From ae418076ad4bd65cc61dd61c912907fac51b1dc2 Mon Sep 17 00:00:00 2001 From: wusongqing Date: Tue, 26 Jul 2022 15:59:56 +0800 Subject: [PATCH] update docs against 6207 Signed-off-by: wusongqing --- .../reference/apis/js-apis-webgl.md | 18 +- .../reference/apis/js-apis-webgl2.md | 802 +++++++++--------- 2 files changed, 412 insertions(+), 408 deletions(-) diff --git a/en/application-dev/reference/apis/js-apis-webgl.md b/en/application-dev/reference/apis/js-apis-webgl.md index e71562765f..95738321bc 100644 --- a/en/application-dev/reference/apis/js-apis-webgl.md +++ b/en/application-dev/reference/apis/js-apis-webgl.md @@ -1,11 +1,13 @@ -# webgl - -> **NOTE**
-> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version. +# WebGL +The **WebGL** module provides the graphics drawing capability, such as processing the graphics position and color. This module provides WebGL APIs that correspond to the OpenGL ES 2.0 feature set. For more information, see [WebGL™](https://www.khronos.org/registry/webgl/specs/latest/1.0/). +> **NOTE** +> +> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version. + ## Invoking Method @@ -37,7 +39,7 @@ gl.clearColor(0.0, 0.0, 0.0, 1.0); **System capability**: SystemCapability.Graphic.Graphic2D.WebGL - **Table 1** Type +**Table 1** Type | Name| Type| | -------- | -------- | @@ -61,11 +63,11 @@ gl.clearColor(0.0, 0.0, 0.0, 1.0); | WebGLPowerPreference | string | -## Interface +## APIs **System capability**: SystemCapability.Graphic.Graphic2D.WebGL - **Table 2** Interface +**Table 2** APIs | Name| | -------- | @@ -566,7 +568,7 @@ WebGLRenderingContextOverloads | bufferSubData(target: GLenum, offset: GLintptr, data: BufferSource) | void | | compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView) | void | | compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView) | void | -| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | +| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void; | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | | texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | diff --git a/en/application-dev/reference/apis/js-apis-webgl2.md b/en/application-dev/reference/apis/js-apis-webgl2.md index 386d1c53da..0052505dfb 100644 --- a/en/application-dev/reference/apis/js-apis-webgl2.md +++ b/en/application-dev/reference/apis/js-apis-webgl2.md @@ -1,11 +1,13 @@ -# webgl2 - -> **NOTE**
-> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version. +# WebGL2 +The **WebGL2** module supports graphics drawing, such as processing the graphics position and color. WebGL2 provides enhanced capabilities in the rendering pipeline and shader language than WebGL. This module provides WebGL APIs that correspond to the OpenGL ES 3.0 feature set. For more information, see [WebGL™](https://www.khronos.org/registry/webgl/specs/latest/2.0/). +> **NOTE** +> +> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version. + ## Invoking Method @@ -37,7 +39,7 @@ gl.clearColor(0.0, 0.0, 0.0, 1.0); **System capability**: SystemCapability.Graphic.Graphic2D.WebGL2 - **Table 1** Type +**Table 1** Type | Name| Type| | -------- | -------- | @@ -47,11 +49,11 @@ gl.clearColor(0.0, 0.0, 0.0, 1.0); | Uint32List | array | -## Interface +## APIs **System capability**: SystemCapability.Graphic.Graphic2D.WebGL2 - **Table 2** Interface +**Table 2** APIs | Name| | -------- | @@ -71,409 +73,409 @@ WebGL2RenderingContextBase ### Attributes - | Name| Type| Mandatory| +| Name| Type| Mandatory| | -------- | -------- | -------- | -| READ_BUFFER | GLenum | Yes| -| UNPACK_ROW_LENGTH | GLenum | Yes| -| UNPACK_SKIP_ROWS | GLenum | Yes| -| UNPACK_SKIP_PIXELS | GLenum | Yes| -| PACK_ROW_LENGTH | GLenum | Yes| -| PACK_SKIP_ROWS | GLenum | Yes| -| PACK_SKIP_PIXELS | GLenum | Yes| -| COLOR | GLenum | Yes| -| DEPTH | GLenum | Yes| -| STENCIL | GLenum | Yes| -| RED | GLenum | Yes| -| RGB8 | GLenum | Yes| -| RGBA8 | GLenum | Yes| -| RGB10_A2 | GLenum | Yes| -| TEXTURE_BINDING_3D | GLenum | Yes| -| UNPACK_SKIP_IMAGES | GLenum | Yes| -| UNPACK_IMAGE_HEIGHT | GLenum | Yes| -| TEXTURE_3D | GLenum | Yes| -| TEXTURE_WRAP_R | GLenum | Yes| -| MAX_3D_TEXTURE_SIZE | GLenum | Yes| -| UNSIGNED_INT_2_10_10_10_REV | GLenum | Yes| -| MAX_ELEMENTS_VERTICES | GLenum | Yes| -| MAX_ELEMENTS_INDICES | GLenum | Yes| -| TEXTURE_MIN_LOD | GLenum | Yes| -| TEXTURE_MAX_LOD | GLenum | Yes| -| TEXTURE_BASE_LEVEL | GLenum | Yes| -| TEXTURE_MAX_LEVEL | GLenum | Yes| -| MIN | GLenum | Yes| -| MAX | GLenum | Yes| -| DEPTH_COMPONENT24 | GLenum | Yes| -| MAX_TEXTURE_LOD_BIAS | GLenum | Yes| -| TEXTURE_COMPARE_MODE | GLenum | Yes| -| TEXTURE_COMPARE_FUNC | GLenum | Yes| -| CURRENT_QUERY | GLenum | Yes| -| QUERY_RESULT | GLenum | Yes| -| QUERY_RESULT_AVAILABLE | GLenum | Yes| -| STREAM_READ | GLenum | Yes| -| STREAM_COPY | GLenum | Yes| -| STATIC_READ | GLenum | Yes| -| STATIC_COPY | GLenum | Yes| -| DYNAMIC_READ | GLenum | Yes| -| DYNAMIC_COPY | GLenum | Yes| -| MAX_DRAW_BUFFERS | GLenum | Yes| -| DRAW_BUFFER0 | GLenum | Yes| -| DRAW_BUFFER1 | GLenum | Yes| -| DRAW_BUFFER2 | GLenum | Yes| -| DRAW_BUFFER3 | GLenum | Yes| -| DRAW_BUFFER4 | GLenum | Yes| -| DRAW_BUFFER5 | GLenum | Yes| -| DRAW_BUFFER6 | GLenum | Yes| -| DRAW_BUFFER7 | GLenum | Yes| -| DRAW_BUFFER8 | GLenum | Yes| -| DRAW_BUFFER9 | GLenum | Yes| -| DRAW_BUFFER10 | GLenum | Yes| -| DRAW_BUFFER11 | GLenum | Yes| -| DRAW_BUFFER12 | GLenum | Yes| -| DRAW_BUFFER13 | GLenum | Yes| -| DRAW_BUFFER14 | GLenum | Yes| -| DRAW_BUFFER15 | GLenum | Yes| -| MAX_FRAGMENT_UNIFORM_COMPONENTS | GLenum | Yes| -| MAX_VERTEX_UNIFORM_COMPONENTS | GLenum | Yes| -| SAMPLER_3D | GLenum | Yes| -| SAMPLER_2D_SHADOW | GLenum | Yes| -| FRAGMENT_SHADER_DERIVATIVE_HINT | GLenum | Yes| -| PIXEL_PACK_BUFFER | GLenum | Yes| -| PIXEL_UNPACK_BUFFER | GLenum | Yes| -| PIXEL_PACK_BUFFER_BINDING | GLenum | Yes| -| PIXEL_UNPACK_BUFFER_BINDING | GLenum | Yes| -| FLOAT_MAT2x3 | GLenum | Yes| -| FLOAT_MAT2x4 | GLenum | Yes| -| FLOAT_MAT3x2 | GLenum | Yes| -| FLOAT_MAT3x4 | GLenum | Yes| -| FLOAT_MAT4x2 | GLenum | Yes| -| FLOAT_MAT4x3 | GLenum | Yes| -| SRGB | GLenum | Yes| -| SRGB8 | GLenum | Yes| -| SRGB8_ALPHA8 | GLenum | Yes| -| COMPARE_REF_TO_TEXTURE | GLenum | Yes| -| RGBA32F | GLenum | Yes| -| RGB32F | GLenum | Yes| -| RGBA16F | GLenum | Yes| -| RGB16F | GLenum | Yes| -| VERTEX_ATTRIB_ARRAY_INTEGER | GLenum | Yes| -| MAX_ARRAY_TEXTURE_LAYERS | GLenum | Yes| -| MIN_PROGRAM_TEXEL_OFFSET | GLenum | Yes| -| MAX_PROGRAM_TEXEL_OFFSET | GLenum | Yes| -| MAX_VARYING_COMPONENTS | GLenum | Yes| -| TEXTURE_2D_ARRAY | GLenum | Yes| -| TEXTURE_BINDING_2D_ARRAY | GLenum | Yes| -| R11F_G11F_B10F | GLenum | Yes| -| UNSIGNED_INT_10F_11F_11F_REV | GLenum | Yes| -| RGB9_E5 | GLenum | Yes| -| UNSIGNED_INT_5_9_9_9_REV | GLenum | Yes| -| TRANSFORM_FEEDBACK_BUFFER_MODE | GLenum | Yes| -| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | GLenum | Yes| -| TRANSFORM_FEEDBACK_VARYINGS | GLenum | Yes| -| TRANSFORM_FEEDBACK_BUFFER_START | GLenum | Yes| -| TRANSFORM_FEEDBACK_BUFFER_SIZE | GLenum | Yes| -| TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | GLenum | Yes| -| RASTERIZER_DISCARD | GLenum | Yes| -| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | GLenum | Yes| -| MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | GLenum | Yes| -| INTERLEAVED_ATTRIBS | GLenum | Yes| -| SEPARATE_ATTRIBS | GLenum | Yes| -| TRANSFORM_FEEDBACK_BUFFER | GLenum | Yes| -| TRANSFORM_FEEDBACK_BUFFER_BINDING | GLenum | Yes| -| RGBA32UI | GLenum | Yes| -| RGB32UI | GLenum | Yes| -| RGBA16UI | GLenum | Yes| -| RGB16UI | GLenum | Yes| -| RGBA8UI | GLenum | Yes| -| RGB8UI | GLenum | Yes| -| RGBA32I | GLenum | Yes| -| RGB32I | GLenum | Yes| -| RGBA16I | GLenum | Yes| -| RGB16I | GLenum | Yes| -| RGBA8I | GLenum | Yes| -| RGB8I | GLenum | Yes| -| RED_INTEGER | GLenum | Yes| -| RGB_INTEGER | GLenum | Yes| -| RGBA_INTEGER | GLenum | Yes| -| SAMPLER_2D_ARRAY | GLenum | Yes| -| SAMPLER_2D_ARRAY_SHADOW | GLenum | Yes| -| SAMPLER_CUBE_SHADOW | GLenum | Yes| -| UNSIGNED_INT_VEC2 | GLenum | Yes| -| UNSIGNED_INT_VEC3 | GLenum | Yes| -| UNSIGNED_INT_VEC4 | GLenum | Yes| -| INT_SAMPLER_2D | GLenum | Yes| -| INT_SAMPLER_3D | GLenum | Yes| -| INT_SAMPLER_CUBE | GLenum | Yes| -| INT_SAMPLER_2D_ARRAY | GLenum | Yes| -| UNSIGNED_INT_SAMPLER_2D | GLenum | Yes| -| UNSIGNED_INT_SAMPLER_3D | GLenum | Yes| -| UNSIGNED_INT_SAMPLER_CUBE | GLenum | Yes| -| UNSIGNED_INT_SAMPLER_2D_ARRAY | GLenum | Yes| -| DEPTH_COMPONENT32F | GLenum | Yes| -| DEPTH32F_STENCIL8 | GLenum | Yes| -| FLOAT_32_UNSIGNED_INT_24_8_REV | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_RED_SIZE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | GLenum | Yes| -| FRAMEBUFFER_DEFAULT | GLenum | Yes| -| UNSIGNED_INT_24_8 | GLenum | Yes| -| DEPTH24_STENCIL8 | GLenum | Yes| -| UNSIGNED_NORMALIZED | GLenum | Yes| -| DRAW_FRAMEBUFFER_BINDING | GLenum | Yes| -| READ_FRAMEBUFFER | GLenum | Yes| -| DRAW_FRAMEBUFFER | GLenum | Yes| -| READ_FRAMEBUFFER_BINDING | GLenum | Yes| -| RENDERBUFFER_SAMPLES | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | GLenum | Yes| -| MAX_COLOR_ATTACHMENTS | GLenum | Yes| -| COLOR_ATTACHMENT1 | GLenum | Yes| -| COLOR_ATTACHMENT2 | GLenum | Yes| -| COLOR_ATTACHMENT3 | GLenum | Yes| -| COLOR_ATTACHMENT4 | GLenum | Yes| -| COLOR_ATTACHMENT5 | GLenum | Yes| -| COLOR_ATTACHMENT6 | GLenum | Yes| -| COLOR_ATTACHMENT7 | GLenum | Yes| -| COLOR_ATTACHMENT8 | GLenum | Yes| -| COLOR_ATTACHMENT9 | GLenum | Yes| -| COLOR_ATTACHMENT10 | GLenum | Yes| -| COLOR_ATTACHMENT11 | GLenum | Yes| -| COLOR_ATTACHMENT12 | GLenum | Yes| -| COLOR_ATTACHMENT13 | GLenum | Yes| -| COLOR_ATTACHMENT14 | GLenum | Yes| -| COLOR_ATTACHMENT15 | GLenum | Yes| -| FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | GLenum | Yes| -| MAX_SAMPLES | GLenum | Yes| -| HALF_FLOAT | GLenum | Yes| -| RG | GLenum | Yes| -| RG_INTEGER | GLenum | Yes| -| R8 | GLenum | Yes| -| RG8 | GLenum | Yes| -| R16F | GLenum | Yes| -| R32F | GLenum | Yes| -| RG16F | GLenum | Yes| -| RG32F | GLenum | Yes| -| R8I | GLenum | Yes| -| R8UI | GLenum | Yes| -| R16I | GLenum | Yes| -| R16UI | GLenum | Yes| -| R32I | GLenum | Yes| -| R32UI | GLenum | Yes| -| RG8I | GLenum | Yes| -| RG8UI | GLenum | Yes| -| RG16I | GLenum | Yes| -| RG16UI | GLenum | Yes| -| RG32I | GLenum | Yes| -| RG32UI | GLenum | Yes| -| VERTEX_ARRAY_BINDING | GLenum | Yes| -| R8_SNORM | GLenum | Yes| -| RG8_SNORM | GLenum | Yes| -| RGB8_SNORM | GLenum | Yes| -| SIGNED_NORMALIZED | GLenum | Yes| -| COPY_READ_BUFFER | GLenum | Yes| -| COPY_WRITE_BUFFER | GLenum | Yes| -| COPY_READ_BUFFER_BINDING | GLenum | Yes| -| COPY_WRITE_BUFFER_BINDING | GLenum | Yes| -| UNIFORM_BUFFER | GLenum | Yes| -| UNIFORM_BUFFER_BINDING | GLenum | Yes| -| UNIFORM_BUFFER_START | GLenum | Yes| -| UNIFORM_BUFFER_SIZE | GLenum | Yes| -| MAX_VERTEX_UNIFORM_BLOCKS | GLenum | Yes| -| MAX_FRAGMENT_UNIFORM_BLOCKS | GLenum | Yes| -| MAX_COMBINED_UNIFORM_BLOCKS | GLenum | Yes| -| MAX_UNIFORM_BUFFER_BINDINGS | GLenum | Yes| -| MAX_UNIFORM_BLOCK_SIZE | GLenum | Yes| -| MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | GLenum | Yes| -| MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | GLenum | Yes| -| UNIFORM_BUFFER_OFFSET_ALIGNMENT | GLenum | Yes| -| ACTIVE_UNIFORM_BLOCKS | GLenum | Yes| -| UNIFORM_TYPE | GLenum | Yes| -| UNIFORM_SIZE | GLenum | Yes| -| UNIFORM_BLOCK_INDEX | GLenum | Yes| -| UNIFORM_OFFSET | GLenum | Yes| -| UNIFORM_ARRAY_STRIDE | GLenum | Yes| -| UNIFORM_MATRIX_STRIDE | GLenum | Yes| -| UNIFORM_IS_ROW_MAJOR | GLenum | Yes| -| UNIFORM_BLOCK_BINDING | GLenum | Yes| -| UNIFORM_BLOCK_DATA_SIZE | GLenum | Yes| -| UNIFORM_BLOCK_ACTIVE_UNIFORMS | GLenum | Yes| -| UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | GLenum | Yes| -| UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | GLenum | Yes| -| UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | GLenum | Yes| -| INVALID_INDEX | GLenum | Yes| -| MAX_VERTEX_OUTPUT_COMPONENTS | GLenum | Yes| -| MAX_FRAGMENT_INPUT_COMPONENTS | GLenum | Yes| -| MAX_SERVER_WAIT_TIMEOUT | GLenum | Yes| -| OBJECT_TYPE | GLenum | Yes| -| SYNC_CONDITION | GLenum | Yes| -| SYNC_STATUS | GLenum | Yes| -| SYNC_FLAGS | GLenum | Yes| -| SYNC_FENCE | GLenum | Yes| -| SYNC_GPU_COMMANDS_COMPLETE | GLenum | Yes| -| UNSIGNALED | GLenum | Yes| -| SIGNALED | GLenum | Yes| -| ALREADY_SIGNALED | GLenum | Yes| -| TIMEOUT_EXPIRED | GLenum | Yes| -| CONDITION_SATISFIED | GLenum | Yes| -| WAIT_FAILED | GLenum | Yes| -| SYNC_FLUSH_COMMANDS_BIT | GLenum | Yes| -| VERTEX_ATTRIB_ARRAY_DIVISOR | GLenum | Yes| -| ANY_SAMPLES_PASSED | GLenum | Yes| -| ANY_SAMPLES_PASSED_CONSERVATIVE | GLenum | Yes| -| SAMPLER_BINDING | GLenum | Yes| -| RGB10_A2UI | GLenum | Yes| -| INT_2_10_10_10_REV | GLenum | Yes| -| TRANSFORM_FEEDBACK | GLenum | Yes| -| TRANSFORM_FEEDBACK_PAUSED | GLenum | Yes| -| TRANSFORM_FEEDBACK_ACTIVE | GLenum | Yes| -| TRANSFORM_FEEDBACK_BINDING | GLenum | Yes| -| TEXTURE_IMMUTABLE_FORMAT | GLenum | Yes| -| MAX_ELEMENT_INDEX | GLenum | Yes| -| TEXTURE_IMMUTABLE_LEVELS | GLenum | Yes| -| TIMEOUT_IGNORED | GLint64 | Yes| -| MAX_CLIENT_WAIT_TIMEOUT_WEBGL | GLenum | Yes| +| READ_BUFFER | GLenum | Yes| +| UNPACK_ROW_LENGTH | GLenum | Yes| +| UNPACK_SKIP_ROWS | GLenum | Yes| +| UNPACK_SKIP_PIXELS | GLenum | Yes| +| PACK_ROW_LENGTH | GLenum | Yes| +| PACK_SKIP_ROWS | GLenum | Yes| +| PACK_SKIP_PIXELS | GLenum | Yes| +| COLOR | GLenum | Yes| +| DEPTH | GLenum | Yes| +| STENCIL | GLenum | Yes| +| RED | GLenum | Yes| +| RGB8 | GLenum | Yes| +| RGBA8 | GLenum | Yes| +| RGB10_A2 | GLenum | Yes| +| TEXTURE_BINDING_3D | GLenum | Yes| +| UNPACK_SKIP_IMAGES | GLenum | Yes| +| UNPACK_IMAGE_HEIGHT | GLenum | Yes| +| TEXTURE_3D | GLenum | Yes| +| TEXTURE_WRAP_R | GLenum | Yes| +| MAX_3D_TEXTURE_SIZE | GLenum | Yes| +| UNSIGNED_INT_2_10_10_10_REV | GLenum | Yes| +| MAX_ELEMENTS_VERTICES | GLenum | Yes| +| MAX_ELEMENTS_INDICES | GLenum | Yes| +| TEXTURE_MIN_LOD | GLenum | Yes| +| TEXTURE_MAX_LOD | GLenum | Yes| +| TEXTURE_BASE_LEVEL | GLenum | Yes| +| TEXTURE_MAX_LEVEL | GLenum | Yes| +| MIN | GLenum | Yes| +| MAX | GLenum | Yes| +| DEPTH_COMPONENT24 | GLenum | Yes| +| MAX_TEXTURE_LOD_BIAS | GLenum | Yes| +| TEXTURE_COMPARE_MODE | GLenum | Yes| +| TEXTURE_COMPARE_FUNC | GLenum | Yes| +| CURRENT_QUERY | GLenum | Yes| +| QUERY_RESULT | GLenum | Yes| +| QUERY_RESULT_AVAILABLE | GLenum | Yes| +| STREAM_READ | GLenum | Yes| +| STREAM_COPY | GLenum | Yes| +| STATIC_READ | GLenum | Yes| +| STATIC_COPY | GLenum | Yes| +| DYNAMIC_READ | GLenum | Yes| +| DYNAMIC_COPY | GLenum | Yes| +| MAX_DRAW_BUFFERS | GLenum | Yes| +| DRAW_BUFFER0 | GLenum | Yes| +| DRAW_BUFFER1 | GLenum | Yes| +| DRAW_BUFFER2 | GLenum | Yes| +| DRAW_BUFFER3 | GLenum | Yes| +| DRAW_BUFFER4 | GLenum | Yes| +| DRAW_BUFFER5 | GLenum | Yes| +| DRAW_BUFFER6 | GLenum | Yes| +| DRAW_BUFFER7 | GLenum | Yes| +| DRAW_BUFFER8 | GLenum | Yes| +| DRAW_BUFFER9 | GLenum | Yes| +| DRAW_BUFFER10 | GLenum | Yes| +| DRAW_BUFFER11 | GLenum | Yes| +| DRAW_BUFFER12 | GLenum | Yes| +| DRAW_BUFFER13 | GLenum | Yes| +| DRAW_BUFFER14 | GLenum | Yes| +| DRAW_BUFFER15 | GLenum | Yes| +| MAX_FRAGMENT_UNIFORM_COMPONENTS | GLenum | Yes| +| MAX_VERTEX_UNIFORM_COMPONENTS | GLenum | Yes| +| SAMPLER_3D | GLenum | Yes| +| SAMPLER_2D_SHADOW | GLenum | Yes| +| FRAGMENT_SHADER_DERIVATIVE_HINT | GLenum | Yes| +| PIXEL_PACK_BUFFER | GLenum | Yes| +| PIXEL_UNPACK_BUFFER | GLenum | Yes| +| PIXEL_PACK_BUFFER_BINDING | GLenum | Yes| +| PIXEL_UNPACK_BUFFER_BINDING | GLenum | Yes| +| FLOAT_MAT2x3 | GLenum | Yes| +| FLOAT_MAT2x4 | GLenum | Yes| +| FLOAT_MAT3x2 | GLenum | Yes| +| FLOAT_MAT3x4 | GLenum | Yes| +| FLOAT_MAT4x2 | GLenum | Yes| +| FLOAT_MAT4x3 | GLenum | Yes| +| SRGB | GLenum | Yes| +| SRGB8 | GLenum | Yes| +| SRGB8_ALPHA8 | GLenum | Yes| +| COMPARE_REF_TO_TEXTURE | GLenum | Yes| +| RGBA32F | GLenum | Yes| +| RGB32F | GLenum | Yes| +| RGBA16F | GLenum | Yes| +| RGB16F | GLenum | Yes| +| VERTEX_ATTRIB_ARRAY_INTEGER | GLenum | Yes| +| MAX_ARRAY_TEXTURE_LAYERS | GLenum | Yes| +| MIN_PROGRAM_TEXEL_OFFSET | GLenum | Yes| +| MAX_PROGRAM_TEXEL_OFFSET | GLenum | Yes| +| MAX_VARYING_COMPONENTS | GLenum | Yes| +| TEXTURE_2D_ARRAY | GLenum | Yes| +| TEXTURE_BINDING_2D_ARRAY | GLenum | Yes| +| R11F_G11F_B10F | GLenum | Yes| +| UNSIGNED_INT_10F_11F_11F_REV | GLenum | Yes| +| RGB9_E5 | GLenum | Yes| +| UNSIGNED_INT_5_9_9_9_REV | GLenum | Yes| +| TRANSFORM_FEEDBACK_BUFFER_MODE | GLenum | Yes| +| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | GLenum | Yes| +| TRANSFORM_FEEDBACK_VARYINGS | GLenum | Yes| +| TRANSFORM_FEEDBACK_BUFFER_START | GLenum | Yes| +| TRANSFORM_FEEDBACK_BUFFER_SIZE | GLenum | Yes| +| TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | GLenum | Yes| +| RASTERIZER_DISCARD | GLenum | Yes| +| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | GLenum | Yes| +| MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | GLenum | Yes| +| INTERLEAVED_ATTRIBS | GLenum | Yes| +| SEPARATE_ATTRIBS | GLenum | Yes| +| TRANSFORM_FEEDBACK_BUFFER | GLenum | Yes| +| TRANSFORM_FEEDBACK_BUFFER_BINDING | GLenum | Yes| +| RGBA32UI | GLenum | Yes| +| RGB32UI | GLenum | Yes| +| RGBA16UI | GLenum | Yes| +| RGB16UI | GLenum | Yes| +| RGBA8UI | GLenum | Yes| +| RGB8UI | GLenum | Yes| +| RGBA32I | GLenum | Yes| +| RGB32I | GLenum | Yes| +| RGBA16I | GLenum | Yes| +| RGB16I | GLenum | Yes| +| RGBA8I | GLenum | Yes| +| RGB8I | GLenum | Yes| +| RED_INTEGER | GLenum | Yes| +| RGB_INTEGER | GLenum | Yes| +| RGBA_INTEGER | GLenum | Yes| +| SAMPLER_2D_ARRAY | GLenum | Yes| +| SAMPLER_2D_ARRAY_SHADOW | GLenum | Yes| +| SAMPLER_CUBE_SHADOW | GLenum | Yes| +| UNSIGNED_INT_VEC2 | GLenum | Yes| +| UNSIGNED_INT_VEC3 | GLenum | Yes| +| UNSIGNED_INT_VEC4 | GLenum | Yes| +| INT_SAMPLER_2D | GLenum | Yes| +| INT_SAMPLER_3D | GLenum | Yes| +| INT_SAMPLER_CUBE | GLenum | Yes| +| INT_SAMPLER_2D_ARRAY | GLenum | Yes| +| UNSIGNED_INT_SAMPLER_2D | GLenum | Yes| +| UNSIGNED_INT_SAMPLER_3D | GLenum | Yes| +| UNSIGNED_INT_SAMPLER_CUBE | GLenum | Yes| +| UNSIGNED_INT_SAMPLER_2D_ARRAY | GLenum | Yes| +| DEPTH_COMPONENT32F | GLenum | Yes| +| DEPTH32F_STENCIL8 | GLenum | Yes| +| FLOAT_32_UNSIGNED_INT_24_8_REV | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_RED_SIZE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | GLenum | Yes| +| FRAMEBUFFER_DEFAULT | GLenum | Yes| +| UNSIGNED_INT_24_8 | GLenum | Yes| +| DEPTH24_STENCIL8 | GLenum | Yes| +| UNSIGNED_NORMALIZED | GLenum | Yes| +| DRAW_FRAMEBUFFER_BINDING | GLenum | Yes| +| READ_FRAMEBUFFER | GLenum | Yes| +| DRAW_FRAMEBUFFER | GLenum | Yes| +| READ_FRAMEBUFFER_BINDING | GLenum | Yes| +| RENDERBUFFER_SAMPLES | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | GLenum | Yes| +| MAX_COLOR_ATTACHMENTS | GLenum | Yes| +| COLOR_ATTACHMENT1 | GLenum | Yes| +| COLOR_ATTACHMENT2 | GLenum | Yes| +| COLOR_ATTACHMENT3 | GLenum | Yes| +| COLOR_ATTACHMENT4 | GLenum | Yes| +| COLOR_ATTACHMENT5 | GLenum | Yes| +| COLOR_ATTACHMENT6 | GLenum | Yes| +| COLOR_ATTACHMENT7 | GLenum | Yes| +| COLOR_ATTACHMENT8 | GLenum | Yes| +| COLOR_ATTACHMENT9 | GLenum | Yes| +| COLOR_ATTACHMENT10 | GLenum | Yes| +| COLOR_ATTACHMENT11 | GLenum | Yes| +| COLOR_ATTACHMENT12 | GLenum | Yes| +| COLOR_ATTACHMENT13 | GLenum | Yes| +| COLOR_ATTACHMENT14 | GLenum | Yes| +| COLOR_ATTACHMENT15 | GLenum | Yes| +| FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | GLenum | Yes| +| MAX_SAMPLES | GLenum | Yes| +| HALF_FLOAT | GLenum | Yes| +| RG | GLenum | Yes| +| RG_INTEGER | GLenum | Yes| +| R8 | GLenum | Yes| +| RG8 | GLenum | Yes| +| R16F | GLenum | Yes| +| R32F | GLenum | Yes| +| RG16F | GLenum | Yes| +| RG32F | GLenum | Yes| +| R8I | GLenum | Yes| +| R8UI | GLenum | Yes| +| R16I | GLenum | Yes| +| R16UI | GLenum | Yes| +| R32I | GLenum | Yes| +| R32UI | GLenum | Yes| +| RG8I | GLenum | Yes| +| RG8UI | GLenum | Yes| +| RG16I | GLenum | Yes| +| RG16UI | GLenum | Yes| +| RG32I | GLenum | Yes| +| RG32UI | GLenum | Yes| +| VERTEX_ARRAY_BINDING | GLenum | Yes| +| R8_SNORM | GLenum | Yes| +| RG8_SNORM | GLenum | Yes| +| RGB8_SNORM | GLenum | Yes| +| SIGNED_NORMALIZED | GLenum | Yes| +| COPY_READ_BUFFER | GLenum | Yes| +| COPY_WRITE_BUFFER | GLenum | Yes| +| COPY_READ_BUFFER_BINDING | GLenum | Yes| +| COPY_WRITE_BUFFER_BINDING | GLenum | Yes| +| UNIFORM_BUFFER | GLenum | Yes| +| UNIFORM_BUFFER_BINDING | GLenum | Yes| +| UNIFORM_BUFFER_START | GLenum | Yes| +| UNIFORM_BUFFER_SIZE | GLenum | Yes| +| MAX_VERTEX_UNIFORM_BLOCKS | GLenum | Yes| +| MAX_FRAGMENT_UNIFORM_BLOCKS | GLenum | Yes| +| MAX_COMBINED_UNIFORM_BLOCKS | GLenum | Yes| +| MAX_UNIFORM_BUFFER_BINDINGS | GLenum | Yes| +| MAX_UNIFORM_BLOCK_SIZE | GLenum | Yes| +| MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | GLenum | Yes| +| MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | GLenum | Yes| +| UNIFORM_BUFFER_OFFSET_ALIGNMENT | GLenum | Yes| +| ACTIVE_UNIFORM_BLOCKS | GLenum | Yes| +| UNIFORM_TYPE | GLenum | Yes| +| UNIFORM_SIZE | GLenum | Yes| +| UNIFORM_BLOCK_INDEX | GLenum | Yes| +| UNIFORM_OFFSET | GLenum | Yes| +| UNIFORM_ARRAY_STRIDE | GLenum | Yes| +| UNIFORM_MATRIX_STRIDE | GLenum | Yes| +| UNIFORM_IS_ROW_MAJOR | GLenum | Yes| +| UNIFORM_BLOCK_BINDING | GLenum | Yes| +| UNIFORM_BLOCK_DATA_SIZE | GLenum | Yes| +| UNIFORM_BLOCK_ACTIVE_UNIFORMS | GLenum | Yes| +| UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | GLenum | Yes| +| UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | GLenum | Yes| +| UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | GLenum | Yes| +| INVALID_INDEX | GLenum | Yes| +| MAX_VERTEX_OUTPUT_COMPONENTS | GLenum | Yes| +| MAX_FRAGMENT_INPUT_COMPONENTS | GLenum | Yes| +| MAX_SERVER_WAIT_TIMEOUT | GLenum | Yes| +| OBJECT_TYPE | GLenum | Yes| +| SYNC_CONDITION | GLenum | Yes| +| SYNC_STATUS | GLenum | Yes| +| SYNC_FLAGS | GLenum | Yes| +| SYNC_FENCE | GLenum | Yes| +| SYNC_GPU_COMMANDS_COMPLETE | GLenum | Yes| +| UNSIGNALED | GLenum | Yes| +| SIGNALED | GLenum | Yes| +| ALREADY_SIGNALED | GLenum | Yes| +| TIMEOUT_EXPIRED | GLenum | Yes| +| CONDITION_SATISFIED | GLenum | Yes| +| WAIT_FAILED | GLenum | Yes| +| SYNC_FLUSH_COMMANDS_BIT | GLenum | Yes| +| VERTEX_ATTRIB_ARRAY_DIVISOR | GLenum | Yes| +| ANY_SAMPLES_PASSED | GLenum | Yes| +| ANY_SAMPLES_PASSED_CONSERVATIVE | GLenum | Yes| +| SAMPLER_BINDING | GLenum | Yes| +| RGB10_A2UI | GLenum | Yes| +| INT_2_10_10_10_REV | GLenum | Yes| +| TRANSFORM_FEEDBACK | GLenum | Yes| +| TRANSFORM_FEEDBACK_PAUSED | GLenum | Yes| +| TRANSFORM_FEEDBACK_ACTIVE | GLenum | Yes| +| TRANSFORM_FEEDBACK_BINDING | GLenum | Yes| +| TEXTURE_IMMUTABLE_FORMAT | GLenum | Yes| +| MAX_ELEMENT_INDEX | GLenum | Yes| +| TEXTURE_IMMUTABLE_LEVELS | GLenum | Yes| +| TIMEOUT_IGNORED | GLint64 | Yes| +| MAX_CLIENT_WAIT_TIMEOUT_WEBGL | GLenum | Yes| ### Methods - | Method| Return Value Type| +| Method| Return Value Type| | -------- | -------- | -| copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) | void | -| getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint) | void | -| blitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) | void | -| framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture \| null, level: GLint, layer: GLint) | void | -| invalidateFramebuffer(target: GLenum, attachments: GLenum[]) | void | -| invalidateSubFramebuffer(target: GLenum, attachments: GLenum[], x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | -| readBuffer(src: GLenum) | void | -| getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum) | any | -| renderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | -| texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | -| texStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) | void | -| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | -| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null) | void | -| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | -| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | -| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null, srcOffset?: GLuint) | void | -| copyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | -| compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | -| compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | -| compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | -| compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | -| getFragDataLocation(program: WebGLProgram, name: string) | GLint | -| uniform1ui(location: WebGLUniformLocation \| null, v0: GLuint) | void | -| uniform2ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint) | void | -| uniform3ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint) | void | -| uniform4ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) | void | -| uniform1uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform2uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform3uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform4uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix3x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix4x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix2x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix4x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix2x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix3x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| vertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) | void | -| vertexAttribI4iv(index: GLuint, values: Int32List) | void | -| vertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) | void | -| vertexAttribI4uiv(index: GLuint, values: Uint32List) | void | -| vertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, offset: GLintptr) | void | -| vertexAttribDivisor(index: GLuint, divisor: GLuint) | void | -| drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei) | void | -| drawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei) | void | -| drawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type: GLenum, offset: GLintptr) | void | -| drawBuffers(buffers: GLenum[]) | void | -| clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint) | void | -| clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint) | void | -| clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint) | void | -| clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint) | void | -| createQuery() | WebGLQuery \| null | -| deleteQuery(query: WebGLQuery \| null) | void | -| isQuery(query: WebGLQuery \| null) | GLboolean | -| beginQuery(target: GLenum, query: WebGLQuery) | void | -| endQuery(target: GLenum) | void | -| getQuery(target: GLenum, pname: GLenum) | WebGLQuery \| null | -| getQueryParameter(query: WebGLQuery, pname: GLenum) | any | -| createSampler() | WebGLSampler \| null | -| deleteSampler(sampler: WebGLSampler \| null) | void | -| isSampler(sampler: WebGLSampler \| null) | GLboolean | -| bindSampler(unit: GLuint, sampler: WebGLSampler \| null) | void | -| samplerParameteri(sampler: WebGLSampler, pname: GLenum, param: GLint) | void | -| samplerParameterf(sampler: WebGLSampler, pname: GLenum, param: GLfloat) | void; | -| getSamplerParameter(sampler: WebGLSampler, pname: GLenum) | any | -| fenceSync(condition: GLenum, flags: GLbitfield) | WebGLSync \| null | -| isSync(sync: WebGLSync \| null) | GLboolean | -| deleteSync(sync: WebGLSync \| null) | void | -| clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64) | GLenum | -| waitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64) | void | -| getSyncParameter(sync: WebGLSync, pname: GLenum) | any | -| createTransformFeedback() | WebGLTransformFeedback \| null | -| deleteTransformFeedback(tf: WebGLTransformFeedback \| null) | void | -| isTransformFeedback(tf: WebGLTransformFeedback \| null) | GLboolean | -| bindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback \| null) | void | -| beginTransformFeedback(primitiveMode: GLenum) | void | -| endTransformFeedback() | void | -| transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum) | void | -| getTransformFeedbackVarying(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | -| pauseTransformFeedback() | void | -| resumeTransformFeedback() | void | -| bindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null) | void | -| bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null, offset: GLintptr, size: GLsizeiptr) | void | -| getIndexedParameter(target: GLenum, index: GLuint) | any | -| getUniformIndices(program: WebGLProgram, uniformNames: string[]) | GLuint[] \| null | -| getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum) | any | -| getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string) | GLuint | -| getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum) | any | -| getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint) | string \| null | -| uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint) | void | -| createVertexArray() | WebGLVertexArrayObject \| null | -| deleteVertexArray(vertexArray: WebGLVertexArrayObject \| null) | void | -| isVertexArray(vertexArray: WebGLVertexArrayObject \| null) | GLboolean | -| bindVertexArray(array: WebGLVertexArrayObject \| null) | void | +| copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) | void | +| getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint) | void | +| blitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) | void | +| framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture \| null, level: GLint, layer: GLint) | void | +| invalidateFramebuffer(target: GLenum, attachments: GLenum[]) | void | +| invalidateSubFramebuffer(target: GLenum, attachments: GLenum[], x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | +| readBuffer(src: GLenum) | void | +| getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum) | any | +| renderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | +| texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | +| texStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) | void | +| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | +| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null) | void | +| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | +| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | +| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null, srcOffset?: GLuint) | void | +| copyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | +| compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | +| compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | +| compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | +| compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | +| getFragDataLocation(program: WebGLProgram, name: string) | GLint | +| uniform1ui(location: WebGLUniformLocation \| null, v0: GLuint) | void | +| uniform2ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint) | void | +| uniform3ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint) | void | +| uniform4ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) | void | +| uniform1uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform2uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform3uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform4uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix3x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix4x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix2x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix4x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix2x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix3x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| vertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) | void | +| vertexAttribI4iv(index: GLuint, values: Int32List) | void | +| vertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) | void | +| vertexAttribI4uiv(index: GLuint, values: Uint32List) | void | +| vertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, offset: GLintptr) | void | +| vertexAttribDivisor(index: GLuint, divisor: GLuint) | void | +| drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei) | void | +| drawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei) | void | +| drawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type: GLenum, offset: GLintptr) | void | +| drawBuffers(buffers: GLenum[]) | void | +| clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint) | void | +| clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint) | void | +| clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint) | void | +| clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint) | void | +| createQuery() | WebGLQuery \| null | +| deleteQuery(query: WebGLQuery \| null) | void | +| isQuery(query: WebGLQuery \| null) | GLboolean | +| beginQuery(target: GLenum, query: WebGLQuery) | void | +| endQuery(target: GLenum) | void | +| getQuery(target: GLenum, pname: GLenum) | WebGLQuery \| null | +| getQueryParameter(query: WebGLQuery, pname: GLenum) | any | +| createSampler() | WebGLSampler \| null | +| deleteSampler(sampler: WebGLSampler \| null) | void | +| isSampler(sampler: WebGLSampler \| null) | GLboolean | +| bindSampler(unit: GLuint, sampler: WebGLSampler \| null) | void | +| samplerParameteri(sampler: WebGLSampler, pname: GLenum, param: GLint) | void | +| samplerParameterf(sampler: WebGLSampler, pname: GLenum, param: GLfloat) | void; | +| getSamplerParameter(sampler: WebGLSampler, pname: GLenum) | any | +| fenceSync(condition: GLenum, flags: GLbitfield) | WebGLSync \| null | +| isSync(sync: WebGLSync \| null) | GLboolean | +| deleteSync(sync: WebGLSync \| null) | void | +| clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64) | GLenum | +| waitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64) | void | +| getSyncParameter(sync: WebGLSync, pname: GLenum) | any | +| createTransformFeedback() | WebGLTransformFeedback \| null | +| deleteTransformFeedback(tf: WebGLTransformFeedback \| null) | void | +| isTransformFeedback(tf: WebGLTransformFeedback \| null) | GLboolean | +| bindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback \| null) | void | +| beginTransformFeedback(primitiveMode: GLenum) | void | +| endTransformFeedback() | void | +| transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum) | void | +| getTransformFeedbackVarying(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | +| pauseTransformFeedback() | void | +| resumeTransformFeedback() | void | +| bindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null) | void | +| bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null, offset: GLintptr, size: GLsizeiptr) | void | +| getIndexedParameter(target: GLenum, index: GLuint) | any | +| getUniformIndices(program: WebGLProgram, uniformNames: string[]) | GLuint[] \| null | +| getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum) | any | +| getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string) | GLuint | +| getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum) | any | +| getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint) | string \| null | +| uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint) | void | +| createVertexArray() | WebGLVertexArrayObject \| null | +| deleteVertexArray(vertexArray: WebGLVertexArrayObject \| null) | void | +| isVertexArray(vertexArray: WebGLVertexArrayObject \| null) | GLboolean | +| bindVertexArray(array: WebGLVertexArrayObject \| null) | void | ## WebGL2RenderingContextOverloads WebGL2RenderingContextOverloads - | Method| Return Value Type| +| Method| Return Value Type| | -------- | -------- | -| bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void | -| bufferData(target: GLenum, srcData: BufferSource \| null, usage: GLenum) | void | -| bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: BufferSource) | void | -| bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint) | void | -| bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | -| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | -| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | -| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | -| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | -| uniform1fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform2fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform3fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform4fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform1iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform2iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform3iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform4iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView \| null) | void | -| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr) | void | -| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint) | void | +| bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void | +| bufferData(target: GLenum, srcData: BufferSource \| null, usage: GLenum) | void | +| bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: BufferSource) | void | +| bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint) | void | +| bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | +| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | +| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | +| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | +| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | +| uniform1fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform2fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform3fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform4fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform1iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform2iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform3iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform4iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView \| null) | void | +| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr) | void | +| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint) | void | -- GitLab