenum) | any |
-| getVertexAttribOffset(index: GLuint, pname: GLenum) | GLintptr |
-| hint(target: GLenum, mode: GLenum) | void |
-| isBuffer(buffer: WebGLBuffer \| null) | GLboolean |
-| isEnabled(cap: GLenum) | GLboolean |
-| isFramebuffer(framebuffer: WebGLFramebuffer \| null) | GLboolean |
-| isProgram(program: WebGLProgram \| null) | GLboolean |
-| isRenderbuffer(renderbuffer: WebGLRenderbuffer \| null) | GLboolean |
-| isShader(shader: WebGLShader \| null) | GLboolean |
-| isTexture(texture: WebGLTexture \| null) | GLboolean |
-| lineWidth(width: GLfloat) | void |
-| linkProgram(program: WebGLProgram) | void |
-| pixelStorei(pname: GLenum, param: GLint \| GLboolean) | void |
-| polygonOffset(factor: GLfloat, units: GLfloat) | void |
-| renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei) | void |
-| sampleCoverage(value: GLclampf, invert: GLboolean) | void |
-| scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void |
-| shaderSource(shader: WebGLShader, source: string) | void |
-| stencilFunc(func: GLenum, ref: GLint, mask: GLuint) | void |
-| stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint) | void |
-| stencilMask(mask: GLuint) | void |
-| stencilMaskSeparate(face: GLenum, mask: GLuint) | void |
-| stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum) | void |
-| stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum) | void |
-| texParameterf(target: GLenum, pname: GLenum, param: GLfloat) | void |
-| texParameteri(target: GLenum, pname: GLenum, param: GLint) | void |
-| uniform1f(location: WebGLUniformLocation \| null, x: GLfloat) | void |
-| uniform2f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat) | void |
-| uniform3f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat, z: GLfloat) | void |
-| uniform4f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) | void |
-| uniform1i(location: WebGLUniformLocation \| null, x: GLint) | void |
-| uniform2i(location: WebGLUniformLocation \| null, x: GLint, y: GLint) | void |
-| uniform3i(location: WebGLUniformLocation \| null, x: GLint, y: GLint, z: GLint) | void |
-| uniform4i(location: WebGLUniformLocation \| null, x: GLint, y: GLint, z: GLint, w: GLint) | void |
-| useProgram(program: WebGLProgram \| null) | void |
-| validateProgram(program: WebGLProgram) | void |
-| vertexAttrib1f(index: GLuint, x: GLfloat) | void |
-| vertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat) | void |
-| vertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) | void |
-| vertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) | void |
-| vertexAttrib1fv(index: GLuint, values: Float32List) | void |
-| vertexAttrib2fv(index: GLuint, values: Float32List) | void |
-| vertexAttrib3fv(index: GLuint, values: Float32List) | void |
-| vertexAttrib4fv(index: GLuint, values: Float32List) | void |
-| vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr) | void |
-| viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void |
-
-
-## WebGLRenderingContextOverloads
-
-WebGLRenderingContextOverloads
-
- | 方法 | 返回值类型 |
-| -------- | -------- |
-| bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void |
-| bufferData(target: GLenum, data: BufferSource \| null, usage: GLenum) | void |
-| bufferSubData(target: GLenum, offset: GLintptr, data: BufferSource) | void |
-| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView) | void |
-| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView) | void |
-| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void |
-| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void |
-| texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void |
-| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void |
-| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void |
-| uniform1fv(location: WebGLUniformLocation \| null, v: Float32List) | void |
-| uniform2fv(location: WebGLUniformLocation \| null, v: Float32List) | void |
-| uniform3fv(location: WebGLUniformLocation \| null, v: Float32List) | void |
-| uniform4fv(location: WebGLUniformLocation \| null, v: Float32List) | void |
-| uniform1iv(location: WebGLUniformLocation \| null, v: Int32List) | void |
-| uniform2iv(location: WebGLUniformLocation \| null, v: Int32List) | void |
-| uniform3iv(location: WebGLUniformLocation \| null, v: Int32List) | void |
-| uniform4iv(location: WebGLUniformLocation \| null, v: Int32List) | void |
-| uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void |
-| uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void |
-| uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void |
diff --git a/zh-cn/application-dev/reference/apis/js-apis-webgl2.md b/zh-cn/application-dev/reference/apis/js-apis-webgl2.md
deleted file mode 100755
index c3e4cf4e3828b119796c9513e46246ce887c7592..0000000000000000000000000000000000000000
--- a/zh-cn/application-dev/reference/apis/js-apis-webgl2.md
+++ /dev/null
@@ -1,485 +0,0 @@
-# WebGL2
-
-WebGL2支持图形的绘制,包括对当前绘制图形的位置、颜色等进行处理,其中相对WebGL来说对渲染管道和着色语言进行了增强。
-
-WebGL标准图形API,对应OpenGL ES 3.0特性集。更多信息请参考[WebGL™标准](https://www.khronos.org/registry/webgl/specs/latest/2.0/)。
-
-> **说明:**
->
-> 本模块首批接口从API version 7开始支持。后续版本的新增接口,采用上角标单独标记接口的起始版本。
->
-> WebGL2遵循OpenGL协议,不支持多线程调用。
->
-> 目前该功能仅支持使用兼容JS的类Web开发范式开发。
-
-
-## 调用方式
-
-hml内创建canvas,示例如下:
-
-
-```html
-
-
-
-
-
-```
-
-js内获取canvas实例,示例如下:
-
-
-```js
-// 获取canvas组件实例
-const el = this.$refs.canvas1;
-// 从canvas组件实例获取WebGL上下文
-const gl = el.getContext('webgl2');
-// 调用WebGL API
-gl.clearColor(0.0, 0.0, 0.0, 1.0);
-```
-
-
-## Type
-
-**系统能力:** 以下各项对应的系统能力均为 SystemCapability.Graphic.Graphic2D.WebGL2。
-
- **表1** Type
-
-| 名称 | 类型 |
-| -------- | -------- |
-| GLenum | number |
-| GLint64 | number |
-| GLuint64 | number |
-| Uint32List | array |
-
-
-## Interface
-
-**系统能力:** 以下各项对应的系统能力均为 SystemCapability.Graphic.Graphic2D.WebGL2。
-
- **表2** Interface
-
-| 名称 |
-| -------- |
-| [WebGL2RenderingContextBase](#webgl2renderingcontextbase) |
-| [WebGL2RenderingContextOverloads](#webgl2renderingcontextoverloads) |
-| WebGLQuery |
-| WebGLSampler |
-| WebGLSync |
-| WebGLTransformFeedback |
-| WebGLVertexArrayObject |
-
-
-## WebGL2RenderingContextBase
-
-WebGL2RenderingContextBase
-
-
-### 属性
-
- | 名称 | 参数类型 | 必填 |
-| -------- | -------- | -------- |
-| READ_BUFFER | GLenum | 是 |
-| UNPACK_ROW_LENGTH | GLenum | 是 |
-| UNPACK_SKIP_ROWS | GLenum | 是 |
-| UNPACK_SKIP_PIXELS | GLenum | 是 |
-| PACK_ROW_LENGTH | GLenum | 是 |
-| PACK_SKIP_ROWS | GLenum | 是 |
-| PACK_SKIP_PIXELS | GLenum | 是 |
-| COLOR | GLenum | 是 |
-| DEPTH | GLenum | 是 |
-| STENCIL | GLenum | 是 |
-| RED | GLenum | 是 |
-| RGB8 | GLenum | 是 |
-| RGBA8 | GLenum | 是 |
-| RGB10_A2 | GLenum | 是 |
-| TEXTURE_BINDING_3D | GLenum | 是 |
-| UNPACK_SKIP_IMAGES | GLenum | 是 |
-| UNPACK_IMAGE_HEIGHT | GLenum | 是 |
-| TEXTURE_3D | GLenum | 是 |
-| TEXTURE_WRAP_R | GLenum | 是 |
-| MAX_3D_TEXTURE_SIZE | GLenum | 是 |
-| UNSIGNED_INT_2_10_10_10_REV | GLenum | 是 |
-| MAX_ELEMENTS_VERTICES | GLenum | 是 |
-| MAX_ELEMENTS_INDICES | GLenum | 是 |
-| TEXTURE_MIN_LOD | GLenum | 是 |
-| TEXTURE_MAX_LOD | GLenum | 是 |
-| TEXTURE_BASE_LEVEL | GLenum | 是 |
-| TEXTURE_MAX_LEVEL | GLenum | 是 |
-| MIN | GLenum | 是 |
-| MAX | GLenum | 是 |
-| DEPTH_COMPONENT24 | GLenum | 是 |
-| MAX_TEXTURE_LOD_BIAS | GLenum | 是 |
-| TEXTURE_COMPARE_MODE | GLenum | 是 |
-| TEXTURE_COMPARE_FUNC | GLenum | 是 |
-| CURRENT_QUERY | GLenum | 是 |
-| QUERY_RESULT | GLenum | 是 |
-| QUERY_RESULT_AVAILABLE | GLenum | 是 |
-| STREAM_READ | GLenum | 是 |
-| STREAM_COPY | GLenum | 是 |
-| STATIC_READ | GLenum | 是 |
-| STATIC_COPY | GLenum | 是 |
-| DYNAMIC_READ | GLenum | 是 |
-| DYNAMIC_COPY | GLenum | 是 |
-| MAX_DRAW_BUFFERS | GLenum | 是 |
-| DRAW_BUFFER0 | GLenum | 是 |
-| DRAW_BUFFER1 | GLenum | 是 |
-| DRAW_BUFFER2 | GLenum | 是 |
-| DRAW_BUFFER3 | GLenum | 是 |
-| DRAW_BUFFER4 | GLenum | 是 |
-| DRAW_BUFFER5 | GLenum | 是 |
-| DRAW_BUFFER6 | GLenum | 是 |
-| DRAW_BUFFER7 | GLenum | 是 |
-| DRAW_BUFFER8 | GLenum | 是 |
-| DRAW_BUFFER9 | GLenum | 是 |
-| DRAW_BUFFER10 | GLenum | 是 |
-| DRAW_BUFFER11 | GLenum | 是 |
-| DRAW_BUFFER12 | GLenum | 是 |
-| DRAW_BUFFER13 | GLenum | 是 |
-| DRAW_BUFFER14 | GLenum | 是 |
-| DRAW_BUFFER15 | GLenum | 是 |
-| MAX_FRAGMENT_UNIFORM_COMPONENTS | GLenum | 是 |
-| MAX_VERTEX_UNIFORM_COMPONENTS | GLenum | 是 |
-| SAMPLER_3D | GLenum | 是 |
-| SAMPLER_2D_SHADOW | GLenum | 是 |
-| FRAGMENT_SHADER_DERIVATIVE_HINT | GLenum | 是 |
-| PIXEL_PACK_BUFFER | GLenum | 是 |
-| PIXEL_UNPACK_BUFFER | GLenum | 是 |
-| PIXEL_PACK_BUFFER_BINDING | GLenum | 是 |
-| PIXEL_UNPACK_BUFFER_BINDING | GLenum | 是 |
-| FLOAT_MAT2x3 | GLenum | 是 |
-| FLOAT_MAT2x4 | GLenum | 是 |
-| FLOAT_MAT3x2 | GLenum | 是 |
-| FLOAT_MAT3x4 | GLenum | 是 |
-| FLOAT_MAT4x2 | GLenum | 是 |
-| FLOAT_MAT4x3 | GLenum | 是 |
-| SRGB | GLenum | 是 |
-| SRGB8 | GLenum | 是 |
-| SRGB8_ALPHA8 | GLenum | 是 |
-| COMPARE_REF_TO_TEXTURE | GLenum | 是 |
-| RGBA32F | GLenum | 是 |
-| RGB32F | GLenum | 是 |
-| RGBA16F | GLenum | 是 |
-| RGB16F | GLenum | 是 |
-| VERTEX_ATTRIB_ARRAY_INTEGER | GLenum | 是 |
-| MAX_ARRAY_TEXTURE_LAYERS | GLenum | 是 |
-| MIN_PROGRAM_TEXEL_OFFSET | GLenum | 是 |
-| MAX_PROGRAM_TEXEL_OFFSET | GLenum | 是 |
-| MAX_VARYING_COMPONENTS | GLenum | 是 |
-| TEXTURE_2D_ARRAY | GLenum | 是 |
-| TEXTURE_BINDING_2D_ARRAY | GLenum | 是 |
-| R11F_G11F_B10F | GLenum | 是 |
-| UNSIGNED_INT_10F_11F_11F_REV | GLenum | 是 |
-| RGB9_E5 | GLenum | 是 |
-| UNSIGNED_INT_5_9_9_9_REV | GLenum | 是 |
-| TRANSFORM_FEEDBACK_BUFFER_MODE | GLenum | 是 |
-| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | GLenum | 是 |
-| TRANSFORM_FEEDBACK_VARYINGS | GLenum | 是 |
-| TRANSFORM_FEEDBACK_BUFFER_START | GLenum | 是 |
-| TRANSFORM_FEEDBACK_BUFFER_SIZE | GLenum | 是 |
-| TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | GLenum | 是 |
-| RASTERIZER_DISCARD | GLenum | 是 |
-| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | GLenum | 是 |
-| MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | GLenum | 是 |
-| INTERLEAVED_ATTRIBS | GLenum | 是 |
-| SEPARATE_ATTRIBS | GLenum | 是 |
-| TRANSFORM_FEEDBACK_BUFFER | GLenum | 是 |
-| TRANSFORM_FEEDBACK_BUFFER_BINDING | GLenum | 是 |
-| RGBA32UI | GLenum | 是 |
-| RGB32UI | GLenum | 是 |
-| RGBA16UI | GLenum | 是 |
-| RGB16UI | GLenum | 是 |
-| RGBA8UI | GLenum | 是 |
-| RGB8UI | GLenum | 是 |
-| RGBA32I | GLenum | 是 |
-| RGB32I | GLenum | 是 |
-| RGBA16I | GLenum | 是 |
-| RGB16I | GLenum | 是 |
-| RGBA8I | GLenum | 是 |
-| RGB8I | GLenum | 是 |
-| RED_INTEGER | GLenum | 是 |
-| RGB_INTEGER | GLenum | 是 |
-| RGBA_INTEGER | GLenum | 是 |
-| SAMPLER_2D_ARRAY | GLenum | 是 |
-| SAMPLER_2D_ARRAY_SHADOW | GLenum | 是 |
-| SAMPLER_CUBE_SHADOW | GLenum | 是 |
-| UNSIGNED_INT_VEC2 | GLenum | 是 |
-| UNSIGNED_INT_VEC3 | GLenum | 是 |
-| UNSIGNED_INT_VEC4 | GLenum | 是 |
-| INT_SAMPLER_2D | GLenum | 是 |
-| INT_SAMPLER_3D | GLenum | 是 |
-| INT_SAMPLER_CUBE | GLenum | 是 |
-| INT_SAMPLER_2D_ARRAY | GLenum | 是 |
-| UNSIGNED_INT_SAMPLER_2D | GLenum | 是 |
-| UNSIGNED_INT_SAMPLER_3D | GLenum | 是 |
-| UNSIGNED_INT_SAMPLER_CUBE | GLenum | 是 |
-| UNSIGNED_INT_SAMPLER_2D_ARRAY | GLenum | 是 |
-| DEPTH_COMPONENT32F | GLenum | 是 |
-| DEPTH32F_STENCIL8 | GLenum | 是 |
-| FLOAT_32_UNSIGNED_INT_24_8_REV | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_RED_SIZE | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | GLenum | 是 |
-| FRAMEBUFFER_DEFAULT | GLenum | 是 |
-| UNSIGNED_INT_24_8 | GLenum | 是 |
-| DEPTH24_STENCIL8 | GLenum | 是 |
-| UNSIGNED_NORMALIZED | GLenum | 是 |
-| DRAW_FRAMEBUFFER_BINDING | GLenum | 是 |
-| READ_FRAMEBUFFER | GLenum | 是 |
-| DRAW_FRAMEBUFFER | GLenum | 是 |
-| READ_FRAMEBUFFER_BINDING | GLenum | 是 |
-| RENDERBUFFER_SAMPLES | GLenum | 是 |
-| FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | GLenum | 是 |
-| MAX_COLOR_ATTACHMENTS | GLenum | 是 |
-| COLOR_ATTACHMENT1 | GLenum | 是 |
-| COLOR_ATTACHMENT2 | GLenum | 是 |
-| COLOR_ATTACHMENT3 | GLenum | 是 |
-| COLOR_ATTACHMENT4 | GLenum | 是 |
-| COLOR_ATTACHMENT5 | GLenum | 是 |
-| COLOR_ATTACHMENT6 | GLenum | 是 |
-| COLOR_ATTACHMENT7 | GLenum | 是 |
-| COLOR_ATTACHMENT8 | GLenum | 是 |
-| COLOR_ATTACHMENT9 | GLenum | 是 |
-| COLOR_ATTACHMENT10 | GLenum | 是 |
-| COLOR_ATTACHMENT11 | GLenum | 是 |
-| COLOR_ATTACHMENT12 | GLenum | 是 |
-| COLOR_ATTACHMENT13 | GLenum | 是 |
-| COLOR_ATTACHMENT14 | GLenum | 是 |
-| COLOR_ATTACHMENT15 | GLenum | 是 |
-| FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | GLenum | 是 |
-| MAX_SAMPLES | GLenum | 是 |
-| HALF_FLOAT | GLenum | 是 |
-| RG | GLenum | 是 |
-| RG_INTEGER | GLenum | 是 |
-| R8 | GLenum | 是 |
-| RG8 | GLenum | 是 |
-| R16F | GLenum | 是 |
-| R32F | GLenum | 是 |
-| RG16F | GLenum | 是 |
-| RG32F | GLenum | 是 |
-| R8I | GLenum | 是 |
-| R8UI | GLenum | 是 |
-| R16I | GLenum | 是 |
-| R16UI | GLenum | 是 |
-| R32I | GLenum | 是 |
-| R32UI | GLenum | 是 |
-| RG8I | GLenum | 是 |
-| RG8UI | GLenum | 是 |
-| RG16I | GLenum | 是 |
-| RG16UI | GLenum | 是 |
-| RG32I | GLenum | 是 |
-| RG32UI | GLenum | 是 |
-| VERTEX_ARRAY_BINDING | GLenum | 是 |
-| R8_SNORM | GLenum | 是 |
-| RG8_SNORM | GLenum | 是 |
-| RGB8_SNORM | GLenum | 是 |
-| SIGNED_NORMALIZED | GLenum | 是 |
-| COPY_READ_BUFFER | GLenum | 是 |
-| COPY_WRITE_BUFFER | GLenum | 是 |
-| COPY_READ_BUFFER_BINDING | GLenum | 是 |
-| COPY_WRITE_BUFFER_BINDING | GLenum | 是 |
-| UNIFORM_BUFFER | GLenum | 是 |
-| UNIFORM_BUFFER_BINDING | GLenum | 是 |
-| UNIFORM_BUFFER_START | GLenum | 是 |
-| UNIFORM_BUFFER_SIZE | GLenum | 是 |
-| MAX_VERTEX_UNIFORM_BLOCKS | GLenum | 是 |
-| MAX_FRAGMENT_UNIFORM_BLOCKS | GLenum | 是 |
-| MAX_COMBINED_UNIFORM_BLOCKS | GLenum | 是 |
-| MAX_UNIFORM_BUFFER_BINDINGS | GLenum | 是 |
-| MAX_UNIFORM_BLOCK_SIZE | GLenum | 是 |
-| MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | GLenum | 是 |
-| MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | GLenum | 是 |
-| UNIFORM_BUFFER_OFFSET_ALIGNMENT | GLenum | 是 |
-| ACTIVE_UNIFORM_BLOCKS | GLenum | 是 |
-| UNIFORM_TYPE | GLenum | 是 |
-| UNIFORM_SIZE | GLenum | 是 |
-| UNIFORM_BLOCK_INDEX | GLenum | 是 |
-| UNIFORM_OFFSET | GLenum | 是 |
-| UNIFORM_ARRAY_STRIDE | GLenum | 是 |
-| UNIFORM_MATRIX_STRIDE | GLenum | 是 |
-| UNIFORM_IS_ROW_MAJOR | GLenum | 是 |
-| UNIFORM_BLOCK_BINDING | GLenum | 是 |
-| UNIFORM_BLOCK_DATA_SIZE | GLenum | 是 |
-| UNIFORM_BLOCK_ACTIVE_UNIFORMS | GLenum | 是 |
-| UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | GLenum | 是 |
-| UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | GLenum | 是 |
-| UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | GLenum | 是 |
-| INVALID_INDEX | GLenum | 是 |
-| MAX_VERTEX_OUTPUT_COMPONENTS | GLenum | 是 |
-| MAX_FRAGMENT_INPUT_COMPONENTS | GLenum | 是 |
-| MAX_SERVER_WAIT_TIMEOUT | GLenum | 是 |
-| OBJECT_TYPE | GLenum | 是 |
-| SYNC_CONDITION | GLenum | 是 |
-| SYNC_STATUS | GLenum | 是 |
-| SYNC_FLAGS | GLenum | 是 |
-| SYNC_FENCE | GLenum | 是 |
-| SYNC_GPU_COMMANDS_COMPLETE | GLenum | 是 |
-| UNSIGNALED | GLenum | 是 |
-| SIGNALED | GLenum | 是 |
-| ALREADY_SIGNALED | GLenum | 是 |
-| TIMEOUT_EXPIRED | GLenum | 是 |
-| CONDITION_SATISFIED | GLenum | 是 |
-| WAIT_FAILED | GLenum | 是 |
-| SYNC_FLUSH_COMMANDS_BIT | GLenum | 是 |
-| VERTEX_ATTRIB_ARRAY_DIVISOR | GLenum | 是 |
-| ANY_SAMPLES_PASSED | GLenum | 是 |
-| ANY_SAMPLES_PASSED_CONSERVATIVE | GLenum | 是 |
-| SAMPLER_BINDING | GLenum | 是 |
-| RGB10_A2UI | GLenum | 是 |
-| INT_2_10_10_10_REV | GLenum | 是 |
-| TRANSFORM_FEEDBACK | GLenum | 是 |
-| TRANSFORM_FEEDBACK_PAUSED | GLenum | 是 |
-| TRANSFORM_FEEDBACK_ACTIVE | GLenum | 是 |
-| TRANSFORM_FEEDBACK_BINDING | GLenum | 是 |
-| TEXTURE_IMMUTABLE_FORMAT | GLenum | 是 |
-| MAX_ELEMENT_INDEX | GLenum | 是 |
-| TEXTURE_IMMUTABLE_LEVELS | GLenum | 是 |
-| TIMEOUT_IGNORED | GLint64 | 是 |
-| MAX_CLIENT_WAIT_TIMEOUT_WEBGL | GLenum | 是 |
-
-
-### 方法
-
- | 方法 | 返回值类型 |
-| -------- | -------- |
-| copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) | void |
-| getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint) | void |
-| blitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) | void |
-| framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture \| null, level: GLint, layer: GLint) | void |
-| invalidateFramebuffer(target: GLenum, attachments: GLenum[]) | void |
-| invalidateSubFramebuffer(target: GLenum, attachments: GLenum[], x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void |
-| readBuffer(src: GLenum) | void |
-| getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum) | any |
-| renderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void |
-| texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void |
-| texStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) | void |
-| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void |
-| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void |
-| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null) | void |
-| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void |
-| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void |
-| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void |
-| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null, srcOffset?: GLuint) | void |
-| copyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void |
-| compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void |
-| compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void |
-| compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void |
-| compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void |
-| getFragDataLocation(program: WebGLProgram, name: string) | GLint |
-| uniform1ui(location: WebGLUniformLocation \| null, v0: GLuint) | void |
-| uniform2ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint) | void |
-| uniform3ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint) | void |
-| uniform4ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) | void |
-| uniform1uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniform2uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniform3uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniform4uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniformMatrix3x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniformMatrix4x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniformMatrix2x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniformMatrix4x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniformMatrix2x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniformMatrix3x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| vertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) | void |
-| vertexAttribI4iv(index: GLuint, values: Int32List) | void |
-| vertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) | void |
-| vertexAttribI4uiv(index: GLuint, values: Uint32List) | void |
-| vertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, offset: GLintptr) | void |
-| vertexAttribDivisor(index: GLuint, divisor: GLuint) | void |
-| drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei) | void |
-| drawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei) | void |
-| drawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type: GLenum, offset: GLintptr) | void |
-| drawBuffers(buffers: GLenum[]) | void |
-| clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint) | void |
-| clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint) | void |
-| clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint) | void |
-| clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint) | void |
-| createQuery() | WebGLQuery \| null |
-| deleteQuery(query: WebGLQuery \| null) | void |
-| isQuery(query: WebGLQuery \| null) | GLboolean |
-| beginQuery(target: GLenum, query: WebGLQuery) | void |
-| endQuery(target: GLenum) | void |
-| getQuery(target: GLenum, pname: GLenum) | WebGLQuery \| null |
-| getQueryParameter(query: WebGLQuery, pname: GLenum) | any |
-| createSampler() | WebGLSampler \| null |
-| deleteSampler(sampler: WebGLSampler \| null) | void |
-| isSampler(sampler: WebGLSampler \| null) | GLboolean |
-| bindSampler(unit: GLuint, sampler: WebGLSampler \| null) | void |
-| samplerParameteri(sampler: WebGLSampler, pname: GLenum, param: GLint) | void |
-| samplerParameterf(sampler: WebGLSampler, pname: GLenum, param: GLfloat) | void; |
-| getSamplerParameter(sampler: WebGLSampler, pname: GLenum) | any |
-| fenceSync(condition: GLenum, flags: GLbitfield) | WebGLSync \| null |
-| isSync(sync: WebGLSync \| null) | GLboolean |
-| deleteSync(sync: WebGLSync \| null) | void |
-| clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64) | GLenum |
-| waitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64) | void |
-| getSyncParameter(sync: WebGLSync, pname: GLenum) | any |
-| createTransformFeedback() | WebGLTransformFeedback \| null |
-| deleteTransformFeedback(tf: WebGLTransformFeedback \| null) | void |
-| isTransformFeedback(tf: WebGLTransformFeedback \| null) | GLboolean |
-| bindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback \| null) | void |
-| beginTransformFeedback(primitiveMode: GLenum) | void |
-| endTransformFeedback() | void |
-| transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum) | void |
-| getTransformFeedbackVarying(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null |
-| pauseTransformFeedback() | void |
-| resumeTransformFeedback() | void |
-| bindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null) | void |
-| bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null, offset: GLintptr, size: GLsizeiptr) | void |
-| getIndexedParameter(target: GLenum, index: GLuint) | any |
-| getUniformIndices(program: WebGLProgram, uniformNames: string[]) | GLuint[] \| null |
-| getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum) | any |
-| getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string) | GLuint |
-| getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum) | any |
-| getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint) | string \| null |
-| uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint) | void |
-| createVertexArray() | WebGLVertexArrayObject \| null |
-| deleteVertexArray(vertexArray: WebGLVertexArrayObject \| null) | void |
-| isVertexArray(vertexArray: WebGLVertexArrayObject \| null) | GLboolean |
-| bindVertexArray(array: WebGLVertexArrayObject \| null) | void |
-
-
-## WebGL2RenderingContextOverloads
-
-WebGL2RenderingContextOverloads
-
- | 方法 | 返回值类型 |
-| -------- | -------- |
-| bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void |
-| bufferData(target: GLenum, srcData: BufferSource \| null, usage: GLenum) | void |
-| bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: BufferSource) | void |
-| bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint) | void |
-| bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint) | void |
-| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void |
-| texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void |
-| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void |
-| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void |
-| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void |
-| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void |
-| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void |
-| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void |
-| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void |
-| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void |
-| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void |
-| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void |
-| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void |
-| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void |
-| uniform1fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniform2fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniform3fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniform4fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniform1iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniform2iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniform3iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniform4iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void |
-| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView \| null) | void |
-| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr) | void |
-| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint) | void |
diff --git a/zh-cn/application-dev/website.md b/zh-cn/application-dev/website.md
index 88cb96aa33e81e3d1cd24a318cdc1f7ff8535a1f..fd333dd347c6cbc0bd8084ee70ddf5a27490c4cb 100644
--- a/zh-cn/application-dev/website.md
+++ b/zh-cn/application-dev/website.md
@@ -972,9 +972,6 @@
- [@ohos.screen (屏幕)](reference/apis/js-apis-screen.md)
- [@ohos.screenshot (屏幕截图)](reference/apis/js-apis-screenshot.md)
- [@ohos.window (窗口)](reference/apis/js-apis-window.md)
- - webgl
- - [webgl (WebGL)](reference/apis/js-apis-webgl.md)
- - [webgl2 (WebGL2)](reference/apis/js-apis-webgl2.md)
- 媒体
- [@ohos.app.ability.MediaControlExtensionAbility (播控扩展能力)](reference/apis/js-apis-app-ability-MediaControlExtensionAbility.md)
- [@ohos.multimedia.audio (音频管理)](reference/apis/js-apis-audio.md)