/* * Copyright (c) 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #include "LWCToolkit.h" /* * Class: sun_awt_CGraphicsDevice * Method: nativeGetXResolution * Signature: (I)D */ JNIEXPORT jdouble JNICALL Java_sun_awt_CGraphicsDevice_nativeGetXResolution (JNIEnv *env, jclass class, jint displayID) { // TODO: this is the physically correct answer, but we probably want // to use NSScreen API instead... CGSize size = CGDisplayScreenSize(displayID); CGRect rect = CGDisplayBounds(displayID); // 1 inch == 25.4 mm jfloat inches = size.width / 25.4f; jfloat dpi = rect.size.width / inches; return dpi; } /* * Class: sun_awt_CGraphicsDevice * Method: nativeGetYResolution * Signature: (I)D */ JNIEXPORT jdouble JNICALL Java_sun_awt_CGraphicsDevice_nativeGetYResolution (JNIEnv *env, jclass class, jint displayID) { // TODO: this is the physically correct answer, but we probably want // to use NSScreen API instead... CGSize size = CGDisplayScreenSize(displayID); CGRect rect = CGDisplayBounds(displayID); // 1 inch == 25.4 mm jfloat inches = size.height / 25.4f; jfloat dpi = rect.size.height / inches; return dpi; }