diff --git a/en/application-dev/windowmanager/application-window-stage.md b/en/application-dev/windowmanager/application-window-stage.md
index 68c923de34cd3088137cf4817704630d6f196ccb..35e5f495cba42c982b6177e6855cbe5f4095bb4d 100644
--- a/en/application-dev/windowmanager/application-window-stage.md
+++ b/en/application-dev/windowmanager/application-window-stage.md
@@ -20,44 +20,42 @@ In the stage model, you can perform the following operations during application
- Experiencing the immersive window feature
-- Setting a floating window
+- Setting a floating window
## Available APIs
The table below lists the common APIs used for application window development. For details about more APIs, see [Window](../reference/apis/js-apis-window.md).
-
-| Instance| API| Description|
-| -------- | -------- | -------- |
-| WindowStage | getMainWindow(callback: AsyncCallback<Window>): void | Obtains the main window of this window stage.
This API can be used only in the stage model.|
-| WindowStage | loadContent(path: string, callback: AsyncCallback<void>): void | Loads the page content to the main window in this window stage.
This API can be used only in the stage model.|
-| WindowStage | createSubWindow(name: string, callback: AsyncCallback<Window>): void | Creates a subwindow.
This API can be used only in the stage model.|
-| Window static method| createWindow(config: Configuration, callback: AsyncCallback\): void | Creates a system window.
**config** specifies the parameters used for creating the window.|
-| Window | setUIContent(path: string, callback: AsyncCallback<void>): void | Loads the page content to this window.|
-| Window | setWindowBackgroundColor(color: string, callback: AsyncCallback<void>): void | Sets the background color for this window.|
-| Window | setWindowBrightness(brightness: number, callback: AsyncCallback<void>): void | Sets the brightness for this window.|
-| Window | setWindowTouchable(isTouchable: boolean, callback: AsyncCallback<void>): void | Sets whether this window is touchable.|
-| Window | moveWindowTo(x: number, y: number, callback: AsyncCallback<void>): void | Moves this window.|
-| Window | resize(width: number, height: number, callback: AsyncCallback<void>): void | Changes the window size.|
-| Window | setWindowLayoutFullScreen(isLayoutFullScreen: boolean, callback: AsyncCallback<void>): void | Sets whether to enable the full-screen mode for the window layout. |
-| Window | setWindowSystemBarEnable(names: Array<'status'\|'navigation'>): Promise<void> | Sets whether to display the status bar and navigation bar in this window.|
-| Window | setWindowSystemBarProperties(systemBarProperties: SystemBarProperties, callback: AsyncCallback<void>): void | Sets the properties of the status bar and navigation bar in this window.
**systemBarProperties**: properties of the status bar and navigation bar.|
-| Window | showWindow(callback: AsyncCallback\): void | Shows this window.|
-| Window | on(type: 'touchOutside', callback: Callback<void>): void | Enables listening for click events outside this window.|
-| Window | destroyWindow(callback: AsyncCallback<void>): void | Destroys this window.|
+| Instance | API | Description |
+| -------------- | ------------------------------------------------------------ | ------------------------------------------------------------ |
+| WindowStage | getMainWindow(callback: AsyncCallback<Window>): void | Obtains the main window of this window stage.
This API can be used only in the stage model.|
+| WindowStage | loadContent(path: string, callback: AsyncCallback<void>): void | Loads the page content to the main window in this window stage.
This API can be used only in the stage model.|
+| WindowStage | createSubWindow(name: string, callback: AsyncCallback<Window>): void | Creates a subwindow.
This API can be used only in the stage model. |
+| Window static method| createWindow(config: Configuration, callback: AsyncCallback\): void | Creates a system window.
**config** specifies the parameters used for creating the window. |
+| Window | setUIContent(path: string, callback: AsyncCallback<void>): void | Loads the page content to this window. |
+| Window | setWindowBackgroundColor(color: string, callback: AsyncCallback<void>): void | Sets the background color for this window. |
+| Window | setWindowBrightness(brightness: number, callback: AsyncCallback<void>): void | Sets the brightness for this window. |
+| Window | setWindowTouchable(isTouchable: boolean, callback: AsyncCallback<void>): void | Sets whether this window is touchable. |
+| Window | moveWindowTo(x: number, y: number, callback: AsyncCallback<void>): void | Moves this window. |
+| Window | resize(width: number, height: number, callback: AsyncCallback<void>): void | Changes the window size. |
+| Window | setWindowLayoutFullScreen(isLayoutFullScreen: boolean, callback: AsyncCallback<void>): void | Sets whether to enable the full-screen mode for the window layout. |
+| Window | setWindowSystemBarEnable(names: Array<'status'\|'navigation'>): Promise<void> | Sets whether to display the status bar and navigation bar in this window. |
+| Window | setWindowSystemBarProperties(systemBarProperties: SystemBarProperties, callback: AsyncCallback<void>): void | Sets the properties of the status bar and navigation bar in this window.
**systemBarProperties**: properties of the status bar and navigation bar.|
+| Window | showWindow(callback: AsyncCallback\): void | Shows this window. |
+| Window | on(type: 'touchOutside', callback: Callback<void>): void | Enables listening for click events outside this window. |
+| Window | destroyWindow(callback: AsyncCallback<void>): void | Destroys this window. |
## Setting the Main Window of an Application
In the stage model, the main window of an application is created and maintained by a **UIAbility** instance. In the **onWindowStageCreate** callback of the **UIAbility** instance, use **WindowStage** to obtain the main window of the application and set its properties. You can also set the properties (for example, **maxWindowWidth**) in the [module.json5 file](../quick-start/module-configuration-file.md#abilities).
-
### How to Develop
1. Obtain the main window.
-
+
Call **getMainWindow** to obtain the main window of the application.
-
+
2. Set the properties of the main window.
You can set multiple properties of the main window, such as the background color, brightness, and whether the main window is touchable. The code snippet below uses the **touchable** property as an example.
@@ -66,54 +64,52 @@ In the stage model, the main window of an application is created and maintained
Call **loadContent** to load the page content to the main window.
- ```ts
- import UIAbility from '@ohos.app.ability.UIAbility';
-
- export default class EntryAbility extends UIAbility {
- onWindowStageCreate(windowStage) {
- // 1. Obtain the main window of the application.
- let windowClass = null;
- windowStage.getMainWindow((err, data) => {
- if (err.code) {
- console.error('Failed to obtain the main window. Cause: ' + JSON.stringify(err));
- return;
- }
- windowClass = data;
- console.info('Succeeded in obtaining the main window. Data: ' + JSON.stringify(data));
- // 2. Set the touchable property of the main window.
- let isTouchable = true;
- windowClass.setWindowTouchable(isTouchable, (err) => {
- if (err.code) {
- console.error('Failed to set the window to be touchable. Cause:' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in setting the window to be touchable.');
- })
- })
- // 3. Load the page content to the main window.
- windowStage.loadContent("pages/page2", (err) => {
- if (err.code) {
- console.error('Failed to load the content. Cause:' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in loading the content.');
- });
- }
- };
- ```
-
+```ts
+import UIAbility from '@ohos.app.ability.UIAbility';
+
+export default class EntryAbility extends UIAbility {
+ onWindowStageCreate(windowStage) {
+ // 1. Obtain the main window of the application.
+ let windowClass = null;
+ windowStage.getMainWindow((err, data) => {
+ if (err.code) {
+ console.error('Failed to obtain the main window. Cause: ' + JSON.stringify(err));
+ return;
+ }
+ windowClass = data;
+ console.info('Succeeded in obtaining the main window. Data: ' + JSON.stringify(data));
+ // 2. Set the touchable property of the main window.
+ let isTouchable = true;
+ windowClass.setWindowTouchable(isTouchable, (err) => {
+ if (err.code) {
+ console.error('Failed to set the window to be touchable. Cause:' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in setting the window to be touchable.');
+ })
+ })
+ // 3. Load the page content to the main window.
+ windowStage.loadContent("pages/page2", (err) => {
+ if (err.code) {
+ console.error('Failed to load the content. Cause:' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in loading the content.');
+ });
+ }
+};
+```
## Setting a Subwindow of an Application
You can create an application subwindow, such as a dialog box, and set its properties.
-
### How to Develop
1. Create a subwindow.
-
+
Call **createSubWindow** to create a subwindow.
-
+
2. Set the properties of the subwindow.
After the subwindow is created, you can set its properties, such as the size, position, background color, and brightness.
@@ -126,159 +122,160 @@ You can create an application subwindow, such as a dialog box, and set its prope
When the subwindow is no longer needed, you can call **destroyWindow** to destroy it.
- ```ts
- import UIAbility from '@ohos.app.ability.UIAbility';
-
- let windowStage_ = null;
- let sub_windowClass = null;
- export default class EntryAbility extends UIAbility {
- showSubWindow() {
- // 1. Create a subwindow.
- windowStage_.createSubWindow("mySubWindow", (err, data) => {
- if (err.code) {
- console.error('Failed to create the subwindow. Cause: ' + JSON.stringify(err));
- return;
- }
- sub_windowClass = data;
- console.info('Succeeded in creating the subwindow. Data: ' + JSON.stringify(data));
- // 2. Set the position, size, and other properties of the subwindow.
- sub_windowClass.moveWindowTo(300, 300, (err) => {
- if (err.code) {
- console.error('Failed to move the window. Cause:' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in moving the window.');
- });
- sub_windowClass.resize(500, 500, (err) => {
- if (err.code) {
- console.error('Failed to change the window size. Cause:' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in changing the window size.');
- });
- // 3. Load the page content to the subwindow.
- sub_windowClass.setUIContent("pages/page3", (err) => {
- if (err.code) {
- console.error('Failed to load the content. Cause:' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in loading the content.');
- // 3. Show the subwindow.
- sub_windowClass.showWindow((err) => {
- if (err.code) {
- console.error('Failed to show the window. Cause: ' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in showing the window.');
- });
- });
- })
- }
-
- destroySubWindow() {
- // 4. Destroy the subwindow when it is no longer needed (depending on the service logic).
- sub_windowClass.destroyWindow((err) => {
- if (err.code) {
- console.error('Failed to destroy the window. Cause: ' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in destroying the window.');
- });
- }
-
- onWindowStageCreate(windowStage) {
- windowStage_ = windowStage;
- // Create a subwindow when it is needed, for example, when a click event occurs in the main window. Calling onWindowStageCreate is not always necessary. The code here is for reference only.
- this.showSubWindow();
- }
-
- onWindowStageDestroy() {
- // Destroy the subwindow when it is no longer needed, for example, when the Close button in the subwindow is clicked. Calling onWindowStageDestroy is not always necessary. The code here is for reference only.
- this.destroySubWindow();
- }
- };
- ```
-
+```ts
+import UIAbility from '@ohos.app.ability.UIAbility';
+
+let windowStage_ = null;
+let sub_windowClass = null;
+
+export default class EntryAbility extends UIAbility {
+ showSubWindow() {
+ // 1. Create a subwindow.
+ windowStage_.createSubWindow("mySubWindow", (err, data) => {
+ if (err.code) {
+ console.error('Failed to create the subwindow. Cause: ' + JSON.stringify(err));
+ return;
+ }
+ sub_windowClass = data;
+ console.info('Succeeded in creating the subwindow. Data: ' + JSON.stringify(data));
+ // 2. Set the position, size, and other properties of the subwindow.
+ sub_windowClass.moveWindowTo(300, 300, (err) => {
+ if (err.code) {
+ console.error('Failed to move the window. Cause:' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in moving the window.');
+ });
+ sub_windowClass.resize(500, 500, (err) => {
+ if (err.code) {
+ console.error('Failed to change the window size. Cause:' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in changing the window size.');
+ });
+ // 3. Load the page content to the subwindow.
+ sub_windowClass.setUIContent("pages/page3", (err) => {
+ if (err.code) {
+ console.error('Failed to load the content. Cause:' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in loading the content.');
+ // 3. Show the subwindow.
+ sub_windowClass.showWindow((err) => {
+ if (err.code) {
+ console.error('Failed to show the window. Cause: ' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in showing the window.');
+ });
+ });
+ })
+ }
+
+ destroySubWindow() {
+ // 4. Destroy the subwindow when it is no longer needed (depending on the service logic).
+ sub_windowClass.destroyWindow((err) => {
+ if (err.code) {
+ console.error('Failed to destroy the window. Cause: ' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in destroying the window.');
+ });
+ }
+
+ onWindowStageCreate(windowStage) {
+ windowStage_ = windowStage;
+ // Create a subwindow when it is needed, for example, when a click event occurs in the main window. Calling onWindowStageCreate is not always necessary. The code here is for reference only.
+ this.showSubWindow();
+ }
+
+ onWindowStageDestroy() {
+ // Destroy the subwindow when it is no longer needed, for example, when the Close button in the subwindow is clicked. Calling onWindowStageDestroy is not always necessary. The code here is for reference only.
+ this.destroySubWindow();
+ }
+};
+```
## Experiencing the Immersive Window Feature
-To create a better video watching and gaming experience, you can use the immersive window feature to hide the system windows, including the status bar and navigation bar. To achieve this effect, you can use the immersive window feature, which is available only for the main window of an application.
+To create a better video watching and gaming experience, you can use the immersive window feature to hide the system windows, including the status bar and navigation bar. This feature is available only for the main window of an application.
### How to Develop
1. Obtain the main window.
-
+
Call **getMainWindow** to obtain the main window of the application.
-
+
2. Implement the immersive effect. You can use either of the following methods:
- - Method 1: Call **setWindowSystemBarEnable** to hide the navigation bar and status bar.
- - Method 2: Call **setWindowLayoutFullScreen** to enable the full-screen mode for the main window layout. Call **setWindowSystemBarProperties** to set the opacity, background color, text color, and highlighted icon of the navigation bar and status bar to ensure that their display effect is consistent with that of the main window.
+
+ - Method 1: Call **setWindowSystemBarEnable** to hide the status bar and navigation bar.
+
+ - Method 2: Call **setWindowLayoutFullScreen** to enable the full-screen mode for the main window layout. Call **setWindowSystemBarProperties** to set the opacity, background color, text color, and highlighted icon of the status bar and navigation bar to ensure that their display effect is consistent with that of the main window.
3. Load content for the immersive window and show it.
Call **loadContent** to load the content to the immersive window.
- ```ts
- import UIAbility from '@ohos.app.ability.UIAbility';
-
- export default class EntryAbility extends UIAbility {
- onWindowStageCreate(windowStage) {
- // 1. Obtain the main window of the application.
- let windowClass = null;
- windowStage.getMainWindow((err, data) => {
- if (err.code) {
- console.error('Failed to obtain the main window. Cause: ' + JSON.stringify(err));
- return;
- }
- windowClass = data;
- console.info('Succeeded in obtaining the main window. Data: ' + JSON.stringify(data));
-
- // 2. Use method 1 to implement the immersive effect.
- let names = [];
- windowClass.setWindowSystemBarEnable(names, (err) => {
- if (err.code) {
- console.error('Failed to set the system bar to be visible. Cause:' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in setting the system bar to be visible.');
- });
- // 2. Use method 2 to implement the immersive effect.
- let isLayoutFullScreen = true;
- windowClass.setWindowLayoutFullScreen(isLayoutFullScreen, (err) => {
- if (err.code) {
- console.error('Failed to set the window layout to full-screen mode. Cause:' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in setting the window layout to full-screen mode.');
- });
- let sysBarProps = {
- statusBarColor: '#ff00ff',
- navigationBarColor: '#00ff00',
- // The following properties are supported since API version 8.
- statusBarContentColor: '#ffffff',
- navigationBarContentColor: '#ffffff'
- };
- windowClass.setWindowSystemBarProperties(sysBarProps, (err) => {
- if (err.code) {
- console.error('Failed to set the system bar properties. Cause: ' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in setting the system bar properties.');
- });
- })
- // 3. Load the page content to the immersive window.
- windowStage.loadContent("pages/page2", (err) => {
- if (err.code) {
- console.error('Failed to load the content. Cause:' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in loading the content.');
- });
- }
- };
- ```
-
+```ts
+import UIAbility from '@ohos.app.ability.UIAbility';
+
+export default class EntryAbility extends UIAbility {
+ onWindowStageCreate(windowStage) {
+ // 1. Obtain the main window of the application.
+ let windowClass = null;
+ windowStage.getMainWindow((err, data) => {
+ if (err.code) {
+ console.error('Failed to obtain the main window. Cause: ' + JSON.stringify(err));
+ return;
+ }
+ windowClass = data;
+ console.info('Succeeded in obtaining the main window. Data: ' + JSON.stringify(data));
+
+ // 2. Use method 1 to implement the immersive effect.
+ let names = [];
+ windowClass.setWindowSystemBarEnable(names, (err) => {
+ if (err.code) {
+ console.error('Failed to set the system bar to be visible. Cause:' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in setting the system bar to be visible.');
+ });
+ // 2. Use method 2 to implement the immersive effect.
+ let isLayoutFullScreen = true;
+ windowClass.setWindowLayoutFullScreen(isLayoutFullScreen, (err) => {
+ if (err.code) {
+ console.error('Failed to set the window layout to full-screen mode. Cause:' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in setting the window layout to full-screen mode.');
+ });
+ let sysBarProps = {
+ statusBarColor: '#ff00ff',
+ navigationBarColor: '#00ff00',
+ // The following properties are supported since API version 8.
+ statusBarContentColor: '#ffffff',
+ navigationBarContentColor: '#ffffff'
+ };
+ windowClass.setWindowSystemBarProperties(sysBarProps, (err) => {
+ if (err.code) {
+ console.error('Failed to set the system bar properties. Cause: ' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in setting the system bar properties.');
+ });
+ })
+ // 3. Load the page content to the immersive window.
+ windowStage.loadContent("pages/page2", (err) => {
+ if (err.code) {
+ console.error('Failed to load the content. Cause:' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in loading the content.');
+ });
+ }
+};
+```
## Setting a Floating Window
@@ -287,104 +284,81 @@ A floating window is created based on an existing task. It is always displayed i
### How to Develop
-1. Apply for permissions.
-
- To create a floating window (of the **WindowType.TYPE_FLOAT** type), you must configure the **ohos.permission.SYSTEM_FLOAT_WINDOW** permission in the **requestPermissions** field of the **module.json5** file. For more configuration information, see [module.json5 Configuration File](../quick-start/module-configuration-file.md).
-
- > **NOTE**
- >
- > If the task for creating the floating window is reclaimed by the system, the floating window will no longer be displayed. If you want the floating window to be displayed in such a case, apply for a [continuous task](../task-management/continuous-task-dev-guide.md).
-
- ```json
- {
- "module": {
- "requestPermissions":[
- {
- "name" : "ohos.permission.SYSTEM_FLOAT_WINDOW",
- "usedScene": {
- "abilities": [
- "EntryAbility"
- ],
- "when":"inuse"
- }
- }
- ]
- }
- }
- ```
-
-2. Create a floating window.
+**Prerequisites**: To create a floating window (a window of the type **WindowType.TYPE_FLOAT**), you must request the **ohos.permission.SYSTEM_FLOAT_WINDOW** permission. For details, see [Declaring Permissions in the Configuration File](../security/accesstoken-guidelines.md#declaring-permissions-in-the-configuration-file).
+
+1. Create a floating window.
Call **window.createWindow** to create a floating window.
-3. Set properties for the floating window.
+2. Set properties for the floating window.
After the floating window is created, you can set its properties, such as the size, position, background color, and brightness.
-4. Load content for the floating window and show it.
+3. Load content for the floating window and show it.
Call **setUIContent** and **showWindow** to load and display the content in the floating window.
-5. Destroy the floating window.
+4. Destroy the floating window.
When the floating window is no longer needed, you can call **destroyWindow** to destroy it.
- ```ts
- import UIAbility from '@ohos.app.ability.UIAbility';
- import window from '@ohos.window';
-
- export default class EntryAbility extends UIAbility {
- onWindowStageCreate(windowStage) {
- // 2. Create a floating window.
- let windowClass = null;
- let config = {name: "floatWindow", windowType: window.WindowType.TYPE_FLOAT, ctx: this.context};
- window.createWindow(config, (err, data) => {
- if (err.code) {
- console.error('Failed to create the floatWindow. Cause: ' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in creating the floatWindow. Data: ' + JSON.stringify(data));
- windowClass = data;
- // 3. Set the position, size, and properties of the floating window.
- windowClass.moveWindowTo(300, 300, (err) => {
- if (err.code) {
- console.error('Failed to move the window. Cause:' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in moving the window.');
- });
- windowClass.resize(500, 500, (err) => {
- if (err.code) {
- console.error('Failed to change the window size. Cause:' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in changing the window size.');
- });
- // 4. Load the page content to the floating window.
- windowClass.setUIContent("pages/page4", (err) => {
- if (err.code) {
- console.error('Failed to load the content. Cause:' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in loading the content.');
- // 4. Show the floating window.
- windowClass.showWindow((err) => {
- if (err.code) {
- console.error('Failed to show the window. Cause: ' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in showing the window.');
- });
- });
- // 5. Destroy the floating window when it is no longer needed (depending on the service logic).
- windowClass.destroyWindow((err) => {
- if (err.code) {
- console.error('Failed to destroy the window. Cause: ' + JSON.stringify(err));
- return;
- }
- console.info('Succeeded in destroying the window.');
- });
- });
- }
- };
- ```
\ No newline at end of file
+```ts
+import UIAbility from '@ohos.app.ability.UIAbility';
+import window from '@ohos.window';
+
+export default class EntryAbility extends UIAbility {
+ onWindowStageCreate(windowStage) {
+ // 1. Create a floating window.
+ let windowClass = null;
+ let config = {name: "floatWindow", windowType: window.WindowType.TYPE_FLOAT, ctx: this.context};
+ window.createWindow(config, (err, data) => {
+ if (err.code) {
+ console.error('Failed to create the floatWindow. Cause: ' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in creating the floatWindow. Data: ' + JSON.stringify(data));
+ windowClass = data;
+ // 2. Set the position, size, and properties of the floating window.
+ windowClass.moveWindowTo(300, 300, (err) => {
+ if (err.code) {
+ console.error('Failed to move the window. Cause:' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in moving the window.');
+ });
+ windowClass.resize(500, 500, (err) => {
+ if (err.code) {
+ console.error('Failed to change the window size. Cause:' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in changing the window size.');
+ });
+ // 3. Load the page content to the floating window.
+ windowClass.setUIContent("pages/page4", (err) => {
+ if (err.code) {
+ console.error('Failed to load the content. Cause:' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in loading the content.');
+ // 3. Show the floating window.
+ windowClass.showWindow((err) => {
+ if (err.code) {
+ console.error('Failed to show the window. Cause: ' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in showing the window.');
+ });
+ });
+ // 4. Destroy the floating window when it is no longer needed (depending on the service logic).
+ windowClass.destroyWindow((err) => {
+ if (err.code) {
+ console.error('Failed to destroy the window. Cause: ' + JSON.stringify(err));
+ return;
+ }
+ console.info('Succeeded in destroying the window.');
+ });
+ });
+ }
+};
+```
+