/* * Copyright 1997-2002 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package java.awt; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.awt.geom.AffineTransform; import java.awt.image.ColorModel; /** * The GradientPaint class provides a way to fill * a {@link Shape} with a linear color gradient pattern. * If {@link Point} P1 with {@link Color} C1 and Point P2 with * Color C2 are specified in user space, the * Color on the P1, P2 connecting line is proportionally * changed from C1 to C2. Any point P not on the extended P1, P2 * connecting line has the color of the point P' that is the perpendicular * projection of P on the extended P1, P2 connecting line. * Points on the extended line outside of the P1, P2 segment can be colored * in one of two ways. * * * @see Paint * @see Graphics2D#setPaint */ public class GradientPaint implements Paint { Point2D.Float p1; Point2D.Float p2; Color color1; Color color2; boolean cyclic; /** * Constructs a simple acyclic GradientPaint object. * @param x1 x coordinate of the first specified * Point in user space * @param y1 y coordinate of the first specified * Point in user space * @param color1 Color at the first specified * Point * @param x2 x coordinate of the second specified * Point in user space * @param y2 y coordinate of the second specified * Point in user space * @param color2 Color at the second specified * Point * @throws NullPointerException if either one of colors is null */ public GradientPaint(float x1, float y1, Color color1, float x2, float y2, Color color2) { if ((color1 == null) || (color2 == null)) { throw new NullPointerException("Colors cannot be null"); } p1 = new Point2D.Float(x1, y1); p2 = new Point2D.Float(x2, y2); this.color1 = color1; this.color2 = color2; } /** * Constructs a simple acyclic GradientPaint object. * @param pt1 the first specified Point in user space * @param color1 Color at the first specified * Point * @param pt2 the second specified Point in user space * @param color2 Color at the second specified * Point * @throws NullPointerException if either one of colors or points * is null */ public GradientPaint(Point2D pt1, Color color1, Point2D pt2, Color color2) { if ((color1 == null) || (color2 == null) || (pt1 == null) || (pt2 == null)) { throw new NullPointerException("Colors and points should be non-null"); } p1 = new Point2D.Float((float)pt1.getX(), (float)pt1.getY()); p2 = new Point2D.Float((float)pt2.getX(), (float)pt2.getY()); this.color1 = color1; this.color2 = color2; } /** * Constructs either a cyclic or acyclic GradientPaint * object depending on the boolean parameter. * @param x1 x coordinate of the first specified * Point in user space * @param y1 y coordinate of the first specified * Point in user space * @param color1 Color at the first specified * Point * @param x2 x coordinate of the second specified * Point in user space * @param y2 y coordinate of the second specified * Point in user space * @param color2 Color at the second specified * Point * @param cyclic true if the gradient pattern should cycle * repeatedly between the two colors; false otherwise */ public GradientPaint(float x1, float y1, Color color1, float x2, float y2, Color color2, boolean cyclic) { this (x1, y1, color1, x2, y2, color2); this.cyclic = cyclic; } /** * Constructs either a cyclic or acyclic GradientPaint * object depending on the boolean parameter. * @param pt1 the first specified Point * in user space * @param color1 Color at the first specified * Point * @param pt2 the second specified Point * in user space * @param color2 Color at the second specified * Point * @param cyclic true if the gradient pattern should cycle * repeatedly between the two colors; false otherwise * @throws NullPointerException if either one of colors or points * is null */ public GradientPaint(Point2D pt1, Color color1, Point2D pt2, Color color2, boolean cyclic) { this (pt1, color1, pt2, color2); this.cyclic = cyclic; } /** * Returns a copy of the point P1 that anchors the first color. * @return a {@link Point2D} object that is a copy of the point * that anchors the first color of this * GradientPaint. */ public Point2D getPoint1() { return new Point2D.Float(p1.x, p1.y); } /** * Returns the color C1 anchored by the point P1. * @return a Color object that is the color * anchored by P1. */ public Color getColor1() { return color1; } /** * Returns a copy of the point P2 which anchors the second color. * @return a {@link Point2D} object that is a copy of the point * that anchors the second color of this * GradientPaint. */ public Point2D getPoint2() { return new Point2D.Float(p2.x, p2.y); } /** * Returns the color C2 anchored by the point P2. * @return a Color object that is the color * anchored by P2. */ public Color getColor2() { return color2; } /** * Returns true if the gradient cycles repeatedly * between the two colors C1 and C2. * @return true if the gradient cycles repeatedly * between the two colors; false otherwise. */ public boolean isCyclic() { return cyclic; } /** * Creates and returns a context used to generate the color pattern. * @param cm {@link ColorModel} that receives * the Paint data. This is used only as a hint. * @param deviceBounds the device space bounding box of the * graphics primitive being rendered * @param userBounds the user space bounding box of the * graphics primitive being rendered * @param xform the {@link AffineTransform} from user * space into device space * @param hints the hints that the context object uses to choose * between rendering alternatives * @return the {@link PaintContext} that generates color patterns. * @see PaintContext */ public PaintContext createContext(ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform xform, RenderingHints hints) { return new GradientPaintContext(cm, p1, p2, xform, color1, color2, cyclic); } /** * Returns the transparency mode for this GradientPaint. * @return an integer value representing this GradientPaint * object's transparency mode. * @see Transparency */ public int getTransparency() { int a1 = color1.getAlpha(); int a2 = color2.getAlpha(); return (((a1 & a2) == 0xff) ? OPAQUE : TRANSLUCENT); } }