diff --git a/en/application-dev/reference/arkui-js-lite/js-framework-js-file.md b/en/application-dev/reference/arkui-js-lite/js-framework-js-file.md
index d22c607252dafd01ef58ddec221372e254ed79a4..17d26d717f801b1be11d1f2d53296c081f972052 100644
--- a/en/application-dev/reference/arkui-js-lite/js-framework-js-file.md
+++ b/en/application-dev/reference/arkui-js-lite/js-framework-js-file.md
@@ -1,5 +1,6 @@
# app.js
+## Application Lifecycle4+
You can implement lifecycle logic specific to your application in the **app.js** file. Available application lifecycle functions are as follows:
@@ -11,7 +12,9 @@ You can implement lifecycle logic specific to your application in the **app.js**
In the following example, logs are printed only in the lifecycle functions.
-```
+
+
+```js
// app.js
export default {
onCreate() {
@@ -22,3 +25,63 @@ export default {
},
}
```
+
+## Application Object10+
+
+| Attribute | Type | Description |
+| ------ | -------- | ---------------------------------------- |
+| getApp | Function | Obtains the data object exposed in **app.js** from the page JS file. This API works globally.|
+
+> **NOTE**
+>
+> The application object is global data and occupies JS memory before the application exits. Although it facilitates data sharing between different pages, exercise caution when using it on small-system devices, whose memory is small. If they are overused, exceptions may occur due to insufficient memory when the application displays complex pages.
+
+The following is an example:
+
+Declare the application object in **app.js**.
+
+```javascript
+// app.js
+export default {
+ data: {
+ test: "by getAPP"
+ },
+ onCreate() {
+ console.info('Application onCreate');
+ },
+ onDestroy() {
+ console.info('Application onDestroy');
+ },
+};
+```
+
+Access the application object on a specific page.
+
+```javascript
+// index.js
+export default {
+ data: {
+ title: ""
+ },
+ onInit() {
+ if (typeof getApp !== 'undefined') {
+ var appData = getApp().data;
+ if (typeof appData !== 'undefined') {
+ this.title = appData.name; // read from app data
+ }
+ }
+ },
+ clickHandler() {
+ if (typeof getApp !== 'undefined') {
+ var appData = getApp().data;
+ if (typeof appData !== 'undefined') {
+ appData.name = this.title; // write to app data
+ }
+ }
+ }
+}
+```
+
+> **NOTE**
+>
+> To ensure that the application can run properly on an earlier version that does not support **getApp**, compatibility processing must be performed in the code. That is, before using **getApp**, check whether it is available.