diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c index 151afe53cc7cff1afd35e071c6e26d22d786c737..3e754fec58b5d916ee7d101a8aefbb7d9041f087 100644 --- a/drivers/gpu/drm/i915/intel_pm.c +++ b/drivers/gpu/drm/i915/intel_pm.c @@ -4664,6 +4664,10 @@ static void gen6_init_clock_gating(struct drm_device *dev) /* * BSpec recoomends 8x4 when MSAA is used, * however in practice 16x4 seems fastest. + * + * Note that PS/WM thread counts depend on the WIZ hashing + * disable bit, which we don't touch here, but it's good + * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM). */ I915_WRITE(GEN6_GT_MODE, GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4); @@ -4847,6 +4851,10 @@ static void gen8_init_clock_gating(struct drm_device *dev) /* * BSpec recommends 8x4 when MSAA is used, * however in practice 16x4 seems fastest. + * + * Note that PS/WM thread counts depend on the WIZ hashing + * disable bit, which we don't touch here, but it's good + * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM). */ I915_WRITE(GEN7_GT_MODE, GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4); @@ -4883,6 +4891,10 @@ static void haswell_init_clock_gating(struct drm_device *dev) /* * BSpec recommends 8x4 when MSAA is used, * however in practice 16x4 seems fastest. + * + * Note that PS/WM thread counts depend on the WIZ hashing + * disable bit, which we don't touch here, but it's good + * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM). */ I915_WRITE(GEN7_GT_MODE, GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4); @@ -4971,6 +4983,10 @@ static void ivybridge_init_clock_gating(struct drm_device *dev) /* * BSpec recommends 8x4 when MSAA is used, * however in practice 16x4 seems fastest. + * + * Note that PS/WM thread counts depend on the WIZ hashing + * disable bit, which we don't touch here, but it's good + * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM). */ I915_WRITE(GEN7_GT_MODE, GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);