提交 3e582db0 编写于 作者: D Dmitry Torokhov

Input: gameport - remove rescan/reconnect facilities

They have never been used and are unlikely to be used in the future
so remove them altogether.
Reported-by: NAdrian Bunk <bunk@kernel.org>
Signed-off-by: NDmitry Torokhov <dtor@mail.ru>
上级 2ff98147
......@@ -36,7 +36,6 @@ EXPORT_SYMBOL(__gameport_register_driver);
EXPORT_SYMBOL(gameport_unregister_driver);
EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL(gameport_rescan);
EXPORT_SYMBOL(gameport_set_phys);
EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling);
......@@ -230,8 +229,6 @@ static void gameport_find_driver(struct gameport *gameport)
*/
enum gameport_event_type {
GAMEPORT_RESCAN,
GAMEPORT_RECONNECT,
GAMEPORT_REGISTER_PORT,
GAMEPORT_REGISTER_DRIVER,
};
......@@ -365,15 +362,6 @@ static void gameport_handle_event(void)
gameport_add_port(event->object);
break;
case GAMEPORT_RECONNECT:
gameport_reconnect_port(event->object);
break;
case GAMEPORT_RESCAN:
gameport_disconnect_port(event->object);
gameport_find_driver(event->object);
break;
case GAMEPORT_REGISTER_DRIVER:
gameport_add_driver(event->object);
break;
......@@ -651,16 +639,6 @@ static void gameport_disconnect_port(struct gameport *gameport)
device_release_driver(&gameport->dev);
}
void gameport_rescan(struct gameport *gameport)
{
gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
}
void gameport_reconnect(struct gameport *gameport)
{
gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
}
/*
* Submits register request to kgameportd for subsequent execution.
* Note that port registration is always asynchronous.
......
......@@ -68,7 +68,6 @@ struct gameport_driver {
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);
void gameport_rescan(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
......
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