From 69ebdd98ba81a94b9bd7fb7ba91ef0b334b05a7d Mon Sep 17 00:00:00 2001 From: Annie_wang Date: Wed, 29 Jun 2022 20:44:01 +0800 Subject: [PATCH] update docs Signed-off-by: Annie_wang --- .../native-lib/third_party_libc/musl.md | 44 ++- .../third_party_opengl/egl-symbol.md | 48 +++ .../third_party_opengl/openglesv3-symbol.md | 362 ++++++++++++++++++ 3 files changed, 447 insertions(+), 7 deletions(-) create mode 100644 en/application-dev/reference/native-lib/third_party_opengl/egl-symbol.md create mode 100644 en/application-dev/reference/native-lib/third_party_opengl/openglesv3-symbol.md diff --git a/en/application-dev/reference/native-lib/third_party_libc/musl.md b/en/application-dev/reference/native-lib/third_party_libc/musl.md index 992ae3e0f3..bf85ee79df 100644 --- a/en/application-dev/reference/native-lib/third_party_libc/musl.md +++ b/en/application-dev/reference/native-lib/third_party_libc/musl.md @@ -1,8 +1,8 @@ -# Standard Libraries Supported by Native APIs +# Native Standard Libraries Supported by OpenHarmony -## Introduction +## Overview @@ -12,20 +12,22 @@ | :-------- | :----------------------------------------------------------- | | C standard library | C11 standard library implemented by [libc, libm, and libdl](https://en.cppreference.com/w/c/header). | | C++ standard library ([libc++](https://libcxx.llvm.org/))| An implementation of the C++ standard library. | -| [OpenSL ES](https://www.khronos.org/registry/OpenSL-ES/)| An embedded cross-platform audio processing library.| +| Open Sound Library for Embedded Systems ([OpenSL ES](https://www.khronos.org/registry/OpenSL-ES/))| An embedded, cross-platform audio processing library.| | [zlib](https://zlib.net/) | A general data compression library implemented in C/C++.| +| [EGL](https://www.khronos.org/egl/) | A standard software interface between rendering APIs and the underlying native window system.| +| Open Graphics Library for Embedded Systems ([OpenGL ES](https://www.khronos.org/opengles/))| A cross-platform software interface for rendering 3D graphics on embedded and mobile systems.| ## C Standard Library -C11 standard library implemented by [libc, libm, and libdl](https://en.cppreference.com/w/c/header). +The C standard library is a C11 standard library implemented by: libc: provides thread-related functions and a majority of standard functions. libm: provides basic mathematical functions. -libdl: provides functions related to dynamic linking, such as dlopen. +libdl: provides functions related to dynamic linking, such as **dlopen**. **Version** @@ -39,7 +41,7 @@ C standard library includes a set of header files in accordance with standard C [Native API Symbols Not Exported](musl-peculiar-symbol.md) -## C++ Standard Library +## libc++ @@ -57,7 +59,7 @@ The C++11 and C++14 standards are supported, and the C++17 and C++20 standards a -[OpenSL ES](https://www.khronos.org/registry/OpenSL-ES/) is an embedded cross-platform audio processing library. +[OpenSL ES](https://www.khronos.org/registry/OpenSL-ES/) is an embedded, cross-platform audio processing library. @@ -66,3 +68,31 @@ The C++11 and C++14 standards are supported, and the C++17 and C++20 standards a [zlib](https://zlib.net/) is a general data compression library implemented in C/C++. + + + + + + + +## EGL + +EGL is an interface between Khronos rendering APIs (such as OpenGL ES and OpenVG) and the underlying native window system. OpenHarmony supports EGL. + +**Symbols Exported from the Standard Library** + +[EGL Symbols Exported from Native APIs](../third_party_opengl/egl-symbol.md) + + + +## OpenGL ES + +OpenGL is a cross-platform software interface for 3D graphics processing. [OpenGL ES](https://www.khronos.org/opengles/) is a OpenGL specification for embedded devices. OpenHarmony supports OpenGL ES 3.0. + +**Capabilities** + +OpenGL ES 3.0 + +**Symbols Exported from the Standard Library** + +[OpenGL ES 3.0 Symbols Exported from Native APIs](../third_party_opengl/openglesv3-symbol.md) diff --git a/en/application-dev/reference/native-lib/third_party_opengl/egl-symbol.md b/en/application-dev/reference/native-lib/third_party_opengl/egl-symbol.md new file mode 100644 index 0000000000..8b16875c64 --- /dev/null +++ b/en/application-dev/reference/native-lib/third_party_opengl/egl-symbol.md @@ -0,0 +1,48 @@ +**EGL Symbols Exported from Native APIs** + +|Type|Symbol|Remarks| +| --- | --- | --- | +|FUNC|eglChooseConfig| +|FUNC|eglCopyBuffers| +|FUNC|eglCreateContext| +|FUNC|eglCreatePbufferSurface| +|FUNC|eglCreatePixmapSurface| +|FUNC|eglCreateWindowSurface| +|FUNC|eglDestroyContext| +|FUNC|eglDestroySurface| +|FUNC|eglGetConfigAttrib| +|FUNC|eglGetConfigs| +|FUNC|eglGetCurrentDisplay| +|FUNC|eglGetCurrentSurface| +|FUNC|eglGetDisplay| +|FUNC|eglGetError| +|FUNC|eglGetProcAddress| +|FUNC|eglInitialize| +|FUNC|eglMakeCurrent| +|FUNC|eglQueryContext| +|FUNC|eglQueryString| +|FUNC|eglQuerySurface| +|FUNC|eglSwapBuffers| +|FUNC|eglTerminate| +|FUNC|eglWaitGL| +|FUNC|eglWaitNative| +|FUNC|eglBindTexImage| +|FUNC|eglReleaseTexImage| +|FUNC|eglSurfaceAttrib| +|FUNC|eglSwapInterval| +|FUNC|eglBindAPI| +|FUNC|eglQueryAPI| +|FUNC|eglCreatePbufferFromClientBuffer| +|FUNC|eglReleaseThread| +|FUNC|eglWaitClient| +|FUNC|eglGetCurrentContext| +|FUNC|eglCreateSync| +|FUNC|eglDestroySync| +|FUNC|eglClientWaitSync| +|FUNC|eglGetSyncAttrib| +|FUNC|eglCreateImage| +|FUNC|eglDestroyImage| +|FUNC|eglGetPlatformDisplay| +|FUNC|eglCreatePlatformWindowSurface| +|FUNC|eglCreatePlatformPixmapSurface| +|FUNC|eglWaitSync| diff --git a/en/application-dev/reference/native-lib/third_party_opengl/openglesv3-symbol.md b/en/application-dev/reference/native-lib/third_party_opengl/openglesv3-symbol.md new file mode 100644 index 0000000000..c0a4505698 --- /dev/null +++ b/en/application-dev/reference/native-lib/third_party_opengl/openglesv3-symbol.md @@ -0,0 +1,362 @@ +**OpenGL ES 3.0 Symbols Exported from Native APIs** + +|Type|Symbol|Remarks| +| --- | --- | --- | +|FUNC|glActiveShaderProgram| +|FUNC|glActiveTexture| +|FUNC|glAttachShader| +|FUNC|glBeginQuery| +|FUNC|glBeginTransformFeedback| +|FUNC|glBindAttribLocation| +|FUNC|glBindBuffer| +|FUNC|glBindBufferBase| +|FUNC|glBindBufferRange| +|FUNC|glBindFramebuffer| +|FUNC|glBindImageTexture| +|FUNC|glBindProgramPipeline| +|FUNC|glBindRenderbuffer| +|FUNC|glBindSampler| +|FUNC|glBindTexture| +|FUNC|glBindTransformFeedback| +|FUNC|glBindVertexArray| +|FUNC|glBindVertexBuffer| +|FUNC|glBlendBarrier| +|FUNC|glBlendColor| +|FUNC|glBlendEquation| +|FUNC|glBlendEquationi| +|FUNC|glBlendEquationSeparate| +|FUNC|glBlendEquationSeparatei| +|FUNC|glBlendFunc| +|FUNC|glBlendFunci| +|FUNC|glBlendFuncSeparate| +|FUNC|glBlendFuncSeparatei| +|FUNC|glBlitFramebuffer| +|FUNC|glBufferData| +|FUNC|glBufferSubData| +|FUNC|glCheckFramebufferStatus| +|FUNC|glClear| +|FUNC|glClearBufferfi| +|FUNC|glClearBufferfv| +|FUNC|glClearBufferiv| +|FUNC|glClearBufferuiv| +|FUNC|glClearColor| +|FUNC|glClearDepthf| +|FUNC|glClearStencil| +|FUNC|glClientWaitSync| +|FUNC|glColorMask| +|FUNC|glColorMaski| +|FUNC|glCompileShader| +|FUNC|glCompressedTexImage2D| +|FUNC|glCompressedTexImage3D| +|FUNC|glCompressedTexSubImage2D| +|FUNC|glCompressedTexSubImage3D| +|FUNC|glCopyBufferSubData| +|FUNC|glCopyImageSubData| +|FUNC|glCopyTexImage2D| +|FUNC|glCopyTexSubImage2D| +|FUNC|glCopyTexSubImage3D| +|FUNC|glCreateProgram| +|FUNC|glCreateShader| +|FUNC|glCreateShaderProgramv| +|FUNC|glCullFace| +|FUNC|glDebugMessageCallback| +|FUNC|glDebugMessageControl| +|FUNC|glDebugMessageInsert| +|FUNC|glDeleteBuffers| +|FUNC|glDeleteFramebuffers| +|FUNC|glDeleteProgram| +|FUNC|glDeleteProgramPipelines| +|FUNC|glDeleteQueries| +|FUNC|glDeleteRenderbuffers| +|FUNC|glDeleteSamplers| +|FUNC|glDeleteShader| +|FUNC|glDeleteSync| +|FUNC|glDeleteTextures| +|FUNC|glDeleteTransformFeedbacks| +|FUNC|glDeleteVertexArrays| +|FUNC|glDepthFunc| +|FUNC|glDepthMask| +|FUNC|glDepthRangef| +|FUNC|glDetachShader| +|FUNC|glDisable| +|FUNC|glDisablei| +|FUNC|glDisableVertexAttribArray| +|FUNC|glDispatchCompute| +|FUNC|glDispatchComputeIndirect| +|FUNC|glDrawArrays| +|FUNC|glDrawArraysIndirect| +|FUNC|glDrawArraysInstanced| +|FUNC|glDrawBuffers| +|FUNC|glDrawElements| +|FUNC|glDrawElementsBaseVertex| +|FUNC|glDrawElementsIndirect| +|FUNC|glDrawElementsInstanced| +|FUNC|glDrawElementsInstancedBaseVertex| +|FUNC|glDrawRangeElements| +|FUNC|glDrawRangeElementsBaseVertex| +|FUNC|glEnable| +|FUNC|glEnablei| +|FUNC|glEnableVertexAttribArray| +|FUNC|glEndQuery| +|FUNC|glEndTransformFeedback| +|FUNC|glFenceSync| +|FUNC|glFinish| +|FUNC|glFlush| +|FUNC|glFlushMappedBufferRange| +|FUNC|glFramebufferParameteri| +|FUNC|glFramebufferRenderbuffer| +|FUNC|glFramebufferTexture| +|FUNC|glFramebufferTexture2D| +|FUNC|glFramebufferTextureLayer| +|FUNC|glFrontFace| +|FUNC|glGenBuffers| +|FUNC|glGenerateMipmap| +|FUNC|glGenFramebuffers| +|FUNC|glGenProgramPipelines| +|FUNC|glGenQueries| +|FUNC|glGenRenderbuffers| +|FUNC|glGenSamplers| +|FUNC|glGenTextures| +|FUNC|glGenTransformFeedbacks| +|FUNC|glGenVertexArrays| +|FUNC|glGetActiveAttrib| +|FUNC|glGetActiveUniform| +|FUNC|glGetActiveUniformBlockiv| +|FUNC|glGetActiveUniformBlockName| +|FUNC|glGetActiveUniformsiv| +|FUNC|glGetAttachedShaders| +|FUNC|glGetAttribLocation| +|FUNC|glGetBooleani_v| +|FUNC|glGetBooleanv| +|FUNC|glGetBufferParameteri64v| +|FUNC|glGetBufferParameteriv| +|FUNC|glGetBufferPointerv| +|FUNC|glGetDebugMessageLog| +|FUNC|glGetError| +|FUNC|glGetFloatv| +|FUNC|glGetFragDataLocation| +|FUNC|glGetFramebufferAttachmentParameteriv| +|FUNC|glGetFramebufferParameteriv| +|FUNC|glGetGraphicsResetStatus| +|FUNC|glGetInteger64i_v| +|FUNC|glGetInteger64v| +|FUNC|glGetIntegeri_v| +|FUNC|glGetIntegerv| +|FUNC|glGetInternalformativ| +|FUNC|glGetMultisamplefv| +|FUNC|glGetnUniformfv| +|FUNC|glGetnUniformiv| +|FUNC|glGetnUniformuiv| +|FUNC|glGetObjectLabel| +|FUNC|glGetObjectPtrLabel| +|FUNC|glGetPointerv| +|FUNC|glGetProgramBinary| +|FUNC|glGetProgramInfoLog| +|FUNC|glGetProgramInterfaceiv| +|FUNC|glGetProgramiv| +|FUNC|glGetProgramPipelineInfoLog| +|FUNC|glGetProgramPipelineiv| +|FUNC|glGetProgramResourceIndex| +|FUNC|glGetProgramResourceiv| +|FUNC|glGetProgramResourceLocation| +|FUNC|glGetProgramResourceName| +|FUNC|glGetQueryiv| +|FUNC|glGetQueryObjectuiv| +|FUNC|glGetRenderbufferParameteriv| +|FUNC|glGetSamplerParameterfv| +|FUNC|glGetSamplerParameterIiv| +|FUNC|glGetSamplerParameterIuiv| +|FUNC|glGetSamplerParameteriv| +|FUNC|glGetShaderInfoLog| +|FUNC|glGetShaderiv| +|FUNC|glGetShaderPrecisionFormat| +|FUNC|glGetShaderSource| +|FUNC|glGetString| +|FUNC|glGetStringi| +|FUNC|glGetSynciv| +|FUNC|glGetTexLevelParameterfv| +|FUNC|glGetTexLevelParameteriv| +|FUNC|glGetTexParameterfv| +|FUNC|glGetTexParameterIiv| +|FUNC|glGetTexParameterIuiv| +|FUNC|glGetTexParameteriv| +|FUNC|glGetTransformFeedbackVarying| +|FUNC|glGetUniformBlockIndex| +|FUNC|glGetUniformfv| +|FUNC|glGetUniformIndices| +|FUNC|glGetUniformiv| +|FUNC|glGetUniformLocation| +|FUNC|glGetUniformuiv| +|FUNC|glGetVertexAttribfv| +|FUNC|glGetVertexAttribIiv| +|FUNC|glGetVertexAttribIuiv| +|FUNC|glGetVertexAttribiv| +|FUNC|glGetVertexAttribPointerv| +|FUNC|glHint| +|FUNC|glInvalidateFramebuffer| +|FUNC|glInvalidateSubFramebuffer| +|FUNC|glIsBuffer| +|FUNC|glIsEnabled| +|FUNC|glIsEnabledi| +|FUNC|glIsFramebuffer| +|FUNC|glIsProgram| +|FUNC|glIsProgramPipeline| +|FUNC|glIsQuery| +|FUNC|glIsRenderbuffer| +|FUNC|glIsSampler| +|FUNC|glIsShader| +|FUNC|glIsSync| +|FUNC|glIsTexture| +|FUNC|glIsTransformFeedback| +|FUNC|glIsVertexArray| +|FUNC|glLineWidth| +|FUNC|glLinkProgram| +|FUNC|glMapBufferRange| +|FUNC|glMemoryBarrier| +|FUNC|glMemoryBarrierByRegion| +|FUNC|glMinSampleShading| +|FUNC|glObjectLabel| +|FUNC|glObjectPtrLabel| +|FUNC|glPatchParameteri| +|FUNC|glPauseTransformFeedback| +|FUNC|glPixelStorei| +|FUNC|glPolygonOffset| +|FUNC|glPopDebugGroup| +|FUNC|glPrimitiveBoundingBox| +|FUNC|glProgramBinary| +|FUNC|glProgramParameteri| +|FUNC|glProgramUniform1f| +|FUNC|glProgramUniform1fv| +|FUNC|glProgramUniform1i| +|FUNC|glProgramUniform1iv| +|FUNC|glProgramUniform1ui| +|FUNC|glProgramUniform1uiv| +|FUNC|glProgramUniform2f| +|FUNC|glProgramUniform2fv| +|FUNC|glProgramUniform2i| +|FUNC|glProgramUniform2iv| +|FUNC|glProgramUniform2ui| +|FUNC|glProgramUniform2uiv| +|FUNC|glProgramUniform3f| +|FUNC|glProgramUniform3fv| +|FUNC|glProgramUniform3i| +|FUNC|glProgramUniform3iv| +|FUNC|glProgramUniform3ui| +|FUNC|glProgramUniform3uiv| +|FUNC|glProgramUniform4f| +|FUNC|glProgramUniform4fv| +|FUNC|glProgramUniform4i| +|FUNC|glProgramUniform4iv| +|FUNC|glProgramUniform4ui| +|FUNC|glProgramUniform4uiv| +|FUNC|glProgramUniformMatrix2fv| +|FUNC|glProgramUniformMatrix2x3fv| +|FUNC|glProgramUniformMatrix2x4fv| +|FUNC|glProgramUniformMatrix3fv| +|FUNC|glProgramUniformMatrix3x2fv| +|FUNC|glProgramUniformMatrix3x4fv| +|FUNC|glProgramUniformMatrix4fv| +|FUNC|glProgramUniformMatrix4x2fv| +|FUNC|glProgramUniformMatrix4x3fv| +|FUNC|glPushDebugGroup| +|FUNC|glReadBuffer| +|FUNC|glReadnPixels| +|FUNC|glReadPixels| +|FUNC|glReleaseShaderCompiler| +|FUNC|glRenderbufferStorage| +|FUNC|glRenderbufferStorageMultisample| +|FUNC|glResumeTransformFeedback| +|FUNC|glSampleCoverage| +|FUNC|glSampleMaski| +|FUNC|glSamplerParameterf| +|FUNC|glSamplerParameterfv| +|FUNC|glSamplerParameteri| +|FUNC|glSamplerParameterIiv| +|FUNC|glSamplerParameterIuiv| +|FUNC|glSamplerParameteriv| +|FUNC|glScissor| +|FUNC|glShaderBinary| +|FUNC|glShaderSource| +|FUNC|glStencilFunc| +|FUNC|glStencilFuncSeparate| +|FUNC|glStencilMask| +|FUNC|glStencilMaskSeparate| +|FUNC|glStencilOp| +|FUNC|glStencilOpSeparate| +|FUNC|glTexBuffer| +|FUNC|glTexBufferRange| +|FUNC|glTexImage2D| +|FUNC|glTexImage3D| +|FUNC|glTexParameterf| +|FUNC|glTexParameterfv| +|FUNC|glTexParameteri| +|FUNC|glTexParameterIiv| +|FUNC|glTexParameterIuiv| +|FUNC|glTexParameteriv| +|FUNC|glTexStorage2D| +|FUNC|glTexStorage2DMultisample| +|FUNC|glTexStorage3D| +|FUNC|glTexStorage3DMultisample| +|FUNC|glTexSubImage2D| +|FUNC|glTexSubImage3D| +|FUNC|glTransformFeedbackVaryings| +|FUNC|glUniform1f| +|FUNC|glUniform1fv| +|FUNC|glUniform1i| +|FUNC|glUniform1iv| +|FUNC|glUniform1ui| +|FUNC|glUniform1uiv| +|FUNC|glUniform2f| +|FUNC|glUniform2fv| +|FUNC|glUniform2i| +|FUNC|glUniform2iv| +|FUNC|glUniform2ui| +|FUNC|glUniform2uiv| +|FUNC|glUniform3f| +|FUNC|glUniform3fv| +|FUNC|glUniform3i| +|FUNC|glUniform3iv| +|FUNC|glUniform3ui| +|FUNC|glUniform3uiv| +|FUNC|glUniform4f| +|FUNC|glUniform4fv| +|FUNC|glUniform4i| +|FUNC|glUniform4iv| +|FUNC|glUniform4ui| +|FUNC|glUniform4uiv| +|FUNC|glUniformBlockBinding| +|FUNC|glUniformMatrix2fv| +|FUNC|glUniformMatrix2x3fv| +|FUNC|glUniformMatrix2x4fv| +|FUNC|glUniformMatrix3fv| +|FUNC|glUniformMatrix3x2fv| +|FUNC|glUniformMatrix3x4fv| +|FUNC|glUniformMatrix4fv| +|FUNC|glUniformMatrix4x2fv| +|FUNC|glUniformMatrix4x3fv| +|FUNC|glUnmapBuffer| +|FUNC|glUseProgram| +|FUNC|glUseProgramStages| +|FUNC|glValidateProgram| +|FUNC|glValidateProgramPipeline| +|FUNC|glVertexAttrib1f| +|FUNC|glVertexAttrib1fv| +|FUNC|glVertexAttrib2f| +|FUNC|glVertexAttrib2fv| +|FUNC|glVertexAttrib3f| +|FUNC|glVertexAttrib3fv| +|FUNC|glVertexAttrib4f| +|FUNC|glVertexAttrib4fv| +|FUNC|glVertexAttribBinding| +|FUNC|glVertexAttribDivisor| +|FUNC|glVertexAttribFormat| +|FUNC|glVertexAttribI4i| +|FUNC|glVertexAttribI4iv| +|FUNC|glVertexAttribI4ui| +|FUNC|glVertexAttribI4uiv| +|FUNC|glVertexAttribIFormat| +|FUNC|glVertexAttribIPointer| +|FUNC|glVertexAttribPointer| +|FUNC|glVertexBindingDivisor| +|FUNC|glViewport| +|FUNC|glWaitSync| -- GitLab