/* * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing; import java.awt.*; import java.awt.event.*; import java.awt.image.VolatileImage; import java.security.AccessControlContext; import java.security.AccessController; import java.security.PrivilegedAction; import java.util.*; import java.util.concurrent.atomic.AtomicInteger; import java.applet.*; import sun.awt.AWTAccessor; import sun.awt.AppContext; import sun.awt.DisplayChangedListener; import sun.awt.SunToolkit; import sun.java2d.SunGraphicsEnvironment; import sun.misc.JavaSecurityAccess; import sun.misc.SharedSecrets; import sun.security.action.GetPropertyAction; import com.sun.java.swing.SwingUtilities3; import sun.swing.SwingAccessor; import sun.swing.SwingUtilities2.RepaintListener; /** * This class manages repaint requests, allowing the number * of repaints to be minimized, for example by collapsing multiple * requests into a single repaint for members of a component tree. *

* As of 1.6 RepaintManager handles repaint requests * for Swing's top level components (JApplet, * JWindow, JFrame and JDialog). * Any calls to repaint on one of these will call into the * appropriate addDirtyRegion method. * * @author Arnaud Weber */ public class RepaintManager { /** * Whether or not the RepaintManager should handle paint requests * for top levels. */ static final boolean HANDLE_TOP_LEVEL_PAINT; private static final short BUFFER_STRATEGY_NOT_SPECIFIED = 0; private static final short BUFFER_STRATEGY_SPECIFIED_ON = 1; private static final short BUFFER_STRATEGY_SPECIFIED_OFF = 2; private static final short BUFFER_STRATEGY_TYPE; /** * Maps from GraphicsConfiguration to VolatileImage. */ private Map volatileMap = new HashMap(1); // // As of 1.6 Swing handles scheduling of paint events from native code. // That is, SwingPaintEventDispatcher is invoked on the toolkit thread, // which in turn invokes nativeAddDirtyRegion. Because this is invoked // from the native thread we can not invoke any public methods and so // we introduce these added maps. So, any time nativeAddDirtyRegion is // invoked the region is added to hwDirtyComponents and a work request // is scheduled. When the work request is processed all entries in // this map are pushed to the real map (dirtyComponents) and then // painted with the rest of the components. // private Map hwDirtyComponents; private Map dirtyComponents; private Map tmpDirtyComponents; private java.util.List invalidComponents; // List of Runnables that need to be processed before painting from AWT. private java.util.List runnableList; boolean doubleBufferingEnabled = true; private Dimension doubleBufferMaxSize; // Support for both the standard and volatile offscreen buffers exists to // provide backwards compatibility for the [rare] programs which may be // calling getOffScreenBuffer() and not expecting to get a VolatileImage. // Swing internally is migrating to use *only* the volatile image buffer. // Support for standard offscreen buffer // DoubleBufferInfo standardDoubleBuffer; /** * Object responsible for hanlding core paint functionality. */ private PaintManager paintManager; private static final Object repaintManagerKey = RepaintManager.class; // Whether or not a VolatileImage should be used for double-buffered painting static boolean volatileImageBufferEnabled = true; /** * Type of VolatileImage which should be used for double-buffered * painting. */ private static final int volatileBufferType; /** * Value of the system property awt.nativeDoubleBuffering. */ private static boolean nativeDoubleBuffering; // The maximum number of times Swing will attempt to use the VolatileImage // buffer during a paint operation. private static final int VOLATILE_LOOP_MAX = 2; /** * Number of beginPaint that have been invoked. */ private int paintDepth = 0; /** * Type of buffer strategy to use. Will be one of the BUFFER_STRATEGY_ * constants. */ private short bufferStrategyType; // // BufferStrategyPaintManager has the unique characteristic that it // must deal with the buffer being lost while painting to it. For // example, if we paint a component and show it and the buffer has // become lost we must repaint the whole window. To deal with that // the PaintManager calls into repaintRoot, and if we're still in // the process of painting the repaintRoot field is set to the JRootPane // and after the current JComponent.paintImmediately call finishes // paintImmediately will be invoked on the repaintRoot. In this // way we don't try to show garbage to the screen. // /** * True if we're in the process of painting the dirty regions. This is * set to true in paintDirtyRegions. */ private boolean painting; /** * If the PaintManager calls into repaintRoot during painting this field * will be set to the root. */ private JComponent repaintRoot; /** * The Thread that has initiated painting. If null it * indicates painting is not currently in progress. */ private Thread paintThread; /** * Runnable used to process all repaint/revalidate requests. */ private final ProcessingRunnable processingRunnable; private final static JavaSecurityAccess javaSecurityAccess = SharedSecrets.getJavaSecurityAccess(); static { SwingAccessor.setRepaintManagerAccessor(new SwingAccessor.RepaintManagerAccessor() { @Override public void addRepaintListener(RepaintManager rm, RepaintListener l) { rm.addRepaintListener(l); } @Override public void removeRepaintListener(RepaintManager rm, RepaintListener l) { rm.removeRepaintListener(l); } }); volatileImageBufferEnabled = "true".equals(AccessController. doPrivileged(new GetPropertyAction( "swing.volatileImageBufferEnabled", "true"))); boolean headless = GraphicsEnvironment.isHeadless(); if (volatileImageBufferEnabled && headless) { volatileImageBufferEnabled = false; } nativeDoubleBuffering = "true".equals(AccessController.doPrivileged( new GetPropertyAction("awt.nativeDoubleBuffering"))); String bs = AccessController.doPrivileged( new GetPropertyAction("swing.bufferPerWindow")); if (headless) { BUFFER_STRATEGY_TYPE = BUFFER_STRATEGY_SPECIFIED_OFF; } else if (bs == null) { BUFFER_STRATEGY_TYPE = BUFFER_STRATEGY_NOT_SPECIFIED; } else if ("true".equals(bs)) { BUFFER_STRATEGY_TYPE = BUFFER_STRATEGY_SPECIFIED_ON; } else { BUFFER_STRATEGY_TYPE = BUFFER_STRATEGY_SPECIFIED_OFF; } HANDLE_TOP_LEVEL_PAINT = "true".equals(AccessController.doPrivileged( new GetPropertyAction("swing.handleTopLevelPaint", "true"))); GraphicsEnvironment ge = GraphicsEnvironment. getLocalGraphicsEnvironment(); if (ge instanceof SunGraphicsEnvironment) { ((SunGraphicsEnvironment)ge).addDisplayChangedListener( new DisplayChangedHandler()); } Toolkit tk = Toolkit.getDefaultToolkit(); if ((tk instanceof SunToolkit) && ((SunToolkit) tk).isSwingBackbufferTranslucencySupported()) { volatileBufferType = Transparency.TRANSLUCENT; } else { volatileBufferType = Transparency.OPAQUE; } } /** * Return the RepaintManager for the calling thread given a Component. * * @param c a Component -- unused in the default implementation, but could * be used by an overridden version to return a different RepaintManager * depending on the Component * @return the RepaintManager object */ public static RepaintManager currentManager(Component c) { // Note: DisplayChangedRunnable passes in null as the component, so if // component is ever used to determine the current // RepaintManager, DisplayChangedRunnable will need to be modified // accordingly. return currentManager(AppContext.getAppContext()); } /** * Returns the RepaintManager for the specified AppContext. If * a RepaintManager has not been created for the specified * AppContext this will return null. */ static RepaintManager currentManager(AppContext appContext) { RepaintManager rm = (RepaintManager)appContext.get(repaintManagerKey); if (rm == null) { rm = new RepaintManager(BUFFER_STRATEGY_TYPE); appContext.put(repaintManagerKey, rm); } return rm; } /** * Return the RepaintManager for the calling thread given a JComponent. *

* Note: This method exists for backward binary compatibility with earlier * versions of the Swing library. It simply returns the result returned by * {@link #currentManager(Component)}. * * @param c a JComponent -- unused * @return the RepaintManager object */ public static RepaintManager currentManager(JComponent c) { return currentManager((Component)c); } /** * Set the RepaintManager that should be used for the calling * thread. aRepaintManager will become the current RepaintManager * for the calling thread's thread group. * @param aRepaintManager the RepaintManager object to use */ public static void setCurrentManager(RepaintManager aRepaintManager) { if (aRepaintManager != null) { SwingUtilities.appContextPut(repaintManagerKey, aRepaintManager); } else { SwingUtilities.appContextRemove(repaintManagerKey); } } /** * Create a new RepaintManager instance. You rarely call this constructor. * directly. To get the default RepaintManager, use * RepaintManager.currentManager(JComponent) (normally "this"). */ public RepaintManager() { // Because we can't know what a subclass is doing with the // volatile image we immediately punt in subclasses. If this // poses a problem we'll need a more sophisticated detection algorithm, // or API. this(BUFFER_STRATEGY_SPECIFIED_OFF); } private RepaintManager(short bufferStrategyType) { // If native doublebuffering is being used, do NOT use // Swing doublebuffering. doubleBufferingEnabled = !nativeDoubleBuffering; synchronized(this) { dirtyComponents = new IdentityHashMap(); tmpDirtyComponents = new IdentityHashMap(); this.bufferStrategyType = bufferStrategyType; hwDirtyComponents = new IdentityHashMap(); } processingRunnable = new ProcessingRunnable(); } private void displayChanged() { clearImages(); } /** * Mark the component as in need of layout and queue a runnable * for the event dispatching thread that will validate the components * first isValidateRoot() ancestor. * * @see JComponent#isValidateRoot * @see #removeInvalidComponent */ public synchronized void addInvalidComponent(JComponent invalidComponent) { RepaintManager delegate = getDelegate(invalidComponent); if (delegate != null) { delegate.addInvalidComponent(invalidComponent); return; } Component validateRoot = SwingUtilities.getValidateRoot(invalidComponent, true); if (validateRoot == null) { return; } /* Lazily create the invalidateComponents vector and add the * validateRoot if it's not there already. If this validateRoot * is already in the vector, we're done. */ if (invalidComponents == null) { invalidComponents = new ArrayList(); } else { int n = invalidComponents.size(); for(int i = 0; i < n; i++) { if(validateRoot == invalidComponents.get(i)) { return; } } } invalidComponents.add(validateRoot); // Queue a Runnable to invoke paintDirtyRegions and // validateInvalidComponents. scheduleProcessingRunnable(SunToolkit.targetToAppContext(invalidComponent)); } /** * Remove a component from the list of invalid components. * * @see #addInvalidComponent */ public synchronized void removeInvalidComponent(JComponent component) { RepaintManager delegate = getDelegate(component); if (delegate != null) { delegate.removeInvalidComponent(component); return; } if(invalidComponents != null) { int index = invalidComponents.indexOf(component); if(index != -1) { invalidComponents.remove(index); } } } /** * Add a component in the list of components that should be refreshed. * If c already has a dirty region, the rectangle (x,y,w,h) * will be unioned with the region that should be redrawn. * * @see JComponent#repaint */ private void addDirtyRegion0(Container c, int x, int y, int w, int h) { /* Special cases we don't have to bother with. */ if ((w <= 0) || (h <= 0) || (c == null)) { return; } if ((c.getWidth() <= 0) || (c.getHeight() <= 0)) { return; } if (extendDirtyRegion(c, x, y, w, h)) { // Component was already marked as dirty, region has been // extended, no need to continue. return; } /* Make sure that c and all it ancestors (up to an Applet or * Window) are visible. This loop has the same effect as * checking c.isShowing() (and note that it's still possible * that c is completely obscured by an opaque ancestor in * the specified rectangle). */ Component root = null; // Note: We can't synchronize around this, Frame.getExtendedState // is synchronized so that if we were to synchronize around this // it could lead to the possibility of getting locks out // of order and deadlocking. for (Container p = c; p != null; p = p.getParent()) { if (!p.isVisible() || (p.getPeer() == null)) { return; } if ((p instanceof Window) || (p instanceof Applet)) { // Iconified frames are still visible! if (p instanceof Frame && (((Frame)p).getExtendedState() & Frame.ICONIFIED) == Frame.ICONIFIED) { return; } root = p; break; } } if (root == null) return; synchronized(this) { if (extendDirtyRegion(c, x, y, w, h)) { // In between last check and this check another thread // queued up runnable, can bail here. return; } dirtyComponents.put(c, new Rectangle(x, y, w, h)); } // Queue a Runnable to invoke paintDirtyRegions and // validateInvalidComponents. scheduleProcessingRunnable(SunToolkit.targetToAppContext(c)); } /** * Add a component in the list of components that should be refreshed. * If c already has a dirty region, the rectangle (x,y,w,h) * will be unioned with the region that should be redrawn. * * @param c Component to repaint, null results in nothing happening. * @param x X coordinate of the region to repaint * @param y Y coordinate of the region to repaint * @param w Width of the region to repaint * @param h Height of the region to repaint * @see JComponent#repaint */ public void addDirtyRegion(JComponent c, int x, int y, int w, int h) { RepaintManager delegate = getDelegate(c); if (delegate != null) { delegate.addDirtyRegion(c, x, y, w, h); return; } addDirtyRegion0(c, x, y, w, h); } /** * Adds window to the list of Components that * need to be repainted. * * @param window Window to repaint, null results in nothing happening. * @param x X coordinate of the region to repaint * @param y Y coordinate of the region to repaint * @param w Width of the region to repaint * @param h Height of the region to repaint * @see JFrame#repaint * @see JWindow#repaint * @see JDialog#repaint * @since 1.6 */ public void addDirtyRegion(Window window, int x, int y, int w, int h) { addDirtyRegion0(window, x, y, w, h); } /** * Adds applet to the list of Components that * need to be repainted. * * @param applet Applet to repaint, null results in nothing happening. * @param x X coordinate of the region to repaint * @param y Y coordinate of the region to repaint * @param w Width of the region to repaint * @param h Height of the region to repaint * @see JApplet#repaint * @since 1.6 */ public void addDirtyRegion(Applet applet, int x, int y, int w, int h) { addDirtyRegion0(applet, x, y, w, h); } void scheduleHeavyWeightPaints() { Map hws; synchronized(this) { if (hwDirtyComponents.size() == 0) { return; } hws = hwDirtyComponents; hwDirtyComponents = new IdentityHashMap(); } for (Container hw : hws.keySet()) { Rectangle dirty = hws.get(hw); if (hw instanceof Window) { addDirtyRegion((Window)hw, dirty.x, dirty.y, dirty.width, dirty.height); } else if (hw instanceof Applet) { addDirtyRegion((Applet)hw, dirty.x, dirty.y, dirty.width, dirty.height); } else { // SwingHeavyWeight addDirtyRegion0(hw, dirty.x, dirty.y, dirty.width, dirty.height); } } } // // This is called from the toolkit thread when a native expose is // received. // void nativeAddDirtyRegion(AppContext appContext, Container c, int x, int y, int w, int h) { if (w > 0 && h > 0) { synchronized(this) { Rectangle dirty = hwDirtyComponents.get(c); if (dirty == null) { hwDirtyComponents.put(c, new Rectangle(x, y, w, h)); } else { hwDirtyComponents.put(c, SwingUtilities.computeUnion( x, y, w, h, dirty)); } } scheduleProcessingRunnable(appContext); } } // // This is called from the toolkit thread when awt needs to run a // Runnable before we paint. // void nativeQueueSurfaceDataRunnable(AppContext appContext, final Component c, final Runnable r) { synchronized(this) { if (runnableList == null) { runnableList = new LinkedList(); } runnableList.add(new Runnable() { public void run() { AccessControlContext stack = AccessController.getContext(); AccessControlContext acc = AWTAccessor.getComponentAccessor().getAccessControlContext(c); javaSecurityAccess.doIntersectionPrivilege(new PrivilegedAction() { public Void run() { r.run(); return null; } }, stack, acc); } }); } scheduleProcessingRunnable(appContext); } /** * Extends the dirty region for the specified component to include * the new region. * * @return false if c is not yet marked dirty. */ private synchronized boolean extendDirtyRegion( Component c, int x, int y, int w, int h) { Rectangle r = dirtyComponents.get(c); if (r != null) { // A non-null r implies c is already marked as dirty, // and that the parent is valid. Therefore we can // just union the rect and bail. SwingUtilities.computeUnion(x, y, w, h, r); return true; } return false; } /** Return the current dirty region for a component. * Return an empty rectangle if the component is not * dirty. */ public Rectangle getDirtyRegion(JComponent aComponent) { RepaintManager delegate = getDelegate(aComponent); if (delegate != null) { return delegate.getDirtyRegion(aComponent); } Rectangle r; synchronized(this) { r = dirtyComponents.get(aComponent); } if(r == null) return new Rectangle(0,0,0,0); else return new Rectangle(r); } /** * Mark a component completely dirty. aComponent will be * completely painted during the next paintDirtyRegions() call. */ public void markCompletelyDirty(JComponent aComponent) { RepaintManager delegate = getDelegate(aComponent); if (delegate != null) { delegate.markCompletelyDirty(aComponent); return; } addDirtyRegion(aComponent,0,0,Integer.MAX_VALUE,Integer.MAX_VALUE); } /** * Mark a component completely clean. aComponent will not * get painted during the next paintDirtyRegions() call. */ public void markCompletelyClean(JComponent aComponent) { RepaintManager delegate = getDelegate(aComponent); if (delegate != null) { delegate.markCompletelyClean(aComponent); return; } synchronized(this) { dirtyComponents.remove(aComponent); } } /** * Convenience method that returns true if aComponent will be completely * painted during the next paintDirtyRegions(). If computing dirty regions is * expensive for your component, use this method and avoid computing dirty region * if it return true. */ public boolean isCompletelyDirty(JComponent aComponent) { RepaintManager delegate = getDelegate(aComponent); if (delegate != null) { return delegate.isCompletelyDirty(aComponent); } Rectangle r; r = getDirtyRegion(aComponent); if(r.width == Integer.MAX_VALUE && r.height == Integer.MAX_VALUE) return true; else return false; } /** * Validate all of the components that have been marked invalid. * @see #addInvalidComponent */ public void validateInvalidComponents() { final java.util.List ic; synchronized(this) { if (invalidComponents == null) { return; } ic = invalidComponents; invalidComponents = null; } int n = ic.size(); for(int i = 0; i < n; i++) { final Component c = ic.get(i); AccessControlContext stack = AccessController.getContext(); AccessControlContext acc = AWTAccessor.getComponentAccessor().getAccessControlContext(c); javaSecurityAccess.doIntersectionPrivilege( new PrivilegedAction() { public Void run() { c.validate(); return null; } }, stack, acc); } } /** * This is invoked to process paint requests. It's needed * for backward compatibility in so far as RepaintManager would previously * not see paint requests for top levels, so, we have to make sure * a subclass correctly paints any dirty top levels. */ private void prePaintDirtyRegions() { Map dirtyComponents; java.util.List runnableList; synchronized(this) { dirtyComponents = this.dirtyComponents; runnableList = this.runnableList; this.runnableList = null; } if (runnableList != null) { for (Runnable runnable : runnableList) { runnable.run(); } } paintDirtyRegions(); if (dirtyComponents.size() > 0) { // This'll only happen if a subclass isn't correctly dealing // with toplevels. paintDirtyRegions(dirtyComponents); } } private void updateWindows(Map dirtyComponents) { Toolkit toolkit = Toolkit.getDefaultToolkit(); if (!(toolkit instanceof SunToolkit && ((SunToolkit)toolkit).needUpdateWindow())) { return; } Set windows = new HashSet(); Set dirtyComps = dirtyComponents.keySet(); for (Iterator it = dirtyComps.iterator(); it.hasNext();) { Component dirty = it.next(); Window window = dirty instanceof Window ? (Window)dirty : SwingUtilities.getWindowAncestor(dirty); if (window != null && !window.isOpaque()) { windows.add(window); } } for (Window window : windows) { AWTAccessor.getWindowAccessor().updateWindow(window); } } boolean isPainting() { return painting; } /** * Paint all of the components that have been marked dirty. * * @see #addDirtyRegion */ public void paintDirtyRegions() { synchronized(this) { // swap for thread safety Map tmp = tmpDirtyComponents; tmpDirtyComponents = dirtyComponents; dirtyComponents = tmp; dirtyComponents.clear(); } paintDirtyRegions(tmpDirtyComponents); } private void paintDirtyRegions( final Map tmpDirtyComponents) { if (tmpDirtyComponents.isEmpty()) { return; } final java.util.List roots = new ArrayList(tmpDirtyComponents.size()); for (Component dirty : tmpDirtyComponents.keySet()) { collectDirtyComponents(tmpDirtyComponents, dirty, roots); } final AtomicInteger count = new AtomicInteger(roots.size()); painting = true; try { for (int j=0 ; j < count.get(); j++) { final int i = j; final Component dirtyComponent = roots.get(j); AccessControlContext stack = AccessController.getContext(); AccessControlContext acc = AWTAccessor.getComponentAccessor().getAccessControlContext(dirtyComponent); javaSecurityAccess.doIntersectionPrivilege(new PrivilegedAction() { public Void run() { Rectangle rect = tmpDirtyComponents.get(dirtyComponent); // Sometimes when RepaintManager is changed during the painting // we may get null here, see #6995769 for details if (rect == null) { return null; } int localBoundsH = dirtyComponent.getHeight(); int localBoundsW = dirtyComponent.getWidth(); SwingUtilities.computeIntersection(0, 0, localBoundsW, localBoundsH, rect); if (dirtyComponent instanceof JComponent) { ((JComponent)dirtyComponent).paintImmediately( rect.x,rect.y,rect.width, rect.height); } else if (dirtyComponent.isShowing()) { Graphics g = JComponent.safelyGetGraphics( dirtyComponent, dirtyComponent); // If the Graphics goes away, it means someone disposed of // the window, don't do anything. if (g != null) { g.setClip(rect.x, rect.y, rect.width, rect.height); try { dirtyComponent.paint(g); } finally { g.dispose(); } } } // If the repaintRoot has been set, service it now and // remove any components that are children of repaintRoot. if (repaintRoot != null) { adjustRoots(repaintRoot, roots, i + 1); count.set(roots.size()); paintManager.isRepaintingRoot = true; repaintRoot.paintImmediately(0, 0, repaintRoot.getWidth(), repaintRoot.getHeight()); paintManager.isRepaintingRoot = false; // Only service repaintRoot once. repaintRoot = null; } return null; } }, stack, acc); } } finally { painting = false; } updateWindows(tmpDirtyComponents); tmpDirtyComponents.clear(); } /** * Removes any components from roots that are children of * root. */ private void adjustRoots(JComponent root, java.util.List roots, int index) { for (int i = roots.size() - 1; i >= index; i--) { Component c = roots.get(i); for(;;) { if (c == root || c == null || !(c instanceof JComponent)) { break; } c = c.getParent(); } if (c == root) { roots.remove(i); } } } Rectangle tmp = new Rectangle(); void collectDirtyComponents(Map dirtyComponents, Component dirtyComponent, java.util.List roots) { int dx, dy, rootDx, rootDy; Component component, rootDirtyComponent,parent; Rectangle cBounds; // Find the highest parent which is dirty. When we get out of this // rootDx and rootDy will contain the translation from the // rootDirtyComponent's coordinate system to the coordinates of the // original dirty component. The tmp Rect is also used to compute the // visible portion of the dirtyRect. component = rootDirtyComponent = dirtyComponent; int x = dirtyComponent.getX(); int y = dirtyComponent.getY(); int w = dirtyComponent.getWidth(); int h = dirtyComponent.getHeight(); dx = rootDx = 0; dy = rootDy = 0; tmp.setBounds(dirtyComponents.get(dirtyComponent)); // System.out.println("Collect dirty component for bound " + tmp + // "component bounds is " + cBounds);; SwingUtilities.computeIntersection(0,0,w,h,tmp); if (tmp.isEmpty()) { // System.out.println("Empty 1"); return; } for(;;) { if(!(component instanceof JComponent)) break; parent = component.getParent(); if(parent == null) break; component = parent; dx += x; dy += y; tmp.setLocation(tmp.x + x, tmp.y + y); x = component.getX(); y = component.getY(); w = component.getWidth(); h = component.getHeight(); tmp = SwingUtilities.computeIntersection(0,0,w,h,tmp); if (tmp.isEmpty()) { // System.out.println("Empty 2"); return; } if (dirtyComponents.get(component) != null) { rootDirtyComponent = component; rootDx = dx; rootDy = dy; } } if (dirtyComponent != rootDirtyComponent) { Rectangle r; tmp.setLocation(tmp.x + rootDx - dx, tmp.y + rootDy - dy); r = dirtyComponents.get(rootDirtyComponent); SwingUtilities.computeUnion(tmp.x,tmp.y,tmp.width,tmp.height,r); } // If we haven't seen this root before, then we need to add it to the // list of root dirty Views. if (!roots.contains(rootDirtyComponent)) roots.add(rootDirtyComponent); } /** * Returns a string that displays and identifies this * object's properties. * * @return a String representation of this object */ public synchronized String toString() { StringBuffer sb = new StringBuffer(); if(dirtyComponents != null) sb.append("" + dirtyComponents); return sb.toString(); } /** * Return the offscreen buffer that should be used as a double buffer with * the component c. * By default there is a double buffer per RepaintManager. * The buffer might be smaller than (proposedWidth,proposedHeight) * This happens when the maximum double buffer size as been set for the receiving * repaint manager. */ public Image getOffscreenBuffer(Component c,int proposedWidth,int proposedHeight) { RepaintManager delegate = getDelegate(c); if (delegate != null) { return delegate.getOffscreenBuffer(c, proposedWidth, proposedHeight); } return _getOffscreenBuffer(c, proposedWidth, proposedHeight); } /** * Return a volatile offscreen buffer that should be used as a * double buffer with the specified component c. * The image returned will be an instance of VolatileImage, or null * if a VolatileImage object could not be instantiated. * This buffer might be smaller than (proposedWidth,proposedHeight). * This happens when the maximum double buffer size has been set for this * repaint manager. * * @see java.awt.image.VolatileImage * @since 1.4 */ public Image getVolatileOffscreenBuffer(Component c, int proposedWidth,int proposedHeight) { RepaintManager delegate = getDelegate(c); if (delegate != null) { return delegate.getVolatileOffscreenBuffer(c, proposedWidth, proposedHeight); } // If the window is non-opaque, it's double-buffered at peer's level Window w = (c instanceof Window) ? (Window)c : SwingUtilities.getWindowAncestor(c); if (!w.isOpaque()) { Toolkit tk = Toolkit.getDefaultToolkit(); if ((tk instanceof SunToolkit) && (((SunToolkit)tk).needUpdateWindow())) { return null; } } GraphicsConfiguration config = c.getGraphicsConfiguration(); if (config == null) { config = GraphicsEnvironment.getLocalGraphicsEnvironment(). getDefaultScreenDevice().getDefaultConfiguration(); } Dimension maxSize = getDoubleBufferMaximumSize(); int width = proposedWidth < 1 ? 1 : (proposedWidth > maxSize.width? maxSize.width : proposedWidth); int height = proposedHeight < 1 ? 1 : (proposedHeight > maxSize.height? maxSize.height : proposedHeight); VolatileImage image = volatileMap.get(config); if (image == null || image.getWidth() < width || image.getHeight() < height) { if (image != null) { image.flush(); } image = config.createCompatibleVolatileImage(width, height, volatileBufferType); volatileMap.put(config, image); } return image; } private Image _getOffscreenBuffer(Component c, int proposedWidth, int proposedHeight) { Dimension maxSize = getDoubleBufferMaximumSize(); DoubleBufferInfo doubleBuffer; int width, height; // If the window is non-opaque, it's double-buffered at peer's level Window w = (c instanceof Window) ? (Window)c : SwingUtilities.getWindowAncestor(c); if (!w.isOpaque()) { Toolkit tk = Toolkit.getDefaultToolkit(); if ((tk instanceof SunToolkit) && (((SunToolkit)tk).needUpdateWindow())) { return null; } } if (standardDoubleBuffer == null) { standardDoubleBuffer = new DoubleBufferInfo(); } doubleBuffer = standardDoubleBuffer; width = proposedWidth < 1? 1 : (proposedWidth > maxSize.width? maxSize.width : proposedWidth); height = proposedHeight < 1? 1 : (proposedHeight > maxSize.height? maxSize.height : proposedHeight); if (doubleBuffer.needsReset || (doubleBuffer.image != null && (doubleBuffer.size.width < width || doubleBuffer.size.height < height))) { doubleBuffer.needsReset = false; if (doubleBuffer.image != null) { doubleBuffer.image.flush(); doubleBuffer.image = null; } width = Math.max(doubleBuffer.size.width, width); height = Math.max(doubleBuffer.size.height, height); } Image result = doubleBuffer.image; if (doubleBuffer.image == null) { result = c.createImage(width , height); doubleBuffer.size = new Dimension(width, height); if (c instanceof JComponent) { ((JComponent)c).setCreatedDoubleBuffer(true); doubleBuffer.image = result; } // JComponent will inform us when it is no longer valid // (via removeNotify) we have no such hook to other components, // therefore we don't keep a ref to the Component // (indirectly through the Image) by stashing the image. } return result; } /** Set the maximum double buffer size. **/ public void setDoubleBufferMaximumSize(Dimension d) { doubleBufferMaxSize = d; if (doubleBufferMaxSize == null) { clearImages(); } else { clearImages(d.width, d.height); } } private void clearImages() { clearImages(0, 0); } private void clearImages(int width, int height) { if (standardDoubleBuffer != null && standardDoubleBuffer.image != null) { if (standardDoubleBuffer.image.getWidth(null) > width || standardDoubleBuffer.image.getHeight(null) > height) { standardDoubleBuffer.image.flush(); standardDoubleBuffer.image = null; } } // Clear out the VolatileImages Iterator gcs = volatileMap.keySet().iterator(); while (gcs.hasNext()) { GraphicsConfiguration gc = gcs.next(); VolatileImage image = volatileMap.get(gc); if (image.getWidth() > width || image.getHeight() > height) { image.flush(); gcs.remove(); } } } /** * Returns the maximum double buffer size. * * @return a Dimension object representing the maximum size */ public Dimension getDoubleBufferMaximumSize() { if (doubleBufferMaxSize == null) { try { Rectangle virtualBounds = new Rectangle(); GraphicsEnvironment ge = GraphicsEnvironment. getLocalGraphicsEnvironment(); for (GraphicsDevice gd : ge.getScreenDevices()) { GraphicsConfiguration gc = gd.getDefaultConfiguration(); virtualBounds = virtualBounds.union(gc.getBounds()); } doubleBufferMaxSize = new Dimension(virtualBounds.width, virtualBounds.height); } catch (HeadlessException e) { doubleBufferMaxSize = new Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE); } } return doubleBufferMaxSize; } /** * Enables or disables double buffering in this RepaintManager. * CAUTION: The default value for this property is set for optimal * paint performance on the given platform and it is not recommended * that programs modify this property directly. * * @param aFlag true to activate double buffering * @see #isDoubleBufferingEnabled */ public void setDoubleBufferingEnabled(boolean aFlag) { doubleBufferingEnabled = aFlag; PaintManager paintManager = getPaintManager(); if (!aFlag && paintManager.getClass() != PaintManager.class) { setPaintManager(new PaintManager()); } } /** * Returns true if this RepaintManager is double buffered. * The default value for this property may vary from platform * to platform. On platforms where native double buffering * is supported in the AWT, the default value will be false * to avoid unnecessary buffering in Swing. * On platforms where native double buffering is not supported, * the default value will be true. * * @return true if this object is double buffered */ public boolean isDoubleBufferingEnabled() { return doubleBufferingEnabled; } /** * This resets the double buffer. Actually, it marks the double buffer * as invalid, the double buffer will then be recreated on the next * invocation of getOffscreenBuffer. */ void resetDoubleBuffer() { if (standardDoubleBuffer != null) { standardDoubleBuffer.needsReset = true; } } /** * This resets the volatile double buffer. */ void resetVolatileDoubleBuffer(GraphicsConfiguration gc) { Image image = volatileMap.remove(gc); if (image != null) { image.flush(); } } /** * Returns true if we should use the Image returned * from getVolatileOffscreenBuffer to do double buffering. */ boolean useVolatileDoubleBuffer() { return volatileImageBufferEnabled; } /** * Returns true if the current thread is the thread painting. This * will return false if no threads are painting. */ private synchronized boolean isPaintingThread() { return (Thread.currentThread() == paintThread); } // // Paint methods. You very, VERY rarely need to invoke these. // They are invoked directly from JComponent's painting code and // when painting happens outside the normal flow: DefaultDesktopManager // and JViewport. If you end up needing these methods in other places be // careful that you don't get stuck in a paint loop. // /** * Paints a region of a component * * @param paintingComponent Component to paint * @param bufferComponent Component to obtain buffer for * @param g Graphics to paint to * @param x X-coordinate * @param y Y-coordinate * @param w Width * @param h Height */ void paint(JComponent paintingComponent, JComponent bufferComponent, Graphics g, int x, int y, int w, int h) { PaintManager paintManager = getPaintManager(); if (!isPaintingThread()) { // We're painting to two threads at once. PaintManager deals // with this a bit better than BufferStrategyPaintManager, use // it to avoid possible exceptions/corruption. if (paintManager.getClass() != PaintManager.class) { paintManager = new PaintManager(); paintManager.repaintManager = this; } } if (!paintManager.paint(paintingComponent, bufferComponent, g, x, y, w, h)) { g.setClip(x, y, w, h); paintingComponent.paintToOffscreen(g, x, y, w, h, x + w, y + h); } } /** * Does a copy area on the specified region. * * @param clip Whether or not the copyArea needs to be clipped to the * Component's bounds. */ void copyArea(JComponent c, Graphics g, int x, int y, int w, int h, int deltaX, int deltaY, boolean clip) { getPaintManager().copyArea(c, g, x, y, w, h, deltaX, deltaY, clip); } private java.util.List repaintListeners = new ArrayList<>(1); private void addRepaintListener(RepaintListener l) { repaintListeners.add(l); } private void removeRepaintListener(RepaintListener l) { repaintListeners.remove(l); } /** * Notify the attached repaint listeners that an area of the {@code c} component * has been immediately repainted, that is without scheduling a repaint runnable, * due to performing a "blit" (via calling the {@code copyArea} method). * * @param c the component * @param x the x coordinate of the area * @param y the y coordinate of the area * @param w the width of the area * @param h the height of the area */ void notifyRepaintPerformed(JComponent c, int x, int y, int w, int h) { for (RepaintListener l : repaintListeners) { l.repaintPerformed(c, x, y, w, h); } } /** * Invoked prior to any paint/copyArea method calls. This will * be followed by an invocation of endPaint. * WARNING: Callers of this method need to wrap the call * in a try/finally, otherwise if an exception is thrown * during the course of painting the RepaintManager may * be left in a state in which the screen is not updated, eg: *

     * repaintManager.beginPaint();
     * try {
     *   repaintManager.paint(...);
     * } finally {
     *   repaintManager.endPaint();
     * }
     * 
*/ void beginPaint() { boolean multiThreadedPaint = false; int paintDepth; Thread currentThread = Thread.currentThread(); synchronized(this) { paintDepth = this.paintDepth; if (paintThread == null || currentThread == paintThread) { paintThread = currentThread; this.paintDepth++; } else { multiThreadedPaint = true; } } if (!multiThreadedPaint && paintDepth == 0) { getPaintManager().beginPaint(); } } /** * Invoked after beginPaint has been invoked. */ void endPaint() { if (isPaintingThread()) { PaintManager paintManager = null; synchronized(this) { if (--paintDepth == 0) { paintManager = getPaintManager(); } } if (paintManager != null) { paintManager.endPaint(); synchronized(this) { paintThread = null; } } } } /** * If possible this will show a previously rendered portion of * a Component. If successful, this will return true, otherwise false. *

* WARNING: This method is invoked from the native toolkit thread, be * very careful as to what methods this invokes! */ boolean show(Container c, int x, int y, int w, int h) { return getPaintManager().show(c, x, y, w, h); } /** * Invoked when the doubleBuffered or useTrueDoubleBuffering * properties of a JRootPane change. This may come in on any thread. */ void doubleBufferingChanged(JRootPane rootPane) { getPaintManager().doubleBufferingChanged(rootPane); } /** * Sets the PaintManager that is used to handle all * double buffered painting. * * @param paintManager The PaintManager to use. Passing in null indicates * the fallback PaintManager should be used. */ void setPaintManager(PaintManager paintManager) { if (paintManager == null) { paintManager = new PaintManager(); } PaintManager oldPaintManager; synchronized(this) { oldPaintManager = this.paintManager; this.paintManager = paintManager; paintManager.repaintManager = this; } if (oldPaintManager != null) { oldPaintManager.dispose(); } } private synchronized PaintManager getPaintManager() { if (paintManager == null) { PaintManager paintManager = null; if (doubleBufferingEnabled && !nativeDoubleBuffering) { switch (bufferStrategyType) { case BUFFER_STRATEGY_NOT_SPECIFIED: Toolkit tk = Toolkit.getDefaultToolkit(); if (tk instanceof SunToolkit) { SunToolkit stk = (SunToolkit) tk; if (stk.useBufferPerWindow()) { paintManager = new BufferStrategyPaintManager(); } } break; case BUFFER_STRATEGY_SPECIFIED_ON: paintManager = new BufferStrategyPaintManager(); break; default: break; } } // null case handled in setPaintManager setPaintManager(paintManager); } return paintManager; } private void scheduleProcessingRunnable(AppContext context) { if (processingRunnable.markPending()) { Toolkit tk = Toolkit.getDefaultToolkit(); if (tk instanceof SunToolkit) { SunToolkit.getSystemEventQueueImplPP(context). postEvent(new InvocationEvent(Toolkit.getDefaultToolkit(), processingRunnable)); } else { Toolkit.getDefaultToolkit().getSystemEventQueue(). postEvent(new InvocationEvent(Toolkit.getDefaultToolkit(), processingRunnable)); } } } /** * PaintManager is used to handle all double buffered painting for * Swing. Subclasses should call back into the JComponent method * paintToOffscreen to handle the actual painting. */ static class PaintManager { /** * RepaintManager the PaintManager has been installed on. */ protected RepaintManager repaintManager; boolean isRepaintingRoot; /** * Paints a region of a component * * @param paintingComponent Component to paint * @param bufferComponent Component to obtain buffer for * @param g Graphics to paint to * @param x X-coordinate * @param y Y-coordinate * @param w Width * @param h Height * @return true if painting was successful. */ public boolean paint(JComponent paintingComponent, JComponent bufferComponent, Graphics g, int x, int y, int w, int h) { // First attempt to use VolatileImage buffer for performance. // If this fails (which should rarely occur), fallback to a // standard Image buffer. boolean paintCompleted = false; Image offscreen; if (repaintManager.useVolatileDoubleBuffer() && (offscreen = getValidImage(repaintManager. getVolatileOffscreenBuffer(bufferComponent, w, h))) != null) { VolatileImage vImage = (java.awt.image.VolatileImage)offscreen; GraphicsConfiguration gc = bufferComponent. getGraphicsConfiguration(); for (int i = 0; !paintCompleted && i < RepaintManager.VOLATILE_LOOP_MAX; i++) { if (vImage.validate(gc) == VolatileImage.IMAGE_INCOMPATIBLE) { repaintManager.resetVolatileDoubleBuffer(gc); offscreen = repaintManager.getVolatileOffscreenBuffer( bufferComponent,w, h); vImage = (java.awt.image.VolatileImage)offscreen; } paintDoubleBuffered(paintingComponent, vImage, g, x, y, w, h); paintCompleted = !vImage.contentsLost(); } } // VolatileImage painting loop failed, fallback to regular // offscreen buffer if (!paintCompleted && (offscreen = getValidImage( repaintManager.getOffscreenBuffer( bufferComponent, w, h))) != null) { paintDoubleBuffered(paintingComponent, offscreen, g, x, y, w, h); paintCompleted = true; } return paintCompleted; } /** * Does a copy area on the specified region. */ public void copyArea(JComponent c, Graphics g, int x, int y, int w, int h, int deltaX, int deltaY, boolean clip) { g.copyArea(x, y, w, h, deltaX, deltaY); } /** * Invoked prior to any calls to paint or copyArea. */ public void beginPaint() { } /** * Invoked to indicate painting has been completed. */ public void endPaint() { } /** * Shows a region of a previously rendered component. This * will return true if successful, false otherwise. The default * implementation returns false. */ public boolean show(Container c, int x, int y, int w, int h) { return false; } /** * Invoked when the doubleBuffered or useTrueDoubleBuffering * properties of a JRootPane change. This may come in on any thread. */ public void doubleBufferingChanged(JRootPane rootPane) { } /** * Paints a portion of a component to an offscreen buffer. */ protected void paintDoubleBuffered(JComponent c, Image image, Graphics g, int clipX, int clipY, int clipW, int clipH) { Graphics osg = image.getGraphics(); int bw = Math.min(clipW, image.getWidth(null)); int bh = Math.min(clipH, image.getHeight(null)); int x,y,maxx,maxy; try { for(x = clipX, maxx = clipX+clipW; x < maxx ; x += bw ) { for(y=clipY, maxy = clipY + clipH; y < maxy ; y += bh) { osg.translate(-x, -y); osg.setClip(x,y,bw,bh); if (volatileBufferType != Transparency.OPAQUE && osg instanceof Graphics2D) { final Graphics2D g2d = (Graphics2D) osg; final Color oldBg = g2d.getBackground(); g2d.setBackground(c.getBackground()); g2d.clearRect(x, y, bw, bh); g2d.setBackground(oldBg); } c.paintToOffscreen(osg, x, y, bw, bh, maxx, maxy); g.setClip(x, y, bw, bh); if (volatileBufferType != Transparency.OPAQUE && g instanceof Graphics2D) { final Graphics2D g2d = (Graphics2D) g; final Composite oldComposite = g2d.getComposite(); g2d.setComposite(AlphaComposite.Src); g2d.drawImage(image, x, y, c); g2d.setComposite(oldComposite); } else { g.drawImage(image, x, y, c); } osg.translate(x, y); } } } finally { osg.dispose(); } } /** * If image is non-null with a positive size it * is returned, otherwise null is returned. */ private Image getValidImage(Image image) { if (image != null && image.getWidth(null) > 0 && image.getHeight(null) > 0) { return image; } return null; } /** * Schedules a repaint for the specified component. This differs * from root.repaint in that if the RepaintManager is * currently processing paint requests it'll process this request * with the current set of requests. */ protected void repaintRoot(JComponent root) { assert (repaintManager.repaintRoot == null); if (repaintManager.painting) { repaintManager.repaintRoot = root; } else { root.repaint(); } } /** * Returns true if the component being painted is the root component * that was previously passed to repaintRoot. */ protected boolean isRepaintingRoot() { return isRepaintingRoot; } /** * Cleans up any state. After invoked the PaintManager will no * longer be used anymore. */ protected void dispose() { } } private class DoubleBufferInfo { public Image image; public Dimension size; public boolean needsReset = false; } /** * Listener installed to detect display changes. When display changes, * schedules a callback to notify all RepaintManagers of the display * changes. Only one DisplayChangedHandler is ever installed. The * singleton instance will schedule notification for all AppContexts. */ private static final class DisplayChangedHandler implements DisplayChangedListener { public void displayChanged() { scheduleDisplayChanges(); } public void paletteChanged() { } private void scheduleDisplayChanges() { // To avoid threading problems, we notify each RepaintManager // on the thread it was created on. for (Object c : AppContext.getAppContexts()) { AppContext context = (AppContext) c; synchronized(context) { if (!context.isDisposed()) { EventQueue eventQueue = (EventQueue)context.get( AppContext.EVENT_QUEUE_KEY); if (eventQueue != null) { eventQueue.postEvent(new InvocationEvent( Toolkit.getDefaultToolkit(), new DisplayChangedRunnable())); } } } } } } private static final class DisplayChangedRunnable implements Runnable { public void run() { RepaintManager.currentManager((JComponent)null).displayChanged(); } } /** * Runnable used to process all repaint/revalidate requests. */ private final class ProcessingRunnable implements Runnable { // If true, we're wainting on the EventQueue. private boolean pending; /** * Marks this processing runnable as pending. If this was not * already marked as pending, true is returned. */ public synchronized boolean markPending() { if (!pending) { pending = true; return true; } return false; } public void run() { synchronized (this) { pending = false; } // First pass, flush any heavy paint events into real paint // events. If there are pending heavy weight requests this will // result in q'ing this request up one more time. As // long as no other requests come in between now and the time // the second one is processed nothing will happen. This is not // ideal, but the logic needed to suppress the second request is // more headache than it's worth. scheduleHeavyWeightPaints(); // Do the actual validation and painting. validateInvalidComponents(); prePaintDirtyRegions(); } } private RepaintManager getDelegate(Component c) { RepaintManager delegate = SwingUtilities3.getDelegateRepaintManager(c); if (this == delegate) { delegate = null; } return delegate; } }