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!9139 翻译完成:7864 backup camera.md, final change for js-apis-camera.md 3.2

Merge pull request !9139 from wusongqing/TR7864
# Distributed Camera Development
## When to Use
You can call the APIs provided by the **Camera** module to develop a distributed camera that provides the basic camera functions such as shooting and video recording.
## How to Develop
Connect your calculator to a distributed device. Your calculator will call **getCameras()** to obtain the camera list and traverse the returned camera list to check **ConnctionType** of the **Camera** objects. If **ConnctionType** of a **Camera** object is **CAMERA_CONNECTION_REMOTE**, your calculator will use this object to create a **CameraInput** object. The subsequent call process is the same as that of the local camera development. For details about the local camera development, see [Camera Development](./camera.md).
For details about the APIs, see [Camera Management](../reference/apis/js-apis-camera.md).
### Connecting to a Distributed Camera
Connect the calculator and the distributed device to the same LAN.
Open the calculator and click the arrow icon in the upper right corner. A new window is displayed. Enter the verification code as prompted, and the calculator will be connected to the distributed device.
### Creating an Instance
```js
import camera from '@ohos.multimedia.camera'
import image from '@ohos.multimedia.image'
import media from '@ohos.multimedia.media'
import featureAbility from '@ohos.ability.featureAbility'
// Create a CameraManager object.
let cameraManager
await camera.getCameraManager(globalThis.Context, (err, manager) => {
if (err) {
console.error('Failed to get the CameraManager instance ${err.message}');
return;
}
console.log('Callback returned with the CameraManager instance');
cameraManager = manager
})
// Register a callback to listen for camera status changes and obtain the updated camera status information.
cameraManager.on('cameraStatus', (cameraStatusInfo) => {
console.log('camera : ' + cameraStatusInfo.camera.cameraId);
console.log('status: ' + cameraStatusInfo.status);
})
// Obtain the camera list.
let cameraArray
let remoteCamera
await cameraManager.getCameras((err, cameras) => {
if (err) {
console.error('Failed to get the cameras. ${err.message}');
return;
}
console.log('Callback returned with an array of supported cameras: ' + cameras.length);
cameraArray = cameras
})
for(let cameraIndex = 0; cameraIndex < cameraArray.length; cameraIndex) {
console.log('cameraId : ' + cameraArray[cameraIndex].cameraId) // Obtain the camera ID.
console.log('cameraPosition : ' + cameraArray[cameraIndex].cameraPosition) // Obtain the camera position.
console.log('cameraType : ' + cameraArray[cameraIndex].cameraType) // Obtain the camera type.
console.log('connectionType : ' + cameraArray[cameraIndex].connectionType) // Obtain the camera connection type.
if (cameraArray[cameraIndex].connectionType == CAMERA_CONNECTION_REMOTE) {
remoteCamera = cameraArray[cameraIndex].cameraId
}
}
// Create a camera input stream.
let cameraInput
await cameraManager.createCameraInput(remoteCamera).then((input) => {
console.log('Promise returned with the CameraInput instance');
cameraInput = input
})
```
For details about the subsequent steps, see [Camera Development](./camera.md).
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