提交 30f82d81 编写于 作者: T Thomas Hellstrom

drm/vmwgfx: Reemit context bindings when necessary v2

When a context is first referenced in the command stream, make sure that all
scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that
all bound resources are put on the resource validate list.

This is needed for legacy emulation, since legacy user-space drivers will
typically not re-emit shader bindings. It also removes the requirement for
user-space drivers to re-emit render-target- and texture bindings.

Makes suspend and hibernate now also work with legacy user-space drivers on
guest-backed devices.

v2: Don't rebind on legacy devices.
Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: NJakob Bornecrantz <jakob@vmware.com>
上级 a6fc955f
......@@ -37,7 +37,7 @@ struct vmw_user_context {
typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *);
typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
static void vmw_user_context_free(struct vmw_resource *res);
static struct vmw_resource *
......@@ -50,9 +50,11 @@ static int vmw_gb_context_unbind(struct vmw_resource *res,
bool readback,
struct ttm_validate_buffer *val_buf);
static int vmw_gb_context_destroy(struct vmw_resource *res);
static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi);
static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi);
static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi);
static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi,
bool rebind);
static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs);
static uint64_t vmw_user_context_size;
......@@ -111,10 +113,14 @@ static void vmw_hw_context_destroy(struct vmw_resource *res)
if (res->func->destroy == vmw_gb_context_destroy) {
mutex_lock(&dev_priv->cmdbuf_mutex);
mutex_lock(&dev_priv->binding_mutex);
(void) vmw_context_binding_state_kill
(&container_of(res, struct vmw_user_context, res)->cbs);
(void) vmw_gb_context_destroy(res);
if (dev_priv->pinned_bo != NULL &&
!dev_priv->query_cid_valid)
__vmw_execbuf_release_pinned_bo(dev_priv, NULL);
mutex_unlock(&dev_priv->binding_mutex);
mutex_unlock(&dev_priv->cmdbuf_mutex);
return;
}
......@@ -328,7 +334,7 @@ static int vmw_gb_context_unbind(struct vmw_resource *res,
BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
mutex_lock(&dev_priv->binding_mutex);
vmw_context_binding_state_kill(&uctx->cbs);
vmw_context_binding_state_scrub(&uctx->cbs);
submit_size = sizeof(*cmd2) + (readback ? sizeof(*cmd1) : 0);
......@@ -378,10 +384,6 @@ static int vmw_gb_context_destroy(struct vmw_resource *res)
SVGA3dCmdHeader header;
SVGA3dCmdDestroyGBContext body;
} *cmd;
struct vmw_user_context *uctx =
container_of(res, struct vmw_user_context, res);
BUG_ON(!list_empty(&uctx->cbs.list));
if (likely(res->id == -1))
return 0;
......@@ -528,8 +530,9 @@ int vmw_context_define_ioctl(struct drm_device *dev, void *data,
* vmw_context_scrub_shader - scrub a shader binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi)
static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
{
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
......@@ -548,7 +551,8 @@ static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi)
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = bi->ctx->id;
cmd->body.type = bi->i1.shader_type;
cmd->body.shid = SVGA3D_INVALID_ID;
cmd->body.shid =
cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
......@@ -559,8 +563,10 @@ static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi)
* from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*/
static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi)
static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi,
bool rebind)
{
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
......@@ -579,7 +585,8 @@ static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi)
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = bi->ctx->id;
cmd->body.type = bi->i1.rt_type;
cmd->body.target.sid = SVGA3D_INVALID_ID;
cmd->body.target.sid =
cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
cmd->body.target.face = 0;
cmd->body.target.mipmap = 0;
vmw_fifo_commit(dev_priv, sizeof(*cmd));
......@@ -591,11 +598,13 @@ static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi)
* vmw_context_scrub_texture - scrub a texture binding from a context.
*
* @bi: single binding information.
* @rebind: Whether to issue a bind instead of scrub command.
*
* TODO: Possibly complement this function with a function that takes
* a list of texture bindings and combines them to a single command.
*/
static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi)
static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi,
bool rebind)
{
struct vmw_private *dev_priv = bi->ctx->dev_priv;
struct {
......@@ -619,7 +628,8 @@ static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi)
cmd->body.c.cid = bi->ctx->id;
cmd->body.s1.stage = bi->i1.texture_stage;
cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
cmd->body.s1.value = (uint32) SVGA3D_INVALID_ID;
cmd->body.s1.value =
cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
vmw_fifo_commit(dev_priv, sizeof(*cmd));
return 0;
......@@ -692,6 +702,7 @@ int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
vmw_context_binding_drop(loc);
loc->bi = *bi;
loc->bi.scrubbed = false;
list_add_tail(&loc->ctx_list, &cbs->list);
INIT_LIST_HEAD(&loc->res_list);
......@@ -727,12 +738,11 @@ static void vmw_context_binding_transfer(struct vmw_ctx_binding_state *cbs,
if (loc->bi.ctx != NULL)
vmw_context_binding_drop(loc);
if (bi->res != NULL) {
loc->bi = *bi;
list_add_tail(&loc->ctx_list, &cbs->list);
if (bi->res != NULL)
list_add_tail(&loc->res_list, &bi->res->binding_head);
else
INIT_LIST_HEAD(&loc->res_list);
}
}
/**
......@@ -746,7 +756,10 @@ static void vmw_context_binding_transfer(struct vmw_ctx_binding_state *cbs,
*/
static void vmw_context_binding_kill(struct vmw_ctx_binding *cb)
{
(void) vmw_scrub_funcs[cb->bi.bt](&cb->bi);
if (!cb->bi.scrubbed) {
(void) vmw_scrub_funcs[cb->bi.bt](&cb->bi, false);
cb->bi.scrubbed = true;
}
vmw_context_binding_drop(cb);
}
......@@ -767,6 +780,27 @@ static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs)
vmw_context_binding_kill(entry);
}
/**
* vmw_context_binding_state_scrub - Scrub all bindings associated with a
* struct vmw_ctx_binding state structure.
*
* @cbs: Pointer to the context binding state tracker.
*
* Emits commands to scrub all bindings associated with the
* context binding state tracker.
*/
static void vmw_context_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
{
struct vmw_ctx_binding *entry;
list_for_each_entry(entry, &cbs->list, ctx_list) {
if (!entry->bi.scrubbed) {
(void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false);
entry->bi.scrubbed = true;
}
}
}
/**
* vmw_context_binding_res_list_kill - Kill all bindings on a
* resource binding list
......@@ -784,6 +818,27 @@ void vmw_context_binding_res_list_kill(struct list_head *head)
vmw_context_binding_kill(entry);
}
/**
* vmw_context_binding_res_list_scrub - Scrub all bindings on a
* resource binding list
*
* @head: list head of resource binding list
*
* Scrub all bindings associated with a specific resource. Typically
* called before the resource is evicted.
*/
void vmw_context_binding_res_list_scrub(struct list_head *head)
{
struct vmw_ctx_binding *entry;
list_for_each_entry(entry, head, res_list) {
if (!entry->bi.scrubbed) {
(void) vmw_scrub_funcs[entry->bi.bt](&entry->bi, false);
entry->bi.scrubbed = true;
}
}
}
/**
* vmw_context_binding_state_transfer - Commit staged binding info
*
......@@ -803,3 +858,50 @@ void vmw_context_binding_state_transfer(struct vmw_resource *ctx,
list_for_each_entry_safe(entry, next, &from->list, ctx_list)
vmw_context_binding_transfer(&uctx->cbs, &entry->bi);
}
/**
* vmw_context_rebind_all - Rebind all scrubbed bindings of a context
*
* @ctx: The context resource
*
* Walks through the context binding list and rebinds all scrubbed
* resources.
*/
int vmw_context_rebind_all(struct vmw_resource *ctx)
{
struct vmw_ctx_binding *entry;
struct vmw_user_context *uctx =
container_of(ctx, struct vmw_user_context, res);
struct vmw_ctx_binding_state *cbs = &uctx->cbs;
int ret;
list_for_each_entry(entry, &cbs->list, ctx_list) {
if (likely(!entry->bi.scrubbed))
continue;
if (WARN_ON(entry->bi.res == NULL || entry->bi.res->id ==
SVGA3D_INVALID_ID))
continue;
ret = vmw_scrub_funcs[entry->bi.bt](&entry->bi, true);
if (unlikely(ret != 0))
return ret;
entry->bi.scrubbed = false;
}
return 0;
}
/**
* vmw_context_binding_list - Return a list of context bindings
*
* @ctx: The context resource
*
* Returns the current list of bindings of the given context. Note that
* this list becomes stale as soon as the dev_priv::binding_mutex is unlocked.
*/
struct list_head *vmw_context_binding_list(struct vmw_resource *ctx)
{
return &(container_of(ctx, struct vmw_user_context, res)->cbs.list);
}
......@@ -276,6 +276,7 @@ struct vmw_ctx_bindinfo {
struct vmw_resource *ctx;
struct vmw_resource *res;
enum vmw_ctx_binding_type bt;
bool scrubbed;
union {
SVGA3dShaderType shader_type;
SVGA3dRenderTargetType rt_type;
......@@ -574,6 +575,8 @@ struct vmw_user_resource_conv;
extern void vmw_resource_unreference(struct vmw_resource **p_res);
extern struct vmw_resource *vmw_resource_reference(struct vmw_resource *res);
extern struct vmw_resource *
vmw_resource_reference_unless_doomed(struct vmw_resource *res);
extern int vmw_resource_validate(struct vmw_resource *res);
extern int vmw_resource_reserve(struct vmw_resource *res, bool no_backup);
extern bool vmw_resource_needs_backup(const struct vmw_resource *res);
......@@ -962,6 +965,9 @@ extern void
vmw_context_binding_state_transfer(struct vmw_resource *res,
struct vmw_ctx_binding_state *cbs);
extern void vmw_context_binding_res_list_kill(struct list_head *head);
extern void vmw_context_binding_res_list_scrub(struct list_head *head);
extern int vmw_context_rebind_all(struct vmw_resource *ctx);
extern struct list_head *vmw_context_binding_list(struct vmw_resource *ctx);
/*
* Surface management - vmwgfx_surface.c
......
......@@ -179,6 +179,44 @@ static int vmw_resource_val_add(struct vmw_sw_context *sw_context,
return 0;
}
/**
* vmw_resource_context_res_add - Put resources previously bound to a context on
* the validation list
*
* @dev_priv: Pointer to a device private structure
* @sw_context: Pointer to a software context used for this command submission
* @ctx: Pointer to the context resource
*
* This function puts all resources that were previously bound to @ctx on
* the resource validation list. This is part of the context state reemission
*/
static int vmw_resource_context_res_add(struct vmw_private *dev_priv,
struct vmw_sw_context *sw_context,
struct vmw_resource *ctx)
{
struct list_head *binding_list;
struct vmw_ctx_binding *entry;
int ret = 0;
struct vmw_resource *res;
mutex_lock(&dev_priv->binding_mutex);
binding_list = vmw_context_binding_list(ctx);
list_for_each_entry(entry, binding_list, ctx_list) {
res = vmw_resource_reference_unless_doomed(entry->bi.res);
if (unlikely(res == NULL))
continue;
ret = vmw_resource_val_add(sw_context, entry->bi.res, NULL);
vmw_resource_unreference(&res);
if (unlikely(ret != 0))
break;
}
mutex_unlock(&dev_priv->binding_mutex);
return ret;
}
/**
* vmw_resource_relocation_add - Add a relocation to the relocation list
*
......@@ -470,7 +508,11 @@ vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
if (p_val)
*p_val = node;
if (node->first_usage && res_type == vmw_res_context) {
if (dev_priv->has_mob && node->first_usage &&
res_type == vmw_res_context) {
ret = vmw_resource_context_res_add(dev_priv, sw_context, res);
if (unlikely(ret != 0))
goto out_no_reloc;
node->staged_bindings =
kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL);
if (node->staged_bindings == NULL) {
......@@ -516,6 +558,34 @@ vmw_cmd_res_check(struct vmw_private *dev_priv,
converter, *id_loc, id_loc, p_val);
}
/**
* vmw_rebind_contexts - Rebind all resources previously bound to
* referenced contexts.
*
* @sw_context: Pointer to the software context.
*
* Rebind context binding points that have been scrubbed because of eviction.
*/
static int vmw_rebind_contexts(struct vmw_sw_context *sw_context)
{
struct vmw_resource_val_node *val;
int ret;
list_for_each_entry(val, &sw_context->resource_list, head) {
if (likely(!val->staged_bindings))
continue;
ret = vmw_context_rebind_all(val->res);
if (unlikely(ret != 0)) {
if (ret != -ERESTARTSYS)
DRM_ERROR("Failed to rebind context.\n");
return ret;
}
}
return 0;
}
/**
* vmw_cmd_cid_check - Check a command header for valid context information.
*
......@@ -1640,6 +1710,7 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
struct vmw_resource_val_node *res_node;
u32 shid = cmd->body.shid;
if (shid != SVGA3D_INVALID_ID)
(void) vmw_compat_shader_lookup(sw_context->fp->shman,
cmd->body.type,
&shid);
......@@ -2395,6 +2466,12 @@ int vmw_execbuf_process(struct drm_file *file_priv,
goto out_err;
}
if (dev_priv->has_mob) {
ret = vmw_rebind_contexts(sw_context);
if (unlikely(ret != 0))
goto out_err;
}
cmd = vmw_fifo_reserve(dev_priv, command_size);
if (unlikely(cmd == NULL)) {
DRM_ERROR("Failed reserving fifo space for commands.\n");
......
......@@ -88,6 +88,11 @@ struct vmw_resource *vmw_resource_reference(struct vmw_resource *res)
return res;
}
struct vmw_resource *
vmw_resource_reference_unless_doomed(struct vmw_resource *res)
{
return kref_get_unless_zero(&res->kref) ? res : NULL;
}
/**
* vmw_resource_release_id - release a resource id to the id manager.
......@@ -136,8 +141,12 @@ static void vmw_resource_release(struct kref *kref)
vmw_dmabuf_unreference(&res->backup);
}
if (likely(res->hw_destroy != NULL))
if (likely(res->hw_destroy != NULL)) {
res->hw_destroy(res);
mutex_lock(&dev_priv->binding_mutex);
vmw_context_binding_res_list_kill(&res->binding_head);
mutex_unlock(&dev_priv->binding_mutex);
}
id = res->id;
if (res->res_free != NULL)
......
......@@ -304,7 +304,7 @@ static int vmw_gb_shader_destroy(struct vmw_resource *res)
return 0;
mutex_lock(&dev_priv->binding_mutex);
vmw_context_binding_res_list_kill(&res->binding_head);
vmw_context_binding_res_list_scrub(&res->binding_head);
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
......
......@@ -1111,7 +1111,7 @@ static int vmw_gb_surface_destroy(struct vmw_resource *res)
return 0;
mutex_lock(&dev_priv->binding_mutex);
vmw_context_binding_res_list_kill(&res->binding_head);
vmw_context_binding_res_list_scrub(&res->binding_head);
cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL)) {
......
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