sdl.c: support 32 bpp cursors
Hello, currently when a 32 bpp cursor gets defined the result is all-black in the areas that are not transparent (you'll get a 32 bpp cursor if you use my previous patch to allow vmware_vga to use a 32 bpp framebuffer). This is because the switch in sdl.c lacks a 32 bpp case. The thing I am unsure about though is which byte is the unused one and should be skipped, the first or the last - for the black-and-white cursors I tested it doesn't make a difference... Signed-off-by: NReimar Döffinger <Reimar.Doeffinger@gmx.de> Signed-off-by: NAndrzej Zaborowski <balrogg@gmail.com>
Showing
想要评论请 注册 或 登录