/*
* network_event.c: network event queue processing helpers
*
* Copyright (C) 2014 Red Hat, Inc.
* Copyright (C) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* .
*
* Author: Cedric Bosdonnat
*/
#include
#include "network_event.h"
#include "object_event.h"
#include "object_event_private.h"
#include "datatypes.h"
#include "virlog.h"
struct _virNetworkEvent {
virObjectEvent parent;
/* Unused attribute to allow for subclass creation */
bool dummy;
};
typedef struct _virNetworkEvent virNetworkEvent;
typedef virNetworkEvent *virNetworkEventPtr;
struct _virNetworkEventLifecycle {
virNetworkEvent parent;
int type;
int detail;
};
typedef struct _virNetworkEventLifecycle virNetworkEventLifecycle;
typedef virNetworkEventLifecycle *virNetworkEventLifecyclePtr;
static virClassPtr virNetworkEventClass;
static virClassPtr virNetworkEventLifecycleClass;
static void virNetworkEventDispose(void *obj);
static void virNetworkEventLifecycleDispose(void *obj);
static int
virNetworkEventsOnceInit(void)
{
if (!(virNetworkEventClass =
virClassNew(virClassForObjectEvent(),
"virNetworkEvent",
sizeof(virNetworkEvent),
virNetworkEventDispose)))
return -1;
if (!(virNetworkEventLifecycleClass =
virClassNew(virNetworkEventClass,
"virNetworkEventLifecycle",
sizeof(virNetworkEventLifecycle),
virNetworkEventLifecycleDispose)))
return -1;
return 0;
}
VIR_ONCE_GLOBAL_INIT(virNetworkEvents)
static void
virNetworkEventDispose(void *obj)
{
virNetworkEventPtr event = obj;
VIR_DEBUG("obj=%p", event);
}
static void
virNetworkEventLifecycleDispose(void *obj)
{
virNetworkEventLifecyclePtr event = obj;
VIR_DEBUG("obj=%p", event);
}
static void
virNetworkEventDispatchDefaultFunc(virConnectPtr conn,
virObjectEventPtr event,
virConnectObjectEventGenericCallback cb,
void *cbopaque)
{
virNetworkPtr net = virGetNetwork(conn, event->meta.name, event->meta.uuid);
if (!net)
return;
switch ((virNetworkEventID)event->eventID) {
case VIR_NETWORK_EVENT_ID_LIFECYCLE:
{
virNetworkEventLifecyclePtr networkLifecycleEvent;
networkLifecycleEvent = (virNetworkEventLifecyclePtr)event;
((virConnectNetworkEventLifecycleCallback)cb)(conn, net,
networkLifecycleEvent->type,
networkLifecycleEvent->detail,
cbopaque);
goto cleanup;
}
case VIR_NETWORK_EVENT_ID_LAST:
break;
}
VIR_WARN("Unexpected event ID %d", event->eventID);
cleanup:
virNetworkFree(net);
}
/**
* virNetworkEventStateRegisterID:
* @conn: connection to associate with callback
* @state: object event state
* @net: network to filter on or NULL for all networks
* @eventID: ID of the event type to register for
* @cb: function to invoke when event occurs
* @opaque: data blob to pass to @callback
* @freecb: callback to free @opaque
* @callbackID: filled with callback ID
*
* Register the function @cb with connection @conn, from @state, for
* events of type @eventID, and return the registration handle in
* @callbackID.
*
* Returns: the number of callbacks now registered, or -1 on error
*/
int
virNetworkEventStateRegisterID(virConnectPtr conn,
virObjectEventStatePtr state,
virNetworkPtr net,
int eventID,
virConnectNetworkEventGenericCallback cb,
void *opaque,
virFreeCallback freecb,
int *callbackID)
{
if (virNetworkEventsInitialize() < 0)
return -1;
return virObjectEventStateRegisterID(conn, state, net ? net->uuid : NULL,
virNetworkEventClass, eventID,
VIR_OBJECT_EVENT_CALLBACK(cb),
opaque, freecb, callbackID);
}
/**
* virNetworkEventLifecycleNew:
* @name: name of the network object the event describes
* @uuid: uuid of the network object the event describes
* @type: type of lifecycle event
* @detail: more details about @type
*
* Create a new network lifecycle event.
*/
virObjectEventPtr
virNetworkEventLifecycleNew(const char *name,
const unsigned char *uuid,
int type,
int detail)
{
virNetworkEventLifecyclePtr event;
if (virNetworkEventsInitialize() < 0)
return NULL;
if (!(event = virObjectEventNew(virNetworkEventLifecycleClass,
virNetworkEventDispatchDefaultFunc,
VIR_NETWORK_EVENT_ID_LIFECYCLE,
0, name, uuid)))
return NULL;
event->type = type;
event->detail = detail;
return (virObjectEventPtr)event;
}