From 5fd11de22c41ce17927c17d485d157cf4408b297 Mon Sep 17 00:00:00 2001 From: wusongqing <wusongqing@huawei.com> Date: Fri, 26 Aug 2022 14:11:45 +0800 Subject: [PATCH] update docs against 8561 Signed-off-by: wusongqing <wusongqing@huawei.com> --- .../reference/apis/js-apis-webgl.md | 940 +++++++++--------- .../reference/apis/js-apis-webgl2.md | 804 +++++++-------- 2 files changed, 876 insertions(+), 868 deletions(-) diff --git a/en/application-dev/reference/apis/js-apis-webgl.md b/en/application-dev/reference/apis/js-apis-webgl.md index e71562765f..a205de94d8 100644 --- a/en/application-dev/reference/apis/js-apis-webgl.md +++ b/en/application-dev/reference/apis/js-apis-webgl.md @@ -1,11 +1,15 @@ -# webgl - -> **NOTE**<br/> -> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version. +# WebGL +The **WebGL** module provides the graphics drawing capability, such as processing the graphics position and color. This module provides WebGL APIs that correspond to the OpenGL ES 2.0 feature set. For more information, see [WebGLâ„¢](https://www.khronos.org/registry/webgl/specs/latest/1.0/). +> **NOTE** +> +> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version. +> +> WebGL complies with the OpenGL protocol and does not support multi-thread calling. + ## Invoking Method @@ -37,11 +41,11 @@ gl.clearColor(0.0, 0.0, 0.0, 1.0); **System capability**: SystemCapability.Graphic.Graphic2D.WebGL - **Table 1** Type +**Table 1** Type -| Name| Type| +| Name| Type| | -------- | -------- | -| GLenum | number | +| GLenum | number | | GLboolean | boolean | | GLbitfield | number | | GLbyte | number | @@ -54,18 +58,18 @@ gl.clearColor(0.0, 0.0, 0.0, 1.0); | GLushort | number | | GLuint | number | | GLfloat | number | -| GLclampf | number | +| GLclampf | number | | TexImageSource | ImageData | | Float32List | array | | Int32List | array | | WebGLPowerPreference | string | -## Interface +## APIs **System capability**: SystemCapability.Graphic.Graphic2D.WebGL - **Table 2** Interface +**Table 2** APIs | Name| | -------- | @@ -77,7 +81,7 @@ gl.clearColor(0.0, 0.0, 0.0, 1.0); | WebGLShader | | WebGLTexture | | WebGLUniformLocation | -| [WebGLActiveInfo](#webglactiveinfo) | +| [WebGLActiveInfo](#webglactiveinfo) | | [WebGLShaderPrecisionFormat](#webglshaderprecisionformat) | | [WebGLRenderingContextBase](#webglrenderingcontextbase) | | [WebGLRenderingContextOverloads](#webglrenderingcontextoverloads) | @@ -88,39 +92,39 @@ gl.clearColor(0.0, 0.0, 0.0, 1.0); WebGLContextAttributes - | Name| Type| Mandatory| +| Name| Type| Mandatory| | -------- | -------- | -------- | -| alpha | boolean | No| -| depth | boolean | No| -| stencil | boolean | No| -| antialias | boolean | No| -| premultipliedAlpha | boolean | No| -| preserveDrawingBuffer | boolean | No| -| powerPreference | WebGLPowerPreference | No| -| failIfMajorPerformanceCaveat | boolean | No| -| desynchronized | boolean | No| +| alpha | boolean | No| +| depth | boolean | No| +| stencil | boolean | No| +| antialias | boolean | No| +| premultipliedAlpha | boolean | No| +| preserveDrawingBuffer | boolean | No| +| powerPreference | WebGLPowerPreference | No| +| failIfMajorPerformanceCaveat | boolean | No| +| desynchronized | boolean | No| ## WebGLActiveInfo WebGLActiveInfo - | Name| Type| Mandatory| +| Name| Type| Mandatory| | -------- | -------- | -------- | -| size | GLint | Yes| -| type | GLenum | Yes| -| name | string | Yes| +| size | GLint | Yes| +| type | GLenum | Yes| +| name | string | Yes| ## WebGLShaderPrecisionFormat WebGLShaderPrecisionFormat - | Name| Type| Mandatory| +| Name| Type| Mandatory| | -------- | -------- | -------- | -| rangeMin | GLint | Yes| -| rangeMax | GLint | Yes| -| precision | GLint | Yes| +| rangeMin | GLint | Yes| +| rangeMax | GLint | Yes| +| precision | GLint | Yes| ## WebGLRenderingContextBase @@ -130,455 +134,455 @@ WebGLRenderingContextBase ### Attributes - | Name| Type| Mandatory| +| Name| Type| Mandatory| | -------- | -------- | -------- | -| DEPTH_BUFFER_BIT | GLenum | Yes| -| STENCIL_BUFFER_BIT | GLenum | Yes| -| COLOR_BUFFER_BIT | GLenum | Yes| -| POINTS | GLenum | Yes| -| LINES | GLenum | Yes| -| LINE_LOOP | GLenum | Yes| -| LINE_STRIP | GLenum | Yes| -| TRIANGLES | GLenum | Yes| -| TRIANGLE_STRIP | GLenum | Yes| -| TRIANGLE_FAN | GLenum | Yes| -| ZERO | GLenum | Yes| -| ONE | GLenum | Yes| -| SRC_COLOR | GLenum | Yes| -| ONE_MINUS_SRC_COLOR | GLenum | Yes| -| SRC_ALPHA | GLenum | Yes| -| ONE_MINUS_SRC_ALPHA | GLenum | Yes| -| DST_ALPHA | GLenum | Yes| -| ONE_MINUS_DST_ALPHA | GLenum | Yes| -| DST_COLOR | GLenum | Yes| -| ONE_MINUS_DST_COLOR | GLenum | Yes| -| SRC_ALPHA_SATURATE | GLenum | Yes| -| FUNC_ADD | GLenum | Yes| -| BLEND_EQUATION | GLenum | Yes| -| BLEND_EQUATION_RGB | GLenum | Yes| -| BLEND_EQUATION_ALPHA | GLenum | Yes| -| FUNC_SUBTRACT | GLenum | Yes| -| FUNC_REVERSE_SUBTRACT | GLenum | Yes| -| BLEND_DST_RGB | GLenum | Yes| -| BLEND_SRC_RGB | GLenum | Yes| -| BLEND_DST_ALPHA | GLenum | Yes| -| BLEND_SRC_ALPHA | GLenum | Yes| -| CONSTANT_COLOR | GLenum | Yes| -| ONE_MINUS_CONSTANT_COLOR | GLenum | Yes| -| CONSTANT_ALPHA | GLenum | Yes| -| ONE_MINUS_CONSTANT_ALPHA | GLenum | Yes| -| BLEND_COLOR | GLenum | Yes| -| ARRAY_BUFFER | GLenum | Yes| -| ELEMENT_ARRAY_BUFFER | GLenum | Yes| -| ARRAY_BUFFER_BINDING | GLenum | Yes| -| ELEMENT_ARRAY_BUFFER_BINDING | GLenum | Yes| -| STREAM_DRAW | GLenum | Yes| -| STATIC_DRAW | GLenum | Yes| -| DYNAMIC_DRAW | GLenum | Yes| -| BUFFER_SIZE | GLenum | Yes| -| BUFFER_USAGE | GLenum | Yes| -| CURRENT_VERTEX_ATTRIB | GLenum | Yes| -| FRONT | GLenum | Yes| -| BACK | GLenum | Yes| -| FRONT_AND_BACK | GLenum | Yes| -| CULL_FACE | GLenum | Yes| -| BLEND | GLenum | Yes| -| DITHER | GLenum | Yes| -| STENCIL_TEST | GLenum | Yes| -| DEPTH_TEST | GLenum | Yes| -| SCISSOR_TEST | GLenum | Yes| -| POLYGON_OFFSET_FILL | GLenum | Yes| -| SAMPLE_ALPHA_TO_COVERAGE | GLenum | Yes| -| SAMPLE_COVERAGE | GLenum | Yes| -| NO_ERROR | GLenum | Yes| -| INVALID_ENUM | GLenum | Yes| -| INVALID_VALUE | GLenum | Yes| -| INVALID_OPERATION | GLenum | Yes| -| OUT_OF_MEMORY | GLenum | Yes| -| CW | GLenum | Yes| -| CCW | GLenum | Yes| -| LINE_WIDTH | GLenum | Yes| -| ALIASED_POINT_SIZE_RANGE | GLenum | Yes| -| ALIASED_LINE_WIDTH_RANGE | GLenum | Yes| -| CULL_FACE_MODE | GLenum | Yes| -| FRONT_FACE | GLenum | Yes| -| DEPTH_RANGE | GLenum | Yes| -| DEPTH_WRITEMASK | GLenum | Yes| -| DEPTH_CLEAR_VALUE | GLenum | Yes| -| DEPTH_FUNC | GLenum | Yes| -| STENCIL_CLEAR_VALUE | GLenum | Yes| -| STENCIL_FUNC | GLenum | Yes| -| STENCIL_FAIL | GLenum | Yes| -| STENCIL_PASS_DEPTH_FAIL | GLenum | Yes| -| STENCIL_PASS_DEPTH_PASS | GLenum | Yes| -| STENCIL_REF | GLenum | Yes| -| STENCIL_VALUE_MASK | GLenum | Yes| -| STENCIL_WRITEMASK | GLenum | Yes| -| STENCIL_BACK_FUNC | GLenum | Yes| -| STENCIL_BACK_FAIL | GLenum | Yes| -| STENCIL_BACK_PASS_DEPTH_FAIL | GLenum | Yes| -| STENCIL_BACK_PASS_DEPTH_PASS | GLenum | Yes| -| STENCIL_BACK_REF | GLenum | Yes| -| STENCIL_BACK_VALUE_MASK | GLenum | Yes| -| STENCIL_BACK_WRITEMASK | GLenum | Yes| -| VIEWPORT | GLenum | Yes| -| SCISSOR_BOX | GLenum | Yes| -| COLOR_CLEAR_VALUE | GLenum | Yes| -| COLOR_WRITEMASK | GLenum | Yes| -| UNPACK_ALIGNMENT | GLenum | Yes| -| PACK_ALIGNMENT | GLenum | Yes| -| MAX_TEXTURE_SIZE | GLenum | Yes| -| MAX_VIEWPORT_DIMS | GLenum | Yes| -| SUBPIXEL_BITS | GLenum | Yes| -| RED_BITS | GLenum | Yes| -| GREEN_BITS | GLenum | Yes| -| BLUE_BITS | GLenum | Yes| -| ALPHA_BITS | GLenum | Yes| -| DEPTH_BITS | GLenum | Yes| -| STENCIL_BITS | GLenum | Yes| -| POLYGON_OFFSET_UNITS | GLenum | Yes| -| POLYGON_OFFSET_FACTOR | GLenum | Yes| -| TEXTURE_BINDING_2D | GLenum | Yes| -| SAMPLE_BUFFERS | GLenum | Yes| -| SAMPLES | GLenum | Yes| -| SAMPLE_COVERAGE_VALUE | GLenum | Yes| -| SAMPLE_COVERAGE_INVERT | GLenum | Yes| -| COMPRESSED_TEXTURE_FORMATS | GLenum | Yes| -| DONT_CARE | GLenum | Yes| -| FASTEST | GLenum | Yes| -| NICEST | GLenum | Yes| -| GENERATE_MIPMAP_HINT | GLenum | Yes| -| BYTE | GLenum | Yes| -| UNSIGNED_BYTE | GLenum | Yes| -| SHORT | GLenum | Yes| -| UNSIGNED_SHORT | GLenum | Yes| -| INT | GLenum | Yes| -| UNSIGNED_INT | GLenum | Yes| -| FLOAT | GLenum | Yes| -| DEPTH_COMPONENT | GLenum | Yes| -| ALPHA | GLenum | Yes| -| RGB | GLenum | Yes| -| RGBA | GLenum | Yes| -| LUMINANCE | GLenum | Yes| -| LUMINANCE_ALPHA | GLenum | Yes| -| UNSIGNED_SHORT_4_4_4_4 | GLenum | Yes| -| UNSIGNED_SHORT_5_5_5_1 | GLenum | Yes| -| UNSIGNED_SHORT_5_6_5 | GLenum | Yes| -| FRAGMENT_SHADER | GLenum | Yes| -| VERTEX_SHADER | GLenum | Yes| -| MAX_VERTEX_ATTRIBS | GLenum | Yes| -| MAX_VERTEX_UNIFORM_VECTORS | GLenum | Yes| -| MAX_VARYING_VECTORS | GLenum | Yes| -| MAX_COMBINED_TEXTURE_IMAGE_UNITS | GLenum | Yes| -| MAX_VERTEX_TEXTURE_IMAGE_UNITS | GLenum | Yes| -| MAX_TEXTURE_IMAGE_UNITS | GLenum | Yes| -| MAX_FRAGMENT_UNIFORM_VECTORS | GLenum | Yes| -| SHADER_TYPE | GLenum | Yes| -| DELETE_STATUS | GLenum | Yes| -| LINK_STATUS | GLenum | Yes| -| VALIDATE_STATUS | GLenum | Yes| -| ATTACHED_SHADERS | GLenum | Yes| -| ACTIVE_UNIFORMS | GLenum | Yes| -| ACTIVE_ATTRIBUTES | GLenum | Yes| -| SHADING_LANGUAGE_VERSION | GLenum | Yes| -| CURRENT_PROGRAM | GLenum | Yes| -| NEVER | GLenum | Yes| -| LESS | GLenum | Yes| -| EQUAL | GLenum | Yes| -| LEQUAL | GLenum | Yes| -| GREATER | GLenum | Yes| -| NOTEQUAL | GLenum | Yes| -| GEQUAL | GLenum | Yes| -| ALWAYS | GLenum | Yes| -| KEEP | GLenum | Yes| -| REPLACE | GLenum | Yes| -| INCR | GLenum | Yes| -| DECR | GLenum | Yes| -| INVERT | GLenum | Yes| -| INCR_WRAP | GLenum | Yes| -| DECR_WRAP | GLenum | Yes| -| VENDOR | GLenum | Yes| -| RENDERER | GLenum | Yes| -| VERSION | GLenum | Yes| -| NEAREST | GLenum | Yes| -| LINEAR | GLenum | Yes| -| NEAREST_MIPMAP_NEAREST | GLenum | Yes| -| LINEAR_MIPMAP_NEAREST | GLenum | Yes| -| NEAREST_MIPMAP_LINEAR | GLenum | Yes| -| LINEAR_MIPMAP_LINEAR | GLenum | Yes| -| TEXTURE_MIN_FILTER | GLenum | Yes| -| TEXTURE_WRAP_S | GLenum | Yes| -| TEXTURE_WRAP_T | GLenum | Yes| -| TEXTURE_2D | GLenum | Yes| -| TEXTURE | GLenum | Yes| -| TEXTURE_CUBE_MAP | GLenum | Yes| -| TEXTURE_BINDING_CUBE_MAP | GLenum | Yes| -| TEXTURE_CUBE_MAP_POSITIVE_X | GLenum | Yes| -| TEXTURE_CUBE_MAP_NEGATIVE_X | GLenum | Yes| -| TEXTURE_CUBE_MAP_POSITIVE_Y | GLenum | Yes| -| TEXTURE_CUBE_MAP_NEGATIVE_Y | GLenum | Yes| -| TEXTURE_CUBE_MAP_POSITIVE_Z | GLenum | Yes| -| TEXTURE_CUBE_MAP_NEGATIVE_Z | GLenum | Yes| -| MAX_CUBE_MAP_TEXTURE_SIZE | GLenum | Yes| -| TEXTURE0 | GLenum | Yes| -| TEXTURE1 | GLenum | Yes| -| TEXTURE2 | GLenum | Yes| -| TEXTURE3 | GLenum | Yes| -| TEXTURE4 | GLenum | Yes| -| TEXTURE5 | GLenum | Yes| -| TEXTURE6 | GLenum | Yes| -| TEXTURE7 | GLenum | Yes| -| TEXTURE8 | GLenum | Yes| -| TEXTURE9 | GLenum | Yes| -| TEXTURE10 | GLenum | Yes| -| TEXTURE11 | GLenum | Yes| -| TEXTURE12 | GLenum | Yes| -| TEXTURE13 | GLenum | Yes| -| TEXTURE14 | GLenum | Yes| -| TEXTURE15 | GLenum | Yes| -| TEXTURE16 | GLenum | Yes| -| TEXTURE17 | GLenum | Yes| -| TEXTURE18 | GLenum | Yes| -| TEXTURE19 | GLenum | Yes| -| TEXTURE20 | GLenum | Yes| -| TEXTURE21 | GLenum | Yes| -| TEXTURE22 | GLenum | Yes| -| TEXTURE23 | GLenum | Yes| -| TEXTURE24 | GLenum | Yes| -| TEXTURE25 | GLenum | Yes| -| TEXTURE26 | GLenum | Yes| -| TEXTURE27 | GLenum | Yes| -| TEXTURE28 | GLenum | Yes| -| TEXTURE29 | GLenum | Yes| -| TEXTURE30 | GLenum | Yes| -| TEXTURE31 | GLenum | Yes| -| ACTIVE_TEXTURE | GLenum | Yes| -| REPEAT | GLenum | Yes| -| CLAMP_TO_EDGE | GLenum | Yes| -| MIRRORED_REPEAT | GLenum | Yes| -| FLOAT_VEC2 | GLenum | Yes| -| FLOAT_VEC3 | GLenum | Yes| -| FLOAT_VEC4 | GLenum | Yes| -| INT_VEC2 | GLenum | Yes| -| INT_VEC3 | GLenum | Yes| -| INT_VEC4 | GLenum | Yes| -| BOOL | GLenum | Yes| -| BOOL_VEC2 | GLenum | Yes| -| BOOL_VEC3 | GLenum | Yes| -| BOOL_VEC4 | GLenum | Yes| -| FLOAT_MAT2 | GLenum | Yes| -| FLOAT_MAT3 | GLenum | Yes| -| FLOAT_MAT4 | GLenum | Yes| -| SAMPLER_2D | GLenum | Yes| -| SAMPLER_CUBE | GLenum | Yes| -| VERTEX_ATTRIB_ARRAY_ENABLED | GLenum | Yes| -| VERTEX_ATTRIB_ARRAY_SIZE | GLenum | Yes| -| VERTEX_ATTRIB_ARRAY_STRIDE | GLenum | Yes| -| VERTEX_ATTRIB_ARRAY_TYPE | GLenum | Yes| -| VERTEX_ATTRIB_ARRAY_NORMALIZED | GLenum | Yes| -| VERTEX_ATTRIB_ARRAY_POINTER | GLenum | Yes| -| VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | GLenum | Yes| -| IMPLEMENTATION_COLOR_READ_TYPE | GLenum | Yes| -| IMPLEMENTATION_COLOR_READ_FORMAT | GLenum | Yes| -| COMPILE_STATUS | GLenum | Yes| -| LOW_FLOAT | GLenum | Yes| -| MEDIUM_FLOAT | GLenum | Yes| -| HIGH_FLOAT | GLenum | Yes| -| LOW_INT | GLenum | Yes| -| MEDIUM_INT | GLenum | Yes| -| HIGH_INT | GLenum | Yes| -| FRAMEBUFFER | GLenum | Yes| -| RENDERBUFFER | GLenum | Yes| -| RGBA4 | GLenum | Yes| -| RGB5_A1 | GLenum | Yes| -| RGB565 | GLenum | Yes| -| DEPTH_COMPONENT16 | GLenum | Yes| -| STENCIL_INDEX8 | GLenum | Yes| -| DEPTH_STENCIL | GLenum | Yes| -| RENDERBUFFER_WIDTH | GLenum | Yes| -| RENDERBUFFER_HEIGHT | GLenum | Yes| -| RENDERBUFFER_INTERNAL_FORMAT | GLenum | Yes| -| RENDERBUFFER_RED_SIZE | GLenum | Yes| -| RENDERBUFFER_GREEN_SIZE | GLenum | Yes| -| RENDERBUFFER_BLUE_SIZE | GLenum | Yes| -| RENDERBUFFER_ALPHA_SIZE | GLenum | Yes| -| RENDERBUFFER_DEPTH_SIZE | GLenum | Yes| -| RENDERBUFFER_STENCIL_SIZE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | GLenum | Yes| -| COLOR_ATTACHMENT0 | GLenum | Yes| -| DEPTH_ATTACHMENT | GLenum | Yes| -| STENCIL_ATTACHMENT | GLenum | Yes| -| DEPTH_STENCIL_ATTACHMENT | GLenum | Yes| -| NONE | GLenum | Yes| -| FRAMEBUFFER_COMPLETE | GLenum | Yes| -| FRAMEBUFFER_INCOMPLETE_ATTACHMENT | GLenum | Yes| -| FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | GLenum | Yes| -| FRAMEBUFFER_INCOMPLETE_DIMENSIONS | GLenum | Yes| -| FRAMEBUFFER_UNSUPPORTED | GLenum | Yes| -| FRAMEBUFFER_BINDING | GLenum | Yes| -| RENDERBUFFER_BINDING | GLenum | Yes| -| MAX_RENDERBUFFER_SIZE | GLenum | Yes| -| INVALID_FRAMEBUFFER_OPERATION | GLenum | Yes| -| UNPACK_FLIP_Y_WEBGL | GLenum | Yes| -| UNPACK_PREMULTIPLY_ALPHA_WEBGL | GLenum | Yes| -| CONTEXT_LOST_WEBGL | GLenum | Yes| -| UNPACK_COLORSPACE_CONVERSION_WEBGL | GLenum | Yes| -| BROWSER_DEFAULT_WEBGL | GLenum | Yes| -| canvas | HTMLCanvasElement \| OffscreenCanvas | Yes| -| drawingBufferWidth | GLsizei | Yes| -| drawingBufferHeight | GLsizei | Yes| +| DEPTH_BUFFER_BIT | GLenum | Yes| +| STENCIL_BUFFER_BIT | GLenum | Yes| +| COLOR_BUFFER_BIT | GLenum | Yes| +| POINTS | GLenum | Yes| +| LINES | GLenum | Yes| +| LINE_LOOP | GLenum | Yes| +| LINE_STRIP | GLenum | Yes| +| TRIANGLES | GLenum | Yes| +| TRIANGLE_STRIP | GLenum | Yes| +| TRIANGLE_FAN | GLenum | Yes| +| ZERO | GLenum | Yes| +| ONE | GLenum | Yes| +| SRC_COLOR | GLenum | Yes| +| ONE_MINUS_SRC_COLOR | GLenum | Yes| +| SRC_ALPHA | GLenum | Yes| +| ONE_MINUS_SRC_ALPHA | GLenum | Yes| +| DST_ALPHA | GLenum | Yes| +| ONE_MINUS_DST_ALPHA | GLenum | Yes| +| DST_COLOR | GLenum | Yes| +| ONE_MINUS_DST_COLOR | GLenum | Yes| +| SRC_ALPHA_SATURATE | GLenum | Yes| +| FUNC_ADD | GLenum | Yes| +| BLEND_EQUATION | GLenum | Yes| +| BLEND_EQUATION_RGB | GLenum | Yes| +| BLEND_EQUATION_ALPHA | GLenum | Yes| +| FUNC_SUBTRACT | GLenum | Yes| +| FUNC_REVERSE_SUBTRACT | GLenum | Yes| +| BLEND_DST_RGB | GLenum | Yes| +| BLEND_SRC_RGB | GLenum | Yes| +| BLEND_DST_ALPHA | GLenum | Yes| +| BLEND_SRC_ALPHA | GLenum | Yes| +| CONSTANT_COLOR | GLenum | Yes| +| ONE_MINUS_CONSTANT_COLOR | GLenum | Yes| +| CONSTANT_ALPHA | GLenum | Yes| +| ONE_MINUS_CONSTANT_ALPHA | GLenum | Yes| +| BLEND_COLOR | GLenum | Yes| +| ARRAY_BUFFER | GLenum | Yes| +| ELEMENT_ARRAY_BUFFER | GLenum | Yes| +| ARRAY_BUFFER_BINDING | GLenum | Yes| +| ELEMENT_ARRAY_BUFFER_BINDING | GLenum | Yes| +| STREAM_DRAW | GLenum | Yes| +| STATIC_DRAW | GLenum | Yes| +| DYNAMIC_DRAW | GLenum | Yes| +| BUFFER_SIZE | GLenum | Yes| +| BUFFER_USAGE | GLenum | Yes| +| CURRENT_VERTEX_ATTRIB | GLenum | Yes| +| FRONT | GLenum | Yes| +| BACK | GLenum | Yes| +| FRONT_AND_BACK | GLenum | Yes| +| CULL_FACE | GLenum | Yes| +| BLEND | GLenum | Yes| +| DITHER | GLenum | Yes| +| STENCIL_TEST | GLenum | Yes| +| DEPTH_TEST | GLenum | Yes| +| SCISSOR_TEST | GLenum | Yes| +| POLYGON_OFFSET_FILL | GLenum | Yes| +| SAMPLE_ALPHA_TO_COVERAGE | GLenum | Yes| +| SAMPLE_COVERAGE | GLenum | Yes| +| NO_ERROR | GLenum | Yes| +| INVALID_ENUM | GLenum | Yes| +| INVALID_VALUE | GLenum | Yes| +| INVALID_OPERATION | GLenum | Yes| +| OUT_OF_MEMORY | GLenum | Yes| +| CW | GLenum | Yes| +| CCW | GLenum | Yes| +| LINE_WIDTH | GLenum | Yes| +| ALIASED_POINT_SIZE_RANGE | GLenum | Yes| +| ALIASED_LINE_WIDTH_RANGE | GLenum | Yes| +| CULL_FACE_MODE | GLenum | Yes| +| FRONT_FACE | GLenum | Yes| +| DEPTH_RANGE | GLenum | Yes| +| DEPTH_WRITEMASK | GLenum | Yes| +| DEPTH_CLEAR_VALUE | GLenum | Yes| +| DEPTH_FUNC | GLenum | Yes| +| STENCIL_CLEAR_VALUE | GLenum | Yes| +| STENCIL_FUNC | GLenum | Yes| +| STENCIL_FAIL | GLenum | Yes| +| STENCIL_PASS_DEPTH_FAIL | GLenum | Yes| +| STENCIL_PASS_DEPTH_PASS | GLenum | Yes| +| STENCIL_REF | GLenum | Yes| +| STENCIL_VALUE_MASK | GLenum | Yes| +| STENCIL_WRITEMASK | GLenum | Yes| +| STENCIL_BACK_FUNC | GLenum | Yes| +| STENCIL_BACK_FAIL | GLenum | Yes| +| STENCIL_BACK_PASS_DEPTH_FAIL | GLenum | Yes| +| STENCIL_BACK_PASS_DEPTH_PASS | GLenum | Yes| +| STENCIL_BACK_REF | GLenum | Yes| +| STENCIL_BACK_VALUE_MASK | GLenum | Yes| +| STENCIL_BACK_WRITEMASK | GLenum | Yes| +| VIEWPORT | GLenum | Yes| +| SCISSOR_BOX | GLenum | Yes| +| COLOR_CLEAR_VALUE | GLenum | Yes| +| COLOR_WRITEMASK | GLenum | Yes| +| UNPACK_ALIGNMENT | GLenum | Yes| +| PACK_ALIGNMENT | GLenum | Yes| +| MAX_TEXTURE_SIZE | GLenum | Yes| +| MAX_VIEWPORT_DIMS | GLenum | Yes| +| SUBPIXEL_BITS | GLenum | Yes| +| RED_BITS | GLenum | Yes| +| GREEN_BITS | GLenum | Yes| +| BLUE_BITS | GLenum | Yes| +| ALPHA_BITS | GLenum | Yes| +| DEPTH_BITS | GLenum | Yes| +| STENCIL_BITS | GLenum | Yes| +| POLYGON_OFFSET_UNITS | GLenum | Yes| +| POLYGON_OFFSET_FACTOR | GLenum | Yes| +| TEXTURE_BINDING_2D | GLenum | Yes| +| SAMPLE_BUFFERS | GLenum | Yes| +| SAMPLES | GLenum | Yes| +| SAMPLE_COVERAGE_VALUE | GLenum | Yes| +| SAMPLE_COVERAGE_INVERT | GLenum | Yes| +| COMPRESSED_TEXTURE_FORMATS | GLenum | Yes| +| DONT_CARE | GLenum | Yes| +| FASTEST | GLenum | Yes| +| NICEST | GLenum | Yes| +| GENERATE_MIPMAP_HINT | GLenum | Yes| +| BYTE | GLenum | Yes| +| UNSIGNED_BYTE | GLenum | Yes| +| SHORT | GLenum | Yes| +| UNSIGNED_SHORT | GLenum | Yes| +| INT | GLenum | Yes| +| UNSIGNED_INT | GLenum | Yes| +| FLOAT | GLenum | Yes| +| DEPTH_COMPONENT | GLenum | Yes| +| ALPHA | GLenum | Yes| +| RGB | GLenum | Yes| +| RGBA | GLenum | Yes| +| LUMINANCE | GLenum | Yes| +| LUMINANCE_ALPHA | GLenum | Yes| +| UNSIGNED_SHORT_4_4_4_4 | GLenum | Yes| +| UNSIGNED_SHORT_5_5_5_1 | GLenum | Yes| +| UNSIGNED_SHORT_5_6_5 | GLenum | Yes| +| FRAGMENT_SHADER | GLenum | Yes| +| VERTEX_SHADER | GLenum | Yes| +| MAX_VERTEX_ATTRIBS | GLenum | Yes| +| MAX_VERTEX_UNIFORM_VECTORS | GLenum | Yes| +| MAX_VARYING_VECTORS | GLenum | Yes| +| MAX_COMBINED_TEXTURE_IMAGE_UNITS | GLenum | Yes| +| MAX_VERTEX_TEXTURE_IMAGE_UNITS | GLenum | Yes| +| MAX_TEXTURE_IMAGE_UNITS | GLenum | Yes| +| MAX_FRAGMENT_UNIFORM_VECTORS | GLenum | Yes| +| SHADER_TYPE | GLenum | Yes| +| DELETE_STATUS | GLenum | Yes| +| LINK_STATUS | GLenum | Yes| +| VALIDATE_STATUS | GLenum | Yes| +| ATTACHED_SHADERS | GLenum | Yes| +| ACTIVE_UNIFORMS | GLenum | Yes| +| ACTIVE_ATTRIBUTES | GLenum | Yes| +| SHADING_LANGUAGE_VERSION | GLenum | Yes| +| CURRENT_PROGRAM | GLenum | Yes| +| NEVER | GLenum | Yes| +| LESS | GLenum | Yes| +| EQUAL | GLenum | Yes| +| LEQUAL | GLenum | Yes| +| GREATER | GLenum | Yes| +| NOTEQUAL | GLenum | Yes| +| GEQUAL | GLenum | Yes| +| ALWAYS | GLenum | Yes| +| KEEP | GLenum | Yes| +| REPLACE | GLenum | Yes| +| INCR | GLenum | Yes| +| DECR | GLenum | Yes| +| INVERT | GLenum | Yes| +| INCR_WRAP | GLenum | Yes| +| DECR_WRAP | GLenum | Yes| +| VENDOR | GLenum | Yes| +| RENDERER | GLenum | Yes| +| VERSION | GLenum | Yes| +| NEAREST | GLenum | Yes| +| LINEAR | GLenum | Yes| +| NEAREST_MIPMAP_NEAREST | GLenum | Yes| +| LINEAR_MIPMAP_NEAREST | GLenum | Yes| +| NEAREST_MIPMAP_LINEAR | GLenum | Yes| +| LINEAR_MIPMAP_LINEAR | GLenum | Yes| +| TEXTURE_MIN_FILTER | GLenum | Yes| +| TEXTURE_WRAP_S | GLenum | Yes| +| TEXTURE_WRAP_T | GLenum | Yes| +| TEXTURE_2D | GLenum | Yes| +| TEXTURE | GLenum | Yes| +| TEXTURE_CUBE_MAP | GLenum | Yes| +| TEXTURE_BINDING_CUBE_MAP | GLenum | Yes| +| TEXTURE_CUBE_MAP_POSITIVE_X | GLenum | Yes| +| TEXTURE_CUBE_MAP_NEGATIVE_X | GLenum | Yes| +| TEXTURE_CUBE_MAP_POSITIVE_Y | GLenum | Yes| +| TEXTURE_CUBE_MAP_NEGATIVE_Y | GLenum | Yes| +| TEXTURE_CUBE_MAP_POSITIVE_Z | GLenum | Yes| +| TEXTURE_CUBE_MAP_NEGATIVE_Z | GLenum | Yes| +| MAX_CUBE_MAP_TEXTURE_SIZE | GLenum | Yes| +| TEXTURE0 | GLenum | Yes| +| TEXTURE1 | GLenum | Yes| +| TEXTURE2 | GLenum | Yes| +| TEXTURE3 | GLenum | Yes| +| TEXTURE4 | GLenum | Yes| +| TEXTURE5 | GLenum | Yes| +| TEXTURE6 | GLenum | Yes| +| TEXTURE7 | GLenum | Yes| +| TEXTURE8 | GLenum | Yes| +| TEXTURE9 | GLenum | Yes| +| TEXTURE10 | GLenum | Yes| +| TEXTURE11 | GLenum | Yes| +| TEXTURE12 | GLenum | Yes| +| TEXTURE13 | GLenum | Yes| +| TEXTURE14 | GLenum | Yes| +| TEXTURE15 | GLenum | Yes| +| TEXTURE16 | GLenum | Yes| +| TEXTURE17 | GLenum | Yes| +| TEXTURE18 | GLenum | Yes| +| TEXTURE19 | GLenum | Yes| +| TEXTURE20 | GLenum | Yes| +| TEXTURE21 | GLenum | Yes| +| TEXTURE22 | GLenum | Yes| +| TEXTURE23 | GLenum | Yes| +| TEXTURE24 | GLenum | Yes| +| TEXTURE25 | GLenum | Yes| +| TEXTURE26 | GLenum | Yes| +| TEXTURE27 | GLenum | Yes| +| TEXTURE28 | GLenum | Yes| +| TEXTURE29 | GLenum | Yes| +| TEXTURE30 | GLenum | Yes| +| TEXTURE31 | GLenum | Yes| +| ACTIVE_TEXTURE | GLenum | Yes| +| REPEAT | GLenum | Yes| +| CLAMP_TO_EDGE | GLenum | Yes| +| MIRRORED_REPEAT | GLenum | Yes| +| FLOAT_VEC2 | GLenum | Yes| +| FLOAT_VEC3 | GLenum | Yes| +| FLOAT_VEC4 | GLenum | Yes| +| INT_VEC2 | GLenum | Yes| +| INT_VEC3 | GLenum | Yes| +| INT_VEC4 | GLenum | Yes| +| BOOL | GLenum | Yes| +| BOOL_VEC2 | GLenum | Yes| +| BOOL_VEC3 | GLenum | Yes| +| BOOL_VEC4 | GLenum | Yes| +| FLOAT_MAT2 | GLenum | Yes| +| FLOAT_MAT3 | GLenum | Yes| +| FLOAT_MAT4 | GLenum | Yes| +| SAMPLER_2D | GLenum | Yes| +| SAMPLER_CUBE | GLenum | Yes| +| VERTEX_ATTRIB_ARRAY_ENABLED | GLenum | Yes| +| VERTEX_ATTRIB_ARRAY_SIZE | GLenum | Yes| +| VERTEX_ATTRIB_ARRAY_STRIDE | GLenum | Yes| +| VERTEX_ATTRIB_ARRAY_TYPE | GLenum | Yes| +| VERTEX_ATTRIB_ARRAY_NORMALIZED | GLenum | Yes| +| VERTEX_ATTRIB_ARRAY_POINTER | GLenum | Yes| +| VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | GLenum | Yes| +| IMPLEMENTATION_COLOR_READ_TYPE | GLenum | Yes| +| IMPLEMENTATION_COLOR_READ_FORMAT | GLenum | Yes| +| COMPILE_STATUS | GLenum | Yes| +| LOW_FLOAT | GLenum | Yes| +| MEDIUM_FLOAT | GLenum | Yes| +| HIGH_FLOAT | GLenum | Yes| +| LOW_INT | GLenum | Yes| +| MEDIUM_INT | GLenum | Yes| +| HIGH_INT | GLenum | Yes| +| FRAMEBUFFER | GLenum | Yes| +| RENDERBUFFER | GLenum | Yes| +| RGBA4 | GLenum | Yes| +| RGB5_A1 | GLenum | Yes| +| RGB565 | GLenum | Yes| +| DEPTH_COMPONENT16 | GLenum | Yes| +| STENCIL_INDEX8 | GLenum | Yes| +| DEPTH_STENCIL | GLenum | Yes| +| RENDERBUFFER_WIDTH | GLenum | Yes| +| RENDERBUFFER_HEIGHT | GLenum | Yes| +| RENDERBUFFER_INTERNAL_FORMAT | GLenum | Yes| +| RENDERBUFFER_RED_SIZE | GLenum | Yes| +| RENDERBUFFER_GREEN_SIZE | GLenum | Yes| +| RENDERBUFFER_BLUE_SIZE | GLenum | Yes| +| RENDERBUFFER_ALPHA_SIZE | GLenum | Yes| +| RENDERBUFFER_DEPTH_SIZE | GLenum | Yes| +| RENDERBUFFER_STENCIL_SIZE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | GLenum | Yes| +| COLOR_ATTACHMENT0 | GLenum | Yes| +| DEPTH_ATTACHMENT | GLenum | Yes| +| STENCIL_ATTACHMENT | GLenum | Yes| +| DEPTH_STENCIL_ATTACHMENT | GLenum | Yes| +| NONE | GLenum | Yes| +| FRAMEBUFFER_COMPLETE | GLenum | Yes| +| FRAMEBUFFER_INCOMPLETE_ATTACHMENT | GLenum | Yes| +| FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | GLenum | Yes| +| FRAMEBUFFER_INCOMPLETE_DIMENSIONS | GLenum | Yes| +| FRAMEBUFFER_UNSUPPORTED | GLenum | Yes| +| FRAMEBUFFER_BINDING | GLenum | Yes| +| RENDERBUFFER_BINDING | GLenum | Yes| +| MAX_RENDERBUFFER_SIZE | GLenum | Yes| +| INVALID_FRAMEBUFFER_OPERATION | GLenum | Yes| +| UNPACK_FLIP_Y_WEBGL | GLenum | Yes| +| UNPACK_PREMULTIPLY_ALPHA_WEBGL | GLenum | Yes| +| CONTEXT_LOST_WEBGL | GLenum | Yes| +| UNPACK_COLORSPACE_CONVERSION_WEBGL | GLenum | Yes| +| BROWSER_DEFAULT_WEBGL | GLenum | Yes| +| canvas | HTMLCanvasElement \| OffscreenCanvas | Yes| +| drawingBufferWidth | GLsizei | Yes| +| drawingBufferHeight | GLsizei | Yes| ### Methods - | Method| Return Value Type| +| Method| Return Value Type| | -------- | -------- | -| getContextAttributes() | WebGLContextAttributes \| null | -| isContextLost() | boolean | -| getSupportedExtensions() | string[] \| null | -| getExtension(name: string) | any | -| activeTexture(texture: GLenum) | void | -| attachShader(program: WebGLProgram, shader: WebGLShader) | void | -| bindAttribLocation(program: WebGLProgram, index: GLuint, name: string) | void | -| bindBuffer(target: GLenum, buffer: WebGLBuffer \| null) | void | -| bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer \| null) | void | -| bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer \| null) | void | -| bindTexture(target: GLenum, texture: WebGLTexture \| null) | void | -| blendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) | void | -| blendEquation(mode: GLenum) | void | -| blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum) | void | -| blendFunc(sfactor: GLenum, dfactor: GLenum) | void | -| blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) | void | -| checkFramebufferStatus(target: GLenum) | GLenum | -| clear(mask: GLbitfield) | void | -| clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) | void | -| clearDepth(depth: GLclampf) | void | -| clearStencil(s: GLint) | void | -| colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean) | void | -| compileShader(shader: WebGLShader) | void | -| copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) | void | -| copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | -| createBuffer() | WebGLBuffer \| null | -| createFramebuffer() | WebGLFramebuffer \| null | -| createProgram() | WebGLProgram \| null | -| createRenderbuffer() | WebGLRenderbuffer \| null | -| createShader(type: GLenum) | WebGLShader \| null | -| createTexture() | WebGLTexture \| null | -| cullFace(mode: GLenum) | void | -| deleteBuffer(buffer: WebGLBuffer \| null) | void | -| deleteFramebuffer(framebuffer: WebGLFramebuffer \| null) | void | -| deleteProgram(program: WebGLProgram \| null) | void | -| deleteRenderbuffer(renderbuffer: WebGLRenderbuffer \| null) | void | -| deleteShader(shader: WebGLShader \| null) | void | -| deleteTexture(texture: WebGLTexture \| null) | void | -| depthFunc(func: GLenum) | void | -| depthMask(flag: GLboolean) | void | -| depthRange(zNear: GLclampf, zFar: GLclampf) | void | -| detachShader(program: WebGLProgram, shader: WebGLShader) | void | -| disable(cap: GLenum) | void | -| disableVertexAttribArray(index: GLuint) | void | -| drawArrays(mode: GLenum, first: GLint, count: GLsizei) | void | -| drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr) | void | -| enable(cap: GLenum) | void | -| enableVertexAttribArray(index: GLuint) | void | -| finish() | void | -| flush() | void | -| framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer \| null) | void | -| framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture \| null, level: GLint) | void | -| frontFace(mode: GLenum) | void | -| generateMipmap(target: GLenum) | void | -| getActiveAttrib(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | -| getActiveUniform(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | -| getAttachedShaders(program: WebGLProgram) | WebGLShader[] \| null | -| getAttribLocation(program: WebGLProgram, name: string) | GLint | -| getBufferParameter(target: GLenum, pname: GLenum) | any | -| getParameter(pname: GLenum) | any | -| getError() | GLenum | -| getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum) | any | -| getProgramParameter(program: WebGLProgram, pname: GLenum) | any | -| getProgramInfoLog(program: WebGLProgram) | string \| null | -| getRenderbufferParameter(target: GLenum, pname: GLenum) | any | -| getShaderParameter(shader: WebGLShader, pname: GLenum) | any | -| getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum) | WebGLShaderPrecisionFormat \| null | -| getShaderInfoLog(shader: WebGLShader) | string \| null | -| getShaderSource(shader: WebGLShader) | string \| null | -| getTexParameter(target: GLenum, pname: GLenum) | any | -| getUniform(program: WebGLProgram, location: WebGLUniformLocation) | any | -| getUniformLocation(program: WebGLProgram, name: string) | WebGLUniformLocation \| null | -| getVertexAttrib(index: GLuint, pname: GLenum) | any | -| getVertexAttribOffset(index: GLuint, pname: GLenum) | GLintptr | -| hint(target: GLenum, mode: GLenum) | void | -| isBuffer(buffer: WebGLBuffer \| null) | GLboolean | -| isEnabled(cap: GLenum) | GLboolean | -| isFramebuffer(framebuffer: WebGLFramebuffer \| null) | GLboolean | -| isProgram(program: WebGLProgram \| null) | GLboolean | -| isRenderbuffer(renderbuffer: WebGLRenderbuffer \| null) | GLboolean | -| isShader(shader: WebGLShader \| null) | GLboolean | -| isTexture(texture: WebGLTexture \| null) | GLboolean | -| lineWidth(width: GLfloat) | void | -| linkProgram(program: WebGLProgram) | void | -| pixelStorei(pname: GLenum, param: GLint \| GLboolean) | void | -| polygonOffset(factor: GLfloat, units: GLfloat) | void | -| renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | -| sampleCoverage(value: GLclampf, invert: GLboolean) | void | -| scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | -| shaderSource(shader: WebGLShader, source: string) | void | -| stencilFunc(func: GLenum, ref: GLint, mask: GLuint) | void | -| stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint) | void | -| stencilMask(mask: GLuint) | void | -| stencilMaskSeparate(face: GLenum, mask: GLuint) | void | -| stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum) | void | -| stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum) | void | -| texParameterf(target: GLenum, pname: GLenum, param: GLfloat) | void | -| texParameteri(target: GLenum, pname: GLenum, param: GLint) | void | -| uniform1f(location: WebGLUniformLocation \| null, x: GLfloat) | void | -| uniform2f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat) | void | -| uniform3f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat, z: GLfloat) | void | -| uniform4f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) | void | -| uniform1i(location: WebGLUniformLocation \| null, x: GLint) | void | -| uniform2i(location: WebGLUniformLocation \| null, x: GLint, y: GLint) | void | -| uniform3i(location: WebGLUniformLocation \| null, x: GLint, y: GLint, z: GLint) | void | -| uniform4i(location: WebGLUniformLocation \| null, x: GLint, y: GLint, z: GLint, w: GLint) | void | -| useProgram(program: WebGLProgram \| null) | void | -| validateProgram(program: WebGLProgram) | void | -| vertexAttrib1f(index: GLuint, x: GLfloat) | void | -| vertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat) | void | -| vertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) | void | -| vertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) | void | -| vertexAttrib1fv(index: GLuint, values: Float32List) | void | -| vertexAttrib2fv(index: GLuint, values: Float32List) | void | -| vertexAttrib3fv(index: GLuint, values: Float32List) | void | -| vertexAttrib4fv(index: GLuint, values: Float32List) | void | -| vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr) | void | -| viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | +| getContextAttributes() | WebGLContextAttributes \| null | +| isContextLost() | boolean | +| getSupportedExtensions() | string[] \| null | +| getExtension(name: string) | any | +| activeTexture(texture: GLenum) | void | +| attachShader(program: WebGLProgram, shader: WebGLShader) | void | +| bindAttribLocation(program: WebGLProgram, index: GLuint, name: string) | void | +| bindBuffer(target: GLenum, buffer: WebGLBuffer \| null) | void | +| bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer \| null) | void | +| bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer \| null) | void | +| bindTexture(target: GLenum, texture: WebGLTexture \| null) | void | +| blendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) | void | +| blendEquation(mode: GLenum) | void | +| blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum) | void | +| blendFunc(sfactor: GLenum, dfactor: GLenum) | void | +| blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) | void | +| checkFramebufferStatus(target: GLenum) | GLenum | +| clear(mask: GLbitfield) | void | +| clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) | void | +| clearDepth(depth: GLclampf) | void | +| clearStencil(s: GLint) | void | +| colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean) | void | +| compileShader(shader: WebGLShader) | void | +| copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint) | void | +| copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | +| createBuffer() | WebGLBuffer \| null | +| createFramebuffer() | WebGLFramebuffer \| null | +| createProgram() | WebGLProgram \| null | +| createRenderbuffer() | WebGLRenderbuffer \| null | +| createShader(type: GLenum) | WebGLShader \| null | +| createTexture() | WebGLTexture \| null | +| cullFace(mode: GLenum) | void | +| deleteBuffer(buffer: WebGLBuffer \| null) | void | +| deleteFramebuffer(framebuffer: WebGLFramebuffer \| null) | void | +| deleteProgram(program: WebGLProgram \| null) | void | +| deleteRenderbuffer(renderbuffer: WebGLRenderbuffer \| null) | void | +| deleteShader(shader: WebGLShader \| null) | void | +| deleteTexture(texture: WebGLTexture \| null) | void | +| depthFunc(func: GLenum) | void | +| depthMask(flag: GLboolean) | void | +| depthRange(zNear: GLclampf, zFar: GLclampf) | void | +| detachShader(program: WebGLProgram, shader: WebGLShader) | void | +| disable(cap: GLenum) | void | +| disableVertexAttribArray(index: GLuint) | void | +| drawArrays(mode: GLenum, first: GLint, count: GLsizei) | void | +| drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr) | void | +| enable(cap: GLenum) | void | +| enableVertexAttribArray(index: GLuint) | void | +| finish() | void | +| flush() | void | +| framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer \| null) | void | +| framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture \| null, level: GLint) | void | +| frontFace(mode: GLenum) | void | +| generateMipmap(target: GLenum) | void | +| getActiveAttrib(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | +| getActiveUniform(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | +| getAttachedShaders(program: WebGLProgram) | WebGLShader[] \| null | +| getAttribLocation(program: WebGLProgram, name: string) | GLint | +| getBufferParameter(target: GLenum, pname: GLenum) | any | +| getParameter(pname: GLenum) | any | +| getError() | GLenum | +| getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum) | any | +| getProgramParameter(program: WebGLProgram, pname: GLenum) | any | +| getProgramInfoLog(program: WebGLProgram) | string \| null | +| getRenderbufferParameter(target: GLenum, pname: GLenum) | any | +| getShaderParameter(shader: WebGLShader, pname: GLenum) | any | +| getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum) | WebGLShaderPrecisionFormat \| null | +| getShaderInfoLog(shader: WebGLShader) | string \| null | +| getShaderSource(shader: WebGLShader) | string \| null | +| getTexParameter(target: GLenum, pname: GLenum) | any | +| getUniform(program: WebGLProgram, location: WebGLUniformLocation) | any | +| getUniformLocation(program: WebGLProgram, name: string) | WebGLUniformLocation \| null | +| getVertexAttrib(index: GLuint, pname: GLenum) | any | +| getVertexAttribOffset(index: GLuint, pname: GLenum) | GLintptr | +| hint(target: GLenum, mode: GLenum) | void | +| isBuffer(buffer: WebGLBuffer \| null) | GLboolean | +| isEnabled(cap: GLenum) | GLboolean | +| isFramebuffer(framebuffer: WebGLFramebuffer \| null) | GLboolean | +| isProgram(program: WebGLProgram \| null) | GLboolean | +| isRenderbuffer(renderbuffer: WebGLRenderbuffer \| null) | GLboolean | +| isShader(shader: WebGLShader \| null) | GLboolean | +| isTexture(texture: WebGLTexture \| null) | GLboolean | +| lineWidth(width: GLfloat) | void | +| linkProgram(program: WebGLProgram) | void | +| pixelStorei(pname: GLenum, param: GLint \| GLboolean) | void | +| polygonOffset(factor: GLfloat, units: GLfloat) | void | +| renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | +| sampleCoverage(value: GLclampf, invert: GLboolean) | void | +| scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | +| shaderSource(shader: WebGLShader, source: string) | void | +| stencilFunc(func: GLenum, ref: GLint, mask: GLuint) | void | +| stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint) | void | +| stencilMask(mask: GLuint) | void | +| stencilMaskSeparate(face: GLenum, mask: GLuint) | void | +| stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum) | void | +| stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum) | void | +| texParameterf(target: GLenum, pname: GLenum, param: GLfloat) | void | +| texParameteri(target: GLenum, pname: GLenum, param: GLint) | void | +| uniform1f(location: WebGLUniformLocation \| null, x: GLfloat) | void | +| uniform2f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat) | void | +| uniform3f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat, z: GLfloat) | void | +| uniform4f(location: WebGLUniformLocation \| null, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) | void | +| uniform1i(location: WebGLUniformLocation \| null, x: GLint) | void | +| uniform2i(location: WebGLUniformLocation \| null, x: GLint, y: GLint) | void | +| uniform3i(location: WebGLUniformLocation \| null, x: GLint, y: GLint, z: GLint) | void | +| uniform4i(location: WebGLUniformLocation \| null, x: GLint, y: GLint, z: GLint, w: GLint) | void | +| useProgram(program: WebGLProgram \| null) | void | +| validateProgram(program: WebGLProgram) | void | +| vertexAttrib1f(index: GLuint, x: GLfloat) | void | +| vertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat) | void | +| vertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) | void | +| vertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) | void | +| vertexAttrib1fv(index: GLuint, values: Float32List) | void | +| vertexAttrib2fv(index: GLuint, values: Float32List) | void | +| vertexAttrib3fv(index: GLuint, values: Float32List) | void | +| vertexAttrib4fv(index: GLuint, values: Float32List) | void | +| vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr) | void | +| viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | ## WebGLRenderingContextOverloads WebGLRenderingContextOverloads - | Method| Return Value Type| +| Method| Return Value Type| | -------- | -------- | -| bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void | -| bufferData(target: GLenum, data: BufferSource \| null, usage: GLenum) | void | -| bufferSubData(target: GLenum, offset: GLintptr, data: BufferSource) | void | -| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView) | void | -| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView) | void | -| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | -| uniform1fv(location: WebGLUniformLocation \| null, v: Float32List) | void | -| uniform2fv(location: WebGLUniformLocation \| null, v: Float32List) | void | -| uniform3fv(location: WebGLUniformLocation \| null, v: Float32List) | void | -| uniform4fv(location: WebGLUniformLocation \| null, v: Float32List) | void | -| uniform1iv(location: WebGLUniformLocation \| null, v: Int32List) | void | -| uniform2iv(location: WebGLUniformLocation \| null, v: Int32List) | void | -| uniform3iv(location: WebGLUniformLocation \| null, v: Int32List) | void | -| uniform4iv(location: WebGLUniformLocation \| null, v: Int32List) | void | -| uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void | -| uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void | -| uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void | +| bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void | +| bufferData(target: GLenum, data: BufferSource \| null, usage: GLenum) | void | +| bufferSubData(target: GLenum, offset: GLintptr, data: BufferSource) | void | +| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView) | void | +| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView) | void | +| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| uniform1fv(location: WebGLUniformLocation \| null, v: Float32List) | void | +| uniform2fv(location: WebGLUniformLocation \| null, v: Float32List) | void | +| uniform3fv(location: WebGLUniformLocation \| null, v: Float32List) | void | +| uniform4fv(location: WebGLUniformLocation \| null, v: Float32List) | void | +| uniform1iv(location: WebGLUniformLocation \| null, v: Int32List) | void | +| uniform2iv(location: WebGLUniformLocation \| null, v: Int32List) | void | +| uniform3iv(location: WebGLUniformLocation \| null, v: Int32List) | void | +| uniform4iv(location: WebGLUniformLocation \| null, v: Int32List) | void | +| uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void | +| uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void | +| uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, value: Float32List) | void | diff --git a/en/application-dev/reference/apis/js-apis-webgl2.md b/en/application-dev/reference/apis/js-apis-webgl2.md index 386d1c53da..6fc36366d3 100644 --- a/en/application-dev/reference/apis/js-apis-webgl2.md +++ b/en/application-dev/reference/apis/js-apis-webgl2.md @@ -1,11 +1,15 @@ -# webgl2 - -> **NOTE**<br/> -> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version. +# WebGL2 +The **WebGL2** module supports graphics drawing, such as processing the graphics position and color. WebGL2 provides enhanced capabilities in the rendering pipeline and shader language than WebGL. This module provides WebGL APIs that correspond to the OpenGL ES 3.0 feature set. For more information, see [WebGLâ„¢](https://www.khronos.org/registry/webgl/specs/latest/2.0/). +> **NOTE** +> +> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version. +> +> WebGL2 complies with the OpenGL protocol and does not support multi-thread calling. + ## Invoking Method @@ -37,7 +41,7 @@ gl.clearColor(0.0, 0.0, 0.0, 1.0); **System capability**: SystemCapability.Graphic.Graphic2D.WebGL2 - **Table 1** Type +**Table 1** Type | Name| Type| | -------- | -------- | @@ -47,11 +51,11 @@ gl.clearColor(0.0, 0.0, 0.0, 1.0); | Uint32List | array | -## Interface +## APIs **System capability**: SystemCapability.Graphic.Graphic2D.WebGL2 - **Table 2** Interface +**Table 2** APIs | Name| | -------- | @@ -71,409 +75,409 @@ WebGL2RenderingContextBase ### Attributes - | Name| Type| Mandatory| +| Name| Type| Mandatory| | -------- | -------- | -------- | -| READ_BUFFER | GLenum | Yes| -| UNPACK_ROW_LENGTH | GLenum | Yes| -| UNPACK_SKIP_ROWS | GLenum | Yes| -| UNPACK_SKIP_PIXELS | GLenum | Yes| -| PACK_ROW_LENGTH | GLenum | Yes| -| PACK_SKIP_ROWS | GLenum | Yes| -| PACK_SKIP_PIXELS | GLenum | Yes| -| COLOR | GLenum | Yes| -| DEPTH | GLenum | Yes| -| STENCIL | GLenum | Yes| -| RED | GLenum | Yes| -| RGB8 | GLenum | Yes| -| RGBA8 | GLenum | Yes| -| RGB10_A2 | GLenum | Yes| -| TEXTURE_BINDING_3D | GLenum | Yes| -| UNPACK_SKIP_IMAGES | GLenum | Yes| -| UNPACK_IMAGE_HEIGHT | GLenum | Yes| -| TEXTURE_3D | GLenum | Yes| -| TEXTURE_WRAP_R | GLenum | Yes| -| MAX_3D_TEXTURE_SIZE | GLenum | Yes| -| UNSIGNED_INT_2_10_10_10_REV | GLenum | Yes| -| MAX_ELEMENTS_VERTICES | GLenum | Yes| -| MAX_ELEMENTS_INDICES | GLenum | Yes| -| TEXTURE_MIN_LOD | GLenum | Yes| -| TEXTURE_MAX_LOD | GLenum | Yes| -| TEXTURE_BASE_LEVEL | GLenum | Yes| -| TEXTURE_MAX_LEVEL | GLenum | Yes| -| MIN | GLenum | Yes| -| MAX | GLenum | Yes| -| DEPTH_COMPONENT24 | GLenum | Yes| -| MAX_TEXTURE_LOD_BIAS | GLenum | Yes| -| TEXTURE_COMPARE_MODE | GLenum | Yes| -| TEXTURE_COMPARE_FUNC | GLenum | Yes| -| CURRENT_QUERY | GLenum | Yes| -| QUERY_RESULT | GLenum | Yes| -| QUERY_RESULT_AVAILABLE | GLenum | Yes| -| STREAM_READ | GLenum | Yes| -| STREAM_COPY | GLenum | Yes| -| STATIC_READ | GLenum | Yes| -| STATIC_COPY | GLenum | Yes| -| DYNAMIC_READ | GLenum | Yes| -| DYNAMIC_COPY | GLenum | Yes| -| MAX_DRAW_BUFFERS | GLenum | Yes| -| DRAW_BUFFER0 | GLenum | Yes| -| DRAW_BUFFER1 | GLenum | Yes| -| DRAW_BUFFER2 | GLenum | Yes| -| DRAW_BUFFER3 | GLenum | Yes| -| DRAW_BUFFER4 | GLenum | Yes| -| DRAW_BUFFER5 | GLenum | Yes| -| DRAW_BUFFER6 | GLenum | Yes| -| DRAW_BUFFER7 | GLenum | Yes| -| DRAW_BUFFER8 | GLenum | Yes| -| DRAW_BUFFER9 | GLenum | Yes| -| DRAW_BUFFER10 | GLenum | Yes| -| DRAW_BUFFER11 | GLenum | Yes| -| DRAW_BUFFER12 | GLenum | Yes| -| DRAW_BUFFER13 | GLenum | Yes| -| DRAW_BUFFER14 | GLenum | Yes| -| DRAW_BUFFER15 | GLenum | Yes| -| MAX_FRAGMENT_UNIFORM_COMPONENTS | GLenum | Yes| -| MAX_VERTEX_UNIFORM_COMPONENTS | GLenum | Yes| -| SAMPLER_3D | GLenum | Yes| -| SAMPLER_2D_SHADOW | GLenum | Yes| -| FRAGMENT_SHADER_DERIVATIVE_HINT | GLenum | Yes| -| PIXEL_PACK_BUFFER | GLenum | Yes| -| PIXEL_UNPACK_BUFFER | GLenum | Yes| -| PIXEL_PACK_BUFFER_BINDING | GLenum | Yes| -| PIXEL_UNPACK_BUFFER_BINDING | GLenum | Yes| -| FLOAT_MAT2x3 | GLenum | Yes| -| FLOAT_MAT2x4 | GLenum | Yes| -| FLOAT_MAT3x2 | GLenum | Yes| -| FLOAT_MAT3x4 | GLenum | Yes| -| FLOAT_MAT4x2 | GLenum | Yes| -| FLOAT_MAT4x3 | GLenum | Yes| -| SRGB | GLenum | Yes| -| SRGB8 | GLenum | Yes| -| SRGB8_ALPHA8 | GLenum | Yes| -| COMPARE_REF_TO_TEXTURE | GLenum | Yes| -| RGBA32F | GLenum | Yes| -| RGB32F | GLenum | Yes| -| RGBA16F | GLenum | Yes| -| RGB16F | GLenum | Yes| -| VERTEX_ATTRIB_ARRAY_INTEGER | GLenum | Yes| -| MAX_ARRAY_TEXTURE_LAYERS | GLenum | Yes| -| MIN_PROGRAM_TEXEL_OFFSET | GLenum | Yes| -| MAX_PROGRAM_TEXEL_OFFSET | GLenum | Yes| -| MAX_VARYING_COMPONENTS | GLenum | Yes| -| TEXTURE_2D_ARRAY | GLenum | Yes| -| TEXTURE_BINDING_2D_ARRAY | GLenum | Yes| -| R11F_G11F_B10F | GLenum | Yes| -| UNSIGNED_INT_10F_11F_11F_REV | GLenum | Yes| -| RGB9_E5 | GLenum | Yes| -| UNSIGNED_INT_5_9_9_9_REV | GLenum | Yes| -| TRANSFORM_FEEDBACK_BUFFER_MODE | GLenum | Yes| -| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | GLenum | Yes| -| TRANSFORM_FEEDBACK_VARYINGS | GLenum | Yes| -| TRANSFORM_FEEDBACK_BUFFER_START | GLenum | Yes| -| TRANSFORM_FEEDBACK_BUFFER_SIZE | GLenum | Yes| -| TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | GLenum | Yes| -| RASTERIZER_DISCARD | GLenum | Yes| -| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | GLenum | Yes| -| MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | GLenum | Yes| -| INTERLEAVED_ATTRIBS | GLenum | Yes| -| SEPARATE_ATTRIBS | GLenum | Yes| -| TRANSFORM_FEEDBACK_BUFFER | GLenum | Yes| -| TRANSFORM_FEEDBACK_BUFFER_BINDING | GLenum | Yes| -| RGBA32UI | GLenum | Yes| -| RGB32UI | GLenum | Yes| -| RGBA16UI | GLenum | Yes| -| RGB16UI | GLenum | Yes| -| RGBA8UI | GLenum | Yes| -| RGB8UI | GLenum | Yes| -| RGBA32I | GLenum | Yes| -| RGB32I | GLenum | Yes| -| RGBA16I | GLenum | Yes| -| RGB16I | GLenum | Yes| -| RGBA8I | GLenum | Yes| -| RGB8I | GLenum | Yes| -| RED_INTEGER | GLenum | Yes| -| RGB_INTEGER | GLenum | Yes| -| RGBA_INTEGER | GLenum | Yes| -| SAMPLER_2D_ARRAY | GLenum | Yes| -| SAMPLER_2D_ARRAY_SHADOW | GLenum | Yes| -| SAMPLER_CUBE_SHADOW | GLenum | Yes| -| UNSIGNED_INT_VEC2 | GLenum | Yes| -| UNSIGNED_INT_VEC3 | GLenum | Yes| -| UNSIGNED_INT_VEC4 | GLenum | Yes| -| INT_SAMPLER_2D | GLenum | Yes| -| INT_SAMPLER_3D | GLenum | Yes| -| INT_SAMPLER_CUBE | GLenum | Yes| -| INT_SAMPLER_2D_ARRAY | GLenum | Yes| -| UNSIGNED_INT_SAMPLER_2D | GLenum | Yes| -| UNSIGNED_INT_SAMPLER_3D | GLenum | Yes| -| UNSIGNED_INT_SAMPLER_CUBE | GLenum | Yes| -| UNSIGNED_INT_SAMPLER_2D_ARRAY | GLenum | Yes| -| DEPTH_COMPONENT32F | GLenum | Yes| -| DEPTH32F_STENCIL8 | GLenum | Yes| -| FLOAT_32_UNSIGNED_INT_24_8_REV | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_RED_SIZE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | GLenum | Yes| -| FRAMEBUFFER_DEFAULT | GLenum | Yes| -| UNSIGNED_INT_24_8 | GLenum | Yes| -| DEPTH24_STENCIL8 | GLenum | Yes| -| UNSIGNED_NORMALIZED | GLenum | Yes| -| DRAW_FRAMEBUFFER_BINDING | GLenum | Yes| -| READ_FRAMEBUFFER | GLenum | Yes| -| DRAW_FRAMEBUFFER | GLenum | Yes| -| READ_FRAMEBUFFER_BINDING | GLenum | Yes| -| RENDERBUFFER_SAMPLES | GLenum | Yes| -| FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | GLenum | Yes| -| MAX_COLOR_ATTACHMENTS | GLenum | Yes| -| COLOR_ATTACHMENT1 | GLenum | Yes| -| COLOR_ATTACHMENT2 | GLenum | Yes| -| COLOR_ATTACHMENT3 | GLenum | Yes| -| COLOR_ATTACHMENT4 | GLenum | Yes| -| COLOR_ATTACHMENT5 | GLenum | Yes| -| COLOR_ATTACHMENT6 | GLenum | Yes| -| COLOR_ATTACHMENT7 | GLenum | Yes| -| COLOR_ATTACHMENT8 | GLenum | Yes| -| COLOR_ATTACHMENT9 | GLenum | Yes| -| COLOR_ATTACHMENT10 | GLenum | Yes| -| COLOR_ATTACHMENT11 | GLenum | Yes| -| COLOR_ATTACHMENT12 | GLenum | Yes| -| COLOR_ATTACHMENT13 | GLenum | Yes| -| COLOR_ATTACHMENT14 | GLenum | Yes| -| COLOR_ATTACHMENT15 | GLenum | Yes| -| FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | GLenum | Yes| -| MAX_SAMPLES | GLenum | Yes| -| HALF_FLOAT | GLenum | Yes| -| RG | GLenum | Yes| -| RG_INTEGER | GLenum | Yes| -| R8 | GLenum | Yes| -| RG8 | GLenum | Yes| -| R16F | GLenum | Yes| -| R32F | GLenum | Yes| -| RG16F | GLenum | Yes| -| RG32F | GLenum | Yes| -| R8I | GLenum | Yes| -| R8UI | GLenum | Yes| -| R16I | GLenum | Yes| -| R16UI | GLenum | Yes| -| R32I | GLenum | Yes| -| R32UI | GLenum | Yes| -| RG8I | GLenum | Yes| -| RG8UI | GLenum | Yes| -| RG16I | GLenum | Yes| -| RG16UI | GLenum | Yes| -| RG32I | GLenum | Yes| -| RG32UI | GLenum | Yes| -| VERTEX_ARRAY_BINDING | GLenum | Yes| -| R8_SNORM | GLenum | Yes| -| RG8_SNORM | GLenum | Yes| -| RGB8_SNORM | GLenum | Yes| -| SIGNED_NORMALIZED | GLenum | Yes| -| COPY_READ_BUFFER | GLenum | Yes| -| COPY_WRITE_BUFFER | GLenum | Yes| -| COPY_READ_BUFFER_BINDING | GLenum | Yes| -| COPY_WRITE_BUFFER_BINDING | GLenum | Yes| -| UNIFORM_BUFFER | GLenum | Yes| -| UNIFORM_BUFFER_BINDING | GLenum | Yes| -| UNIFORM_BUFFER_START | GLenum | Yes| -| UNIFORM_BUFFER_SIZE | GLenum | Yes| -| MAX_VERTEX_UNIFORM_BLOCKS | GLenum | Yes| -| MAX_FRAGMENT_UNIFORM_BLOCKS | GLenum | Yes| -| MAX_COMBINED_UNIFORM_BLOCKS | GLenum | Yes| -| MAX_UNIFORM_BUFFER_BINDINGS | GLenum | Yes| -| MAX_UNIFORM_BLOCK_SIZE | GLenum | Yes| -| MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | GLenum | Yes| -| MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | GLenum | Yes| -| UNIFORM_BUFFER_OFFSET_ALIGNMENT | GLenum | Yes| -| ACTIVE_UNIFORM_BLOCKS | GLenum | Yes| -| UNIFORM_TYPE | GLenum | Yes| -| UNIFORM_SIZE | GLenum | Yes| -| UNIFORM_BLOCK_INDEX | GLenum | Yes| -| UNIFORM_OFFSET | GLenum | Yes| -| UNIFORM_ARRAY_STRIDE | GLenum | Yes| -| UNIFORM_MATRIX_STRIDE | GLenum | Yes| -| UNIFORM_IS_ROW_MAJOR | GLenum | Yes| -| UNIFORM_BLOCK_BINDING | GLenum | Yes| -| UNIFORM_BLOCK_DATA_SIZE | GLenum | Yes| -| UNIFORM_BLOCK_ACTIVE_UNIFORMS | GLenum | Yes| -| UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | GLenum | Yes| -| UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | GLenum | Yes| -| UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | GLenum | Yes| -| INVALID_INDEX | GLenum | Yes| -| MAX_VERTEX_OUTPUT_COMPONENTS | GLenum | Yes| -| MAX_FRAGMENT_INPUT_COMPONENTS | GLenum | Yes| -| MAX_SERVER_WAIT_TIMEOUT | GLenum | Yes| -| OBJECT_TYPE | GLenum | Yes| -| SYNC_CONDITION | GLenum | Yes| -| SYNC_STATUS | GLenum | Yes| -| SYNC_FLAGS | GLenum | Yes| -| SYNC_FENCE | GLenum | Yes| -| SYNC_GPU_COMMANDS_COMPLETE | GLenum | Yes| -| UNSIGNALED | GLenum | Yes| -| SIGNALED | GLenum | Yes| -| ALREADY_SIGNALED | GLenum | Yes| -| TIMEOUT_EXPIRED | GLenum | Yes| -| CONDITION_SATISFIED | GLenum | Yes| -| WAIT_FAILED | GLenum | Yes| -| SYNC_FLUSH_COMMANDS_BIT | GLenum | Yes| -| VERTEX_ATTRIB_ARRAY_DIVISOR | GLenum | Yes| -| ANY_SAMPLES_PASSED | GLenum | Yes| -| ANY_SAMPLES_PASSED_CONSERVATIVE | GLenum | Yes| -| SAMPLER_BINDING | GLenum | Yes| -| RGB10_A2UI | GLenum | Yes| -| INT_2_10_10_10_REV | GLenum | Yes| -| TRANSFORM_FEEDBACK | GLenum | Yes| -| TRANSFORM_FEEDBACK_PAUSED | GLenum | Yes| -| TRANSFORM_FEEDBACK_ACTIVE | GLenum | Yes| -| TRANSFORM_FEEDBACK_BINDING | GLenum | Yes| -| TEXTURE_IMMUTABLE_FORMAT | GLenum | Yes| -| MAX_ELEMENT_INDEX | GLenum | Yes| -| TEXTURE_IMMUTABLE_LEVELS | GLenum | Yes| -| TIMEOUT_IGNORED | GLint64 | Yes| -| MAX_CLIENT_WAIT_TIMEOUT_WEBGL | GLenum | Yes| +| READ_BUFFER | GLenum | Yes| +| UNPACK_ROW_LENGTH | GLenum | Yes| +| UNPACK_SKIP_ROWS | GLenum | Yes| +| UNPACK_SKIP_PIXELS | GLenum | Yes| +| PACK_ROW_LENGTH | GLenum | Yes| +| PACK_SKIP_ROWS | GLenum | Yes| +| PACK_SKIP_PIXELS | GLenum | Yes| +| COLOR | GLenum | Yes| +| DEPTH | GLenum | Yes| +| STENCIL | GLenum | Yes| +| RED | GLenum | Yes| +| RGB8 | GLenum | Yes| +| RGBA8 | GLenum | Yes| +| RGB10_A2 | GLenum | Yes| +| TEXTURE_BINDING_3D | GLenum | Yes| +| UNPACK_SKIP_IMAGES | GLenum | Yes| +| UNPACK_IMAGE_HEIGHT | GLenum | Yes| +| TEXTURE_3D | GLenum | Yes| +| TEXTURE_WRAP_R | GLenum | Yes| +| MAX_3D_TEXTURE_SIZE | GLenum | Yes| +| UNSIGNED_INT_2_10_10_10_REV | GLenum | Yes| +| MAX_ELEMENTS_VERTICES | GLenum | Yes| +| MAX_ELEMENTS_INDICES | GLenum | Yes| +| TEXTURE_MIN_LOD | GLenum | Yes| +| TEXTURE_MAX_LOD | GLenum | Yes| +| TEXTURE_BASE_LEVEL | GLenum | Yes| +| TEXTURE_MAX_LEVEL | GLenum | Yes| +| MIN | GLenum | Yes| +| MAX | GLenum | Yes| +| DEPTH_COMPONENT24 | GLenum | Yes| +| MAX_TEXTURE_LOD_BIAS | GLenum | Yes| +| TEXTURE_COMPARE_MODE | GLenum | Yes| +| TEXTURE_COMPARE_FUNC | GLenum | Yes| +| CURRENT_QUERY | GLenum | Yes| +| QUERY_RESULT | GLenum | Yes| +| QUERY_RESULT_AVAILABLE | GLenum | Yes| +| STREAM_READ | GLenum | Yes| +| STREAM_COPY | GLenum | Yes| +| STATIC_READ | GLenum | Yes| +| STATIC_COPY | GLenum | Yes| +| DYNAMIC_READ | GLenum | Yes| +| DYNAMIC_COPY | GLenum | Yes| +| MAX_DRAW_BUFFERS | GLenum | Yes| +| DRAW_BUFFER0 | GLenum | Yes| +| DRAW_BUFFER1 | GLenum | Yes| +| DRAW_BUFFER2 | GLenum | Yes| +| DRAW_BUFFER3 | GLenum | Yes| +| DRAW_BUFFER4 | GLenum | Yes| +| DRAW_BUFFER5 | GLenum | Yes| +| DRAW_BUFFER6 | GLenum | Yes| +| DRAW_BUFFER7 | GLenum | Yes| +| DRAW_BUFFER8 | GLenum | Yes| +| DRAW_BUFFER9 | GLenum | Yes| +| DRAW_BUFFER10 | GLenum | Yes| +| DRAW_BUFFER11 | GLenum | Yes| +| DRAW_BUFFER12 | GLenum | Yes| +| DRAW_BUFFER13 | GLenum | Yes| +| DRAW_BUFFER14 | GLenum | Yes| +| DRAW_BUFFER15 | GLenum | Yes| +| MAX_FRAGMENT_UNIFORM_COMPONENTS | GLenum | Yes| +| MAX_VERTEX_UNIFORM_COMPONENTS | GLenum | Yes| +| SAMPLER_3D | GLenum | Yes| +| SAMPLER_2D_SHADOW | GLenum | Yes| +| FRAGMENT_SHADER_DERIVATIVE_HINT | GLenum | Yes| +| PIXEL_PACK_BUFFER | GLenum | Yes| +| PIXEL_UNPACK_BUFFER | GLenum | Yes| +| PIXEL_PACK_BUFFER_BINDING | GLenum | Yes| +| PIXEL_UNPACK_BUFFER_BINDING | GLenum | Yes| +| FLOAT_MAT2x3 | GLenum | Yes| +| FLOAT_MAT2x4 | GLenum | Yes| +| FLOAT_MAT3x2 | GLenum | Yes| +| FLOAT_MAT3x4 | GLenum | Yes| +| FLOAT_MAT4x2 | GLenum | Yes| +| FLOAT_MAT4x3 | GLenum | Yes| +| SRGB | GLenum | Yes| +| SRGB8 | GLenum | Yes| +| SRGB8_ALPHA8 | GLenum | Yes| +| COMPARE_REF_TO_TEXTURE | GLenum | Yes| +| RGBA32F | GLenum | Yes| +| RGB32F | GLenum | Yes| +| RGBA16F | GLenum | Yes| +| RGB16F | GLenum | Yes| +| VERTEX_ATTRIB_ARRAY_INTEGER | GLenum | Yes| +| MAX_ARRAY_TEXTURE_LAYERS | GLenum | Yes| +| MIN_PROGRAM_TEXEL_OFFSET | GLenum | Yes| +| MAX_PROGRAM_TEXEL_OFFSET | GLenum | Yes| +| MAX_VARYING_COMPONENTS | GLenum | Yes| +| TEXTURE_2D_ARRAY | GLenum | Yes| +| TEXTURE_BINDING_2D_ARRAY | GLenum | Yes| +| R11F_G11F_B10F | GLenum | Yes| +| UNSIGNED_INT_10F_11F_11F_REV | GLenum | Yes| +| RGB9_E5 | GLenum | Yes| +| UNSIGNED_INT_5_9_9_9_REV | GLenum | Yes| +| TRANSFORM_FEEDBACK_BUFFER_MODE | GLenum | Yes| +| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | GLenum | Yes| +| TRANSFORM_FEEDBACK_VARYINGS | GLenum | Yes| +| TRANSFORM_FEEDBACK_BUFFER_START | GLenum | Yes| +| TRANSFORM_FEEDBACK_BUFFER_SIZE | GLenum | Yes| +| TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | GLenum | Yes| +| RASTERIZER_DISCARD | GLenum | Yes| +| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | GLenum | Yes| +| MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | GLenum | Yes| +| INTERLEAVED_ATTRIBS | GLenum | Yes| +| SEPARATE_ATTRIBS | GLenum | Yes| +| TRANSFORM_FEEDBACK_BUFFER | GLenum | Yes| +| TRANSFORM_FEEDBACK_BUFFER_BINDING | GLenum | Yes| +| RGBA32UI | GLenum | Yes| +| RGB32UI | GLenum | Yes| +| RGBA16UI | GLenum | Yes| +| RGB16UI | GLenum | Yes| +| RGBA8UI | GLenum | Yes| +| RGB8UI | GLenum | Yes| +| RGBA32I | GLenum | Yes| +| RGB32I | GLenum | Yes| +| RGBA16I | GLenum | Yes| +| RGB16I | GLenum | Yes| +| RGBA8I | GLenum | Yes| +| RGB8I | GLenum | Yes| +| RED_INTEGER | GLenum | Yes| +| RGB_INTEGER | GLenum | Yes| +| RGBA_INTEGER | GLenum | Yes| +| SAMPLER_2D_ARRAY | GLenum | Yes| +| SAMPLER_2D_ARRAY_SHADOW | GLenum | Yes| +| SAMPLER_CUBE_SHADOW | GLenum | Yes| +| UNSIGNED_INT_VEC2 | GLenum | Yes| +| UNSIGNED_INT_VEC3 | GLenum | Yes| +| UNSIGNED_INT_VEC4 | GLenum | Yes| +| INT_SAMPLER_2D | GLenum | Yes| +| INT_SAMPLER_3D | GLenum | Yes| +| INT_SAMPLER_CUBE | GLenum | Yes| +| INT_SAMPLER_2D_ARRAY | GLenum | Yes| +| UNSIGNED_INT_SAMPLER_2D | GLenum | Yes| +| UNSIGNED_INT_SAMPLER_3D | GLenum | Yes| +| UNSIGNED_INT_SAMPLER_CUBE | GLenum | Yes| +| UNSIGNED_INT_SAMPLER_2D_ARRAY | GLenum | Yes| +| DEPTH_COMPONENT32F | GLenum | Yes| +| DEPTH32F_STENCIL8 | GLenum | Yes| +| FLOAT_32_UNSIGNED_INT_24_8_REV | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_RED_SIZE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | GLenum | Yes| +| FRAMEBUFFER_DEFAULT | GLenum | Yes| +| UNSIGNED_INT_24_8 | GLenum | Yes| +| DEPTH24_STENCIL8 | GLenum | Yes| +| UNSIGNED_NORMALIZED | GLenum | Yes| +| DRAW_FRAMEBUFFER_BINDING | GLenum | Yes| +| READ_FRAMEBUFFER | GLenum | Yes| +| DRAW_FRAMEBUFFER | GLenum | Yes| +| READ_FRAMEBUFFER_BINDING | GLenum | Yes| +| RENDERBUFFER_SAMPLES | GLenum | Yes| +| FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | GLenum | Yes| +| MAX_COLOR_ATTACHMENTS | GLenum | Yes| +| COLOR_ATTACHMENT1 | GLenum | Yes| +| COLOR_ATTACHMENT2 | GLenum | Yes| +| COLOR_ATTACHMENT3 | GLenum | Yes| +| COLOR_ATTACHMENT4 | GLenum | Yes| +| COLOR_ATTACHMENT5 | GLenum | Yes| +| COLOR_ATTACHMENT6 | GLenum | Yes| +| COLOR_ATTACHMENT7 | GLenum | Yes| +| COLOR_ATTACHMENT8 | GLenum | Yes| +| COLOR_ATTACHMENT9 | GLenum | Yes| +| COLOR_ATTACHMENT10 | GLenum | Yes| +| COLOR_ATTACHMENT11 | GLenum | Yes| +| COLOR_ATTACHMENT12 | GLenum | Yes| +| COLOR_ATTACHMENT13 | GLenum | Yes| +| COLOR_ATTACHMENT14 | GLenum | Yes| +| COLOR_ATTACHMENT15 | GLenum | Yes| +| FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | GLenum | Yes| +| MAX_SAMPLES | GLenum | Yes| +| HALF_FLOAT | GLenum | Yes| +| RG | GLenum | Yes| +| RG_INTEGER | GLenum | Yes| +| R8 | GLenum | Yes| +| RG8 | GLenum | Yes| +| R16F | GLenum | Yes| +| R32F | GLenum | Yes| +| RG16F | GLenum | Yes| +| RG32F | GLenum | Yes| +| R8I | GLenum | Yes| +| R8UI | GLenum | Yes| +| R16I | GLenum | Yes| +| R16UI | GLenum | Yes| +| R32I | GLenum | Yes| +| R32UI | GLenum | Yes| +| RG8I | GLenum | Yes| +| RG8UI | GLenum | Yes| +| RG16I | GLenum | Yes| +| RG16UI | GLenum | Yes| +| RG32I | GLenum | Yes| +| RG32UI | GLenum | Yes| +| VERTEX_ARRAY_BINDING | GLenum | Yes| +| R8_SNORM | GLenum | Yes| +| RG8_SNORM | GLenum | Yes| +| RGB8_SNORM | GLenum | Yes| +| SIGNED_NORMALIZED | GLenum | Yes| +| COPY_READ_BUFFER | GLenum | Yes| +| COPY_WRITE_BUFFER | GLenum | Yes| +| COPY_READ_BUFFER_BINDING | GLenum | Yes| +| COPY_WRITE_BUFFER_BINDING | GLenum | Yes| +| UNIFORM_BUFFER | GLenum | Yes| +| UNIFORM_BUFFER_BINDING | GLenum | Yes| +| UNIFORM_BUFFER_START | GLenum | Yes| +| UNIFORM_BUFFER_SIZE | GLenum | Yes| +| MAX_VERTEX_UNIFORM_BLOCKS | GLenum | Yes| +| MAX_FRAGMENT_UNIFORM_BLOCKS | GLenum | Yes| +| MAX_COMBINED_UNIFORM_BLOCKS | GLenum | Yes| +| MAX_UNIFORM_BUFFER_BINDINGS | GLenum | Yes| +| MAX_UNIFORM_BLOCK_SIZE | GLenum | Yes| +| MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | GLenum | Yes| +| MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | GLenum | Yes| +| UNIFORM_BUFFER_OFFSET_ALIGNMENT | GLenum | Yes| +| ACTIVE_UNIFORM_BLOCKS | GLenum | Yes| +| UNIFORM_TYPE | GLenum | Yes| +| UNIFORM_SIZE | GLenum | Yes| +| UNIFORM_BLOCK_INDEX | GLenum | Yes| +| UNIFORM_OFFSET | GLenum | Yes| +| UNIFORM_ARRAY_STRIDE | GLenum | Yes| +| UNIFORM_MATRIX_STRIDE | GLenum | Yes| +| UNIFORM_IS_ROW_MAJOR | GLenum | Yes| +| UNIFORM_BLOCK_BINDING | GLenum | Yes| +| UNIFORM_BLOCK_DATA_SIZE | GLenum | Yes| +| UNIFORM_BLOCK_ACTIVE_UNIFORMS | GLenum | Yes| +| UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | GLenum | Yes| +| UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | GLenum | Yes| +| UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | GLenum | Yes| +| INVALID_INDEX | GLenum | Yes| +| MAX_VERTEX_OUTPUT_COMPONENTS | GLenum | Yes| +| MAX_FRAGMENT_INPUT_COMPONENTS | GLenum | Yes| +| MAX_SERVER_WAIT_TIMEOUT | GLenum | Yes| +| OBJECT_TYPE | GLenum | Yes| +| SYNC_CONDITION | GLenum | Yes| +| SYNC_STATUS | GLenum | Yes| +| SYNC_FLAGS | GLenum | Yes| +| SYNC_FENCE | GLenum | Yes| +| SYNC_GPU_COMMANDS_COMPLETE | GLenum | Yes| +| UNSIGNALED | GLenum | Yes| +| SIGNALED | GLenum | Yes| +| ALREADY_SIGNALED | GLenum | Yes| +| TIMEOUT_EXPIRED | GLenum | Yes| +| CONDITION_SATISFIED | GLenum | Yes| +| WAIT_FAILED | GLenum | Yes| +| SYNC_FLUSH_COMMANDS_BIT | GLenum | Yes| +| VERTEX_ATTRIB_ARRAY_DIVISOR | GLenum | Yes| +| ANY_SAMPLES_PASSED | GLenum | Yes| +| ANY_SAMPLES_PASSED_CONSERVATIVE | GLenum | Yes| +| SAMPLER_BINDING | GLenum | Yes| +| RGB10_A2UI | GLenum | Yes| +| INT_2_10_10_10_REV | GLenum | Yes| +| TRANSFORM_FEEDBACK | GLenum | Yes| +| TRANSFORM_FEEDBACK_PAUSED | GLenum | Yes| +| TRANSFORM_FEEDBACK_ACTIVE | GLenum | Yes| +| TRANSFORM_FEEDBACK_BINDING | GLenum | Yes| +| TEXTURE_IMMUTABLE_FORMAT | GLenum | Yes| +| MAX_ELEMENT_INDEX | GLenum | Yes| +| TEXTURE_IMMUTABLE_LEVELS | GLenum | Yes| +| TIMEOUT_IGNORED | GLint64 | Yes| +| MAX_CLIENT_WAIT_TIMEOUT_WEBGL | GLenum | Yes| ### Methods - | Method| Return Value Type| +| Method| Return Value Type| | -------- | -------- | -| copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) | void | -| getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint) | void | -| blitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) | void | -| framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture \| null, level: GLint, layer: GLint) | void | -| invalidateFramebuffer(target: GLenum, attachments: GLenum[]) | void | -| invalidateSubFramebuffer(target: GLenum, attachments: GLenum[], x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | -| readBuffer(src: GLenum) | void | -| getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum) | any | -| renderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | -| texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | -| texStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) | void | -| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | -| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null) | void | -| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | -| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | -| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null, srcOffset?: GLuint) | void | -| copyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | -| compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | -| compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | -| compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | -| compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | -| getFragDataLocation(program: WebGLProgram, name: string) | GLint | -| uniform1ui(location: WebGLUniformLocation \| null, v0: GLuint) | void | -| uniform2ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint) | void | -| uniform3ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint) | void | -| uniform4ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) | void | -| uniform1uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform2uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform3uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform4uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix3x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix4x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix2x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix4x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix2x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix3x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| vertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) | void | -| vertexAttribI4iv(index: GLuint, values: Int32List) | void | -| vertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) | void | -| vertexAttribI4uiv(index: GLuint, values: Uint32List) | void | -| vertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, offset: GLintptr) | void | -| vertexAttribDivisor(index: GLuint, divisor: GLuint) | void | -| drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei) | void | -| drawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei) | void | -| drawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type: GLenum, offset: GLintptr) | void | -| drawBuffers(buffers: GLenum[]) | void | -| clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint) | void | -| clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint) | void | -| clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint) | void | -| clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint) | void | -| createQuery() | WebGLQuery \| null | -| deleteQuery(query: WebGLQuery \| null) | void | -| isQuery(query: WebGLQuery \| null) | GLboolean | -| beginQuery(target: GLenum, query: WebGLQuery) | void | -| endQuery(target: GLenum) | void | -| getQuery(target: GLenum, pname: GLenum) | WebGLQuery \| null | -| getQueryParameter(query: WebGLQuery, pname: GLenum) | any | -| createSampler() | WebGLSampler \| null | -| deleteSampler(sampler: WebGLSampler \| null) | void | -| isSampler(sampler: WebGLSampler \| null) | GLboolean | -| bindSampler(unit: GLuint, sampler: WebGLSampler \| null) | void | -| samplerParameteri(sampler: WebGLSampler, pname: GLenum, param: GLint) | void | -| samplerParameterf(sampler: WebGLSampler, pname: GLenum, param: GLfloat) | void; | -| getSamplerParameter(sampler: WebGLSampler, pname: GLenum) | any | -| fenceSync(condition: GLenum, flags: GLbitfield) | WebGLSync \| null | -| isSync(sync: WebGLSync \| null) | GLboolean | -| deleteSync(sync: WebGLSync \| null) | void | -| clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64) | GLenum | -| waitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64) | void | -| getSyncParameter(sync: WebGLSync, pname: GLenum) | any | -| createTransformFeedback() | WebGLTransformFeedback \| null | -| deleteTransformFeedback(tf: WebGLTransformFeedback \| null) | void | -| isTransformFeedback(tf: WebGLTransformFeedback \| null) | GLboolean | -| bindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback \| null) | void | -| beginTransformFeedback(primitiveMode: GLenum) | void | -| endTransformFeedback() | void | -| transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum) | void | -| getTransformFeedbackVarying(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | -| pauseTransformFeedback() | void | -| resumeTransformFeedback() | void | -| bindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null) | void | -| bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null, offset: GLintptr, size: GLsizeiptr) | void | -| getIndexedParameter(target: GLenum, index: GLuint) | any | -| getUniformIndices(program: WebGLProgram, uniformNames: string[]) | GLuint[] \| null | -| getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum) | any | -| getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string) | GLuint | -| getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum) | any | -| getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint) | string \| null | -| uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint) | void | -| createVertexArray() | WebGLVertexArrayObject \| null | -| deleteVertexArray(vertexArray: WebGLVertexArrayObject \| null) | void | -| isVertexArray(vertexArray: WebGLVertexArrayObject \| null) | GLboolean | -| bindVertexArray(array: WebGLVertexArrayObject \| null) | void | +| copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr) | void | +| getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint) | void | +| blitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum) | void | +| framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture \| null, level: GLint, layer: GLint) | void | +| invalidateFramebuffer(target: GLenum, attachments: GLenum[]) | void | +| invalidateSubFramebuffer(target: GLenum, attachments: GLenum[], x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | +| readBuffer(src: GLenum) | void | +| getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum) | any | +| renderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | +| texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei) | void | +| texStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei) | void | +| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | +| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null) | void | +| texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | +| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | +| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView \| null, srcOffset?: GLuint) | void | +| copyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei) | void | +| compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | +| compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | +| compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | +| compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | +| getFragDataLocation(program: WebGLProgram, name: string) | GLint | +| uniform1ui(location: WebGLUniformLocation \| null, v0: GLuint) | void | +| uniform2ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint) | void | +| uniform3ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint) | void | +| uniform4ui(location: WebGLUniformLocation \| null, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint) | void | +| uniform1uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform2uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform3uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform4uiv(location: WebGLUniformLocation \| null, data: Uint32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix3x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix4x2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix2x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix4x3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix2x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix3x4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| vertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) | void | +| vertexAttribI4iv(index: GLuint, values: Int32List) | void | +| vertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) | void | +| vertexAttribI4uiv(index: GLuint, values: Uint32List) | void | +| vertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, offset: GLintptr) | void | +| vertexAttribDivisor(index: GLuint, divisor: GLuint) | void | +| drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei) | void | +| drawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei) | void | +| drawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type: GLenum, offset: GLintptr) | void | +| drawBuffers(buffers: GLenum[]) | void | +| clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset?: GLuint) | void | +| clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset?: GLuint) | void | +| clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: GLuint) | void | +| clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint) | void | +| createQuery() | WebGLQuery \| null | +| deleteQuery(query: WebGLQuery \| null) | void | +| isQuery(query: WebGLQuery \| null) | GLboolean | +| beginQuery(target: GLenum, query: WebGLQuery) | void | +| endQuery(target: GLenum) | void | +| getQuery(target: GLenum, pname: GLenum) | WebGLQuery \| null | +| getQueryParameter(query: WebGLQuery, pname: GLenum) | any | +| createSampler() | WebGLSampler \| null | +| deleteSampler(sampler: WebGLSampler \| null) | void | +| isSampler(sampler: WebGLSampler \| null) | GLboolean | +| bindSampler(unit: GLuint, sampler: WebGLSampler \| null) | void | +| samplerParameteri(sampler: WebGLSampler, pname: GLenum, param: GLint) | void | +| samplerParameterf(sampler: WebGLSampler, pname: GLenum, param: GLfloat) | void; | +| getSamplerParameter(sampler: WebGLSampler, pname: GLenum) | any | +| fenceSync(condition: GLenum, flags: GLbitfield) | WebGLSync \| null | +| isSync(sync: WebGLSync \| null) | GLboolean | +| deleteSync(sync: WebGLSync \| null) | void | +| clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64) | GLenum | +| waitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64) | void | +| getSyncParameter(sync: WebGLSync, pname: GLenum) | any | +| createTransformFeedback() | WebGLTransformFeedback \| null | +| deleteTransformFeedback(tf: WebGLTransformFeedback \| null) | void | +| isTransformFeedback(tf: WebGLTransformFeedback \| null) | GLboolean | +| bindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback \| null) | void | +| beginTransformFeedback(primitiveMode: GLenum) | void | +| endTransformFeedback() | void | +| transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum) | void | +| getTransformFeedbackVarying(program: WebGLProgram, index: GLuint) | WebGLActiveInfo \| null | +| pauseTransformFeedback() | void | +| resumeTransformFeedback() | void | +| bindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null) | void | +| bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer \| null, offset: GLintptr, size: GLsizeiptr) | void | +| getIndexedParameter(target: GLenum, index: GLuint) | any | +| getUniformIndices(program: WebGLProgram, uniformNames: string[]) | GLuint[] \| null | +| getActiveUniforms(program: WebGLProgram, uniformIndices: GLuint[], pname: GLenum) | any | +| getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string) | GLuint | +| getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum) | any | +| getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint) | string \| null | +| uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint) | void | +| createVertexArray() | WebGLVertexArrayObject \| null | +| deleteVertexArray(vertexArray: WebGLVertexArrayObject \| null) | void | +| isVertexArray(vertexArray: WebGLVertexArrayObject \| null) | GLboolean | +| bindVertexArray(array: WebGLVertexArrayObject \| null) | void | ## WebGL2RenderingContextOverloads WebGL2RenderingContextOverloads - | Method| Return Value Type| +| Method| Return Value Type| | -------- | -------- | -| bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void | -| bufferData(target: GLenum, srcData: BufferSource \| null, usage: GLenum) | void | -| bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: BufferSource) | void | -| bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint) | void | -| bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | -| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | -| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | -| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | -| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | -| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | -| uniform1fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform2fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform3fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform4fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform1iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform2iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform3iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniform4iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | -| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView \| null) | void | -| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr) | void | -| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint) | void | +| bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum) | void | +| bufferData(target: GLenum, srcData: BufferSource \| null, usage: GLenum) | void | +| bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: BufferSource) | void | +| bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: GLuint, length?: GLuint) | void | +| bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: GLuint, length?: GLuint) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView \| null) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource) | void | +| texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint) | void | +| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr) | void | +| compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | +| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr) | void | +| compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset?: GLuint, srcLengthOverride?: GLuint) | void | +| uniform1fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform2fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform3fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform4fv(location: WebGLUniformLocation \| null, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform1iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform2iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform3iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniform4iv(location: WebGLUniformLocation \| null, data: Int32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix2fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix3fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| uniformMatrix4fv(location: WebGLUniformLocation \| null, transpose: GLboolean, data: Float32List, srcOffset?: GLuint, srcLength?: GLuint) | void | +| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView \| null) | void | +| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr) | void | +| readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: GLuint) | void | -- GitLab