/* * object_event.c: object event queue processing helpers * * Copyright (C) 2010-2014 Red Hat, Inc. * Copyright (C) 2008 VirtualIron * Copyright (C) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * Author: Ben Guthro */ #include #include "domain_event.h" #include "network_event.h" #include "object_event.h" #include "object_event_private.h" #include "virlog.h" #include "datatypes.h" #include "viralloc.h" #include "virerror.h" #include "virstring.h" #define VIR_FROM_THIS VIR_FROM_NONE struct _virObjectEventCallbackList { unsigned int nextID; size_t count; virObjectEventCallbackPtr *callbacks; }; struct _virObjectEventQueue { size_t count; virObjectEventPtr *events; }; typedef struct _virObjectEventQueue virObjectEventQueue; typedef virObjectEventQueue *virObjectEventQueuePtr; struct _virObjectEventState { /* The list of domain event callbacks */ virObjectEventCallbackListPtr callbacks; /* The queue of object events */ virObjectEventQueuePtr queue; /* Timer for flushing events queue */ int timer; /* Flag if we're in process of dispatching */ bool isDispatching; virMutex lock; }; struct _virObjectEventCallback { int callbackID; virClassPtr klass; int eventID; virConnectPtr conn; int remoteID; bool uuid_filter; unsigned char uuid[VIR_UUID_BUFLEN]; virObjectEventCallbackFilter filter; void *filter_opaque; virConnectObjectEventGenericCallback cb; void *opaque; virFreeCallback freecb; bool deleted; bool legacy; /* true if end user does not know callbackID */ }; static virClassPtr virObjectEventClass; static void virObjectEventDispose(void *obj); static int virObjectEventOnceInit(void) { if (!(virObjectEventClass = virClassNew(virClassForObject(), "virObjectEvent", sizeof(virObjectEvent), virObjectEventDispose))) return -1; return 0; } VIR_ONCE_GLOBAL_INIT(virObjectEvent) /** * virClassForObjectEvent: * * Return the class object to be used as a parent when creating an * event subclass. */ virClassPtr virClassForObjectEvent(void) { if (virObjectEventInitialize() < 0) return NULL; return virObjectEventClass; } static void virObjectEventDispose(void *obj) { virObjectEventPtr event = obj; VIR_DEBUG("obj=%p", event); VIR_FREE(event->meta.name); } /** * virObjectEventCallbackListFree: * @list: event callback list head * * Free the memory in the domain event callback list */ static void virObjectEventCallbackListFree(virObjectEventCallbackListPtr list) { size_t i; if (!list) return; for (i = 0; i < list->count; i++) { virFreeCallback freecb = list->callbacks[i]->freecb; if (freecb) (*freecb)(list->callbacks[i]->opaque); VIR_FREE(list->callbacks[i]); } VIR_FREE(list->callbacks); VIR_FREE(list); } /** * virObjectEventCallbackListCount: * @conn: pointer to the connection * @cbList: the list * @klass: the base event class * @eventID: the event ID * @uuid: optional uuid of per-object filtering * @serverFilter: true if server supports object filtering * * Internal function to count how many callbacks remain registered for * the given @eventID and @uuid; knowing this allows the client side * of the remote driver know when it must send an RPC to adjust the * callbacks on the server. When @serverFilter is false, this function * returns a count that includes both global and per-object callbacks, * since the remote side will use a single global event to feed both. * When true, the count is limited to the callbacks with the same * @uuid, and where a remoteID has already been set on the callback * with virObjectEventStateSetRemote(). Note that this function * intentionally ignores the legacy field, since RPC calls use only a * single callback on the server to manage both legacy and modern * global domain lifecycle events. */ static int virObjectEventCallbackListCount(virConnectPtr conn, virObjectEventCallbackListPtr cbList, virClassPtr klass, int eventID, unsigned char uuid[VIR_UUID_BUFLEN], bool serverFilter) { size_t i; int ret = 0; for (i = 0; i < cbList->count; i++) { virObjectEventCallbackPtr cb = cbList->callbacks[i]; if (cb->klass == klass && cb->eventID == eventID && cb->conn == conn && !cb->deleted && (!serverFilter || (cb->remoteID >= 0 && ((uuid && cb->uuid_filter && memcmp(cb->uuid, uuid, VIR_UUID_BUFLEN) == 0) || (!uuid && !cb->uuid_filter))))) ret++; } return ret; } /** * virObjectEventCallbackListRemoveID: * @conn: pointer to the connection * @cbList: the list * @callback: the callback to remove * * Internal function to remove a callback from a virObjectEventCallbackListPtr */ static int virObjectEventCallbackListRemoveID(virConnectPtr conn, virObjectEventCallbackListPtr cbList, int callbackID) { size_t i; for (i = 0; i < cbList->count; i++) { virObjectEventCallbackPtr cb = cbList->callbacks[i]; if (cb->callbackID == callbackID && cb->conn == conn) { int ret; ret = virObjectEventCallbackListCount(conn, cbList, cb->klass, cb->eventID, cb->uuid_filter ? cb->uuid : NULL, cb->remoteID >= 0) - 1; if (cb->freecb) (*cb->freecb)(cb->opaque); virObjectUnref(cb->conn); VIR_FREE(cb); VIR_DELETE_ELEMENT(cbList->callbacks, i, cbList->count); return ret; } } virReportError(VIR_ERR_INVALID_ARG, _("could not find event callback %d for deletion"), callbackID); return -1; } static int virObjectEventCallbackListMarkDeleteID(virConnectPtr conn, virObjectEventCallbackListPtr cbList, int callbackID) { size_t i; for (i = 0; i < cbList->count; i++) { virObjectEventCallbackPtr cb = cbList->callbacks[i]; if (cb->callbackID == callbackID && cb->conn == conn) { cb->deleted = true; return virObjectEventCallbackListCount(conn, cbList, cb->klass, cb->eventID, cb->uuid_filter ? cb->uuid : NULL, cb->remoteID >= 0); } } virReportError(VIR_ERR_INVALID_ARG, _("could not find event callback %d for deletion"), callbackID); return -1; } static int virObjectEventCallbackListPurgeMarked(virObjectEventCallbackListPtr cbList) { int old_count = cbList->count; int n; for (n = 0; n < cbList->count; n++) { if (cbList->callbacks[n]->deleted) { virFreeCallback freecb = cbList->callbacks[n]->freecb; if (freecb) (*freecb)(cbList->callbacks[n]->opaque); virObjectUnref(cbList->callbacks[n]->conn); VIR_FREE(cbList->callbacks[n]); if (n < (cbList->count - 1)) memmove(cbList->callbacks + n, cbList->callbacks + n + 1, sizeof(*(cbList->callbacks)) * (cbList->count - (n + 1))); cbList->count--; n--; } } if (cbList->count < old_count && VIR_REALLOC_N(cbList->callbacks, cbList->count) < 0) { ; /* Failure to reduce memory allocation isn't fatal */ } return 0; } /** * virObjectEventCallbackLookup: * @conn: pointer to the connection * @cbList: the list * @uuid: the uuid of the object to filter on * @klass: the base event class * @eventID: the event ID * @callback: the callback to locate * @legacy: true if callback is tracked by function instead of callbackID * @remoteID: optionally return a known remoteID * * Internal function to determine if @callback already has a * callbackID in @cbList for the given @conn and other filters. If * @remoteID is non-NULL, and another callback exists that can be * serviced by the same remote event, then set it to that remote ID. * * Return the id if found, or -1 with no error issued if not present. */ static int ATTRIBUTE_NONNULL(1) ATTRIBUTE_NONNULL(2) virObjectEventCallbackLookup(virConnectPtr conn, virObjectEventCallbackListPtr cbList, unsigned char uuid[VIR_UUID_BUFLEN], virClassPtr klass, int eventID, virConnectObjectEventGenericCallback callback, bool legacy, int *remoteID) { size_t i; if (remoteID) *remoteID = -1; for (i = 0; i < cbList->count; i++) { virObjectEventCallbackPtr cb = cbList->callbacks[i]; if (cb->deleted) continue; if (cb->klass == klass && cb->eventID == eventID && cb->conn == conn && cb->legacy == legacy && ((uuid && cb->uuid_filter && memcmp(cb->uuid, uuid, VIR_UUID_BUFLEN) == 0) || (!uuid && !cb->uuid_filter))) { if (remoteID) *remoteID = cb->remoteID; if (cb->cb == callback) return cb->callbackID; } } return -1; } /** * virObjectEventCallbackListAddID: * @conn: pointer to the connection * @cbList: the list * @uuid: the optional uuid of the object to filter on * @filter: optional last-ditch filter callback * @filter_opaque: opaque data to pass to @filter * @klass: the base event class * @eventID: the event ID * @callback: the callback to add * @opaque: opaque data to pass to @callback * @freecb: callback to free @opaque * @callbackID: filled with callback ID * @serverFilter: true if server supports object filtering * * Internal function to add a callback from a virObjectEventCallbackListPtr */ static int virObjectEventCallbackListAddID(virConnectPtr conn, virObjectEventCallbackListPtr cbList, unsigned char uuid[VIR_UUID_BUFLEN], virObjectEventCallbackFilter filter, void *filter_opaque, virClassPtr klass, int eventID, virConnectObjectEventGenericCallback callback, void *opaque, virFreeCallback freecb, int *callbackID, bool serverFilter) { virObjectEventCallbackPtr event; int ret = -1; int remoteID = -1; VIR_DEBUG("conn=%p cblist=%p uuid=%p filter=%p filter_opaque=%p " "klass=%p eventID=%d callback=%p opaque=%p", conn, cbList, uuid, filter, filter_opaque, klass, eventID, callback, opaque); /* Check incoming */ if (!cbList) { return -1; } /* check if we already have this callback on our list */ if (virObjectEventCallbackLookup(conn, cbList, uuid, klass, eventID, callback, !callbackID, serverFilter ? &remoteID : NULL) != -1) { virReportError(VIR_ERR_INVALID_ARG, "%s", _("event callback already tracked")); return -1; } /* Allocate new event */ if (VIR_ALLOC(event) < 0) goto cleanup; event->conn = virObjectRef(conn); event->callbackID = cbList->nextID++; event->cb = callback; event->klass = klass; event->eventID = eventID; event->opaque = opaque; event->freecb = freecb; event->remoteID = remoteID; /* Only need 'uuid' for matching; 'id' can change as domain * switches between running and shutoff, and 'name' can change in * Xen migration. */ if (uuid) { event->uuid_filter = true; memcpy(event->uuid, uuid, VIR_UUID_BUFLEN); } event->filter = filter; event->filter_opaque = filter_opaque; if (callbackID) *callbackID = event->callbackID; else event->legacy = true; if (VIR_APPEND_ELEMENT(cbList->callbacks, cbList->count, event) < 0) goto cleanup; ret = virObjectEventCallbackListCount(conn, cbList, klass, eventID, uuid, serverFilter); if (serverFilter && remoteID < 0) ret++; cleanup: if (event) virObjectUnref(event->conn); VIR_FREE(event); return ret; } /** * virObjectEventQueueClear: * @queue: pointer to the queue * * Removes all elements from the queue */ static void virObjectEventQueueClear(virObjectEventQueuePtr queue) { size_t i; if (!queue) return; for (i = 0; i < queue->count; i++) { virObjectUnref(queue->events[i]); } VIR_FREE(queue->events); queue->count = 0; } /** * virObjectEventQueueFree: * @queue: pointer to the queue * * Free the memory in the queue. We process this like a list here */ static void virObjectEventQueueFree(virObjectEventQueuePtr queue) { if (!queue) return; virObjectEventQueueClear(queue); VIR_FREE(queue); } static virObjectEventQueuePtr virObjectEventQueueNew(void) { virObjectEventQueuePtr ret; ignore_value(VIR_ALLOC(ret)); return ret; } /** * virObjectEventStateLock: * @state: the event state object * * Lock event state before calling functions from object_event_private.h. */ static void virObjectEventStateLock(virObjectEventStatePtr state) { virMutexLock(&state->lock); } /** * virObjectEventStateUnlock: * @state: the event state object * * Unlock event state after calling functions from object_event_private.h. */ static void virObjectEventStateUnlock(virObjectEventStatePtr state) { virMutexUnlock(&state->lock); } /** * virObjectEventStateFree: * @list: virObjectEventStatePtr to free * * Free a virObjectEventStatePtr and its members, and unregister the timer. */ void virObjectEventStateFree(virObjectEventStatePtr state) { if (!state) return; virObjectEventCallbackListFree(state->callbacks); virObjectEventQueueFree(state->queue); if (state->timer != -1) virEventRemoveTimeout(state->timer); virMutexDestroy(&state->lock); VIR_FREE(state); } static void virObjectEventStateFlush(virObjectEventStatePtr state); /** * virObjectEventTimer: * @timer: id of the event loop timer * @opaque: the event state object * * Register this function with the event state as its opaque data as * the callback of a periodic timer on the event loop, in order to * flush the callback queue. */ static void virObjectEventTimer(int timer ATTRIBUTE_UNUSED, void *opaque) { virObjectEventStatePtr state = opaque; virObjectEventStateFlush(state); } /** * virObjectEventStateNew: * * Allocate a new event state object. */ virObjectEventStatePtr virObjectEventStateNew(void) { virObjectEventStatePtr state = NULL; if (VIR_ALLOC(state) < 0) goto error; if (virMutexInit(&state->lock) < 0) { virReportSystemError(errno, "%s", _("unable to initialize state mutex")); VIR_FREE(state); goto error; } if (VIR_ALLOC(state->callbacks) < 0) goto error; if (!(state->queue = virObjectEventQueueNew())) goto error; state->timer = -1; return state; error: virObjectEventStateFree(state); return NULL; } /** * virObjectEventNew: * @klass: subclass of event to be created * @dispatcher: callback for dispatching the particular subclass of event * @eventID: id of the event * @id: id of the object the event describes, or 0 * @name: name of the object the event describes * @uuid: uuid of the object the event describes * * Create a new event, with the information common to all events. */ void * virObjectEventNew(virClassPtr klass, virObjectEventDispatchFunc dispatcher, int eventID, int id, const char *name, const unsigned char *uuid) { virObjectEventPtr event; if (virObjectEventInitialize() < 0) return NULL; if (!virClassIsDerivedFrom(klass, virObjectEventClass)) { virReportInvalidArg(klass, _("Class %s must derive from virObjectEvent"), virClassName(klass)); return NULL; } if (!(event = virObjectNew(klass))) return NULL; event->dispatch = dispatcher; event->eventID = eventID; event->remoteID = -1; if (VIR_STRDUP(event->meta.name, name) < 0) { VIR_FREE(event); return NULL; } event->meta.id = id; memcpy(event->meta.uuid, uuid, VIR_UUID_BUFLEN); VIR_DEBUG("obj=%p", event); return event; } /** * virObjectEventQueuePush: * @evtQueue: the object event queue * @event: the event to add * * Internal function to push to the back of a virObjectEventQueue * * Returns: 0 on success, -1 on failure */ static int virObjectEventQueuePush(virObjectEventQueuePtr evtQueue, virObjectEventPtr event) { if (!evtQueue) return -1; if (VIR_APPEND_ELEMENT(evtQueue->events, evtQueue->count, event) < 0) return -1; return 0; } static bool virObjectEventDispatchMatchCallback(virObjectEventPtr event, virObjectEventCallbackPtr cb) { if (!cb) return false; if (cb->deleted) return false; if (!virObjectIsClass(event, cb->klass)) return false; if (cb->eventID != event->eventID) return false; if (cb->remoteID != event->remoteID) return false; if (cb->filter && !(cb->filter)(cb->conn, event, cb->filter_opaque)) return false; if (cb->uuid_filter) { /* Deliberately ignoring 'id' for matching, since that * will cause problems when a domain switches between * running & shutoff states & ignoring 'name' since * Xen sometimes renames guests during migration, thus * leaving 'uuid' as the only truly reliable ID we can use. */ return memcmp(event->meta.uuid, cb->uuid, VIR_UUID_BUFLEN) == 0; } return true; } static void virObjectEventStateDispatchCallbacks(virObjectEventStatePtr state, virObjectEventPtr event, virObjectEventCallbackListPtr callbacks) { size_t i; /* Cache this now, since we may be dropping the lock, and have more callbacks added. We're guaranteed not to have any removed */ size_t cbCount = callbacks->count; for (i = 0; i < cbCount; i++) { virObjectEventCallbackPtr cb = callbacks->callbacks[i]; if (!virObjectEventDispatchMatchCallback(event, cb)) continue; /* Drop the lock whle dispatching, for sake of re-entrancy */ virObjectEventStateUnlock(state); event->dispatch(cb->conn, event, cb->cb, cb->opaque); virObjectEventStateLock(state); } } static void virObjectEventStateQueueDispatch(virObjectEventStatePtr state, virObjectEventQueuePtr queue, virObjectEventCallbackListPtr callbacks) { size_t i; for (i = 0; i < queue->count; i++) { virObjectEventStateDispatchCallbacks(state, queue->events[i], callbacks); virObjectUnref(queue->events[i]); } VIR_FREE(queue->events); queue->count = 0; } /** * virObjectEventStateQueueRemote: * @state: the event state object * @event: event to add to the queue * @remoteID: limit dispatch to callbacks with the same remote id * * Adds @event to the queue of events to be dispatched at the next * safe moment. The caller should no longer use @event after this * call. If @remoteID is non-negative, the event will only be sent to * callbacks where virObjectEventStateSetRemote() registered a remote * id. */ void virObjectEventStateQueueRemote(virObjectEventStatePtr state, virObjectEventPtr event, int remoteID) { if (state->timer < 0) { virObjectUnref(event); return; } virObjectEventStateLock(state); event->remoteID = remoteID; if (virObjectEventQueuePush(state->queue, event) < 0) { VIR_DEBUG("Error adding event to queue"); virObjectUnref(event); } if (state->queue->count == 1) virEventUpdateTimeout(state->timer, 0); virObjectEventStateUnlock(state); } /** * virObjectEventStateQueue: * @state: the event state object * @event: event to add to the queue * * Adds @event to the queue of events to be dispatched at the next * safe moment. The caller should no longer use @event after this * call. */ void virObjectEventStateQueue(virObjectEventStatePtr state, virObjectEventPtr event) { virObjectEventStateQueueRemote(state, event, -1); } static void virObjectEventStateFlush(virObjectEventStatePtr state) { virObjectEventQueue tempQueue; virObjectEventStateLock(state); state->isDispatching = true; /* Copy the queue, so we're reentrant safe when dispatchFunc drops the * driver lock */ tempQueue.count = state->queue->count; tempQueue.events = state->queue->events; state->queue->count = 0; state->queue->events = NULL; virEventUpdateTimeout(state->timer, -1); virObjectEventStateQueueDispatch(state, &tempQueue, state->callbacks); /* Purge any deleted callbacks */ virObjectEventCallbackListPurgeMarked(state->callbacks); state->isDispatching = false; virObjectEventStateUnlock(state); } /** * virObjectEventStateRegisterID: * @conn: connection to associate with callback * @state: domain event state * @uuid: uuid of the object for event filtering * @klass: the base event class * @eventID: ID of the event type to register for * @cb: function to invoke when event occurs * @opaque: data blob to pass to @callback * @freecb: callback to free @opaque * @callbackID: filled with callback ID * @serverFilter: true if server supports object filtering * * Register the function @cb with connection @conn, from @state, for * events of type @eventID, and return the registration handle in * @callbackID. * * The return value is only important when registering client-side * mirroring of remote events (since the public API is documented to * return the callbackID rather than a count). A return of 1 means * that this is the first use of this type of event, so a remote event * must be enabled; a return larger than 1 means that an existing * remote event can already feed this callback. If @serverFilter is * false, the return count assumes that a single global remote feeds * both generic and per-object callbacks, and that the event queue * will be fed with virObjectEventStateQueue(). If it is true, then * the return count assumes that the remote side is capable of per- * object filtering; the user must call virObjectEventStateSetRemote() * to record the remote id, and queue events with * virObjectEventStateQueueRemote(). * * Returns: the number of callbacks now registered, or -1 on error. */ int virObjectEventStateRegisterID(virConnectPtr conn, virObjectEventStatePtr state, unsigned char *uuid, virObjectEventCallbackFilter filter, void *filter_opaque, virClassPtr klass, int eventID, virConnectObjectEventGenericCallback cb, void *opaque, virFreeCallback freecb, int *callbackID, bool serverFilter) { int ret = -1; virObjectEventStateLock(state); if ((state->callbacks->count == 0) && (state->timer == -1) && (state->timer = virEventAddTimeout(-1, virObjectEventTimer, state, NULL)) < 0) { virReportError(VIR_ERR_INTERNAL_ERROR, "%s", _("could not initialize domain event timer")); goto cleanup; } ret = virObjectEventCallbackListAddID(conn, state->callbacks, uuid, filter, filter_opaque, klass, eventID, cb, opaque, freecb, callbackID, serverFilter); if (ret == -1 && state->callbacks->count == 0 && state->timer != -1) { virEventRemoveTimeout(state->timer); state->timer = -1; } cleanup: virObjectEventStateUnlock(state); return ret; } /** * virObjectEventStateDeregisterID: * @conn: connection to associate with callback * @state: object event state * @callbackID: ID of the function to remove from event * * Unregister the function @callbackID with connection @conn, * from @state, for events. * * Returns: the number of callbacks still registered, or -1 on error */ int virObjectEventStateDeregisterID(virConnectPtr conn, virObjectEventStatePtr state, int callbackID) { int ret; virObjectEventStateLock(state); if (state->isDispatching) ret = virObjectEventCallbackListMarkDeleteID(conn, state->callbacks, callbackID); else ret = virObjectEventCallbackListRemoveID(conn, state->callbacks, callbackID); if (state->callbacks->count == 0 && state->timer != -1) { virEventRemoveTimeout(state->timer); state->timer = -1; virObjectEventQueueClear(state->queue); } virObjectEventStateUnlock(state); return ret; } /** * virObjectEventStateCallbackID: * @conn: connection associated with callback * @state: object event state * @klass: the base event class * @eventID: the event ID * @callback: function registered as a callback * * Returns the callbackID of @callback, or -1 with an error issued if the * function is not currently registered. This only finds functions * registered via virConnectDomainEventRegister, even if modern style * virConnectDomainEventRegisterAny also registers the same callback. */ int virObjectEventStateCallbackID(virConnectPtr conn, virObjectEventStatePtr state, virClassPtr klass, int eventID, virConnectObjectEventGenericCallback callback) { int ret = -1; virObjectEventStateLock(state); ret = virObjectEventCallbackLookup(conn, state->callbacks, NULL, klass, eventID, callback, true, NULL); virObjectEventStateUnlock(state); if (ret < 0) virReportError(VIR_ERR_INVALID_ARG, _("event callback function %p not registered"), callback); return ret; } /** * virObjectEventStateEventID: * @conn: connection associated with the callback * @state: object event state * @callbackID: the callback to query * @remoteID: optionally output remote ID of the callback * * Query what event ID type is associated with the callback * @callbackID for connection @conn. If @remoteID is non-null, it * will be set to the remote id previously registered with * virObjectEventStateSetRemote(). * * Returns 0 on success, -1 on error */ int virObjectEventStateEventID(virConnectPtr conn, virObjectEventStatePtr state, int callbackID, int *remoteID) { int ret = -1; size_t i; virObjectEventCallbackListPtr cbList = state->callbacks; virObjectEventStateLock(state); for (i = 0; i < cbList->count; i++) { virObjectEventCallbackPtr cb = cbList->callbacks[i]; if (cb->deleted) continue; if (cb->callbackID == callbackID && cb->conn == conn) { if (remoteID) *remoteID = cb->remoteID; ret = cb->eventID; break; } } virObjectEventStateUnlock(state); if (ret < 0) virReportError(VIR_ERR_INVALID_ARG, _("event callback id %d not registered"), callbackID); return ret; } /** * virObjectEventStateSetRemote: * @conn: connection associated with the callback * @state: object event state * @callbackID: the callback to adjust * @remoteID: the remote ID to associate with the callback * * Update @callbackID for connection @conn to record that it is now * tied to @remoteID, and will therefore only match events that are * sent with virObjectEventStateQueueRemote() with the same remote ID. * Silently does nothing if @callbackID is invalid. */ void virObjectEventStateSetRemote(virConnectPtr conn, virObjectEventStatePtr state, int callbackID, int remoteID) { size_t i; virObjectEventStateLock(state); for (i = 0; i < state->callbacks->count; i++) { virObjectEventCallbackPtr cb = state->callbacks->callbacks[i]; if (cb->deleted) continue; if (cb->callbackID == callbackID && cb->conn == conn) { cb->remoteID = remoteID; break; } } virObjectEventStateUnlock(state); }