From 70017adff24d2675eb78c9e0ded6758c9a90b527 Mon Sep 17 00:00:00 2001 From: limeng Date: Thu, 4 May 2023 20:32:59 +0800 Subject: [PATCH] fix the problem for review Signed-off-by: limeng --- .../ts-components-canvas-canvaspattern.md | 4 +- .../arkui-ts/ts-components-canvas-matrix2d.md | 62 +++++++++---------- 2 files changed, 33 insertions(+), 33 deletions(-) diff --git a/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-canvaspattern.md b/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-canvaspattern.md index 69937496ed..5563ac5a2a 100644 --- a/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-canvaspattern.md +++ b/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-canvaspattern.md @@ -10,7 +10,7 @@ ### setTransform -setTransform(transform?: Matrix2D): void; +setTransform(transform?: Matrix2D): void 使用Matrix2D对象作为参数、对当前CanvasPattern进行矩阵变换。 @@ -24,7 +24,7 @@ setTransform(transform?: Matrix2D): void; **示例:** -```typescript +```ts // xxx.ets @Entry @Component diff --git a/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-matrix2d.md b/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-matrix2d.md index 002a9e8af9..501f58e024 100644 --- a/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-matrix2d.md +++ b/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-matrix2d.md @@ -25,11 +25,11 @@ Matrix2D() > **说明:** > -> 可使用[px2vp](https://gitee.com/openharmony/docs/blob/master/zh-cn/application-dev/reference/arkui-ts/ts-pixel-units.md)接口进行单位转换。 +> 可使用[px2vp](ts-pixel-units.md)接口进行单位转换。 ### scaleX -```typescript +```ts // xxx.ets @Entry @Component @@ -64,7 +64,7 @@ struct Matrix2DScaleX { ### scaleY -```typescript +```ts // xxx.ets @Entry @Component @@ -99,7 +99,7 @@ struct Matrix2DScaleY { ### rotateX -```typescript +```ts // xxx.ets @Entry @Component @@ -134,7 +134,7 @@ struct Matrix2DRotateX { ### rotateY -```typescript +```ts // xxx.ets @Entry @Component @@ -169,7 +169,7 @@ struct Matrix2DRotateY { ### translateX -```typescript +```ts // xxx.ets @Entry @Component @@ -204,7 +204,7 @@ struct Matrix2DTranslateX { ### translateY -```typescript +```ts // xxx.ets @Entry @Component @@ -241,7 +241,7 @@ struct Matrix2DTranslateY { ### identity -identity(): Matrix2D; +identity(): Matrix2D 创建一个单位矩阵。 @@ -255,7 +255,7 @@ identity(): Matrix2D; **示例:** -```typescript +```ts // xxx.ets @Entry @Component @@ -277,7 +277,7 @@ struct Matrix2DIdentity { Button("matrix identity") .onClick(() => { var matrix : Matrix2D = new Matrix2D() - matrix.identity() + matrix = matrix.identity() this.printMatrix(this.message, matrix) }) } @@ -290,7 +290,7 @@ struct Matrix2DIdentity { ### invert -invert(): Matrix2D; +invert(): Matrix2D 得到当前矩阵的逆矩阵。 @@ -304,7 +304,7 @@ invert(): Matrix2D; **示例:** -```typescript +```ts // xxx.ets @Entry @Component @@ -314,8 +314,8 @@ struct Matrix2DInvert { printMatrix(title, matrix) { console.log(title) console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY + - ", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY + - ", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]") + ", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY + + ", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]") } build() { Row() { @@ -345,7 +345,7 @@ struct Matrix2DInvert { ### multiply -multiply(other?: Matrix2D): Matrix2D; +multiply(other?: Matrix2D): Matrix2D 当前矩阵与目标矩阵相乘。 @@ -367,7 +367,7 @@ multiply(other?: Matrix2D): Matrix2D; **示例:** -```typescript +```ts // xxx.ets @Entry @Component @@ -377,8 +377,8 @@ struct Matrix2DMultiply { printMatrix(title, matrix) { console.log(title) console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY + - ", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY + - ", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]") + ", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY + + ", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]") } build() { Row() { @@ -415,11 +415,11 @@ struct Matrix2DMultiply { ### rotate10+ -rotate(degree: number, rx?: number, ry?: number): Matrix2D; +rotate(degree: number, rx?: number, ry?: number): Matrix2D 以旋转点为中心、对当前矩阵进行右乘旋转运算。 -从API version 9开始,该接口支持在ArkTS卡片中使用。 +从API version 10开始,该接口支持在ArkTS卡片中使用。 **参数:** @@ -437,7 +437,7 @@ rotate(degree: number, rx?: number, ry?: number): Matrix2D; **示例:** -```typescript +```ts // xxx.ets @Entry @Component @@ -447,8 +447,8 @@ struct Matrix2DRotate { printMatrix(title, matrix) { console.log(title) console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY + - ", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY + - ", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]") + ", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY + + ", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]") } build() { Row() { @@ -478,7 +478,7 @@ struct Matrix2DRotate { ### translate -translate(tx?: number, ty?: number): Matrix2D; +translate(tx?: number, ty?: number): Matrix2D 对当前矩阵进行左乘平移运算。 @@ -499,7 +499,7 @@ translate(tx?: number, ty?: number): Matrix2D; **示例:** -```typescript +```ts // xxx.ets @Entry @Component @@ -509,8 +509,8 @@ struct Matrix2DTranslate { printMatrix(title, matrix) { console.log(title) console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY + - ", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY + - ", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]") + ", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY + + ", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]") } build() { Row() { @@ -540,7 +540,7 @@ struct Matrix2DTranslate { ### scale -scale(sx?: number, sy?: number): Matrix2D; +scale(sx?: number, sy?: number): Matrix2D 对当前矩阵进行右乘缩放运算。 @@ -561,7 +561,7 @@ scale(sx?: number, sy?: number): Matrix2D; **示例:** -```typescript +```ts // xxx.ets @Entry @Component @@ -571,8 +571,8 @@ struct Matrix2DScale { printMatrix(title, matrix) { console.log(title) console.log("Matrix [scaleX = " + matrix.scaleX + ", scaleY = " + matrix.scaleY + - ", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY + - ", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]") + ", rotateX = " + matrix.rotateX + ", rotateY = " + matrix.rotateY + + ", translateX = " + matrix.translateX + ", translateY = " + matrix.translateY + "]") } build() { Row() { -- GitLab