diff --git a/en/application-dev/faqs/Readme-EN.md b/en/application-dev/faqs/Readme-EN.md
index 760af4a45a98b31c5f8bfed8745c3f100c6e1f60..038869298ca254238293357a0c31b84c817cc9c4 100644
--- a/en/application-dev/faqs/Readme-EN.md
+++ b/en/application-dev/faqs/Readme-EN.md
@@ -2,7 +2,7 @@
- [Full SDK Compilation](full-sdk-compile-guide.md)
- [Switching to Full SDK](full-sdk-switch-guide.md)
-- [Using Native APIs (NDK) of the OpenHarmony SDK in a CMake Project](cmake-with-ndk.md)
+- [Using NDK in a CMake Project](cmake-with-ndk.md)
- [Application Model Development](faqs-ability.md)
- ArkUI Development (ArkTS)
- [ArkTS Syntax Usage](faqs-arkui-arkts.md)
diff --git a/en/application-dev/faqs/cmake-with-ndk.md b/en/application-dev/faqs/cmake-with-ndk.md
index 36f339529c78327f2698f90ce199e758ba06485f..60a68a9ecf05aa95680096d67a18dd37bdda74c1 100644
--- a/en/application-dev/faqs/cmake-with-ndk.md
+++ b/en/application-dev/faqs/cmake-with-ndk.md
@@ -1,4 +1,4 @@
-# Using Native APIs (NDK) of the OpenHarmony SDK in a CMake Project
+# Using NDK in a CMake Project
## What Is Native API
@@ -10,34 +10,34 @@ You download the Native API Development Kit (NDK) by downloading the OHOS SDK, w
- (Recommended) Acquire source code from mirrors for an officially released version. For details, see [release notes](../../release-notes/OpenHarmony-v3.2-release.md).
- Download the SDK from the SDK Manager in DevEco Studio.
-- Download the SDK from the [daily build](http://ci.openharmony.cn/dailys/dailybuilds), by clicking the download link to the **ohos-sdk-full** component.
+- Download the SDK from the [daily build](http://ci.openharmony.cn/workbench/cicd/dailybuild/dailylist), by clicking the download link to the **ohos-sdk-full** component.
-
+
## Decompressing the NDK
Place the downloaded NDK in a folder you prefer and decompress it. Below shows the directory structure after decompression.
-
+
Configure the Linux environment as follows: (Skip them if the NDK is downloaded from DevEco Studio.)
-1. Add the CMake tool that comes with the NDK to the environment variables.
+Add the CMake tool that comes with the NDK to the environment variables.
```
# Open the .bashrc file.
vim ~/.bashrc
- # Append the custom CMake path to the file. Save the file and exit.
+ # Append the custom CMake path to the file.
export PATH=~/ohos-sdk/ohos-sdk/linux/native/build-tools/cmake/bin:$PATH
# Run the source ~/.bashrc command to make the environment variables take effect.
source ~/.bashrc
```
-2. Check the default CMake path.
+Check the default CMake path.
```
# Run the which cmake command.
which cmake
- # The result should be the same as the custom path previously appended to the file.
+ # The result should be the same as the custom path previously appended to the .bashrc file.
~/ohos-sdk/ohos-sdk/linux/native/build-tools/cmake/bin/cmake
```
diff --git a/en/application-dev/reference/arkui-ts/ts-basic-components-formcomponent.md b/en/application-dev/reference/arkui-ts/ts-basic-components-formcomponent.md
index 85870111712e90def229a040901f9ba0d41bbcf2..d75762999a60eebdcb3dc87de0aeca332cd6e6ab 100644
--- a/en/application-dev/reference/arkui-ts/ts-basic-components-formcomponent.md
+++ b/en/application-dev/reference/arkui-ts/ts-basic-components-formcomponent.md
@@ -42,7 +42,7 @@ Creates a **FormComponent** instance to display the provided widget.
| Name | Type | Mandatory| Description |
| --------- | ------------------------------- | ---- | ----------------------------------------------------------------------- |
-| id | number | Yes | Widget ID. Set this parameter to **0** for a new widget. |
+| id | number | Yes | Widget ID. Set this parameter to **0** for a new widget.
**NOTE**
Different widget hosts cannot use the same ID.
If a widget host uses the same ID for two widgets, the one added later is displayed. |
| name | string | Yes | Widget name. |
| bundle | string | Yes | Bundle name of the widget. |
| ability | string | Yes | Ability name of the widget. |