From d45fb0ffe26d0af21721ef4c8f179c05f77e29aa Mon Sep 17 00:00:00 2001 From: wusongqing Date: Thu, 17 Feb 2022 15:02:35 +0800 Subject: [PATCH] updated docs Signed-off-by: wusongqing --- .../reference/apis/Readme-EN.md | 7 +- .../reference/apis/js-apis-webgl.md | 696 ++++++++++++++++++ .../reference/apis/js-apis-webgl2.md | 501 +++++++++++++ 3 files changed, 1203 insertions(+), 1 deletion(-) create mode 100644 en/application-dev/reference/apis/js-apis-webgl.md create mode 100644 en/application-dev/reference/apis/js-apis-webgl2.md diff --git a/en/application-dev/reference/apis/Readme-EN.md b/en/application-dev/reference/apis/Readme-EN.md index 47a186f0c1..ce0efae9c5 100644 --- a/en/application-dev/reference/apis/Readme-EN.md +++ b/en/application-dev/reference/apis/Readme-EN.md @@ -5,6 +5,7 @@ - [ParticleAbility Module](js-apis-particleAbility.md) - [DataAbilityHelper Module](js-apis-dataAbilityHelper.md) - [DataUriUtils Module](js-apis-DataUriUtils.md) + - [Bundle Module](js-apis-Bundle.md) - [Context Module](js-apis-Context.md) - Event Notification - [CommonEvent Module](js-apis-commonEvent.md) @@ -20,14 +21,16 @@ - Security - [User Authentication](js-apis-useriam-userauth.md) - Data Management - - [File Management](js-apis-fileio.md) - [Lightweight Storage](js-apis-data-storage.md) - [Distributed Data Management](js-apis-distributed-data.md) - [Relational Database](js-apis-data-rdb.md) - [Result Set](js-apis-data-resultset.md) - [DataAbilityPredicates](js-apis-data-ability.md) +- File Management + - [File Management](js-apis-fileio.md) - Account Management - [Distributed Account Management](js-apis-distributed-account.md) + - [Application Account Management](js-apis-appAccount.md) - Telephony Service - [Call](js-apis-call.md) - [SMS](js-apis-sms.md) @@ -61,6 +64,8 @@ - [HiAppEvent](js-apis-hiappevent.md) - [Performance Tracing](js-apis-bytrace.md) - [Fault Logger](js-apis-faultLogger.md) + - [WebGL](js-apis-webgl.md) + - [WebGL2](js-apis-webgl2.md) - Language Base Class Library - [Obtaining Process Information](js-apis-process.md) - [URL String Parsing](js-apis-url.md) diff --git a/en/application-dev/reference/apis/js-apis-webgl.md b/en/application-dev/reference/apis/js-apis-webgl.md new file mode 100644 index 0000000000..8247029ffb --- /dev/null +++ b/en/application-dev/reference/apis/js-apis-webgl.md @@ -0,0 +1,696 @@ +# WebGL + +> ![icon-note.gif](public_sys-resources/icon-note.gif) **Note:** +> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version. + + +This module provides WebGL APIs that correspond to the OpenGL ES 2.0 feature set. For more information, see [WebGL™](https://www.khronos.org/registry/webgl/specs/latest/1.0/). + + + + +## Modules to Import + +``` +import webgl from 'ohos.webglnapi' +``` + + +## System Capabilities + +SystemCapability.Graphic.Graphic2D.WebGL + + +## Invoking Method + +``` +// Obtain the component instance. +const el = this.$refs.canvas +// Obtain the WebGL context from the component instance. +const gl = el.getContext('webgl'); +// Call the WebGL API. +gl.clearColor(0.0, 0.0, 0.0, 1.0); +gl.flush(); +``` + + +## GLenum + +| Name| Type| +| -------- | -------- | +| GLenum | number | + + +## GLboolean + +| Name| Type| +| -------- | -------- | +| GLboolean | boolean | + + +## GLbitfield + +| Name| Type| +| -------- | -------- | +| GLbitfield | number | + + +## GLbyte + +| Name| Type| +| -------- | -------- | +| GLbyte | number | + + +## GLshort + +| Name| Type| +| -------- | -------- | +| GLshort | number | + + +## GLint + +| Name| Type| +| -------- | -------- | +| GLint | number | + + +## GLsizei + +| Name| Type| +| -------- | -------- | +| GLsizei | number | + + +## GLintptr + +| Name| Type| +| -------- | -------- | +| GLintptr | number | + + +## GLsizeiptr + +| Name| Type| +| -------- | -------- | +| GLsizeiptr | number | + + +## GLubyte + +| Name| Type| +| -------- | -------- | +| GLubyte | number | + + +## GLushort + +| Name| Type| +| -------- | -------- | +| GLushort | number | + + +## GLuint + +| Name| Type| +| -------- | -------- | +| GLuint | number | + + +## GLfloat + +| Name| Type| +| -------- | -------- | +| GLfloat | number | + + +## GLclampf + +| Name| Type| +| -------- | -------- | +| GLclampf | number | + + +## TexImageSource + +| Name| Type| +| -------- | -------- | +| TexImageSource | ImageData | + + +## Float32List + +| Name| Type| +| -------- | -------- | +| Float32List | array | + + +## Int32List + +| Name| Type| +| -------- | -------- | +| Int32List | array | + + +## WebGLPowerPreference + +| Name| Type| +| -------- | -------- | +| WebGLPowerPreference | string | + + +## webgl.WebGLContextAttributes + +WebGLContextAttributes + + +| Name| Type| Mandatory| +| -------- | -------- | -------- | +| alpha | boolean | No| +| depth | boolean | No| +| stencil | boolean | No| +| antialias | boolean | No| +| premultipliedAlpha | boolean | No| +| preserveDrawingBuffer | boolean | No| +| powerPreference | WebGLPowerPreference | No| +| failIfMajorPerformanceCaveat | boolean | No| +| desynchronized | boolean | No| + + +## webgl.WebGLBuffer + +WebGLBuffer + + +## webgl.WebGLFrameBuffer + +WebGLFrameBuffer + + +## webgl.WebGLProgram + +WebGLProgram + + +## webgl.WebGLRenderbuffer + +WebGLRenderbuffer + + +## webgl.WebGLShader + +WebGLShader + + +## webgl.WebGLTexture + +WebGLTexture + + +## webgl.WebGLUniformLocation + +WebGLUniformLocation + + +## webgl.WebGLActiveInfo + +WebGLActiveInfo + +| Name| Type| Mandatory| +| -------- | -------- | -------- | +| size | [GLint](#glint) | Yes| +| type | [GLenum](#glenum) | Yes| +| name | string | Yes| + + +## webgl.WebGLShaderPrecisionFormat + +WebGLShaderPrecisionFormat + +| Name| Type| Mandatory| +| -------- | -------- | -------- | +| rangeMin | [GLint](#glint) | Yes| +| rangeMax | [GLint](#glint) | Yes| +| precision | [GLint](#glint) | Yes| + + +## webgl.WebGLRenderingContextBase + +WebGLRenderingContextBase + + +### Attributes + +| Name| Type| Mandatory| +| -------- | -------- | -------- | +| DEPTH_BUFFER_BIT | [GLenum](#glenum) | Yes| +| STENCIL_BUFFER_BIT | [GLenum](#glenum) | Yes| +| COLOR_BUFFER_BIT | [GLenum](#glenum) | Yes| +| POINTS | [GLenum](#glenum) | Yes| +| LINES | [GLenum](#glenum) | Yes| +| LINE_LOOP | [GLenum](#glenum) | Yes| +| LINE_STRIP | [GLenum](#glenum) | Yes| +| TRIANGLES | [GLenum](#glenum) | Yes| +| TRIANGLE_STRIP | [GLenum](#glenum) | Yes| +| TRIANGLE_FAN | [GLenum](#glenum) | Yes| +| ZERO | [GLenum](#glenum) | Yes| +| ONE | [GLenum](#glenum) | Yes| +| SRC_COLOR | [GLenum](#glenum) | Yes| +| ONE_MINUS_SRC_COLOR | [GLenum](#glenum) | Yes| +| SRC_ALPHA | [GLenum](#glenum) | Yes| +| ONE_MINUS_SRC_ALPHA | [GLenum](#glenum) | Yes| +| DST_ALPHA | [GLenum](#glenum) | Yes| +| ONE_MINUS_DST_ALPHA | [GLenum](#glenum) | Yes| +| DST_COLOR | [GLenum](#glenum) | Yes| +| ONE_MINUS_DST_COLOR | [GLenum](#glenum) | Yes| +| SRC_ALPHA_SATURATE | [GLenum](#glenum) | Yes| +| FUNC_ADD | [GLenum](#glenum) | Yes| +| BLEND_EQUATION | [GLenum](#glenum) | Yes| +| BLEND_EQUATION_RGB | [GLenum](#glenum) | Yes| +| BLEND_EQUATION_ALPHA | [GLenum](#glenum) | Yes| +| FUNC_SUBTRACT | [GLenum](#glenum) | Yes| +| FUNC_REVERSE_SUBTRACT | [GLenum](#glenum) | Yes| +| BLEND_DST_RGB | [GLenum](#glenum) | Yes| +| BLEND_SRC_RGB | [GLenum](#glenum) | Yes| +| BLEND_DST_ALPHA | [GLenum](#glenum) | Yes| +| BLEND_SRC_ALPHA | [GLenum](#glenum) | Yes| +| CONSTANT_COLOR | [GLenum](#glenum) | Yes| +| ONE_MINUS_CONSTANT_COLOR | [GLenum](#glenum) | Yes| +| CONSTANT_ALPHA | [GLenum](#glenum) | Yes| +| ONE_MINUS_CONSTANT_ALPHA | [GLenum](#glenum) | Yes| +| BLEND_COLOR | [GLenum](#glenum) | Yes| +| ARRAY_BUFFER | [GLenum](#glenum) | Yes| +| ELEMENT_ARRAY_BUFFER | [GLenum](#glenum) | Yes| +| ARRAY_BUFFER_BINDING | [GLenum](#glenum) | Yes| +| ELEMENT_ARRAY_BUFFER_BINDING | [GLenum](#glenum) | Yes| +| STREAM_DRAW | [GLenum](#glenum) | Yes| +| STATIC_DRAW | [GLenum](#glenum) | Yes| +| DYNAMIC_DRAW | [GLenum](#glenum) | Yes| +| BUFFER_SIZE | [GLenum](#glenum) | Yes| +| BUFFER_USAGE | [GLenum](#glenum) | Yes| +| CURRENT_VERTEX_ATTRIB | [GLenum](#glenum) | Yes| +| FRONT | [GLenum](#glenum) | Yes| +| BACK | [GLenum](#glenum) | Yes| +| FRONT_AND_BACK | [GLenum](#glenum) | Yes| +| CULL_FACE | [GLenum](#glenum) | Yes| +| BLEND | [GLenum](#glenum) | Yes| +| DITHER | [GLenum](#glenum) | Yes| +| STENCIL_TEST | [GLenum](#glenum) | Yes| +| DEPTH_TEST | [GLenum](#glenum) | Yes| +| SCISSOR_TEST | [GLenum](#glenum) | Yes| +| POLYGON_OFFSET_FILL | [GLenum](#glenum) | Yes| +| SAMPLE_ALPHA_TO_COVERAGE | [GLenum](#glenum) | Yes| +| SAMPLE_COVERAGE | [GLenum](#glenum) | Yes| +| NO_ERROR | [GLenum](#glenum) | Yes| +| INVALID_ENUM | [GLenum](#glenum) | Yes| +| INVALID_VALUE | [GLenum](#glenum) | Yes| +| INVALID_OPERATION | [GLenum](#glenum) | Yes| +| OUT_OF_MEMORY | [GLenum](#glenum) | Yes| +| CW | [GLenum](#glenum) | Yes| +| CCW | [GLenum](#glenum) | Yes| +| ALIASED_POINT_SIZE_RANGE | [GLenum](#glenum) | Yes| +| ALIASED_LINE_WIDTH_RANGE | [GLenum](#glenum) | Yes| +| CULL_FACE_MODE | [GLenum](#glenum) | Yes| +| FRONT_FACE | [GLenum](#glenum) | Yes| +| DEPTH_RANGE | [GLenum](#glenum) | Yes| +| DEPTH_WRITEMASK | [GLenum](#glenum) | Yes| +| DEPTH_CLEAR_VALUE | [GLenum](#glenum) | Yes| +| DEPTH_FUNC | [GLenum](#glenum) | Yes| +| STENCIL_CLEAR_VALUE | [GLenum](#glenum) | Yes| +| STENCIL_FUNC | [GLenum](#glenum) | Yes| +| STENCIL_FAIL | [GLenum](#glenum) | Yes| +| STENCIL_PASS_DEPTH_FAIL | [GLenum](#glenum) | Yes| +| STENCIL_PASS_DEPTH_PASS | [GLenum](#glenum) | Yes| +| STENCIL_REF | [GLenum](#glenum) | Yes| +| STENCIL_VALUE_MASK | [GLenum](#glenum) | Yes| +| STENCIL_WRITEMASK | [GLenum](#glenum) | Yes| +| STENCIL_BACK_FUNC | [GLenum](#glenum) | Yes| +| STENCIL_BACK_FAIL | [GLenum](#glenum) | Yes| +| STENCIL_BACK_PASS_DEPTH_FAIL | [GLenum](#glenum) | Yes| +| STENCIL_BACK_PASS_DEPTH_PASS | [GLenum](#glenum) | Yes| +| STENCIL_BACK_REF | [GLenum](#glenum) | Yes| +| STENCIL_BACK_VALUE_MASK | [GLenum](#glenum) | Yes| +| STENCIL_BACK_WRITEMASK | [GLenum](#glenum) | Yes| +| VIEWPORT | [GLenum](#glenum) | Yes| +| SCISSOR_BOX | [GLenum](#glenum) | Yes| +| COLOR_CLEAR_VALUE | [GLenum](#glenum) | Yes| +| COLOR_WRITEMASK | [GLenum](#glenum) | Yes| +| UNPACK_ALIGNMENT | [GLenum](#glenum) | Yes| +| PACK_ALIGNMENT | [GLenum](#glenum) | Yes| +| MAX_TEXTURE_SIZE | [GLenum](#glenum) | Yes| +| MAX_VIEWPORT_DIMS | [GLenum](#glenum) | Yes| +| SUBPIXEL_BITS | [GLenum](#glenum) | Yes| +| RED_BITS | [GLenum](#glenum) | Yes| +| GREEN_BITS | [GLenum](#glenum) | Yes| +| BLUE_BITS | [GLenum](#glenum) | Yes| +| ALPHA_BITS | [GLenum](#glenum) | Yes| +| DEPTH_BITS | [GLenum](#glenum) | Yes| +| STENCIL_BITS | [GLenum](#glenum) | Yes| +| POLYGON_OFFSET_UNITS | [GLenum](#glenum) | Yes| +| POLYGON_OFFSET_FACTOR | [GLenum](#glenum) | Yes| +| TEXTURE_BINDING_2D | [GLenum](#glenum) | Yes| +| SAMPLE_BUFFERS | [GLenum](#glenum) | Yes| +| SAMPLES | [GLenum](#glenum) | Yes| +| SAMPLE_COVERAGE_VALUE | [GLenum](#glenum) | Yes| +| SAMPLE_COVERAGE_INVERT | [GLenum](#glenum) | Yes| +| COMPRESSED_TEXTURE_FORMATS | [GLenum](#glenum) | Yes| +| DONT_CARE | [GLenum](#glenum) | Yes| +| FASTEST | [GLenum](#glenum) | Yes| +| NICEST | [GLenum](#glenum) | Yes| +| GENERATE_MIPMAP_HINT | [GLenum](#glenum) | Yes| +| BYTE | [GLenum](#glenum) | Yes| +| UNSIGNED_BYTE | [GLenum](#glenum) | Yes| +| SHORT | [GLenum](#glenum) | Yes| +| UNSIGNED_SHORT | [GLenum](#glenum) | Yes| +| INT | [GLenum](#glenum) | Yes| +| UNSIGNED_INT | [GLenum](#glenum) | Yes| +| FLOAT | [GLenum](#glenum) | Yes| +| DEPTH_COMPONENT | [GLenum](#glenum) | Yes| +| ALPHA | [GLenum](#glenum) | Yes| +| RGB | [GLenum](#glenum) | Yes| +| RGBA | [GLenum](#glenum) | Yes| +| LUMINANCE | [GLenum](#glenum) | Yes| +| LUMINANCE_ALPHA | [GLenum](#glenum) | Yes| +| UNSIGNED_SHORT_4_4_4_4 | [GLenum](#glenum) | Yes| +| UNSIGNED_SHORT_5_5_5_1 | [GLenum](#glenum) | Yes| +| UNSIGNED_SHORT_5_6_5 | [GLenum](#glenum) | Yes| +| FRAGMENT_SHADER | [GLenum](#glenum) | Yes| +| VERTEX_SHADER | [GLenum](#glenum) | Yes| +| MAX_VERTEX_ATTRIBS | [GLenum](#glenum) | Yes| +| MAX_VERTEX_UNIFORM_VECTORS | [GLenum](#glenum) | Yes| +| MAX_VARYING_VECTORS | [GLenum](#glenum) | Yes| +| MAX_COMBINED_TEXTURE_IMAGE_UNITS | [GLenum](#glenum) | Yes| +| MAX_VERTEX_TEXTURE_IMAGE_UNITS | [GLenum](#glenum) | Yes| +| MAX_TEXTURE_IMAGE_UNITS | [GLenum](#glenum) | Yes| +| MAX_FRAGMENT_UNIFORM_VECTORS | [GLenum](#glenum) | Yes| +| SHADER_TYPE | [GLenum](#glenum) | Yes| +| DELETE_STATUS | [GLenum](#glenum) | Yes| +| LINK_STATUS | [GLenum](#glenum) | Yes| +| VALIDATE_STATUS | [GLenum](#glenum) | Yes| +| ATTACHED_SHADERS | [GLenum](#glenum) | Yes| +| ACTIVE_UNIFORMS | [GLenum](#glenum) | Yes| +| ACTIVE_ATTRIBUTES | [GLenum](#glenum) | Yes| +| SHADING_LANGUAGE_VERSION | [GLenum](#glenum) | Yes| +| CURRENT_PROGRAM | [GLenum](#glenum) | Yes| +| NEVER | [GLenum](#glenum) | Yes| +| LESS | [GLenum](#glenum) | Yes| +| EQUAL | [GLenum](#glenum) | Yes| +| LEQUAL | [GLenum](#glenum) | Yes| +| GREATER | [GLenum](#glenum) | Yes| +| NOTEQUAL | [GLenum](#glenum) | Yes| +| GEQUAL | [GLenum](#glenum) | Yes| +| ALWAYS | [GLenum](#glenum) | Yes| +| KEEP | [GLenum](#glenum) | Yes| +| REPLACE | [GLenum](#glenum) | Yes| +| INCR | [GLenum](#glenum) | Yes| +| DECR | [GLenum](#glenum) | Yes| +| INVERT | [GLenum](#glenum) | Yes| +| INCR_WRAP | [GLenum](#glenum) | Yes| +| DECR_WRAP | [GLenum](#glenum) | Yes| +| VENDOR | [GLenum](#glenum) | Yes| +| RENDERER | [GLenum](#glenum) | Yes| +| VERSION | [GLenum](#glenum) | Yes| +| NEAREST | [GLenum](#glenum) | Yes| +| LINEAR | [GLenum](#glenum) | Yes| +| NEAREST_MIPMAP_NEAREST | [GLenum](#glenum) | Yes| +| LINEAR_MIPMAP_NEAREST | [GLenum](#glenum) | Yes| +| NEAREST_MIPMAP_LINEAR | [GLenum](#glenum) | Yes| +| LINEAR_MIPMAP_LINEAR | [GLenum](#glenum) | Yes| +| TEXTURE_MAG_FILTER | [GLenum](#glenum) | Yes| +| TEXTURE_MIN_FILTER | [GLenum](#glenum) | Yes| +| TEXTURE_WRAP_S | [GLenum](#glenum) | Yes| +| TEXTURE_WRAP_T | [GLenum](#glenum) | Yes| +| TEXTURE_2D | [GLenum](#glenum) | Yes| +| TEXTURE | [GLenum](#glenum) | Yes| +| TEXTURE_CUBE_MAP | [GLenum](#glenum) | Yes| +| TEXTURE_BINDING_CUBE_MAP | [GLenum](#glenum) | Yes| +| TEXTURE_CUBE_MAP_POSITIVE_X | [GLenum](#glenum) | Yes| +| TEXTURE_CUBE_MAP_NEGATIVE_X | [GLenum](#glenum) | Yes| +| TEXTURE_CUBE_MAP_POSITIVE_Y | [GLenum](#glenum) | Yes| +| TEXTURE_CUBE_MAP_NEGATIVE_Y | [GLenum](#glenum) | Yes| +| TEXTURE_CUBE_MAP_POSITIVE_Z | [GLenum](#glenum) | Yes| +| TEXTURE_CUBE_MAP_NEGATIVE_Z | [GLenum](#glenum) | Yes| +| TEXTURE0 | [GLenum](#glenum) | Yes| +| TEXTURE1 | [GLenum](#glenum) | Yes| +| TEXTURE2 | [GLenum](#glenum) | Yes| +| TEXTURE3 | [GLenum](#glenum) | Yes| +| TEXTURE4 | [GLenum](#glenum) | Yes| +| TEXTURE5 | [GLenum](#glenum) | Yes| +| TEXTURE6 | [GLenum](#glenum) | Yes| +| TEXTURE7 | [GLenum](#glenum) | Yes| +| TEXTURE8 | [GLenum](#glenum) | Yes| +| TEXTURE9 | [GLenum](#glenum) | Yes| +| TEXTURE10 | [GLenum](#glenum) | Yes| +| TEXTURE11 | [GLenum](#glenum) | Yes| +| TEXTURE12 | [GLenum](#glenum) | Yes| +| TEXTURE13 | [GLenum](#glenum) | Yes| +| TEXTURE14 | [GLenum](#glenum) | Yes| +| TEXTURE15 | [GLenum](#glenum) | Yes| +| TEXTURE16 | [GLenum](#glenum) | Yes| +| TEXTURE17 | [GLenum](#glenum) | Yes| +| TEXTURE18 | [GLenum](#glenum) | Yes| +| TEXTURE19 | [GLenum](#glenum) | Yes| +| TEXTURE20 | [GLenum](#glenum) | Yes| +| TEXTURE21 | [GLenum](#glenum) | Yes| +| TEXTURE22 | [GLenum](#glenum) | Yes| +| TEXTURE23 | [GLenum](#glenum) | Yes| +| TEXTURE24 | [GLenum](#glenum) | Yes| +| TEXTURE25 | [GLenum](#glenum) | Yes| +| TEXTURE26 | [GLenum](#glenum) | Yes| +| TEXTURE27 | [GLenum](#glenum) | Yes| +| TEXTURE28 | [GLenum](#glenum) | Yes| +| TEXTURE29 | [GLenum](#glenum) | Yes| +| TEXTURE30 | [GLenum](#glenum) | Yes| +| TEXTURE31 | [GLenum](#glenum) | Yes| +| ACTIVE_TEXTURE | [GLenum](#glenum) | Yes| +| REPEAT | [GLenum](#glenum) | Yes| +| CLAMP_TO_EDGE | [GLenum](#glenum) | Yes| +| MIRRORED_REPEAT | [GLenum](#glenum) | Yes| +| FLOAT_VEC2 | [GLenum](#glenum) | Yes| +| FLOAT_VEC3 | [GLenum](#glenum) | Yes| +| FLOAT_VEC4 | [GLenum](#glenum) | Yes| +| INT_VEC2 | [GLenum](#glenum) | Yes| +| INT_VEC3 | [GLenum](#glenum) | Yes| +| INT_VEC4 | [GLenum](#glenum) | Yes| +| BOOL | [GLenum](#glenum) | Yes| +| BOOL_VEC2 | [GLenum](#glenum) | Yes| +| BOOL_VEC3 | [GLenum](#glenum) | Yes| +| BOOL_VEC4 | [GLenum](#glenum) | Yes| +| FLOAT_MAT2 | [GLenum](#glenum) | Yes| +| FLOAT_MAT3 | [GLenum](#glenum) | Yes| +| FLOAT_MAT4 | [GLenum](#glenum) | Yes| +| SAMPLER_2D | [GLenum](#glenum) | Yes| +| SAMPLER_CUBE | [GLenum](#glenum) | Yes| +| VERTEX_ATTRIB_ARRAY_ENABLED | [GLenum](#glenum) | Yes| +| VERTEX_ATTRIB_ARRAY_SIZE | [GLenum](#glenum) | Yes| +| VERTEX_ATTRIB_ARRAY_STRIDE | [GLenum](#glenum) | Yes| +| VERTEX_ATTRIB_ARRAY_TYPE | [GLenum](#glenum) | Yes| +| VERTEX_ATTRIB_ARRAY_NORMALIZED | [GLenum](#glenum) | Yes| +| VERTEX_ATTRIB_ARRAY_POINTER | [GLenum](#glenum) | Yes| +| VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | [GLenum](#glenum) | Yes| +| IMPLEMENTATION_COLOR_READ_TYPE | [GLenum](#glenum) | Yes| +| IMPLEMENTATION_COLOR_READ_FORMAT | [GLenum](#glenum) | Yes| +| COMPILE_STATUS | [GLenum](#glenum) | Yes| +| LOW_FLOAT | [GLenum](#glenum) | Yes| +| MEDIUM_FLOAT | [GLenum](#glenum) | Yes| +| HIGH_FLOAT | [GLenum](#glenum) | Yes| +| LOW_INT | [GLenum](#glenum) | Yes| +| MEDIUM_INT | [GLenum](#glenum) | Yes| +| HIGH_INT | [GLenum](#glenum) | Yes| +| FRAMEBUFFER | [GLenum](#glenum) | Yes| +| RENDERBUFFER | [GLenum](#glenum) | Yes| +| RGBA4 | [GLenum](#glenum) | Yes| +| RGB5_A1 | [GLenum](#glenum) | Yes| +| RGB565 | [GLenum](#glenum) | Yes| +| DEPTH_COMPONENT16 | [GLenum](#glenum) | Yes| +| STENCIL_INDEX8 | [GLenum](#glenum) | Yes| +| DEPTH_STENCIL | [GLenum](#glenum) | Yes| +| RENDERBUFFER_WIDTH | [GLenum](#glenum) | Yes| +| RENDERBUFFER_HEIGHT | [GLenum](#glenum) | Yes| +| RENDERBUFFER_INTERNAL_FORMAT | [GLenum](#glenum) | Yes| +| RENDERBUFFER_RED_SIZE | [GLenum](#glenum) | Yes| +| RENDERBUFFER_GREEN_SIZE | [GLenum](#glenum) | Yes| +| RENDERBUFFER_BLUE_SIZE | [GLenum](#glenum) | Yes| +| RENDERBUFFER_ALPHA_SIZE | [GLenum](#glenum) | Yes| +| RENDERBUFFER_DEPTH_SIZE | [GLenum](#glenum) | Yes| +| RENDERBUFFER_STENCIL_SIZE | [GLenum](#glenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | [GLenum](#glenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | [GLenum](#glenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | [GLenum](#glenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | [GLenum](#glenum) | Yes| +| COLOR_ATTACHMENT0 | [GLenum](#glenum) | Yes| +| DEPTH_ATTACHMENT | [GLenum](#glenum) | Yes| +| STENCIL_ATTACHMENT | [GLenum](#glenum) | Yes| +| DEPTH_STENCIL_ATTACHMENT | [GLenum](#glenum) | Yes| +| NONE | [GLenum](#glenum) | Yes| +| FRAMEBUFFER_COMPLETE | [GLenum](#glenum) | Yes| +| FRAMEBUFFER_INCOMPLETE_ATTACHMENT | [GLenum](#glenum) | Yes| +| FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | [GLenum](#glenum) | Yes| +| FRAMEBUFFER_INCOMPLETE_DIMENSIONS | [GLenum](#glenum) | Yes| +| FRAMEBUFFER_UNSUPPORTED | [GLenum](#glenum) | Yes| +| FRAMEBUFFER_BINDING | [GLenum](#glenum) | Yes| +| RENDERBUFFER_BINDING | [GLenum](#glenum) | Yes| +| MAX_RENDERBUFFER_SIZE | [GLenum](#glenum) | Yes| +| INVALID_FRAMEBUFFER_OPERATION | [GLenum](#glenum) | Yes| +| UNPACK_FLIP_Y_WEBGL | [GLenum](#glenum) | Yes| +| UNPACK_PREMULTIPLY_ALPHA_WEBGL | [GLenum](#glenum) | Yes| +| CONTEXT_LOST_WEBGL | [GLenum](#glenum) | Yes| +| UNPACK_COLORSPACE_CONVERSION_WEBGL | [GLenum](#glenum) | Yes| +| BROWSER_DEFAULT_WEBGL | [GLenum](#glenum) | Yes| +| canvas | HTMLCanvasElement \| OffscreenCanvas | Yes| +| drawingBufferWidth | [GLsizei](#glsizei) | Yes| +| drawingBufferHeight | [GLsizei](#glsizei) | Yes| + + +### Methods + +| Method| Return Value Type| +| -------- | -------- | +| getContextAttributes() | WebGLContextAttributes \| null | +| isContextLost() | boolean | +| getSupportedExtensions() | string[] \| null | +| getExtension(name: string) | any | +| activeTexture(texture: GLenum) | void | +| attachShader(program: WebGLProgram, shader: WebGLShader) | void | +| bindAttribLocation(program: WebGLProgram, index: GLuint, name: string) | void | +| bindBuffer(target: GLenum, buffer: WebGLBuffer \| null) | void | +| bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer \| null) | void | +| bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer \| null) | void | +| bindTexture(target: GLenum, texture: WebGLTexture \| null) | void | +| blendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) | void | +| blendEquation(mode: GLenum) | void | +| blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum) | void | +| blendFunc(sfactor: GLenum, dfactor: GLenum) | void | +| blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) | void | +| checkFramebufferStatus(target: GLenum) | GLenum | +| clear(mask: GLbitfield) | void | +| clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) | void | +| clearDepth(depth: GLclampf) | void | +| clearStencil(s: GLint) | void | +| colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean) | void | +| compileShader(shader: WebGLShader) | void | +| copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) | void | +| copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | +| createBuffer() | WebGLBuffer \| null | +| createFramebuffer() | WebGLFramebuffer \| null | +| createProgram() | WebGLProgram \| null | +| createRenderbuffer() | WebGLRenderbuffer \| null | +| createShader(type: GLenum) | WebGLShader \| null | +| createTexture() | WebGLTexture \| nullvoid | +| cullFace(mode: GLenum) | void | +| deleteBuffer(buffer: WebGLBuffer \| null) | void | +| deleteFramebuffer(framebuffer: WebGLFramebuffer \| null) | void | +| deleteProgram(program: WebGLProgram \| null) | void | +| deleteRenderbuffer(renderbuffer: WebGLRenderbuffer \| null) | void | +| deleteShader(shader: WebGLShader \| null) | void | +| deleteTexture(texture: WebGLTexture \| null) | void | +| depthFunc(func: GLenum) | void | +| depthMask(flag: GLboolean) | void | +| depthRange(zNear: GLclampf, zFar: GLclampf) | void | +| detachShader(program: WebGLProgram, shader: WebGLShader) | void | +| disable(cap: GLenum) | void | +| disableVertexAttribArray(index: GLuint) | void | +| drawArrays(mode: GLenum, first: GLint, count: GLsizei) | void | +| drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr) | void | +| enable(cap: GLenum) | void | +| enableVertexAttribArray(index: GLuint) | void | +| finish() | void | +| flush() | void | +| framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer \| null) | void | +| framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture \| null, level: GLint) | void | +| frontFace(mode: GLenum) | void | +| generateMipmap(target: GLenum) | void | +| getActiveAttrib(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | +| getActiveUniform(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | +| getAttachedShaders(program: WebGLProgram) | WebGLShader[] \| null | +| getAttribLocation(program: WebGLProgram, name: string) | GLint | +| getBufferParameter(target: GLenum, pname: GLenum) | any | +| getParameter(pname: GLenum) | any | +| getError() | GLenum | +| getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum) | any | +| getProgramParameter(program: WebGLProgram, pname: GLenum) | any | +| getProgramInfoLog(program: WebGLProgram) | string \| null | +| getRenderbufferParameter(target: GLenum, pname: GLenum) | any | +| getShaderParameter(shader: WebGLShader, pname: GLenum) | any | +| getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum) | WebGLShaderPrecisionFormat \| null | +| getShaderInfoLog(shader: WebGLShader) | string \| null | +| getShaderSource(shader: WebGLShader) | string \| null | +| getTexParameter(target: GLenum, pname: GLenum) | any | +| getUniform(program: WebGLProgram, location: WebGLUniformLocation) | any | +| getUniformLocation(program: WebGLProgram, name: string) | WebGLUniformLocation \| null | +| getVertexAttrib(index: GLuint, pname: GLenum) | any | +| getVertexAttribOffset(index: GLuint, pname: GLenum) | GLintptr | +| hint(target: GLenum, mode: GLenum) | void | +| isBuffer(buffer: WebGLBuffer \| null) | GLboolean | +| isEnabled(cap: GLenum) | GLboolean | +| isFramebuffer(framebuffer: WebGLFramebuffer \| null) | GLboolean | +| isProgram(program: WebGLProgram \| null) | GLboolean | +| isRenderbuffer(renderbuffer: WebGLRenderbuffer \| null) | GLboolean | +| isShader(shader: WebGLShader \| null) | GLboolean | +| isTexture(texture: WebGLTexture \| null) | GLboolean | +| lineWidth(width: GLfloat) | void | +| linkProgram(program: WebGLProgram) | void | +| pixelStorei(pname: GLenum, param: GLint \| GLboolean) | void | +| polygonOffset(factor: GLfloat, units: GLfloat) | void | +| renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | +| sampleCoverage(value: GLclampf, invert: GLboolean) | void | +| scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | +| shaderSource(shader: WebGLShader, source: string) | void | +| stencilFunc(func: GLenum, ref: GLint, mask: GLuint) | void | +| stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint) | void | +| stencilMask(mask: GLuint) | void | +| stencilMaskSeparate(face: GLenum, mask: GLuint) | void | +| stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum) | void | +| stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum) | void | +| texParameterf(target: GLenum, pname: GLenum, param: GLfloat) | void | +| texParameteri(target: GLenum, pname: GLenum, param: GLint) | void | +| uniform1f(location: WebGLUniformLocation \| null, x: GLfloat) | void | +| uniform2f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat) | void | +| uniform3f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat, z: GLfloat) | void | +| uniform4f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) | void | +| uniform1i(location: WebGLUniformLocation \| null, x: GLint) | void | +| uniform2i(location: WebGLUniformLocation \| null, x: GLint, y: GLint) | void | +| uniform3i(location: WebGLUniformLocation \| null, x: GLint, y: GLint, z: GLint) | void | +| uniform4i(location: WebGLUniformLocation \| null, x: GLint, y: GLint, z: GLint, w: GLint) | void | +| useProgram(program: WebGLProgram \| null) | void | +| validateProgram(program: WebGLProgram) | void | +| vertexAttrib1f(index: GLuint, x: GLfloat) | void | +| vertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat) | void | +| vertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) | void | +| vertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) | void | +| vertexAttrib1fv(index: GLuint, values: Float32List) | void | +| vertexAttrib2fv(index: GLuint, values: Float32List) | void | +| vertexAttrib3fv(index: GLuint, values: Float32List) | void | +| vertexAttrib4fv(index: GLuint, values: Float32List) | void | +| vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr) | void | +| viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | + + +## webgl.WebGLRenderingContextOverloads + +WebGLRenderingContextOverloads + +| Method| Return Value Type| +| -------- | -------- | +| bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void | +| bufferData(target: GLenum, data: BufferSource \| null, usage: GLenum) | void | +| bufferSubData(target: GLenum, offset: GLintptr, data: BufferSource) | void | +| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView) | void | +| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView) | void | +| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| uniform1fv(location: WebGLUniformLocation \| null, v: Float32List) | void | +| uniform2fv(location: WebGLUniformLocation \| null, v: Float32List) | void | +| uniform3fv(location: WebGLUniformLocation \| null, v: Float32List) | void | +| uniform4fv(location: WebGLUniformLocation \| null, v: Float32List) | void | +| uniform1iv(location: WebGLUniformLocation \| null, v: Int32List) | void | +| uniform2iv(location: WebGLUniformLocation \| null, v: Int32List) | void | +| uniform3iv(location: WebGLUniformLocation \| null, v: Int32List) | void | +| uniform4iv(location: WebGLUniformLocation \| null, v: Int32List) | void | +| uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void | +| uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void | +| uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void | diff --git a/en/application-dev/reference/apis/js-apis-webgl2.md b/en/application-dev/reference/apis/js-apis-webgl2.md new file mode 100644 index 0000000000..fcfa00293d --- /dev/null +++ b/en/application-dev/reference/apis/js-apis-webgl2.md @@ -0,0 +1,501 @@ +# WebGL2 + +> ![icon-note.gif](public_sys-resources/icon-note.gif) **Note:** +> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version. + + +This module provides WebGL APIs that correspond to the OpenGL ES 3.0 feature set. For more information, see [WebGL™](https://www.khronos.org/registry/webgl/specs/latest/2.0/). + + + +## Modules to Import + +``` +import webgl from 'ohos.webglnapi' +``` + + +## System Capabilities + +SystemCapability.Graphic.Graphic2D.WebGL2 + + +## Invoking Method + +``` +// Obtain the component instance. +const el = this.$refs.canvas +// Obtain the WebGL context from the component instance. +const gl = el.getContext('webgl'); +const gl2 = el.getContext('webgl2'); +// Call the WebGL API. +gl2.readBuffer(gl.COLOR_ATTACHMENT0) +``` + + +## GLenum + +| Name| Type| +| -------- | -------- | +| GLenum | number | + + +## Glint64 + +| Name| Type| +| -------- | -------- | +| Glint64 | number | + + +## Gluint64 + +| Name| Type| +| -------- | -------- | +| Gluint64 | number | + + +## Uint32List + +| Name| Type| +| -------- | -------- | +| Uint32List | array | + + +## webgl.webGL2RenderingContexBase + +WebGL2RenderingContexBase + + +### Attributes + +| Name| Type| Mandatory| +| -------- | ------- | --------- | +| READ_BUFFER | [GLenum](#GLenum) | Yes| +| UNPACK_ROW_LENGTH | [GLenum](#GLenum) | Yes| +| UNPACK_SKIP_ROWS | [GLenum](#GLenum) | Yes| +| UNPACK_SKIP_PIXELS | [GLenum](#GLenum) | Yes| +| PACK_ROW_LENGTH | [GLenum](#GLenum) | Yes| +| PACK_SKIP_ROWS | [GLenum](#GLenum) | Yes| +| PACK_SKIP_PIXELS | [GLenum](#GLenum) | Yes| +| COLOR | [GLenum](#GLenum) | Yes| +| DEPTH | [GLenum](#GLenum) | Yes| +| STENCIL | [GLenum](#GLenum) | Yes| +| RED | [GLenum](#GLenum) | Yes| +| RGB8 | [GLenum](#GLenum) | Yes| +| RGBA8 | [GLenum](#GLenum) | Yes| +| RGB10_A2 | [GLenum](#GLenum) | Yes| +| TEXTURE_BINDING_3D | [GLenum](#GLenum) | Yes| +| UNPACK_SKIP_IMAGES | [GLenum](#GLenum) | Yes| +| UNPACK_IMAGE_HEIGHT | [GLenum](#GLenum) | Yes| +| TEXTURE_3D | [GLenum](#GLenum) | Yes| +| TEXTURE_WRAP_R | [GLenum](#GLenum) | Yes| +| MAX_3D_TEXTURE_SIZE | [GLenum](#GLenum) | Yes| +| UNSIGNED_INT_2_10_10_10_REV | [GLenum](#GLenum) | Yes| +| MAX_ELEMENTS_VERTICES | [GLenum](#GLenum) | Yes| +| MAX_ELEMENTS_INDICES | [GLenum](#GLenum) | Yes| +| TEXTURE_MIN_LOD | [GLenum](#GLenum) | Yes| +| TEXTURE_MAX_LOD | [GLenum](#GLenum) | Yes| +| TEXTURE_BASE_LEVEL | [GLenum](#GLenum) | Yes| +| TEXTURE_MAX_LEVEL | [GLenum](#GLenum) | Yes| +| MIN | [GLenum](#GLenum) | Yes| +| MAX | [GLenum](#GLenum) | Yes| +| DEPTH_COMPONENT24 | [GLenum](#GLenum) | Yes| +| MAX_TEXTURE_LOD_BIAS | [GLenum](#GLenum) | Yes| +| TEXTURE_COMPARE_MODE | [GLenum](#GLenum) | Yes| +| TEXTURE_COMPARE_FUNC | [GLenum](#GLenum) | Yes| +| CURRENT_QUERY | [GLenum](#GLenum) | Yes| +| QUERY_RESULT | [GLenum](#GLenum) | Yes| +| QUERY_RESULT_AVAILABLE | [GLenum](#GLenum) | Yes| +| STREAM_READ | [GLenum](#GLenum) | Yes| +| STREAM_COPY | [GLenum](#GLenum) | Yes| +| STATIC_READ | [GLenum](#GLenum) | Yes| +| STATIC_COPY | [GLenum](#GLenum) | Yes| +| DYNAMIC_READ | [GLenum](#GLenum) | Yes| +| DYNAMIC_COPY | [GLenum](#GLenum) | Yes| +| MAX_DRAW_BUFFERS | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER0 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER1 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER2 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER3 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER4 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER5 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER6 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER7 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER8 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER9 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER10 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER11 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER12 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER13 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER14 | [GLenum](#GLenum) | Yes| +| DRAW_BUFFER15 | [GLenum](#GLenum) | Yes| +| MAX_FRAGMENT_UNIFORM_COMPONENTS | [GLenum](#GLenum) | Yes| +| MAX_VERTEX_UNIFORM_COMPONENTS | [GLenum](#GLenum) | Yes| +| SAMPLER_3D | [GLenum](#GLenum) | Yes| +| SAMPLER_2D_SHADOW | [GLenum](#GLenum) | Yes| +| FRAGMENT_SHADER_DERIVATIVE_HINT | [GLenum](#GLenum) | Yes| +| PIXEL_PACK_BUFFER | [GLenum](#GLenum) | Yes| +| PIXEL_UNPACK_BUFFER | [GLenum](#GLenum) | Yes| +| PIXEL_PACK_BUFFER_BINDING | [GLenum](#GLenum) | Yes| +| PIXEL_UNPACK_BUFFER_BINDING | [GLenum](#GLenum) | Yes| +| FLOAT_MAT2x3 | [GLenum](#GLenum) | Yes| +| FLOAT_MAT2x4 | [GLenum](#GLenum) | Yes| +| FLOAT_MAT3x2 | [GLenum](#GLenum) | Yes| +| FLOAT_MAT3x4 | [GLenum](#GLenum) | Yes| +| FLOAT_MAT4x2 | [GLenum](#GLenum) | Yes| +| FLOAT_MAT4x3 | [GLenum](#GLenum) | Yes| +| SRGB | [GLenum](#GLenum) | Yes| +| SRGB8 | [GLenum](#GLenum) | Yes| +| SRGB8_ALPHA8 | [GLenum](#GLenum) | Yes| +| COMPARE_REF_TO_TEXTURE | [GLenum](#GLenum) | Yes| +| RGBA32F | [GLenum](#GLenum) | Yes| +| RGB32F | [GLenum](#GLenum) | Yes| +| RGBA16F | [GLenum](#GLenum) | Yes| +| RGB16F | [GLenum](#GLenum) | Yes| +| VERTEX_ATTRIB_ARRAY_INTEGER | [GLenum](#GLenum) | Yes| +| MAX_ARRAY_TEXTURE_LAYERS | [GLenum](#GLenum) | Yes| +| MIN_PROGRAM_TEXEL_OFFSET | [GLenum](#GLenum) | Yes| +| MAX_PROGRAM_TEXEL_OFFSET | [GLenum](#GLenum) | Yes| +| MAX_VARYING_COMPONENTS | [GLenum](#GLenum) | Yes| +| TEXTURE_2D_ARRAY | [GLenum](#GLenum) | Yes| +| TEXTURE_BINDING_2D_ARRAY | [GLenum](#GLenum) | Yes| +| R11F_G11F_B10F | [GLenum](#GLenum) | Yes| +| UNSIGNED_INT_10F_11F_11F_REV | [GLenum](#GLenum) | Yes| +| RGB9_E5 | [GLenum](#GLenum) | Yes| +| UNSIGNED_INT_5_9_9_9_REV | [GLenum](#GLenum) | Yes| +| TRANSFORM_FEEDBACK_BUFFER_MODE | [GLenum](#GLenum) | Yes| +| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | [GLenum](#GLenum) | Yes| +| TRANSFORM_FEEDBACK_VARYINGS | [GLenum](#GLenum) | Yes| +| TRANSFORM_FEEDBACK_BUFFER_START | [GLenum](#GLenum) | Yes| +| TRANSFORM_FEEDBACK_BUFFER_SIZE | [GLenum](#GLenum) | Yes| +| TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | [GLenum](#GLenum) | Yes| +| RASTERIZER_DISCARD | [GLenum](#GLenum) | Yes| +| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | [GLenum](#GLenum) | Yes| +| MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | [GLenum](#GLenum) | Yes| +| INTERLEAVED_ATTRIBS | [GLenum](#GLenum) | Yes| +| SEPARATE_ATTRIBS | [GLenum](#GLenum) | Yes| +| TRANSFORM_FEEDBACK_BUFFER | [GLenum](#GLenum) | Yes| +| TRANSFORM_FEEDBACK_BUFFER_BINDING | [GLenum](#GLenum) | Yes| +| RGBA32UI | [GLenum](#GLenum) | Yes| +| RGB32UI | [GLenum](#GLenum) | Yes| +| RGBA16UI | [GLenum](#GLenum) | Yes| +| RGB16UI | [GLenum](#GLenum) | Yes| +| RGBA8UI | [GLenum](#GLenum) | Yes| +| RGB8UI | [GLenum](#GLenum) | Yes| +| RGBA32I | [GLenum](#GLenum) | Yes| +| RGB32I | [GLenum](#GLenum) | Yes| +| RGBA16I | [GLenum](#GLenum) | Yes| +| RGB16I | [GLenum](#GLenum) | Yes| +| RGBA8I | [GLenum](#GLenum) | Yes| +| RGB8I | [GLenum](#GLenum) | Yes| +| RED_INTEGER | [GLenum](#GLenum) | Yes| +| RGB_INTEGER | [GLenum](#GLenum) | Yes| +| RGBA_INTEGER | [GLenum](#GLenum) | Yes| +| SAMPLER_2D_ARRAY | [GLenum](#GLenum) | Yes| +| SAMPLER_2D_ARRAY_SHADOW | [GLenum](#GLenum) | Yes| +| SAMPLER_CUBE_SHADOW | [GLenum](#GLenum) | Yes| +| UNSIGNED_INT_VEC2 | [GLenum](#GLenum) | Yes| +| UNSIGNED_INT_VEC3 | [GLenum](#GLenum) | Yes| +| UNSIGNED_INT_VEC4 | [GLenum](#GLenum) | Yes| +| INT_SAMPLER_2D | [GLenum](#GLenum) | Yes| +| INT_SAMPLER_3D | [GLenum](#GLenum) | Yes| +| INT_SAMPLER_CUBE | [GLenum](#GLenum) | Yes| +| INT_SAMPLER_2D_ARRAY | [GLenum](#GLenum) | Yes| +| UNSIGNED_INT_SAMPLER_2D | [GLenum](#GLenum) | Yes| +| UNSIGNED_INT_SAMPLER_3D | [GLenum](#GLenum) | Yes| +| UNSIGNED_INT_SAMPLER_CUBE | [GLenum](#GLenum) | Yes| +| UNSIGNED_INT_SAMPLER_2D_ARRAY | [GLenum](#GLenum) | Yes| +| DEPTH_COMPONENT32F | [GLenum](#GLenum) | Yes| +| DEPTH32F_STENCIL8 | [GLenum](#GLenum) | Yes| +| FLOAT_32_UNSIGNED_INT_24_8_REV | [GLenum](#GLenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | [GLenum](#GLenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | [GLenum](#GLenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_RED_SIZE | [GLenum](#GLenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | [GLenum](#GLenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | [GLenum](#GLenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | [GLenum](#GLenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | [GLenum](#GLenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | [GLenum](#GLenum) | Yes| +| FRAMEBUFFER_DEFAULT | [GLenum](#GLenum) | Yes| +| UNSIGNED_INT_24_8 | [GLenum](#GLenum) | Yes| +| DEPTH24_STENCIL8 | [GLenum](#GLenum) | Yes| +| UNSIGNED_NORMALIZED | [GLenum](#GLenum) | Yes| +| DRAW_FRAMEBUFFER_BINDING | [GLenum](#GLenum) | Yes| +| READ_FRAMEBUFFER | [GLenum](#GLenum) | Yes| +| DRAW_FRAMEBUFFER | [GLenum](#GLenum) | Yes| +| READ_FRAMEBUFFER_BINDING | [GLenum](#GLenum) | Yes| +| RENDERBUFFER_SAMPLES | [GLenum](#GLenum) | Yes| +| FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | [GLenum](#GLenum) | Yes| +| MAX_COLOR_ATTACHMENTS | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT1 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT2 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT3 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT4 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT5 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT6 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT7 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT8 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT9 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT10 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT11 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT12 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT13 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT14 | [GLenum](#GLenum) | Yes| +| COLOR_ATTACHMENT15 | [GLenum](#GLenum) | Yes| +| FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | [GLenum](#GLenum) | Yes| +| MAX_SAMPLES | [GLenum](#GLenum) | Yes| +| HALF_FLOAT | [GLenum](#GLenum) | Yes| +| RG | [GLenum](#GLenum) | Yes| +| RG_INTEGER | [GLenum](#GLenum) | Yes| +| R8 | [GLenum](#GLenum) | Yes| +| RG8 | [GLenum](#GLenum) | Yes| +| R16F | [GLenum](#GLenum) | Yes| +| R32F | [GLenum](#GLenum) | Yes| +| RG16F | [GLenum](#GLenum) | Yes| +| RG32F | [GLenum](#GLenum) | Yes| +| R8I | [GLenum](#GLenum) | Yes| +| R8UI | [GLenum](#GLenum) | Yes| +| R16I | [GLenum](#GLenum) | Yes| +| R16UI | [GLenum](#GLenum) | Yes| +| R32I | [GLenum](#GLenum) | Yes| +| R32UI | [GLenum](#GLenum) | Yes| +| RG8I | [GLenum](#GLenum) | Yes| +| RG8UI | [GLenum](#GLenum) | Yes| +| RG16I | [GLenum](#GLenum) | Yes| +| RG16UI | [GLenum](#GLenum) | Yes| +| RG32I | [GLenum](#GLenum) | Yes| +| RG32UI | [GLenum](#GLenum) | Yes| +| VERTEX_ARRAY_BINDING | [GLenum](#GLenum) | Yes| +| R8_SNORM | [GLenum](#GLenum) | Yes| +| RG8_SNORM | [GLenum](#GLenum) | Yes| +| RGB8_SNORM | [GLenum](#GLenum) | Yes| +| SIGNED_NORMALIZED | [GLenum](#GLenum) | Yes| +| COPY_READ_BUFFER | [GLenum](#GLenum) | Yes| +| COPY_WRITE_BUFFER | [GLenum](#GLenum) | Yes| +| COPY_READ_BUFFER_BINDING | [GLenum](#GLenum) | Yes| +| COPY_WRITE_BUFFER_BINDING | [GLenum](#GLenum) | Yes| +| UNIFORM_BUFFER | [GLenum](#GLenum) | Yes| +| UNIFORM_BUFFER_BINDING | [GLenum](#GLenum) | Yes| +| UNIFORM_BUFFER_START | [GLenum](#GLenum) | Yes| +| UNIFORM_BUFFER_SIZE | [GLenum](#GLenum) | Yes| +| MAX_VERTEX_UNIFORM_BLOCKS | [GLenum](#GLenum) | Yes| +| MAX_FRAGMENT_UNIFORM_BLOCKS | [GLenum](#GLenum) | Yes| +| MAX_COMBINED_UNIFORM_BLOCKS | [GLenum](#GLenum) | Yes| +| MAX_UNIFORM_BUFFER_BINDINGS | [GLenum](#GLenum) | Yes| +| MAX_UNIFORM_BLOCK_SIZE | [GLenum](#GLenum) | Yes| +| MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | [GLenum](#GLenum) | Yes| +| MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | [GLenum](#GLenum) | Yes| +| UNIFORM_BUFFER_OFFSET_ALIGNMENT | [GLenum](#GLenum) | Yes| +| ACTIVE_UNIFORM_BLOCKS | [GLenum](#GLenum) | Yes| +| UNIFORM_TYPE | [GLenum](#GLenum) | Yes| +| UNIFORM_SIZE | [GLenum](#GLenum) | Yes| +| UNIFORM_BLOCK_INDEX | [GLenum](#GLenum) | Yes| +| UNIFORM_OFFSET | [GLenum](#GLenum) | Yes| +| UNIFORM_ARRAY_STRIDE | [GLenum](#GLenum) | Yes| +| UNIFORM_MATRIX_STRIDE | [GLenum](#GLenum) | Yes| +| UNIFORM_IS_ROW_MAJOR | [GLenum](#GLenum) | Yes| +| UNIFORM_BLOCK_BINDING | [GLenum](#GLenum) | Yes| +| UNIFORM_BLOCK_DATA_SIZE | [GLenum](#GLenum) | Yes| +| UNIFORM_BLOCK_ACTIVE_UNIFORMS | [GLenum](#GLenum) | Yes| +| UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | [GLenum](#GLenum) | Yes| +| UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | [GLenum](#GLenum) | Yes| +| UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | [GLenum](#GLenum) | Yes| +| INVALID_INDEX | [GLenum](#GLenum) | Yes| +| MAX_VERTEX_OUTPUT_COMPONENTS | [GLenum](#GLenum) | Yes| +| MAX_FRAGMENT_INPUT_COMPONENTS | [GLenum](#GLenum) | Yes| +| MAX_SERVER_WAIT_TIMEOUT | [GLenum](#GLenum) | Yes| +| OBJECT_TYPE | [GLenum](#GLenum) | Yes| +| SYNC_CONDITION | [GLenum](#GLenum) | Yes| +| SYNC_STATUS | [GLenum](#GLenum) | Yes| +| SYNC_FLAGS | [GLenum](#GLenum) | Yes| +| SYNC_FENCE | [GLenum](#GLenum) | Yes| +| SYNC_GPU_COMMANDS_COMPLETE | [GLenum](#GLenum) | Yes| +| UNSIGNALED | [GLenum](#GLenum) | Yes| +| SIGNALED | [GLenum](#GLenum) | Yes| +| ALREADY_SIGNALED | [GLenum](#GLenum) | Yes| +| TIMEOUT_EXPIRED | [GLenum](#GLenum) | Yes| +| CONDITION_SATISFIED | [GLenum](#GLenum) | Yes| +| WAIT_FAILED | [GLenum](#GLenum) | Yes| +| SYNC_FLUSH_COMMANDS_BIT | [GLenum](#GLenum) | Yes| +| VERTEX_ATTRIB_ARRAY_DIVISOR | [GLenum](#GLenum) | Yes| +| ANY_SAMPLES_PASSED | [GLenum](#GLenum) | Yes| +| ANY_SAMPLES_PASSED_CONSERVATIVE | [GLenum](#GLenum) | Yes| +| SAMPLER_BINDING | [GLenum](#GLenum) | Yes| +| RGB10_A2UI | [GLenum](#GLenum) | Yes| +| INT_2_10_10_10_REV | [GLenum](#GLenum) | Yes| +| TRANSFORM_FEEDBACK | [GLenum](#GLenum) | Yes| +| TRANSFORM_FEEDBACK_PAUSED | [GLenum](#GLenum) | Yes| +| TRANSFORM_FEEDBACK_ACTIVE | [GLenum](#GLenum) | Yes| +| TRANSFORM_FEEDBACK_BINDING | [GLenum](#GLenum) | Yes| +| TEXTURE_IMMUTABLE_FORMAT | [GLenum](#GLenum) | Yes| +| MAX_ELEMENT_INDEX | [GLenum](#GLenum) | Yes| +| TEXTURE_IMMUTABLE_LEVELS | [GLenum](#GLenum) | Yes| +| TIMEOUT_IGNORED | [GLenum](#GLenum) | Yes| +| MAX_CLIENT_WAIT_TIMEOUT_WEBGL | [GLenum](#GLenum) | Yes| + + +### Methods + +| Method| Return Value Type| +| -------- | ---------- | +| copyBufferSubData(readTarget:  GLenum,  writeTarget:  GLenum,  readOffset:  GLintptr,  writeOffset:  GLintptr,  size:  GLsizeiptr) | void | +| getBufferSubData(target:  GLenum,  srcByteOffset:  GLintptr,  dstBuffer:  ArrayBufferView,  dstOffset?:  GLuint,  length?:  GLuint) | void | +| blitFramebuffer(srcX0:  GLint,  srcY0:  GLint,  srcX1:  GLint,  srcY1:  GLint,  dstX0:  GLint,  dstY0:  GLint,  dstX1:  GLint,  dstY1:  GLint,  mask:  GLbitfield,  filter:  GLenum) | void | +| framebufferTextureLayer(target:  GLenum,  attachment:  GLenum,  texture:  WebGLTexture \| null,  level:  GLint,  layer:  GLint) | void | +| invalidateFramebuffer(target:  GLenum,  attachments:  GLenum[]) | void | +| invalidateSubFramebuffer(target:  GLenum,  attachments:  GLenum[],  x:  GLint,  y:  GLint,  width:  GLsizei,  height:  GLsizei) | void | +| readBuffer(src:  GLenum) | void | +| getInternalformatParameter(target:  GLenum,  internalformat:  GLenum,  pname:  GLenum) | any | +| renderbufferStorageMultisample(target:  GLenum,  samples:  GLsizei,  internalformat:  GLenum,  width:  GLsizei,  height:  GLsizei) | void | +| texStorage2D(target:  GLenum,  levels:  GLsizei,  internalformat:  GLenum,  width:  GLsizei,  height:  GLsizei) | void | +| texStorage3D(target:  GLenum,  levels:  GLsizei,  internalformat:  GLenum,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei) | void | +| texImage3D(target:  GLenum,  level:  GLint,  internalformat:  GLint,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei,  border:  GLint,  format:  GLenum,  type:  GLenum,  pboOffset:  GLintptr) | void | +| texImage3D(target:  GLenum,  level:  GLint,  internalformat:  GLint,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei,  border:  GLint,  format:  GLenum,  type:  GLenum,  source:  TexImageSource) | void | +| texImage3D(target:  GLenum,  level:  GLint,  internalformat:  GLint,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei,  border:  GLint,  format:  GLenum,  type:  GLenum,  srcData:  ArrayBufferView \| null) | void | +| texImage3D(target:  GLenum,  level:  GLint,  internalformat:  GLint,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei,  border:  GLint,  format:  GLenum,  type:  GLenum,  srcData:  ArrayBufferView,  srcOffset:  GLuint) | void | +| texSubImage3D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  zoffset:  GLint,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei,  format:  GLenum,  type:  GLenum,  pboOffset:  GLintptr) | void | +| texSubImage3D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  zoffset:  GLint,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei,  format:  GLenum,  type:  GLenum,  source:  TexImageSource) | void | +| texSubImage3D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  zoffset:  GLint,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei,  format:  GLenum,  type:  GLenum,  srcData:  ArrayBufferView \| null,  srcOffset?:  GLuint) | void | +| copyTexSubImage3D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  zoffset:  GLint,  x:  GLint,  y:  GLint,  width:  GLsizei,  height:  GLsizei) | void | +| compressedTexImage3D(target:  GLenum,  level:  GLint,  internalformat:  GLenum,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei,  border:  GLint,  imageSize:  GLsizei,  offset:  GLintptr) | void | +| compressedTexImage3D(target:  GLenum,  level:  GLint,  internalformat:  GLenum,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei,  border:  GLint,  srcData:  ArrayBufferView,  srcOffset?:  GLuint,  srcLengthOverride?:  GLuint) | void | +| compressedTexSubImage3D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  zoffset:  GLint,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei,  format:  GLenum,  imageSize:  GLsizei,  offset:  GLintptr) | void | +| compressedTexSubImage3D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  zoffset:  GLint,  width:  GLsizei,  height:  GLsizei,  depth:  GLsizei,  format:  GLenum,  srcData:  ArrayBufferView,  srcOffset?:  GLuint,  srcLengthOverride?:  GLuint) | void | +| getFragDataLocation(program:  WebGLProgram,  name:  string) | GLint | +| uniform1ui(location:  WebGLUniformLocation \| null,  v0:  GLuint) | void | +| uniform2ui(location:  WebGLUniformLocation \| null,  v0:  GLuint,  v1:  GLuint) | void | +| uniform3ui(location:  WebGLUniformLocation \| null,  v0:  GLuint,  v1:  GLuint,  v2:  GLuint) | void | +| uniform4ui(location:  WebGLUniformLocation \| null,  v0:  GLuint,  v1:  GLuint,  v2:  GLuint,  v3:  GLuint) | void | +| uniform1uiv(location:  WebGLUniformLocation \| null,  data:  Uint32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniform2uiv(location:  WebGLUniformLocation \| null,  data:  Uint32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniform3uiv(location:  WebGLUniformLocation \| null,  data:  Uint32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniform4uiv(location:  WebGLUniformLocation \| null,  data:  Uint32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniformMatrix3x2fv(location:  WebGLUniformLocation \| null,  transpose:  GLboolean,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniformMatrix4x2fv(location:  WebGLUniformLocation \| null,  transpose:  GLboolean,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniformMatrix2x3fv(location:  WebGLUniformLocation \| null,  transpose:  GLboolean,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniformMatrix4x3fv(location:  WebGLUniformLocation \| null,  transpose:  GLboolean,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniformMatrix2x4fv(location:  WebGLUniformLocation \| null,  transpose:  GLboolean,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniformMatrix3x4fv(location:  WebGLUniformLocation \| null,  transpose:  GLboolean,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| vertexAttribI4i(index:  GLuint,  x:  GLint,  y:  GLint,  z:  GLint,  w:  GLint) | void | +| vertexAttribI4iv(index:  GLuint,  values:  Int32List) | void | +| vertexAttribI4ui(index:  GLuint,  x:  GLuint,  y:  GLuint,  z:  GLuint,  w:  GLuint) | void | +| vertexAttribI4uiv(index:  GLuint,  values:  Uint32List) | void | +| vertexAttribIPointer(index:  GLuint,  size:  GLint,  type:  GLenum,  stride:  GLsizei,  offset:  GLintptr) | void | +| vertexAttribDivisor(index:  GLuint,  divisor:  GLuint) | void | +| drawArraysInstanced(mode:  GLenum,  first:  GLint,  count:  GLsizei,  instanceCount:  GLsizei) | void | +| drawElementsInstanced(mode:  GLenum,  count:  GLsizei,  type:  GLenum,  offset:  GLintptr,  instanceCount:  GLsizei) | void | +| drawRangeElements(mode:  GLenum,  start:  GLuint,  end:  GLuint,  count:  GLsizei,  type:  GLenum,  offset:  GLintptr) | void | +| drawBuffers(buffers:  GLenum[]) | void | +| clearBufferfv(buffer:  GLenum,  drawbuffer:  GLint,  values:  Float32List,  srcOffset?:  GLuint) | void | +| clearBufferiv(buffer:  GLenum,  drawbuffer:  GLint,  values:  Int32List,  srcOffset?:  GLuint) | void | +| clearBufferuiv(buffer:  GLenum,  drawbuffer:  GLint,  values:  Uint32List,  srcOffset?:  GLuint) | void | +| clearBufferfi(buffer:  GLenum,  drawbuffer:  GLint,  depth:  GLfloat,  stencil:  GLint) | void | +| createQuery() | WebGLQuery \| null | +| deleteQuery(query:  WebGLQuery \| null) | void | +| isQuery(query:  WebGLQuery \| null) | GLboolean | +| beginQuery(target:  GLenum,  query:  WebGLQuery) | void | +| endQuery(target:  GLenum) | void | +| getQuery(target:  GLenum,  pname:  GLenum) | WebGLQuery \| null | +| getQueryParameter(query:  WebGLQuery,  pname:  GLenum) | any | +| createSampler() | WebGLSampler \| null | +| deleteSampler(sampler:  WebGLSampler \| null) | void | +| isSampler(sampler:  WebGLSampler \| null) | GLboolean | +| bindSampler(unit:  GLuint,  sampler:  WebGLSampler \| null) | void | +| samplerParameteri(sampler:  WebGLSampler,  pname:  GLenum,  param:  GLint) | void | +| samplerParameterf(sampler:  WebGLSampler,  pname:  GLenum,  param:  GLfloat) | void | +| getSamplerParameter(sampler:  WebGLSampler,  pname:  GLenum) | any | +| fenceSync(condition:  GLenum,  flags:  GLbitfield) | WebGLSync \| null | +| isSync(sync:  WebGLSync \| null) | GLboolean | +| deleteSync(sync:  WebGLSync \| null) | void | +| clientWaitSync(sync:  WebGLSync,  flags:  GLbitfield,  timeout:  GLuint64) | GLenum | +| waitSync(sync:  WebGLSync,  flags:  GLbitfield,  timeout:  GLint64) | void | +| getSyncParameter(sync:  WebGLSync,  pname:  GLenum) | any | +| createTransformFeedback() | WebGLTransformFeedback \| null | +| deleteTransformFeedback(tf:  WebGLTransformFeedback \| null) | void | +| isTransformFeedback(tf:  WebGLTransformFeedback \| null) | GLboolean | +| bindTransformFeedback(target:  GLenum,  tf:  WebGLTransformFeedback \| null) | void | +| beginTransformFeedback(primitiveMode:  GLenum) | void | +| endTransformFeedback() | void | +| transformFeedbackVaryings(program:  WebGLProgram,  varyings:  string[],  bufferMode:  GLenum) | void | +| getTransformFeedbackVarying(program:  WebGLProgram,  index:  GLuint) | WebGLActiveInfo \| null | +| pauseTransformFeedback() | void | +| resumeTransformFeedback() | void | +| bindBufferBase(target:  GLenum,  index:  GLuint,  buffer:  WebGLBuffer \| null) | void | +| bindBufferRange(target:  GLenum,  index:  GLuint,  buffer:  WebGLBuffer \| null,  offset:  GLintptr,  size:  GLsizeiptr) | void | +| getIndexedParameter(target:  GLenum,  index:  GLuint) | any | +| getUniformIndices(program:  WebGLProgram,  uniformNames:  string[]) | GLuint[] \| null | +| getActiveUniforms(program:  WebGLProgram,  uniformIndices:  GLuint[],  pname:  GLenum) | any | +| getUniformBlockIndex(program:  WebGLProgram,  uniformBlockName:  string) | GLuint | +| getActiveUniformBlockParameter(program:  WebGLProgram,  uniformBlockIndex:  GLuint,  pname:  GLenum) | any | +| getActiveUniformBlockName(program:  WebGLProgram,  uniformBlockIndex:  GLuint) | string \| null | +| uniformBlockBinding(program:  WebGLProgram,  uniformBlockIndex:  GLuint,  uniformBlockBinding:  GLuint) | void | +| createVertexArray() | WebGLVertexArrayObject \| null | +| deleteVertexArray(vertexArray:  WebGLVertexArrayObject \| null) | void | +| isVertexArray(vertexArray:  WebGLVertexArrayObject \| null) | GLboolean | +| bindVertexArray(array:  WebGLVertexArrayObject \| null) | void | + + +## webgl.WebGL2RenderingContextOverloads + +WebGL2RenderingContextOverloads + +| Method| Return Value Type| +| -------- | ---------- | +| bufferData(target:  GLenum,  size:  GLsizeiptr,  usage:  GLenum) | void | +| bufferData(target:  GLenum,  srcData:  BufferSource \| null,  usage:  GLenum) | void | +| bufferSubData(target:  GLenum,  dstByteOffset:  GLintptr,  srcData:  BufferSource) | void | +| bufferData(target:  GLenum,  srcData:  ArrayBufferView,  usage:  GLenum,  srcOffset:  GLuint,  length?:  GLuint) | void | +| bufferSubData(target:  GLenum,  dstByteOffset:  GLintptr,  srcData:  ArrayBufferView,  srcOffset:  GLuint,  length?:  GLuint) | void | +| texImage2D(target:  GLenum,  level:  GLint,  internalformat:  GLint,  width:  GLsizei,  height:  GLsizei,  border:  GLint,  format:  GLenum,  type:  GLenum,  pixels:  ArrayBufferView \| null) | void | +| texImage2D(target:  GLenum,  level:  GLint,  internalformat:  GLint,  format:  GLenum,  type:  GLenum,  source:  TexImageSource) | void | +| texSubImage2D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  width:  GLsizei,  height:  GLsizei,  format:  GLenum,  type:  GLenum,  pixels:  ArrayBufferView \| null) | void | +| texSubImage2D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  format:  GLenum,  type:  GLenum,  source:  TexImageSource) | void | +| texImage2D(target:  GLenum,  level:  GLint,  internalformat:  GLint,  width:  GLsizei,  height:  GLsizei,  border:  GLint,  format:  GLenum,  type:  GLenum,  pboOffset:  GLintptr) | void | +| texImage2D(target:  GLenum,  level:  GLint,  internalformat:  GLint,  width:  GLsizei,  height:  GLsizei,  border:  GLint,  format:  GLenum,  type:  GLenum,  source:  TexImageSource) | void | +| texImage2D(target:  GLenum,  level:  GLint,  internalformat:  GLint,  width:  GLsizei,  height:  GLsizei,  border:  GLint,  format:  GLenum,  type:  GLenum,  srcData:  ArrayBufferView,  srcOffset:  GLuint) | void | +| texSubImage2D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  width:  GLsizei,  height:  GLsizei,  format:  GLenum,  type:  GLenum,  pboOffset:  GLintptr) | void | +| texSubImage2D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  width:  GLsizei,  height:  GLsizei,  format:  GLenum,  type:  GLenum,  source:  TexImageSource) | void | +| texSubImage2D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  width:  GLsizei,  height:  GLsizei,  format:  GLenum,  type:  GLenum,  srcData:  ArrayBufferView,  srcOffset:  GLuint) | void | +| compressedTexImage2D(target:  GLenum,  level:  GLint,  internalformat:  GLenum,  width:  GLsizei,  height:  GLsizei,  border:  GLint,  imageSize:  GLsizei,  offset:  GLintptr) | void | +| compressedTexImage2D(target:  GLenum,  level:  GLint,  internalformat:  GLenum,  width:  GLsizei,  height:  GLsizei,  border:  GLint,  srcData:  ArrayBufferView,  srcOffset?:  GLuint,  srcLengthOverride?:  GLuint) | void | +| compressedTexSubImage2D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  width:  GLsizei,  height:  GLsizei,  format:  GLenum,  imageSize:  GLsizei,  offset:  GLintptr) | void | +| compressedTexSubImage2D(target:  GLenum,  level:  GLint,  xoffset:  GLint,  yoffset:  GLint,  width:  GLsizei,  height:  GLsizei,  format:  GLenum,  srcData:  ArrayBufferView,  srcOffset?:  GLuint,  srcLengthOverride?:  GLuint) | void | +| uniform1fv(location:  WebGLUniformLocation \| null,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniform2fv(location:  WebGLUniformLocation \| null,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniform3fv(location:  WebGLUniformLocation \| null,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniform4fv(location:  WebGLUniformLocation \| null,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniform1iv(location:  WebGLUniformLocation \| null,  data:  Int32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniform2iv(location:  WebGLUniformLocation \| null,  data:  Int32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniform3iv(location:  WebGLUniformLocation \| null,  data:  Int32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniform4iv(location:  WebGLUniformLocation \| null,  data:  Int32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniformMatrix2fv(location:  WebGLUniformLocation \| null,  transpose:  GLboolean,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniformMatrix3fv(location:  WebGLUniformLocation \| null,  transpose:  GLboolean,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| uniformMatrix4fv(location:  WebGLUniformLocation \| null,  transpose:  GLboolean,  data:  Float32List,  srcOffset?:  GLuint,  srcLength?:  GLuint) | void | +| readPixels(x:  GLint,  y:  GLint,  width:  GLsizei,  height:  GLsizei,  format:  GLenum,  type:  GLenum,  dstData:  ArrayBufferView \| null) | void | +| readPixels(x:  GLint,  y:  GLint,  width:  GLsizei,  height:  GLsizei,  format:  GLenum,  type:  GLenum,  offset:  GLintptr) | void | +| readPixels(x:  GLint,  y:  GLint,  width:  GLsizei,  height:  GLsizei,  format:  GLenum,  type:  GLenum,  dstData:  ArrayBufferView,  dstOffset:  GLuint) | void | + + +## webgl.WebGLQuery + +WebGLQuery + + +## webgl.WebGLSampler + +WebGLSampler + + +## webgl.WebGLSync + +WebGLSync + + +## webgl.WebGLTransformFeedback + +WebGLTransformFeedback + + +## webgl.WebGLVertexArrayObject + +WebGLVertexArrayObject -- GitLab