/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ /* * * (C) Copyright IBM Corp. 1998-2003 - All Rights Reserved * */ #include "LETypes.h" #include "OpenTypeTables.h" #include "OpenTypeUtilities.h" #include "ScriptAndLanguage.h" #include "LESwaps.h" const LangSysTable *ScriptTable::findLanguage(LETag languageTag, le_bool exactMatch) const { le_uint16 count = SWAPW(langSysCount); Offset langSysTableOffset = exactMatch? 0 : SWAPW(defaultLangSysTableOffset); if (count > 0) { Offset foundOffset = OpenTypeUtilities::getTagOffset(languageTag, langSysRecordArray, count); if (foundOffset != 0) { langSysTableOffset = foundOffset; } } if (langSysTableOffset != 0) { return (const LangSysTable *) ((char *)this + langSysTableOffset); } return 0; } const ScriptTable *ScriptListTable::findScript(LETag scriptTag) const { le_uint16 count = SWAPW(scriptCount); Offset scriptTableOffset = OpenTypeUtilities::getTagOffset(scriptTag, scriptRecordArray, count); if (scriptTableOffset != 0) { return (const ScriptTable *) ((char *)this + scriptTableOffset); } return 0; } const LangSysTable *ScriptListTable::findLanguage(LETag scriptTag, LETag languageTag, le_bool exactMatch) const { const ScriptTable *scriptTable = findScript(scriptTag); if (scriptTable == 0) { return 0; } return scriptTable->findLanguage(languageTag, exactMatch); }