提交 67ec0fdf 编写于 作者: C Christophe JAILLET 提交者: Jason Gunthorpe

RDMA/pvrdma: Use bitmap_zalloc() when applicable

Use 'bitmap_zalloc()' to simplify code, improve the semantic and avoid
some open-coded arithmetic in allocator arguments.

Also change the corresponding 'kfree()' into 'bitmap_free()' to keep
consistency.

Link: https://lore.kernel.org/r/33e8b993bfa6b7164e9bee95e3c27fb2c53949ce.1637870667.git.christophe.jaillet@wanadoo.frSigned-off-by: NChristophe JAILLET <christophe.jaillet@wanadoo.fr>
Signed-off-by: NJason Gunthorpe <jgg@nvidia.com>
上级 f86dbc9f
......@@ -63,7 +63,7 @@ int pvrdma_uar_table_init(struct pvrdma_dev *dev)
tbl->max = num;
tbl->mask = mask;
spin_lock_init(&tbl->lock);
tbl->table = kcalloc(BITS_TO_LONGS(num), sizeof(long), GFP_KERNEL);
tbl->table = bitmap_zalloc(num, GFP_KERNEL);
if (!tbl->table)
return -ENOMEM;
......@@ -77,7 +77,7 @@ void pvrdma_uar_table_cleanup(struct pvrdma_dev *dev)
{
struct pvrdma_id_table *tbl = &dev->uar_table.tbl;
kfree(tbl->table);
bitmap_free(tbl->table);
}
int pvrdma_uar_alloc(struct pvrdma_dev *dev, struct pvrdma_uar_map *uar)
......
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