提交 df05df20 编写于 作者: G Gloria

Update docs against 19911+19916+19922+19830+19791+19921

Signed-off-by: wusongqing<wusongqing@huawei.com>
上级 98022549
......@@ -63,8 +63,7 @@ The system matches the **action** attribute in the **want** parameter passed by
- If **action** in the passed **want** parameter is specified, and **actions** under **skills** of an application component is specified but does not contain **action** in the passed **want** parameter, the matching fails.
**Figure 1** Matching rules of action in the want parameter
![want-action](figures/want-action.png)
![want-action](figures/want-action.png)
### Matching Rules of entities in the want Parameter
......@@ -82,8 +81,7 @@ The system matches the **entities** attribute in the **want** parameter passed b
- If **entities** in the passed **want** parameter is specified, and **entities** under **skills** of an application component is specified but does not contain **entities** in the passed **want** parameter, the matching fails.
**Figure 2** Matching rules of entities in the want parameter
![want-entities](figures/want-entities.png)
![want-entities](figures/want-entities.png)
### Matching Rules of uri and type in the want Parameter
......@@ -100,6 +98,7 @@ There are four combinations of **uri** and **type** settings. The matching rules
- Only **uri** is specified in the **want** parameter.
- If the **uris** array under **skills** of an application component is unspecified, the matching fails.
- If the **uris** array under **skills** of an application component contains an element whose [uri is matched](#matching-rules-of-uri) and **type** is unspecified, the matching is successful. Otherwise, the matching fails.
- If the matching fails for the preceding two scenarios and the input URI is a file path URI, the system obtains the MIME type of the file based on the file name extension. If the MIME type matches **type** configured under **skills**, the matching is successful.
- Only **type** is specified in the **want** parameter.
- If the **uris** array under **skills** of an application component is unspecified, the matching fails.
......@@ -112,7 +111,6 @@ There are four combinations of **uri** and **type** settings. The matching rules
Leftmost URI matching: When only **scheme**, a combination of **scheme** and **host**, or a combination of **scheme**, **host**, and **port** is configured in the **uris** array under **skills** of the application component, the matching is successful only if the leftmost URI in the passed **want** parameter matches **scheme**, the combination of **scheme** and **host**, or the combination of **scheme**, **host**, and **port**.
**Figure 3** Matching rules when uri and type are specified in the want parameter
![want-uri-type1](figures/want-uri-type1.png)
To simplify the description:
......@@ -121,7 +119,6 @@ To simplify the description:
- **type** in the **want** parameter passed in by the caller is called **w_type**; the type in the **uris** array under **skills** of the application component to match is called **s_type**.
**Figure 4** Matching rules of uri and type in the want parameter
![want-uri-type2](figures/want-uri-type2.png)
......
......@@ -2,7 +2,7 @@
## Overview
[ServiceExtensionAbility](../reference/apis/js-apis-app-ability-serviceExtensionAbility.md) is an ExtensionAbility component of the service type that provides capabilities related to background services. It holds an internal [ServiceExtensionContext](../reference/apis/js-apis-inner-application-serviceExtensionContext.md), which provides a variety of APIs are provided for external systems.
[ServiceExtensionAbility](../reference/apis/js-apis-app-ability-serviceExtensionAbility.md) is an ExtensionAbility component of the service type that provides capabilities related to background services. It holds an internal [ServiceExtensionContext](../reference/apis/js-apis-inner-application-serviceExtensionContext.md), which provides a variety of APIs for external systems.
In this document, the started ServiceExtensionAbility is called the server, and the component that starts the ServiceExtensionAbility is called the client.
......@@ -28,7 +28,7 @@ Note the following:
## Lifecycle
The [ServiceExtensionAbility](../reference/apis/js-apis-app-ability-serviceExtensionAbility.md) class provides the lifecycle callbacks **onCreate()**, **onRequest()**, **onConnect()**, **onDisconnect()**, and **onDestory()**. Override them as required. The following figure shows the ServiceExtensionAbility lifecycle.
The [ServiceExtensionAbility](../reference/apis/js-apis-app-ability-serviceExtensionAbility.md) class provides the lifecycle callbacks **onCreate()**, **onRequest()**, **onConnect()**, **onDisconnect()**, and **onDestroy()**. Override them as required. The following figure shows the ServiceExtensionAbility lifecycle.
**Figure 1** ServiceExtensionAbility lifecycle
![ServiceExtensionAbility-lifecycle](figures/ServiceExtensionAbility-lifecycle.png)
......@@ -249,7 +249,6 @@ A system application uses the [startServiceExtensionAbility()](../reference/apis
>
> - The background service calls the [terminateSelf()](../reference/apis/js-apis-inner-application-serviceExtensionContext.md#serviceextensioncontextterminateself) method to automatically stop itself.
> - Another component calls the [stopServiceExtensionAbility()](../reference/apis/js-apis-inner-application-uiAbilityContext.md#abilitycontextstopserviceextensionability) method to stop the background service.
>
## Connecting to a Background Service
......@@ -382,7 +381,7 @@ When a ServiceExtensionAbility is used to provide sensitive services, the client
- **Verifying the client identity based on callerUid**
Call the [getCallingUid()](../reference/apis/js-apis-rpc.md#getcallinguid) method to obtain the UID of the client, and then call the [getBundleNameByUid()](../reference/apis/js-apis-bundleManager.md#bundlemanagergetbundlenamebyuid) method to obtain the corresponding bundle name. In this way, the client identify is verified. Note that [getBundleNameByUid()](../reference/apis/js-apis-bundleManager.md#bundlemanagergetbundlenamebyuid) is asynchronous, and therefore the server cannot return the verification result to the client. This verification mode applies when the client sends an asynchronous task request to the server. The sample code is as follows:
Call the [getCallingUid()](../reference/apis/js-apis-rpc.md#getcallinguid) method to obtain the UID of the client, and then call the [getBundleNameByUid()](../reference/apis/js-apis-bundleManager.md#bundlemanagergetbundlenamebyuid) method to obtain the corresponding bundle name. In this way, the client identity is verified. Note that [getBundleNameByUid()](../reference/apis/js-apis-bundleManager.md#bundlemanagergetbundlenamebyuid) is asynchronous, and therefore the server cannot return the verification result to the client. This verification mode applies when the client sends an asynchronous task request to the server. The sample code is as follows:
```ts
import rpc from '@ohos.rpc';
......
......@@ -36,6 +36,7 @@ Provides the detailed information of the permissions to request from the system.
| Name | Type | Readable| Writable| Description |
| --------------------- | ----------------------- | ---- | ---- | ---------------------|
| name | string | Yes | Yes | Name of the permission to request. |
| moduleName<sup>10+</sup> | string | Yes | Yes | Name of the module that requests the permission. |
| reason | string | Yes | Yes | Reason for requesting the permission. |
| reasonId | number | Yes | Yes | ID of the reason for requesting the permission.|
| usedScene | [UsedScene](#usedscene) | Yes | Yes | Application scenario and timing for using the permission.|
......
......@@ -719,9 +719,8 @@ Failed to install the HAP because the isolationMode configured is not supported.
During application installation, the value of **isolationMode** in the HAP conflicts with the isolation mode of the device.
**Possible Causes**
1. The device supports the isolation mode (the value of **supportIsolationMode** is **true**), whereas the value of **isolationMode** in the HAP is **nonisolationOnly**.
2. The device does not support the isolation mode (the value of **supportIsolationMode** is **false**), whereas the value of **isolationMode** in the HAP is **isolationOnly**.
1. The device supports the isolation mode (the value of **persist.bms.supportIsolationMode** is **true**), whereas the value of **isolationMode** in the HAP is **nonisolationOnly**.
2. The device does not support the isolation mode (the value of **persist.bms.supportIsolationMode** is **false**), whereas the value of **isolationMode** in the HAP is **isolationOnly**.
**Solution**
......@@ -764,3 +763,24 @@ The version of the application to be updated is not later than the current versi
1. Set the version number of the application to be later than the current version number.
2. If you want to update the application without changing the version number, set **installFlag** to **REPLACE_EXISTING**.
## 17700048 Code Signature Verification Failure
**Error Message**
Failed to install the HAP because the code signature verification is failed.
**Description**
During application installation, the code signature file of the installation package fails to be verified.
**Possible Causes**
1. The module corresponding to the code signature file does not exist in the installation package.
2. The path of the code signature file is invalid.
3. The code signature file does not match the installation package.
**Solution**
1. Ensure that the module corresponding to the code signature file is contained in the installation package.
2. Provide a valid path of the code signature file.
3. Use the code signature file that matches the installation package.
......@@ -22,36 +22,34 @@ In the stage model, you can perform the following operations during application
- Setting a floating window
## Available APIs
The table below lists the common APIs used for application window development. For details about more APIs, see [Window](../reference/apis/js-apis-window.md).
| Instance| API| Description|
| -------- | -------- | -------- |
| Instance | API | Description |
| -------------- | ------------------------------------------------------------ | ------------------------------------------------------------ |
| WindowStage | getMainWindow(callback: AsyncCallback&lt;Window&gt;): void | Obtains the main window of this window stage.<br>This API can be used only in the stage model.|
| WindowStage | loadContent(path: string, callback: AsyncCallback&lt;void&gt;): void | Loads the page content to the main window in this window stage.<br>This API can be used only in the stage model.|
| WindowStage | createSubWindow(name: string, callback: AsyncCallback&lt;Window&gt;): void | Creates a subwindow.<br>This API can be used only in the stage model.|
| Window static method| createWindow(config: Configuration, callback: AsyncCallback\<Window>): void | Creates a system window.<br>**config** specifies the parameters used for creating the window.|
| Window | setUIContent(path: string, callback: AsyncCallback&lt;void&gt;): void | Loads the page content to this window.|
| Window | setWindowBackgroundColor(color: string, callback: AsyncCallback&lt;void&gt;): void | Sets the background color for this window.|
| Window | setWindowBrightness(brightness: number, callback: AsyncCallback&lt;void&gt;): void | Sets the brightness for this window.|
| Window | setWindowTouchable(isTouchable: boolean, callback: AsyncCallback&lt;void&gt;): void | Sets whether this window is touchable.|
| Window | moveWindowTo(x: number, y: number, callback: AsyncCallback&lt;void&gt;): void | Moves this window.|
| Window | resize(width: number, height: number, callback: AsyncCallback&lt;void&gt;): void | Changes the window size.|
| WindowStage | createSubWindow(name: string, callback: AsyncCallback&lt;Window&gt;): void | Creates a subwindow.<br>This API can be used only in the stage model. |
| Window static method| createWindow(config: Configuration, callback: AsyncCallback\<Window>): void | Creates a system window.<br>**config** specifies the parameters used for creating the window. |
| Window | setUIContent(path: string, callback: AsyncCallback&lt;void&gt;): void | Loads the page content to this window. |
| Window | setWindowBackgroundColor(color: string, callback: AsyncCallback&lt;void&gt;): void | Sets the background color for this window. |
| Window | setWindowBrightness(brightness: number, callback: AsyncCallback&lt;void&gt;): void | Sets the brightness for this window. |
| Window | setWindowTouchable(isTouchable: boolean, callback: AsyncCallback&lt;void&gt;): void | Sets whether this window is touchable. |
| Window | moveWindowTo(x: number, y: number, callback: AsyncCallback&lt;void&gt;): void | Moves this window. |
| Window | resize(width: number, height: number, callback: AsyncCallback&lt;void&gt;): void | Changes the window size. |
| Window | setWindowLayoutFullScreen(isLayoutFullScreen: boolean, callback: AsyncCallback&lt;void&gt;): void | Sets whether to enable the full-screen mode for the window layout. |
| Window | setWindowSystemBarEnable(names: Array&lt;'status'\|'navigation'&gt;): Promise&lt;void&gt; | Sets whether to display the status bar and navigation bar in this window.|
| Window | setWindowSystemBarEnable(names: Array&lt;'status'\|'navigation'&gt;): Promise&lt;void&gt; | Sets whether to display the status bar and navigation bar in this window. |
| Window | setWindowSystemBarProperties(systemBarProperties: SystemBarProperties, callback: AsyncCallback&lt;void&gt;): void | Sets the properties of the status bar and navigation bar in this window.<br>**systemBarProperties**: properties of the status bar and navigation bar.|
| Window | showWindow(callback: AsyncCallback\<void>): void | Shows this window.|
| Window | on(type: 'touchOutside', callback: Callback&lt;void&gt;): void | Enables listening for click events outside this window.|
| Window | destroyWindow(callback: AsyncCallback&lt;void&gt;): void | Destroys this window.|
| Window | showWindow(callback: AsyncCallback\<void>): void | Shows this window. |
| Window | on(type: 'touchOutside', callback: Callback&lt;void&gt;): void | Enables listening for click events outside this window. |
| Window | destroyWindow(callback: AsyncCallback&lt;void&gt;): void | Destroys this window. |
## Setting the Main Window of an Application
In the stage model, the main window of an application is created and maintained by a **UIAbility** instance. In the **onWindowStageCreate** callback of the **UIAbility** instance, use **WindowStage** to obtain the main window of the application and set its properties. You can also set the properties (for example, **maxWindowWidth**) in the [module.json5 file](../quick-start/module-configuration-file.md#abilities).
### How to Develop
1. Obtain the main window.
......@@ -66,10 +64,10 @@ In the stage model, the main window of an application is created and maintained
Call **loadContent** to load the page content to the main window.
```ts
import UIAbility from '@ohos.app.ability.UIAbility';
```ts
import UIAbility from '@ohos.app.ability.UIAbility';
export default class EntryAbility extends UIAbility {
export default class EntryAbility extends UIAbility {
onWindowStageCreate(windowStage) {
// 1. Obtain the main window of the application.
let windowClass = null;
......@@ -99,15 +97,13 @@ In the stage model, the main window of an application is created and maintained
console.info('Succeeded in loading the content.');
});
}
};
```
};
```
## Setting a Subwindow of an Application
You can create an application subwindow, such as a dialog box, and set its properties.
### How to Develop
1. Create a subwindow.
......@@ -126,12 +122,13 @@ You can create an application subwindow, such as a dialog box, and set its prope
When the subwindow is no longer needed, you can call **destroyWindow** to destroy it.
```ts
import UIAbility from '@ohos.app.ability.UIAbility';
```ts
import UIAbility from '@ohos.app.ability.UIAbility';
let windowStage_ = null;
let sub_windowClass = null;
export default class EntryAbility extends UIAbility {
let windowStage_ = null;
let sub_windowClass = null;
export default class EntryAbility extends UIAbility {
showSubWindow() {
// 1. Create a subwindow.
windowStage_.createSubWindow("mySubWindow", (err, data) => {
......@@ -196,13 +193,12 @@ You can create an application subwindow, such as a dialog box, and set its prope
// Destroy the subwindow when it is no longer needed, for example, when the Close button in the subwindow is clicked. Calling onWindowStageDestroy is not always necessary. The code here is for reference only.
this.destroySubWindow();
}
};
```
};
```
## Experiencing the Immersive Window Feature
To create a better video watching and gaming experience, you can use the immersive window feature to hide the system windows, including the status bar and navigation bar. Tis feature is available only for the main window of an application. Since API version 10, the immersive window has the same size as the full screen by default; its layout is controlled by the component module; the background color of its status bar and navigation bar is transparent, and the text color is black. When an application window calls **setWindowLayoutFullScreen**, with **true** passed in, the component module controls the immersive full-screen layout of the status bar and navigation bar. If **false** is passed in, the component module controls the non-immersive full-screen layout of the status bar and navigation bar.
To create a better video watching and gaming experience, you can use the immersive window feature to hide the system windows, including the status bar and navigation bar. This feature is available only for the main window of an application. Since API version 10, the immersive window has the same size as the full screen by default; its layout is controlled by the component module; the background color of its status bar and navigation bar is transparent, and the text color is black. When an application window calls **setWindowLayoutFullScreen**, with **true** passed in, the component module controls the immersive full-screen layout of the status bar and navigation bar. If **false** is passed in, the component module controls the non-immersive full-screen layout of the status bar and navigation bar.
### How to Develop
......@@ -212,17 +208,19 @@ To create a better video watching and gaming experience, you can use the immersi
Call **getMainWindow** to obtain the main window of the application.
2. Implement the immersive effect. You can use either of the following methods:
- Method 1: When the main window of the application is a full-screen window, call **setWindowSystemBarEnable** to hide the status bar and navigation bar.
- Method 2: Call **setWindowLayoutFullScreen** to enable the full-screen mode for the main window layout. Call **setWindowSystemBarProperties** to set the opacity, background color, text color, and highlighted icon of the status bar and navigation bar to ensure that their display effect is consistent with that of the main window.
3. Load content for the immersive window and show it.
Call **loadContent** to load the content to the immersive window.
```ts
import UIAbility from '@ohos.app.ability.UIAbility';
```ts
import UIAbility from '@ohos.app.ability.UIAbility';
export default class EntryAbility extends UIAbility {
export default class EntryAbility extends UIAbility {
onWindowStageCreate(windowStage) {
// 1. Obtain the main window of the application.
let windowClass = null;
......@@ -276,9 +274,8 @@ To create a better video watching and gaming experience, you can use the immersi
console.info('Succeeded in loading the content.');
});
}
};
```
};
```
## Setting a Floating Window
......@@ -287,57 +284,35 @@ A floating window is created based on an existing task. It is always displayed i
### How to Develop
1. Apply for permissions.
To create a floating window (of the **WindowType.TYPE_FLOAT** type), you must configure the **ohos.permission.SYSTEM_FLOAT_WINDOW** permission in the **requestPermissions** field of the **module.json5** file. For more configuration information, see [module.json5 Configuration File](../quick-start/module-configuration-file.md).
> **NOTE**
>
> If the task for creating the floating window is reclaimed by the system, the floating window will no longer be displayed. If you want the floating window to be displayed in such a case, apply for a [continuous task](../task-management/continuous-task-dev-guide.md).
```json
{
"module": {
"requestPermissions":[
{
"name" : "ohos.permission.SYSTEM_FLOAT_WINDOW",
"usedScene": {
"abilities": [
"EntryAbility"
],
"when":"inuse"
}
}
]
}
}
```
**Prerequisites**: To create a floating window (a window of the type **WindowType.TYPE_FLOAT**), you must request the **ohos.permission.SYSTEM_FLOAT_WINDOW** permission. For details, see [Declaring Permissions in the Configuration File](../security/accesstoken-guidelines.md#declaring-permissions-in-the-configuration-file).
2. Create a floating window.
1. Create a floating window.
Call **window.createWindow** to create a floating window.
3. Set properties for the floating window.
2. Set properties for the floating window.
After the floating window is created, you can set its properties, such as the size, position, background color, and brightness.
4. Load content for the floating window and show it.
3. Load content for the floating window and show it.
Call **setUIContent** and **showWindow** to load and display the content in the floating window.
5. Destroy the floating window.
4. Destroy the floating window.
When the floating window is no longer needed, you can call **destroyWindow** to destroy it.
```ts
import UIAbility from '@ohos.app.ability.UIAbility';
import window from '@ohos.window';
```ts
import UIAbility from '@ohos.app.ability.UIAbility';
import window from '@ohos.window';
export default class EntryAbility extends UIAbility {
export default class EntryAbility extends UIAbility {
onWindowStageCreate(windowStage) {
// 2. Create a floating window.
// 1. Create a floating window.
let windowClass = null;
let config = {name: "floatWindow", windowType: window.WindowType.TYPE_FLOAT, ctx: this.context};
let config = {
name: "floatWindow", windowType: window.WindowType.TYPE_FLOAT, ctx: this.context
};
window.createWindow(config, (err, data) => {
if (err.code) {
console.error('Failed to create the floatWindow. Cause: ' + JSON.stringify(err));
......@@ -345,7 +320,7 @@ A floating window is created based on an existing task. It is always displayed i
}
console.info('Succeeded in creating the floatWindow. Data: ' + JSON.stringify(data));
windowClass = data;
// 3. Set the position, size, and properties of the floating window.
// 2. Set the position, size, and properties of the floating window.
windowClass.moveWindowTo(300, 300, (err) => {
if (err.code) {
console.error('Failed to move the window. Cause:' + JSON.stringify(err));
......@@ -360,14 +335,14 @@ A floating window is created based on an existing task. It is always displayed i
}
console.info('Succeeded in changing the window size.');
});
// 4. Load the page content to the floating window.
// 3. Load the page content to the floating window.
windowClass.setUIContent("pages/page4", (err) => {
if (err.code) {
console.error('Failed to load the content. Cause:' + JSON.stringify(err));
return;
}
console.info('Succeeded in loading the content.');
// 4. Show the floating window.
// 3. Show the floating window.
windowClass.showWindow((err) => {
if (err.code) {
console.error('Failed to show the window. Cause: ' + JSON.stringify(err));
......@@ -376,7 +351,7 @@ A floating window is created based on an existing task. It is always displayed i
console.info('Succeeded in showing the window.');
});
});
// 5. Destroy the floating window when it is no longer needed (depending on the service logic).
// 4. Destroy the floating window when it is no longer needed (depending on the service logic).
windowClass.destroyWindow((err) => {
if (err.code) {
console.error('Failed to destroy the window. Cause: ' + JSON.stringify(err));
......@@ -386,5 +361,6 @@ A floating window is created based on an existing task. It is always displayed i
});
});
}
};
```
};
```
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