提交 2e067779 编写于 作者: E ester.zhou

update docs

Signed-off-by: Nester.zhou <ester.zhou@huawei.com>
上级 0112189b
......@@ -103,7 +103,7 @@ scroller.currentOffset(): Object
Obtains the scrolling offset.
- Return values
- Return value
| Type | Description |
| -------- | -------- |
| {<br/>xOffset: number,<br/>yOffset: number<br/>} | **xOffset**: horizontal scrolling offset.<br/>**yOffset**: vertical scrolling offset. |
......
# Interpolation Calculation
> ![icon-note.gif](public_sys-resources/icon-note.gif) **NOTE**
> ![icon-note.gif](public_sys-resources/icon-note.gif) **NOTE**<br>
> This animation is supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.
......@@ -31,7 +31,7 @@ Implements initialization for the interpolation curve, which is used to create a
| -------- | -------- | -------- | -------- | -------- |
| curve | Curve | No | Linear | Curve object. |
- Return values
- Return value<br>
Curve object.
......@@ -49,7 +49,7 @@ Constructs a step curve object.
| count | number | Yes | - | Number of steps. Must be a positive integer. |
| end | boolean | No | true | Step change at the start or end point of each interval. Defaults to **true**, indicating that the step change occurs at the end point. |
- Return values
- Return value<br>
Curve object.
......@@ -69,7 +69,7 @@ Constructs a third-order Bezier curve object. The curve value must be between 0
| x2 | number | Yes | Horizontal coordinate of the second point on the Bezier curve. |
| y2 | number | Yes | Vertical coordinate of the second point on the Bezier curve. |
- Return values
- Return value<br>
Curve object.
......@@ -89,7 +89,7 @@ Constructs a spring curve object.
| stiffness | number | Yes | Stiffness. |
| damping | number | Yes | Damping. |
- Return values
- Return value<br>
Curve object.
......@@ -106,7 +106,7 @@ let curve3 = Curves.cubicBezier(0.1, 0.0, 0.1, 1.0) // Create a third-order Bezi
Curve objects can be created only by the preceding APIs.
| API | Description |
| API | Description |
| -------- | -------- |
| interpolate(time: number): number | Calculation function of the interpolation curve. Passing a normalized time parameter to this function returns the current interpolation.<br/>**time**: indicates the current normalized time. The value ranges from 0 to 1.<br/>The curve interpolation corresponding to the normalized time point is returned. |
......
# Matrix Transformation
> ![icon-note.gif](public_sys-resources/icon-note.gif) **NOTE**
> **NOTE**<br>
> This animation is supported since API version 7. Updates will be marked with a superscript to indicate their earliest API version.
......@@ -31,7 +31,7 @@ Matrix constructor, which is used to create a 4x4 matrix by using the input para
| -------- | -------- | -------- | -------- | -------- |
| array | Array&lt;number&gt; | Yes | [1, 0, 0, 0,<br/>0, 1, 0, 0,<br/>0, 0, 1, 0,<br/>0, 0, 0, 1] | A number array whose length is 16 (4 x 4). For details, see the parameter description. |
- Return values
- Return value
| Type | Description |
| -------- | -------- |
| Object | 4x4 matrix object created based on the input parameter. |
......@@ -76,7 +76,7 @@ identity(): Object
Matrix initialization function. Can return a unit matrix object.
- Return values
- Return value
| Type | Description |
| -------- | -------- |
| Object | Unit matrix object. |
......@@ -102,7 +102,7 @@ copy(): Object
Matrix copy function, which is used to copy the current matrix object.
- Return values
- Return value
| Type | Description |
| -------- | -------- |
| Object | Copy object of the current matrix. |
......@@ -151,7 +151,7 @@ Matrix overlay function, which is used to overlay the effects of two matrices to
| -------- | -------- | -------- | -------- | -------- |
| matrix | Matrix4 | Yes | - | Matrix object to be overlaid. |
- Return values
- Return value
| Type | Description |
| -------- | -------- |
| Object | Object after matrix overlay. |
......@@ -188,7 +188,7 @@ invert(): Object
Matrix inverse function. Can return an inverse matrix of the current matrix object, that is, get an opposite effect.
- Return values
- Return value
| Type | Description |
| -------- | -------- |
| Object | Inverse matrix object of the current matrix. |
......@@ -219,7 +219,7 @@ Matrix translation function, which is used to add the translation effect to the
| z | number | No | 0 | Translation distance of the z-axis, in px. |
- Return values
- Return value
| Type | Description |
| -------- | -------- |
| Object | Matrix object after the translation effect is added. |
......@@ -263,7 +263,7 @@ Matrix scaling function, which is used to add the scaling effect to the x, y, an
| centerY | number | No | 0 | Y coordinate of the center point. |
- Return values
- Return value
| Type | Description |
| -------- | -------- |
| Object | Matrix object after the scaling effect is added. |
......@@ -308,7 +308,7 @@ Matrix rotation function, which is used to add the rotation effect to the x, y,
| centerY | number | No | 0 | Y coordinate of the center point. |
- Return values
- Return value
| Type | Description |
| -------- | -------- |
| Object | Matrix object after the rotation effect is added. |
......@@ -348,7 +348,7 @@ Matrix point transformation function, which is used to apply the current transfo
| point | Point | Yes | - | Point to be transformed. |
- Return values
- Return value
| Type | Description |
| -------- | -------- |
| Point | Point object after matrix transformation |
......
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