提交 f5fb30b6 编写于 作者: H Hawking Zhang 提交者: Alex Deucher

drm/amdgpu: update gc info from bios table

Handle newer gc info tables.
Signed-off-by: NHawking Zhang <Hawking.Zhang@amd.com>
Reviewed-by: NLikun Gao <Likun.Gao@amd.com>
Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
上级 083e5ff6
...@@ -653,6 +653,7 @@ int amdgpu_atomfirmware_get_clock_info(struct amdgpu_device *adev) ...@@ -653,6 +653,7 @@ int amdgpu_atomfirmware_get_clock_info(struct amdgpu_device *adev)
union gfx_info { union gfx_info {
struct atom_gfx_info_v2_4 v24; struct atom_gfx_info_v2_4 v24;
struct atom_gfx_info_v2_7 v27; struct atom_gfx_info_v2_7 v27;
struct atom_gfx_info_v3_0 v30;
}; };
int amdgpu_atomfirmware_get_gfx_info(struct amdgpu_device *adev) int amdgpu_atomfirmware_get_gfx_info(struct amdgpu_device *adev)
...@@ -668,42 +669,58 @@ int amdgpu_atomfirmware_get_gfx_info(struct amdgpu_device *adev) ...@@ -668,42 +669,58 @@ int amdgpu_atomfirmware_get_gfx_info(struct amdgpu_device *adev)
&frev, &crev, &data_offset)) { &frev, &crev, &data_offset)) {
union gfx_info *gfx_info = (union gfx_info *) union gfx_info *gfx_info = (union gfx_info *)
(mode_info->atom_context->bios + data_offset); (mode_info->atom_context->bios + data_offset);
switch (crev) { if (frev == 2) {
case 4: switch (crev) {
adev->gfx.config.max_shader_engines = gfx_info->v24.max_shader_engines; case 4:
adev->gfx.config.max_cu_per_sh = gfx_info->v24.max_cu_per_sh; adev->gfx.config.max_shader_engines = gfx_info->v24.max_shader_engines;
adev->gfx.config.max_sh_per_se = gfx_info->v24.max_sh_per_se; adev->gfx.config.max_cu_per_sh = gfx_info->v24.max_cu_per_sh;
adev->gfx.config.max_backends_per_se = gfx_info->v24.max_backends_per_se; adev->gfx.config.max_sh_per_se = gfx_info->v24.max_sh_per_se;
adev->gfx.config.max_texture_channel_caches = gfx_info->v24.max_texture_channel_caches; adev->gfx.config.max_backends_per_se = gfx_info->v24.max_backends_per_se;
adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v24.gc_num_gprs); adev->gfx.config.max_texture_channel_caches = gfx_info->v24.max_texture_channel_caches;
adev->gfx.config.max_gs_threads = gfx_info->v24.gc_num_max_gs_thds; adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v24.gc_num_gprs);
adev->gfx.config.gs_vgt_table_depth = gfx_info->v24.gc_gs_table_depth; adev->gfx.config.max_gs_threads = gfx_info->v24.gc_num_max_gs_thds;
adev->gfx.config.gs_prim_buffer_depth = adev->gfx.config.gs_vgt_table_depth = gfx_info->v24.gc_gs_table_depth;
le16_to_cpu(gfx_info->v24.gc_gsprim_buff_depth); adev->gfx.config.gs_prim_buffer_depth =
adev->gfx.config.double_offchip_lds_buf = le16_to_cpu(gfx_info->v24.gc_gsprim_buff_depth);
gfx_info->v24.gc_double_offchip_lds_buffer; adev->gfx.config.double_offchip_lds_buf =
adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v24.gc_wave_size); gfx_info->v24.gc_double_offchip_lds_buffer;
adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v24.gc_max_waves_per_simd); adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v24.gc_wave_size);
adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v24.gc_max_scratch_slots_per_cu; adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v24.gc_max_waves_per_simd);
adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v24.gc_lds_size); adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v24.gc_max_scratch_slots_per_cu;
return 0; adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v24.gc_lds_size);
case 7: return 0;
adev->gfx.config.max_shader_engines = gfx_info->v27.max_shader_engines; case 7:
adev->gfx.config.max_cu_per_sh = gfx_info->v27.max_cu_per_sh; adev->gfx.config.max_shader_engines = gfx_info->v27.max_shader_engines;
adev->gfx.config.max_sh_per_se = gfx_info->v27.max_sh_per_se; adev->gfx.config.max_cu_per_sh = gfx_info->v27.max_cu_per_sh;
adev->gfx.config.max_backends_per_se = gfx_info->v27.max_backends_per_se; adev->gfx.config.max_sh_per_se = gfx_info->v27.max_sh_per_se;
adev->gfx.config.max_texture_channel_caches = gfx_info->v27.max_texture_channel_caches; adev->gfx.config.max_backends_per_se = gfx_info->v27.max_backends_per_se;
adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v27.gc_num_gprs); adev->gfx.config.max_texture_channel_caches = gfx_info->v27.max_texture_channel_caches;
adev->gfx.config.max_gs_threads = gfx_info->v27.gc_num_max_gs_thds; adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v27.gc_num_gprs);
adev->gfx.config.gs_vgt_table_depth = gfx_info->v27.gc_gs_table_depth; adev->gfx.config.max_gs_threads = gfx_info->v27.gc_num_max_gs_thds;
adev->gfx.config.gs_prim_buffer_depth = le16_to_cpu(gfx_info->v27.gc_gsprim_buff_depth); adev->gfx.config.gs_vgt_table_depth = gfx_info->v27.gc_gs_table_depth;
adev->gfx.config.double_offchip_lds_buf = gfx_info->v27.gc_double_offchip_lds_buffer; adev->gfx.config.gs_prim_buffer_depth = le16_to_cpu(gfx_info->v27.gc_gsprim_buff_depth);
adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v27.gc_wave_size); adev->gfx.config.double_offchip_lds_buf = gfx_info->v27.gc_double_offchip_lds_buffer;
adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v27.gc_max_waves_per_simd); adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v27.gc_wave_size);
adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v27.gc_max_scratch_slots_per_cu; adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v27.gc_max_waves_per_simd);
adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v27.gc_lds_size); adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v27.gc_max_scratch_slots_per_cu;
return 0; adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v27.gc_lds_size);
default: return 0;
default:
return -EINVAL;
}
} else if (frev == 3) {
switch (crev) {
case 0:
adev->gfx.config.max_shader_engines = gfx_info->v30.max_shader_engines;
adev->gfx.config.max_cu_per_sh = gfx_info->v30.max_cu_per_sh;
adev->gfx.config.max_sh_per_se = gfx_info->v30.max_sh_per_se;
adev->gfx.config.max_backends_per_se = gfx_info->v30.max_backends_per_se;
adev->gfx.config.max_texture_channel_caches = gfx_info->v30.max_texture_channel_caches;
return 0;
default:
return -EINVAL;
}
} else {
return -EINVAL; return -EINVAL;
} }
......
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