提交 f090c9d4 编写于 作者: P pbrook

Add strict checking mode for softfp code.


git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@3688 c046a42c-6fe2-441c-8c8c-71466251a162
上级 b881c2c6
......@@ -66,9 +66,9 @@ typedef struct {
| The pattern for a default generated single-precision NaN.
*----------------------------------------------------------------------------*/
#if SNAN_BIT_IS_ONE
#define float32_default_nan 0x7FBFFFFF
#define float32_default_nan make_float32(0x7FBFFFFF)
#else
#define float32_default_nan 0xFFC00000
#define float32_default_nan make_float32(0xFFC00000)
#endif
/*----------------------------------------------------------------------------
......@@ -76,8 +76,9 @@ typedef struct {
| NaN; otherwise returns 0.
*----------------------------------------------------------------------------*/
int float32_is_nan( float32 a )
int float32_is_nan( float32 a_ )
{
uint32_t a = float32_val(a_);
#if SNAN_BIT_IS_ONE
return ( ( ( a>>22 ) & 0x1FF ) == 0x1FE ) && ( a & 0x003FFFFF );
#else
......@@ -90,8 +91,9 @@ int float32_is_nan( float32 a )
| NaN; otherwise returns 0.
*----------------------------------------------------------------------------*/
int float32_is_signaling_nan( float32 a )
int float32_is_signaling_nan( float32 a_ )
{
uint32_t a = float32_val(a_);
#if SNAN_BIT_IS_ONE
return ( 0xFF800000 <= (bits32) ( a<<1 ) );
#else
......@@ -110,9 +112,9 @@ static commonNaNT float32ToCommonNaN( float32 a STATUS_PARAM )
commonNaNT z;
if ( float32_is_signaling_nan( a ) ) float_raise( float_flag_invalid STATUS_VAR );
z.sign = a>>31;
z.sign = float32_val(a)>>31;
z.low = 0;
z.high = ( (bits64) a )<<41;
z.high = ( (bits64) float32_val(a) )<<41;
return z;
}
......@@ -123,7 +125,8 @@ static commonNaNT float32ToCommonNaN( float32 a STATUS_PARAM )
static float32 commonNaNToFloat32( commonNaNT a )
{
return ( ( (bits32) a.sign )<<31 ) | 0x7FC00000 | ( a.high>>41 );
return make_float32(
( ( (bits32) a.sign )<<31 ) | 0x7FC00000 | ( a.high>>41 ) );
}
/*----------------------------------------------------------------------------
......@@ -135,42 +138,52 @@ static float32 commonNaNToFloat32( commonNaNT a )
static float32 propagateFloat32NaN( float32 a, float32 b STATUS_PARAM)
{
flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN;
bits32 av, bv, res;
aIsNaN = float32_is_nan( a );
aIsSignalingNaN = float32_is_signaling_nan( a );
bIsNaN = float32_is_nan( b );
bIsSignalingNaN = float32_is_signaling_nan( b );
av = float32_val(a);
bv = float32_val(b);
#if SNAN_BIT_IS_ONE
a &= ~0x00400000;
b &= ~0x00400000;
av &= ~0x00400000;
bv &= ~0x00400000;
#else
a |= 0x00400000;
b |= 0x00400000;
av |= 0x00400000;
bv |= 0x00400000;
#endif
if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid STATUS_VAR);
if ( aIsSignalingNaN ) {
if ( bIsSignalingNaN ) goto returnLargerSignificand;
return bIsNaN ? b : a;
res = bIsNaN ? bv : av;
}
else if ( aIsNaN ) {
if ( bIsSignalingNaN | ! bIsNaN ) return a;
if ( bIsSignalingNaN | ! bIsNaN )
res = av;
else {
returnLargerSignificand:
if ( (bits32) ( a<<1 ) < (bits32) ( b<<1 ) ) return b;
if ( (bits32) ( b<<1 ) < (bits32) ( a<<1 ) ) return a;
return ( a < b ) ? a : b;
if ( (bits32) ( av<<1 ) < (bits32) ( bv<<1 ) )
res = bv;
else if ( (bits32) ( bv<<1 ) < (bits32) ( av<<1 ) )
res = av;
else
res = ( av < bv ) ? av : bv;
}
}
else {
return b;
res = bv;
}
return make_float32(res);
}
/*----------------------------------------------------------------------------
| The pattern for a default generated double-precision NaN.
*----------------------------------------------------------------------------*/
#if SNAN_BIT_IS_ONE
#define float64_default_nan LIT64( 0x7FF7FFFFFFFFFFFF )
#define float64_default_nan make_float64(LIT64( 0x7FF7FFFFFFFFFFFF ))
#else
#define float64_default_nan LIT64( 0xFFF8000000000000 )
#define float64_default_nan make_float64(LIT64( 0xFFF8000000000000 ))
#endif
/*----------------------------------------------------------------------------
......@@ -178,8 +191,9 @@ static float32 propagateFloat32NaN( float32 a, float32 b STATUS_PARAM)
| NaN; otherwise returns 0.
*----------------------------------------------------------------------------*/
int float64_is_nan( float64 a )
int float64_is_nan( float64 a_ )
{
bits64 a = float64_val(a_);
#if SNAN_BIT_IS_ONE
return
( ( ( a>>51 ) & 0xFFF ) == 0xFFE )
......@@ -194,8 +208,9 @@ int float64_is_nan( float64 a )
| NaN; otherwise returns 0.
*----------------------------------------------------------------------------*/
int float64_is_signaling_nan( float64 a )
int float64_is_signaling_nan( float64 a_ )
{
bits64 a = float64_val(a_);
#if SNAN_BIT_IS_ONE
return ( LIT64( 0xFFF0000000000000 ) <= (bits64) ( a<<1 ) );
#else
......@@ -216,9 +231,9 @@ static commonNaNT float64ToCommonNaN( float64 a STATUS_PARAM)
commonNaNT z;
if ( float64_is_signaling_nan( a ) ) float_raise( float_flag_invalid STATUS_VAR);
z.sign = a>>63;
z.sign = float64_val(a)>>63;
z.low = 0;
z.high = a<<12;
z.high = float64_val(a)<<12;
return z;
}
......@@ -229,10 +244,10 @@ static commonNaNT float64ToCommonNaN( float64 a STATUS_PARAM)
static float64 commonNaNToFloat64( commonNaNT a )
{
return
return make_float64(
( ( (bits64) a.sign )<<63 )
| LIT64( 0x7FF8000000000000 )
| ( a.high>>12 );
| ( a.high>>12 ));
}
/*----------------------------------------------------------------------------
......@@ -244,33 +259,43 @@ static float64 commonNaNToFloat64( commonNaNT a )
static float64 propagateFloat64NaN( float64 a, float64 b STATUS_PARAM)
{
flag aIsNaN, aIsSignalingNaN, bIsNaN, bIsSignalingNaN;
bits64 av, bv, res;
aIsNaN = float64_is_nan( a );
aIsSignalingNaN = float64_is_signaling_nan( a );
bIsNaN = float64_is_nan( b );
bIsSignalingNaN = float64_is_signaling_nan( b );
av = float64_val(a);
bv = float64_val(b);
#if SNAN_BIT_IS_ONE
a &= ~LIT64( 0x0008000000000000 );
b &= ~LIT64( 0x0008000000000000 );
av &= ~LIT64( 0x0008000000000000 );
bv &= ~LIT64( 0x0008000000000000 );
#else
a |= LIT64( 0x0008000000000000 );
b |= LIT64( 0x0008000000000000 );
av |= LIT64( 0x0008000000000000 );
bv |= LIT64( 0x0008000000000000 );
#endif
if ( aIsSignalingNaN | bIsSignalingNaN ) float_raise( float_flag_invalid STATUS_VAR);
if ( aIsSignalingNaN ) {
if ( bIsSignalingNaN ) goto returnLargerSignificand;
return bIsNaN ? b : a;
res = bIsNaN ? bv : av;
}
else if ( aIsNaN ) {
if ( bIsSignalingNaN | ! bIsNaN ) return a;
if ( bIsSignalingNaN | ! bIsNaN )
res = av;
else {
returnLargerSignificand:
if ( (bits64) ( a<<1 ) < (bits64) ( b<<1 ) ) return b;
if ( (bits64) ( b<<1 ) < (bits64) ( a<<1 ) ) return a;
return ( a < b ) ? a : b;
if ( (bits64) ( av<<1 ) < (bits64) ( bv<<1 ) )
res = bv;
else if ( (bits64) ( bv<<1 ) < (bits64) ( av<<1 ) )
res = av;
else
res = ( av < bv ) ? av : bv;
}
}
else {
return b;
res = bv;
}
return make_float64(res);
}
#ifdef FLOATX80
......
......@@ -175,7 +175,7 @@ static int64 roundAndPackInt64( flag zSign, bits64 absZ0, bits64 absZ1 STATUS_PA
INLINE bits32 extractFloat32Frac( float32 a )
{
return a & 0x007FFFFF;
return float32_val(a) & 0x007FFFFF;
}
......@@ -186,7 +186,7 @@ INLINE bits32 extractFloat32Frac( float32 a )
INLINE int16 extractFloat32Exp( float32 a )
{
return ( a>>23 ) & 0xFF;
return ( float32_val(a)>>23 ) & 0xFF;
}
......@@ -197,7 +197,7 @@ INLINE int16 extractFloat32Exp( float32 a )
INLINE flag extractFloat32Sign( float32 a )
{
return a>>31;
return float32_val(a)>>31;
}
......@@ -233,7 +233,8 @@ static void
INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig )
{
return ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig;
return make_float32(
( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig);
}
......@@ -290,7 +291,7 @@ static float32 roundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig STATUS_P
&& ( (sbits32) ( zSig + roundIncrement ) < 0 ) )
) {
float_raise( float_flag_overflow | float_flag_inexact STATUS_VAR);
return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 );
return packFloat32( zSign, 0xFF, - ( roundIncrement == 0 ));
}
if ( zExp < 0 ) {
isTiny =
......@@ -337,7 +338,7 @@ static float32
INLINE bits64 extractFloat64Frac( float64 a )
{
return a & LIT64( 0x000FFFFFFFFFFFFF );
return float64_val(a) & LIT64( 0x000FFFFFFFFFFFFF );
}
......@@ -348,7 +349,7 @@ INLINE bits64 extractFloat64Frac( float64 a )
INLINE int16 extractFloat64Exp( float64 a )
{
return ( a>>52 ) & 0x7FF;
return ( float64_val(a)>>52 ) & 0x7FF;
}
......@@ -359,7 +360,7 @@ INLINE int16 extractFloat64Exp( float64 a )
INLINE flag extractFloat64Sign( float64 a )
{
return a>>63;
return float64_val(a)>>63;
}
......@@ -395,7 +396,8 @@ static void
INLINE float64 packFloat64( flag zSign, int16 zExp, bits64 zSig )
{
return ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<52 ) + zSig;
return make_float64(
( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<52 ) + zSig);
}
......@@ -452,7 +454,7 @@ static float64 roundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig STATUS_P
&& ( (sbits64) ( zSig + roundIncrement ) < 0 ) )
) {
float_raise( float_flag_overflow | float_flag_inexact STATUS_VAR);
return packFloat64( zSign, 0x7FF, 0 ) - ( roundIncrement == 0 );
return packFloat64( zSign, 0x7FF, - ( roundIncrement == 0 ));
}
if ( zExp < 0 ) {
isTiny =
......@@ -1050,7 +1052,7 @@ float32 int32_to_float32( int32 a STATUS_PARAM )
{
flag zSign;
if ( a == 0 ) return 0;
if ( a == 0 ) return float32_zero;
if ( a == (sbits32) 0x80000000 ) return packFloat32( 1, 0x9E, 0 );
zSign = ( a < 0 );
return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a STATUS_VAR );
......@@ -1070,7 +1072,7 @@ float64 int32_to_float64( int32 a STATUS_PARAM )
int8 shiftCount;
bits64 zSig;
if ( a == 0 ) return 0;
if ( a == 0 ) return float64_zero;
zSign = ( a < 0 );
absA = zSign ? - a : a;
shiftCount = countLeadingZeros32( absA ) + 21;
......@@ -1144,7 +1146,7 @@ float32 int64_to_float32( int64 a STATUS_PARAM )
uint64 absA;
int8 shiftCount;
if ( a == 0 ) return 0;
if ( a == 0 ) return float32_zero;
zSign = ( a < 0 );
absA = zSign ? - a : a;
shiftCount = countLeadingZeros64( absA ) - 40;
......@@ -1168,7 +1170,7 @@ float32 uint64_to_float32( uint64 a STATUS_PARAM )
{
int8 shiftCount;
if ( a == 0 ) return 0;
if ( a == 0 ) return float32_zero;
shiftCount = countLeadingZeros64( a ) - 40;
if ( 0 <= shiftCount ) {
return packFloat32( 1 > 0, 0x95 - shiftCount, a<<shiftCount );
......@@ -1195,7 +1197,7 @@ float64 int64_to_float64( int64 a STATUS_PARAM )
{
flag zSign;
if ( a == 0 ) return 0;
if ( a == 0 ) return float64_zero;
if ( a == (sbits64) LIT64( 0x8000000000000000 ) ) {
return packFloat64( 1, 0x43E, 0 );
}
......@@ -1206,7 +1208,7 @@ float64 int64_to_float64( int64 a STATUS_PARAM )
float64 uint64_to_float64( uint64 a STATUS_PARAM )
{
if ( a == 0 ) return 0;
if ( a == 0 ) return float64_zero;
return normalizeRoundAndPackFloat64( 0, 0x43C, a STATUS_VAR );
}
......@@ -1325,7 +1327,7 @@ int32 float32_to_int32_round_to_zero( float32 a STATUS_PARAM )
aSign = extractFloat32Sign( a );
shiftCount = aExp - 0x9E;
if ( 0 <= shiftCount ) {
if ( a != 0xCF000000 ) {
if ( float32_val(a) != 0xCF000000 ) {
float_raise( float_flag_invalid STATUS_VAR);
if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF;
}
......@@ -1404,7 +1406,7 @@ int64 float32_to_int64_round_to_zero( float32 a STATUS_PARAM )
aSign = extractFloat32Sign( a );
shiftCount = aExp - 0xBE;
if ( 0 <= shiftCount ) {
if ( a != 0xDF000000 ) {
if ( float32_val(a) != 0xDF000000 ) {
float_raise( float_flag_invalid STATUS_VAR);
if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) {
return LIT64( 0x7FFFFFFFFFFFFFFF );
......@@ -1535,7 +1537,7 @@ float32 float32_round_to_int( float32 a STATUS_PARAM)
int16 aExp;
bits32 lastBitMask, roundBitsMask;
int8 roundingMode;
float32 z;
bits32 z;
aExp = extractFloat32Exp( a );
if ( 0x96 <= aExp ) {
......@@ -1545,7 +1547,7 @@ float32 float32_round_to_int( float32 a STATUS_PARAM)
return a;
}
if ( aExp <= 0x7E ) {
if ( (bits32) ( a<<1 ) == 0 ) return a;
if ( (bits32) ( float32_val(a)<<1 ) == 0 ) return a;
STATUS(float_exception_flags) |= float_flag_inexact;
aSign = extractFloat32Sign( a );
switch ( STATUS(float_rounding_mode) ) {
......@@ -1555,29 +1557,29 @@ float32 float32_round_to_int( float32 a STATUS_PARAM)
}
break;
case float_round_down:
return aSign ? 0xBF800000 : 0;
return make_float32(aSign ? 0xBF800000 : 0);
case float_round_up:
return aSign ? 0x80000000 : 0x3F800000;
return make_float32(aSign ? 0x80000000 : 0x3F800000);
}
return packFloat32( aSign, 0, 0 );
}
lastBitMask = 1;
lastBitMask <<= 0x96 - aExp;
roundBitsMask = lastBitMask - 1;
z = a;
z = float32_val(a);
roundingMode = STATUS(float_rounding_mode);
if ( roundingMode == float_round_nearest_even ) {
z += lastBitMask>>1;
if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
}
else if ( roundingMode != float_round_to_zero ) {
if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
if ( extractFloat32Sign( make_float32(z) ) ^ ( roundingMode == float_round_up ) ) {
z += roundBitsMask;
}
}
z &= ~ roundBitsMask;
if ( z != a ) STATUS(float_exception_flags) |= float_flag_inexact;
return z;
if ( z != float32_val(a) ) STATUS(float_exception_flags) |= float_flag_inexact;
return make_float32(z);
}
......@@ -2008,7 +2010,7 @@ float32 float32_sqrt( float32 a STATUS_PARAM )
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
if ( aExp == 0xFF ) {
if ( aSig ) return propagateFloat32NaN( a, 0 STATUS_VAR );
if ( aSig ) return propagateFloat32NaN( a, float32_zero STATUS_VAR );
if ( ! aSign ) return a;
float_raise( float_flag_invalid STATUS_VAR);
return float32_default_nan;
......@@ -2019,7 +2021,7 @@ float32 float32_sqrt( float32 a STATUS_PARAM )
return float32_default_nan;
}
if ( aExp == 0 ) {
if ( aSig == 0 ) return 0;
if ( aSig == 0 ) return float32_zero;
normalizeFloat32Subnormal( aSig, &aExp, &aSig );
}
zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E;
......@@ -2062,7 +2064,8 @@ int float32_eq( float32 a, float32 b STATUS_PARAM )
}
return 0;
}
return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
return ( float32_val(a) == float32_val(b) ) ||
( (bits32) ( ( float32_val(a) | float32_val(b) )<<1 ) == 0 );
}
......@@ -2076,6 +2079,7 @@ int float32_eq( float32 a, float32 b STATUS_PARAM )
int float32_le( float32 a, float32 b STATUS_PARAM )
{
flag aSign, bSign;
bits32 av, bv;
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
......@@ -2085,8 +2089,10 @@ int float32_le( float32 a, float32 b STATUS_PARAM )
}
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
return ( a == b ) || ( aSign ^ ( a < b ) );
av = float32_val(a);
bv = float32_val(b);
if ( aSign != bSign ) return aSign || ( (bits32) ( ( av | bv )<<1 ) == 0 );
return ( av == bv ) || ( aSign ^ ( av < bv ) );
}
......@@ -2099,6 +2105,7 @@ int float32_le( float32 a, float32 b STATUS_PARAM )
int float32_lt( float32 a, float32 b STATUS_PARAM )
{
flag aSign, bSign;
bits32 av, bv;
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
......@@ -2108,8 +2115,10 @@ int float32_lt( float32 a, float32 b STATUS_PARAM )
}
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
return ( a != b ) && ( aSign ^ ( a < b ) );
av = float32_val(a);
bv = float32_val(b);
if ( aSign != bSign ) return aSign && ( (bits32) ( ( av | bv )<<1 ) != 0 );
return ( av != bv ) && ( aSign ^ ( av < bv ) );
}
......@@ -2122,6 +2131,7 @@ int float32_lt( float32 a, float32 b STATUS_PARAM )
int float32_eq_signaling( float32 a, float32 b STATUS_PARAM )
{
bits32 av, bv;
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
......@@ -2129,7 +2139,9 @@ int float32_eq_signaling( float32 a, float32 b STATUS_PARAM )
float_raise( float_flag_invalid STATUS_VAR);
return 0;
}
return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
av = float32_val(a);
bv = float32_val(b);
return ( av == bv ) || ( (bits32) ( ( av | bv )<<1 ) == 0 );
}
......@@ -2143,6 +2155,7 @@ int float32_eq_signaling( float32 a, float32 b STATUS_PARAM )
int float32_le_quiet( float32 a, float32 b STATUS_PARAM )
{
flag aSign, bSign;
bits32 av, bv;
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
......@@ -2154,8 +2167,10 @@ int float32_le_quiet( float32 a, float32 b STATUS_PARAM )
}
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
return ( a == b ) || ( aSign ^ ( a < b ) );
av = float32_val(a);
bv = float32_val(b);
if ( aSign != bSign ) return aSign || ( (bits32) ( ( av | bv )<<1 ) == 0 );
return ( av == bv ) || ( aSign ^ ( av < bv ) );
}
......@@ -2169,6 +2184,7 @@ int float32_le_quiet( float32 a, float32 b STATUS_PARAM )
int float32_lt_quiet( float32 a, float32 b STATUS_PARAM )
{
flag aSign, bSign;
bits32 av, bv;
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
......@@ -2180,8 +2196,10 @@ int float32_lt_quiet( float32 a, float32 b STATUS_PARAM )
}
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
return ( a != b ) && ( aSign ^ ( a < b ) );
av = float32_val(a);
bv = float32_val(b);
if ( aSign != bSign ) return aSign && ( (bits32) ( ( av | bv )<<1 ) != 0 );
return ( av != bv ) && ( aSign ^ ( av < bv ) );
}
......@@ -2324,7 +2342,7 @@ int64 float64_to_int64_round_to_zero( float64 a STATUS_PARAM )
shiftCount = aExp - 0x433;
if ( 0 <= shiftCount ) {
if ( 0x43E <= aExp ) {
if ( a != LIT64( 0xC3E0000000000000 ) ) {
if ( float64_val(a) != LIT64( 0xC3E0000000000000 ) ) {
float_raise( float_flag_invalid STATUS_VAR);
if ( ! aSign
|| ( ( aExp == 0x7FF )
......@@ -2464,7 +2482,7 @@ float64 float64_round_to_int( float64 a STATUS_PARAM )
int16 aExp;
bits64 lastBitMask, roundBitsMask;
int8 roundingMode;
float64 z;
bits64 z;
aExp = extractFloat64Exp( a );
if ( 0x433 <= aExp ) {
......@@ -2474,7 +2492,7 @@ float64 float64_round_to_int( float64 a STATUS_PARAM )
return a;
}
if ( aExp < 0x3FF ) {
if ( (bits64) ( a<<1 ) == 0 ) return a;
if ( (bits64) ( float64_val(a)<<1 ) == 0 ) return a;
STATUS(float_exception_flags) |= float_flag_inexact;
aSign = extractFloat64Sign( a );
switch ( STATUS(float_rounding_mode) ) {
......@@ -2484,30 +2502,31 @@ float64 float64_round_to_int( float64 a STATUS_PARAM )
}
break;
case float_round_down:
return aSign ? LIT64( 0xBFF0000000000000 ) : 0;
return make_float64(aSign ? LIT64( 0xBFF0000000000000 ) : 0);
case float_round_up:
return
aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 );
return make_float64(
aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 ));
}
return packFloat64( aSign, 0, 0 );
}
lastBitMask = 1;
lastBitMask <<= 0x433 - aExp;
roundBitsMask = lastBitMask - 1;
z = a;
z = float64_val(a);
roundingMode = STATUS(float_rounding_mode);
if ( roundingMode == float_round_nearest_even ) {
z += lastBitMask>>1;
if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
}
else if ( roundingMode != float_round_to_zero ) {
if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) {
if ( extractFloat64Sign( make_float64(z) ) ^ ( roundingMode == float_round_up ) ) {
z += roundBitsMask;
}
}
z &= ~ roundBitsMask;
if ( z != a ) STATUS(float_exception_flags) |= float_flag_inexact;
return z;
if ( z != float64_val(a) )
STATUS(float_exception_flags) |= float_flag_inexact;
return make_float64(z);
}
......@@ -2951,7 +2970,7 @@ float64 float64_sqrt( float64 a STATUS_PARAM )
return float64_default_nan;
}
if ( aExp == 0 ) {
if ( aSig == 0 ) return 0;
if ( aSig == 0 ) return float64_zero;
normalizeFloat64Subnormal( aSig, &aExp, &aSig );
}
zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE;
......@@ -2982,6 +3001,7 @@ float64 float64_sqrt( float64 a STATUS_PARAM )
int float64_eq( float64 a, float64 b STATUS_PARAM )
{
bits64 av, bv;
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
......@@ -2991,7 +3011,9 @@ int float64_eq( float64 a, float64 b STATUS_PARAM )
}
return 0;
}
return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 );
av = float64_val(a);
bv = float64_val(a);
return ( av == bv ) || ( (bits64) ( ( av | bv )<<1 ) == 0 );
}
......@@ -3005,6 +3027,7 @@ int float64_eq( float64 a, float64 b STATUS_PARAM )
int float64_le( float64 a, float64 b STATUS_PARAM )
{
flag aSign, bSign;
bits64 av, bv;
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
......@@ -3014,8 +3037,10 @@ int float64_le( float64 a, float64 b STATUS_PARAM )
}
aSign = extractFloat64Sign( a );
bSign = extractFloat64Sign( b );
if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 );
return ( a == b ) || ( aSign ^ ( a < b ) );
av = float64_val(a);
bv = float64_val(a);
if ( aSign != bSign ) return aSign || ( (bits64) ( ( av | bv )<<1 ) == 0 );
return ( av == bv ) || ( aSign ^ ( av < bv ) );
}
......@@ -3028,6 +3053,7 @@ int float64_le( float64 a, float64 b STATUS_PARAM )
int float64_lt( float64 a, float64 b STATUS_PARAM )
{
flag aSign, bSign;
bits64 av, bv;
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
......@@ -3037,8 +3063,10 @@ int float64_lt( float64 a, float64 b STATUS_PARAM )
}
aSign = extractFloat64Sign( a );
bSign = extractFloat64Sign( b );
if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 );
return ( a != b ) && ( aSign ^ ( a < b ) );
av = float64_val(a);
bv = float64_val(a);
if ( aSign != bSign ) return aSign && ( (bits64) ( ( av | bv )<<1 ) != 0 );
return ( av != bv ) && ( aSign ^ ( av < bv ) );
}
......@@ -3051,6 +3079,7 @@ int float64_lt( float64 a, float64 b STATUS_PARAM )
int float64_eq_signaling( float64 a, float64 b STATUS_PARAM )
{
bits64 av, bv;
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
......@@ -3058,7 +3087,9 @@ int float64_eq_signaling( float64 a, float64 b STATUS_PARAM )
float_raise( float_flag_invalid STATUS_VAR);
return 0;
}
return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 );
av = float64_val(a);
bv = float64_val(a);
return ( av == bv ) || ( (bits64) ( ( av | bv )<<1 ) == 0 );
}
......@@ -3072,6 +3103,7 @@ int float64_eq_signaling( float64 a, float64 b STATUS_PARAM )
int float64_le_quiet( float64 a, float64 b STATUS_PARAM )
{
flag aSign, bSign;
bits64 av, bv;
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
......@@ -3083,8 +3115,10 @@ int float64_le_quiet( float64 a, float64 b STATUS_PARAM )
}
aSign = extractFloat64Sign( a );
bSign = extractFloat64Sign( b );
if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 );
return ( a == b ) || ( aSign ^ ( a < b ) );
av = float64_val(a);
bv = float64_val(a);
if ( aSign != bSign ) return aSign || ( (bits64) ( ( av | bv )<<1 ) == 0 );
return ( av == bv ) || ( aSign ^ ( av < bv ) );
}
......@@ -3098,6 +3132,7 @@ int float64_le_quiet( float64 a, float64 b STATUS_PARAM )
int float64_lt_quiet( float64 a, float64 b STATUS_PARAM )
{
flag aSign, bSign;
bits64 av, bv;
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
......@@ -3109,8 +3144,10 @@ int float64_lt_quiet( float64 a, float64 b STATUS_PARAM )
}
aSign = extractFloat64Sign( a );
bSign = extractFloat64Sign( b );
if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 );
return ( a != b ) && ( aSign ^ ( a < b ) );
av = float64_val(a);
bv = float64_val(a);
if ( aSign != bSign ) return aSign && ( (bits64) ( ( av | bv )<<1 ) != 0 );
return ( av != bv ) && ( aSign ^ ( av < bv ) );
}
......@@ -5310,12 +5347,14 @@ unsigned int float64_to_uint32_round_to_zero( float64 a STATUS_PARAM )
return res;
}
/* FIXME: This looks broken. */
uint64_t float64_to_uint64 (float64 a STATUS_PARAM)
{
int64_t v;
v = int64_to_float64(INT64_MIN STATUS_VAR);
v = float64_to_int64((a + v) STATUS_VAR);
v = float64_val(int64_to_float64(INT64_MIN STATUS_VAR));
v += float64_val(a);
v = float64_to_int64(make_float64(v) STATUS_VAR);
return v - INT64_MIN;
}
......@@ -5324,8 +5363,9 @@ uint64_t float64_to_uint64_round_to_zero (float64 a STATUS_PARAM)
{
int64_t v;
v = int64_to_float64(INT64_MIN STATUS_VAR);
v = float64_to_int64_round_to_zero((a + v) STATUS_VAR);
v = float64_val(int64_to_float64(INT64_MIN STATUS_VAR));
v += float64_val(a);
v = float64_to_int64_round_to_zero(make_float64(v) STATUS_VAR);
return v - INT64_MIN;
}
......@@ -5335,6 +5375,7 @@ INLINE int float ## s ## _compare_internal( float ## s a, float ## s b, \
int is_quiet STATUS_PARAM ) \
{ \
flag aSign, bSign; \
bits ## s av, bv; \
\
if (( ( extractFloat ## s ## Exp( a ) == nan_exp ) && \
extractFloat ## s ## Frac( a ) ) || \
......@@ -5349,18 +5390,20 @@ INLINE int float ## s ## _compare_internal( float ## s a, float ## s b, \
} \
aSign = extractFloat ## s ## Sign( a ); \
bSign = extractFloat ## s ## Sign( b ); \
av = float ## s ## _val(a); \
bv = float ## s ## _val(a); \
if ( aSign != bSign ) { \
if ( (bits ## s) ( ( a | b )<<1 ) == 0 ) { \
if ( (bits ## s) ( ( av | bv )<<1 ) == 0 ) { \
/* zero case */ \
return float_relation_equal; \
} else { \
return 1 - (2 * aSign); \
} \
} else { \
if (a == b) { \
if (av == bv) { \
return float_relation_equal; \
} else { \
return 1 - 2 * (aSign ^ ( a < b )); \
return 1 - 2 * (aSign ^ ( av < bv )); \
} \
} \
} \
......
......@@ -111,8 +111,31 @@ enum {
/*----------------------------------------------------------------------------
| Software IEC/IEEE floating-point types.
*----------------------------------------------------------------------------*/
/* Use structures for soft-float types. This prevents accidentally mixing
them with native int/float types. A sufficiently clever compiler and
sane ABI should be able to see though these structs. However
x86/gcc 3.x seems to struggle a bit, so leave them disabled by default. */
//#define USE_SOFTFLOAT_STRUCT_TYPES
#ifdef USE_SOFTFLOAT_STRUCT_TYPES
typedef struct {
uint32_t v;
} float32;
/* The cast ensures an error if the wrong type is passed. */
#define float32_val(x) (((float32)(x)).v)
#define make_float32(x) __extension__ ({ float32 f32_val = {x}; f32_val; })
typedef struct {
uint64_t v;
} float64;
#define float64_val(x) (((float64)(x)).v)
#define make_float64(x) __extension__ ({ float64 f64_val = {x}; f64_val; })
#else
typedef uint32_t float32;
typedef uint64_t float64;
#define float32_val(x) (x)
#define float64_val(x) (x)
#define make_float32(x) (x)
#define make_float64(x) (x)
#endif
#ifdef FLOATX80
typedef struct {
uint64_t low;
......@@ -248,14 +271,16 @@ float32 float32_scalbn( float32, int STATUS_PARAM );
INLINE float32 float32_abs(float32 a)
{
return a & 0x7fffffff;
return make_float32(float32_val(a) & 0x7fffffff);
}
INLINE float32 float32_chs(float32 a)
{
return a ^ 0x80000000;
return make_float32(float32_val(a) ^ 0x80000000);
}
#define float32_zero make_float32(0)
/*----------------------------------------------------------------------------
| Software IEC/IEEE double-precision conversion routines.
*----------------------------------------------------------------------------*/
......@@ -300,14 +325,16 @@ float64 float64_scalbn( float64, int STATUS_PARAM );
INLINE float64 float64_abs(float64 a)
{
return a & 0x7fffffffffffffffLL;
return make_float64(float64_val(a) & 0x7fffffffffffffffLL);
}
INLINE float64 float64_chs(float64 a)
{
return a ^ 0x8000000000000000LL;
return make_float64(float64_val(a) ^ 0x8000000000000000LL);
}
#define float64_zero make_float64(0)
#ifdef FLOATX80
/*----------------------------------------------------------------------------
......
......@@ -38,7 +38,7 @@ float64 float64_pol(float64 rFn,float64 rFm);
unsigned int DoubleCPDO(const unsigned int opcode)
{
FPA11 *fpa11 = GET_FPA11();
float64 rFm, rFn = 0;
float64 rFm, rFn = float64_zero;
unsigned int Fd, Fm, Fn, nRc = 1;
//printk("DoubleCPDO(0x%08x)\n",opcode);
......
......@@ -38,7 +38,7 @@ float32 float32_pol(float32 rFn,float32 rFm);
unsigned int SingleCPDO(const unsigned int opcode)
{
FPA11 *fpa11 = GET_FPA11();
float32 rFm, rFn = 0;
float32 rFm, rFn = float32_zero;
unsigned int Fd, Fm, Fn, nRc = 1;
Fm = getFm(opcode);
......@@ -128,13 +128,11 @@ unsigned int SingleCPDO(const unsigned int opcode)
break;
case MNF_CODE:
rFm ^= 0x80000000;
fpa11->fpreg[Fd].fSingle = rFm;
fpa11->fpreg[Fd].fSingle = float32_chs(rFm);
break;
case ABS_CODE:
rFm &= 0x7fffffff;
fpa11->fpreg[Fd].fSingle = rFm;
fpa11->fpreg[Fd].fSingle = float32_abs(rFm);
break;
case RND_CODE:
......
......@@ -255,7 +255,7 @@ float64 helper_sub_cmpf64(CPUM68KState *env, float64 src0, float64 src1)
/* +/-inf compares equal against itself, but sub returns nan. */
if (!float64_is_nan(src0)
&& !float64_is_nan(src1)) {
res = 0;
res = float64_zero;
if (float64_lt_quiet(src0, res, &env->fp_status))
res = float64_chs(res);
}
......
......@@ -108,7 +108,7 @@ OP(movf64)
OP(zerof64)
{
set_opf64(PARAM1, 0);
set_opf64(PARAM1, float64_zero);
FORCE_RET();
}
......
......@@ -624,10 +624,10 @@ void do_unassigned_access(target_phys_addr_t addr, int is_write, int is_exec,
/* Complex FPU operations which may need stack space. */
#define FLOAT_ONE32 (0x3f8 << 20)
#define FLOAT_ONE64 (0x3ffULL << 52)
#define FLOAT_TWO32 (1 << 30)
#define FLOAT_TWO64 (1ULL << 62)
#define FLOAT_ONE32 make_float32(0x3f8 << 20)
#define FLOAT_ONE64 make_float64(0x3ffULL << 52)
#define FLOAT_TWO32 make_float32(1 << 30)
#define FLOAT_TWO64 make_float64(1ULL << 62)
#define FLOAT_QNAN32 0x7fbfffff
#define FLOAT_QNAN64 0x7ff7ffffffffffffULL
#define FLOAT_SNAN32 0x7fffffff
......
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