/* * network_event.c: network event queue processing helpers * * Copyright (C) 2014 Red Hat, Inc. * Copyright (C) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * Author: Cedric Bosdonnat */ #include #include "network_event.h" #include "object_event.h" #include "object_event_private.h" #include "datatypes.h" #include "virlog.h" struct _virNetworkEvent { virObjectEvent parent; /* Unused attribute to allow for subclass creation */ bool dummy; }; typedef struct _virNetworkEvent virNetworkEvent; typedef virNetworkEvent *virNetworkEventPtr; struct _virNetworkEventLifecycle { virNetworkEvent parent; int type; int detail; }; typedef struct _virNetworkEventLifecycle virNetworkEventLifecycle; typedef virNetworkEventLifecycle *virNetworkEventLifecyclePtr; static virClassPtr virNetworkEventClass; static virClassPtr virNetworkEventLifecycleClass; static void virNetworkEventDispose(void *obj); static void virNetworkEventLifecycleDispose(void *obj); static int virNetworkEventsOnceInit(void) { if (!(virNetworkEventClass = virClassNew(virClassForObjectEvent(), "virNetworkEvent", sizeof(virNetworkEvent), virNetworkEventDispose))) return -1; if (!(virNetworkEventLifecycleClass = virClassNew(virNetworkEventClass, "virNetworkEventLifecycle", sizeof(virNetworkEventLifecycle), virNetworkEventLifecycleDispose))) return -1; return 0; } VIR_ONCE_GLOBAL_INIT(virNetworkEvents) static void virNetworkEventDispose(void *obj) { virNetworkEventPtr event = obj; VIR_DEBUG("obj=%p", event); } static void virNetworkEventLifecycleDispose(void *obj) { virNetworkEventLifecyclePtr event = obj; VIR_DEBUG("obj=%p", event); } static void virNetworkEventDispatchDefaultFunc(virConnectPtr conn, virObjectEventPtr event, virConnectObjectEventGenericCallback cb, void *cbopaque) { virNetworkPtr net = virGetNetwork(conn, event->meta.name, event->meta.uuid); if (!net) return; switch ((virNetworkEventID)event->eventID) { case VIR_NETWORK_EVENT_ID_LIFECYCLE: { virNetworkEventLifecyclePtr networkLifecycleEvent; networkLifecycleEvent = (virNetworkEventLifecyclePtr)event; ((virConnectNetworkEventLifecycleCallback)cb)(conn, net, networkLifecycleEvent->type, networkLifecycleEvent->detail, cbopaque); goto cleanup; } case VIR_NETWORK_EVENT_ID_LAST: break; } VIR_WARN("Unexpected event ID %d", event->eventID); cleanup: virNetworkFree(net); } /** * virNetworkEventStateRegisterID: * @conn: connection to associate with callback * @state: object event state * @net: network to filter on or NULL for all networks * @eventID: ID of the event type to register for * @cb: function to invoke when event occurs * @opaque: data blob to pass to @callback * @freecb: callback to free @opaque * @callbackID: filled with callback ID * * Register the function @cb with connection @conn, from @state, for * events of type @eventID, and return the registration handle in * @callbackID. * * Returns: the number of callbacks now registered, or -1 on error */ int virNetworkEventStateRegisterID(virConnectPtr conn, virObjectEventStatePtr state, virNetworkPtr net, int eventID, virConnectNetworkEventGenericCallback cb, void *opaque, virFreeCallback freecb, int *callbackID) { if (virNetworkEventsInitialize() < 0) return -1; return virObjectEventStateRegisterID(conn, state, net ? net->uuid : NULL, virNetworkEventClass, eventID, VIR_OBJECT_EVENT_CALLBACK(cb), opaque, freecb, callbackID, false); } /** * virNetworkEventStateRegisterClient: * @conn: connection to associate with callback * @state: object event state * @net: network to filter on or NULL for all networks * @eventID: ID of the event type to register for * @cb: function to invoke when event occurs * @opaque: data blob to pass to @callback * @freecb: callback to free @opaque * @callbackID: filled with callback ID * * Register the function @cb with connection @conn, from @state, for * events of type @eventID, and return the registration handle in * @callbackID. This version is intended for use on the client side * of RPC. * * Returns: the number of callbacks now registered, or -1 on error */ int virNetworkEventStateRegisterClient(virConnectPtr conn, virObjectEventStatePtr state, virNetworkPtr net, int eventID, virConnectNetworkEventGenericCallback cb, void *opaque, virFreeCallback freecb, int *callbackID) { if (virNetworkEventsInitialize() < 0) return -1; /* FIXME: All servers that support network events should also support * per-object filtering. */ return virObjectEventStateRegisterID(conn, state, net ? net->uuid : NULL, virNetworkEventClass, eventID, VIR_OBJECT_EVENT_CALLBACK(cb), opaque, freecb, callbackID, false); } /** * virNetworkEventLifecycleNew: * @name: name of the network object the event describes * @uuid: uuid of the network object the event describes * @type: type of lifecycle event * @detail: more details about @type * * Create a new network lifecycle event. */ virObjectEventPtr virNetworkEventLifecycleNew(const char *name, const unsigned char *uuid, int type, int detail) { virNetworkEventLifecyclePtr event; if (virNetworkEventsInitialize() < 0) return NULL; if (!(event = virObjectEventNew(virNetworkEventLifecycleClass, virNetworkEventDispatchDefaultFunc, VIR_NETWORK_EVENT_ID_LIFECYCLE, 0, name, uuid))) return NULL; event->type = type; event->detail = detail; return (virObjectEventPtr)event; }