diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h index 2de792f45f68b686fd049058225285b54be3273e..aaf226c2c0f75983edc6bb83d486fb844a490b9e 100644 --- a/include/ui/sdl2.h +++ b/include/ui/sdl2.h @@ -62,6 +62,7 @@ int sdl2_gl_make_context_current(DisplayChangeListener *dcl, QEMUGLContext ctx); QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl); +void sdl2_gl_scanout_disable(DisplayChangeListener *dcl); void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_id, bool backing_y_0_top, diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index e25aa3bf760d16af8e98b4b98a5269c77716497e..1cd77e2c16d5272d1f8190a7178ee5fbc4a82321 100644 --- a/ui/sdl2-gl.c +++ b/ui/sdl2-gl.c @@ -184,6 +184,17 @@ QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl) return (QEMUGLContext)sdlctx; } +void sdl2_gl_scanout_disable(DisplayChangeListener *dcl) +{ + struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); + + assert(scon->opengl); + scon->w = 0; + scon->h = 0; + scon->tex_id = 0; + sdl2_set_scanout_mode(scon, false); +} + void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_id, bool backing_y_0_top, @@ -204,11 +215,6 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, SDL_GL_MakeCurrent(scon->real_window, scon->winctx); - if (scon->tex_id == 0 || scon->w == 0 || scon->h == 0) { - sdl2_set_scanout_mode(scon, false); - return; - } - sdl2_set_scanout_mode(scon, true); if (!scon->fbo_id) { glGenFramebuffers(1, &scon->fbo_id); diff --git a/ui/sdl2.c b/ui/sdl2.c index febda80fcfbc4c7b38ff40e422bf3f9330cbc930..faf9bdff5c3ff08e69a41d6e7a53417dbd3f6646 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -733,6 +733,7 @@ static const DisplayChangeListenerOps dcl_gl_ops = { .dpy_gl_ctx_destroy = sdl2_gl_destroy_context, .dpy_gl_ctx_make_current = sdl2_gl_make_context_current, .dpy_gl_ctx_get_current = sdl2_gl_get_current_context, + .dpy_gl_scanout_disable = sdl2_gl_scanout_disable, .dpy_gl_scanout_texture = sdl2_gl_scanout_texture, .dpy_gl_update = sdl2_gl_scanout_flush, };