/* * Copyright 1997-2009 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package java.awt; import java.awt.image.ColorModel; import sun.awt.AWTAccessor; import sun.awt.AppContext; import sun.awt.SunToolkit; /** * The GraphicsDevice class describes the graphics devices * that might be available in a particular graphics environment. These * include screen and printer devices. Note that there can be many screens * and many printers in an instance of {@link GraphicsEnvironment}. Each * graphics device has one or more {@link GraphicsConfiguration} objects * associated with it. These objects specify the different configurations * in which the GraphicsDevice can be used. *

* In a multi-screen environment, the GraphicsConfiguration * objects can be used to render components on multiple screens. The * following code sample demonstrates how to create a JFrame * object for each GraphicsConfiguration on each screen * device in the GraphicsEnvironment: *

 *   GraphicsEnvironment ge = GraphicsEnvironment.
 *   getLocalGraphicsEnvironment();
 *   GraphicsDevice[] gs = ge.getScreenDevices();
 *   for (int j = 0; j < gs.length; j++) {
 *      GraphicsDevice gd = gs[j];
 *      GraphicsConfiguration[] gc =
 *      gd.getConfigurations();
 *      for (int i=0; i < gc.length; i++) {
 *         JFrame f = new
 *         JFrame(gs[j].getDefaultConfiguration());
 *         Canvas c = new Canvas(gc[i]);
 *         Rectangle gcBounds = gc[i].getBounds();
 *         int xoffs = gcBounds.x;
 *         int yoffs = gcBounds.y;
 *         f.getContentPane().add(c);
 *         f.setLocation((i*50)+xoffs, (i*60)+yoffs);
 *         f.show();
 *      }
 *   }
 * 
*

* For more information on full-screen exclusive mode API, see the * * Full-Screen Exclusive Mode API Tutorial. * * @see GraphicsEnvironment * @see GraphicsConfiguration */ public abstract class GraphicsDevice { private Window fullScreenWindow; private AppContext fullScreenAppContext; // tracks which AppContext // created the FS window // this lock is used for making synchronous changes to the AppContext's // current full screen window private final Object fsAppContextLock = new Object(); private Rectangle windowedModeBounds; /** * This is an abstract class that cannot be instantiated directly. * Instances must be obtained from a suitable factory or query method. * @see GraphicsEnvironment#getScreenDevices * @see GraphicsEnvironment#getDefaultScreenDevice * @see GraphicsConfiguration#getDevice */ protected GraphicsDevice() { } /** * Device is a raster screen. */ public final static int TYPE_RASTER_SCREEN = 0; /** * Device is a printer. */ public final static int TYPE_PRINTER = 1; /** * Device is an image buffer. This buffer can reside in device * or system memory but it is not physically viewable by the user. */ public final static int TYPE_IMAGE_BUFFER = 2; /** * Kinds of translucency supported by the underlying system. * * @see #isWindowTranslucencySupported * * @since 1.7 */ public static enum WindowTranslucency { /** * Represents support in the underlying system for windows each pixel * of which is guaranteed to be either completely opaque, with * an alpha value of 1.0, or completely transparent, with an alpha * value of 0.0. */ PERPIXEL_TRANSPARENT, /** * Represents support in the underlying system for windows all of * the pixels of which have the same alpha value between or including * 0.0 and 1.0. */ TRANSLUCENT, /** * Represents support in the underlying system for windows that * contain or might contain pixels with arbitrary alpha values * between and including 0.0 and 1.0. */ PERPIXEL_TRANSLUCENT; } /** * Returns the type of this GraphicsDevice. * @return the type of this GraphicsDevice, which can * either be TYPE_RASTER_SCREEN, TYPE_PRINTER or TYPE_IMAGE_BUFFER. * @see #TYPE_RASTER_SCREEN * @see #TYPE_PRINTER * @see #TYPE_IMAGE_BUFFER */ public abstract int getType(); /** * Returns the identification string associated with this * GraphicsDevice. *

* A particular program might use more than one * GraphicsDevice in a GraphicsEnvironment. * This method returns a String identifying a * particular GraphicsDevice in the local * GraphicsEnvironment. Although there is * no public method to set this String, a programmer can * use the String for debugging purposes. Vendors of * the JavaTM Runtime Environment can * format the return value of the String. To determine * how to interpret the value of the String, contact the * vendor of your Java Runtime. To find out who the vendor is, from * your program, call the * {@link System#getProperty(String) getProperty} method of the * System class with "java.vendor". * @return a String that is the identification * of this GraphicsDevice. */ public abstract String getIDstring(); /** * Returns all of the GraphicsConfiguration * objects associated with this GraphicsDevice. * @return an array of GraphicsConfiguration * objects that are associated with this * GraphicsDevice. */ public abstract GraphicsConfiguration[] getConfigurations(); /** * Returns the default GraphicsConfiguration * associated with this GraphicsDevice. * @return the default GraphicsConfiguration * of this GraphicsDevice. */ public abstract GraphicsConfiguration getDefaultConfiguration(); /** * Returns the "best" configuration possible that passes the * criteria defined in the {@link GraphicsConfigTemplate}. * @param gct the GraphicsConfigTemplate object * used to obtain a valid GraphicsConfiguration * @return a GraphicsConfiguration that passes * the criteria defined in the specified * GraphicsConfigTemplate. * @see GraphicsConfigTemplate */ public GraphicsConfiguration getBestConfiguration(GraphicsConfigTemplate gct) { GraphicsConfiguration[] configs = getConfigurations(); return gct.getBestConfiguration(configs); } /** * Returns true if this GraphicsDevice * supports full-screen exclusive mode. * If a SecurityManager is installed, its * checkPermission method will be called * with AWTPermission("fullScreenExclusive"). * isFullScreenSupported returns true only if * that permission is granted. * @return whether full-screen exclusive mode is available for * this graphics device * @see java.awt.AWTPermission * @since 1.4 */ public boolean isFullScreenSupported() { return false; } /** * Enter full-screen mode, or return to windowed mode. The entered * full-screen mode may be either exclusive or simulated. Exclusive * mode is only available if isFullScreenSupported * returns true. *

* Exclusive mode implies: *

*

* Simulated full-screen mode resizes * the window to the size of the screen and positions it at (0,0). *

* When entering full-screen mode, if the window to be used as the * full-screen window is not visible, this method will make it visible. * It will remain visible when returning to windowed mode. *

* When entering full-screen mode, all the translucency effects are reset for * the window. Its shape is set to {@code null}, the opacity value is set to * 1.0f, and the background color alpha is set to 255 (completely opaque). * These values are not restored when returning to windowed mode. *

* When returning to windowed mode from an exclusive full-screen window, * any display changes made by calling {@code setDisplayMode} are * automatically restored to their original state. * * @param w a window to use as the full-screen window; {@code null} * if returning to windowed mode. Some platforms expect the * fullscreen window to be a top-level component (i.e., a Frame); * therefore it is preferable to use a Frame here rather than a * Window. * * @see #isFullScreenSupported * @see #getFullScreenWindow * @see #setDisplayMode * @see Component#enableInputMethods * @see Component#setVisible * * @since 1.4 */ public void setFullScreenWindow(Window w) { if (w != null) { if (w.getShape() != null) { w.setShape(null); } if (w.getOpacity() < 1.0f) { w.setOpacity(1.0f); } Color bgColor = w.getBackground(); if ((bgColor != null) && (bgColor.getAlpha() < 255)) { bgColor = new Color(bgColor.getRed(), bgColor.getGreen(), bgColor.getBlue(), 255); w.setBackground(bgColor); } } if (fullScreenWindow != null && windowedModeBounds != null) { // if the window went into fs mode before it was realized it may // have (0,0) dimensions if (windowedModeBounds.width == 0) windowedModeBounds.width = 1; if (windowedModeBounds.height == 0) windowedModeBounds.height = 1; fullScreenWindow.setBounds(windowedModeBounds); } // Set the full screen window synchronized (fsAppContextLock) { // Associate fullscreen window with current AppContext if (w == null) { fullScreenAppContext = null; } else { fullScreenAppContext = AppContext.getAppContext(); } fullScreenWindow = w; } if (fullScreenWindow != null) { windowedModeBounds = fullScreenWindow.getBounds(); // Note that we use the graphics configuration of the device, // not the window's, because we're setting the fs window for // this device. Rectangle screenBounds = getDefaultConfiguration().getBounds(); fullScreenWindow.setBounds(screenBounds.x, screenBounds.y, screenBounds.width, screenBounds.height); fullScreenWindow.setVisible(true); fullScreenWindow.toFront(); } } /** * Returns the Window object representing the * full-screen window if the device is in full-screen mode. * * @return the full-screen window, or null if the device is * not in full-screen mode. * @see #setFullScreenWindow(Window) * @since 1.4 */ public Window getFullScreenWindow() { Window returnWindow = null; synchronized (fsAppContextLock) { // Only return a handle to the current fs window if we are in the // same AppContext that set the fs window if (fullScreenAppContext == AppContext.getAppContext()) { returnWindow = fullScreenWindow; } } return returnWindow; } /** * Returns true if this GraphicsDevice * supports low-level display changes. * On some platforms low-level display changes may only be allowed in * full-screen exclusive mode (i.e., if {@link #isFullScreenSupported()} * returns {@code true} and the application has already entered * full-screen mode using {@link #setFullScreenWindow}). * @return whether low-level display changes are supported for this * graphics device. * @see #isFullScreenSupported * @see #setDisplayMode * @see #setFullScreenWindow * @since 1.4 */ public boolean isDisplayChangeSupported() { return false; } /** * Sets the display mode of this graphics device. This is only allowed * if {@link #isDisplayChangeSupported()} returns {@code true} and may * require first entering full-screen exclusive mode using * {@link #setFullScreenWindow} providing that full-screen exclusive mode is * supported (i.e., {@link #isFullScreenSupported()} returns * {@code true}). *

* * The display mode must be one of the display modes returned by * {@link #getDisplayModes()}, with one exception: passing a display mode * with {@link DisplayMode#REFRESH_RATE_UNKNOWN} refresh rate will result in * selecting a display mode from the list of available display modes with * matching width, height and bit depth. * However, passing a display mode with {@link DisplayMode#BIT_DEPTH_MULTI} * for bit depth is only allowed if such mode exists in the list returned by * {@link #getDisplayModes()}. *

* Example code: *


     * Frame frame;
     * DisplayMode newDisplayMode;
     * GraphicsDevice gd;
     * // create a Frame, select desired DisplayMode from the list of modes
     * // returned by gd.getDisplayModes() ...
     *
     * if (gd.isFullScreenSupported()) {
     *     gd.setFullScreenWindow(frame);
     * } else {
     *    // proceed in non-full-screen mode
     *    frame.setSize(...);
     *    frame.setLocation(...);
     *    frame.setVisible(true);
     * }
     *
     * if (gd.isDisplayChangeSupported()) {
     *     gd.setDisplayMode(newDisplayMode);
     * }
     * 
* * @param dm The new display mode of this graphics device. * @exception IllegalArgumentException if the DisplayMode * supplied is null, or is not available in the array returned * by getDisplayModes * @exception UnsupportedOperationException if * isDisplayChangeSupported returns false * @see #getDisplayMode * @see #getDisplayModes * @see #isDisplayChangeSupported * @since 1.4 */ public void setDisplayMode(DisplayMode dm) { throw new UnsupportedOperationException("Cannot change display mode"); } /** * Returns the current display mode of this * GraphicsDevice. * The returned display mode is allowed to have a refresh rate * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate. * Likewise, the returned display mode is allowed to have a bit depth * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple * bit depths are supported. * @return the current display mode of this graphics device. * @see #setDisplayMode(DisplayMode) * @since 1.4 */ public DisplayMode getDisplayMode() { GraphicsConfiguration gc = getDefaultConfiguration(); Rectangle r = gc.getBounds(); ColorModel cm = gc.getColorModel(); return new DisplayMode(r.width, r.height, cm.getPixelSize(), 0); } /** * Returns all display modes available for this * GraphicsDevice. * The returned display modes are allowed to have a refresh rate * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate. * Likewise, the returned display modes are allowed to have a bit depth * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple * bit depths are supported. * @return all of the display modes available for this graphics device. * @since 1.4 */ public DisplayMode[] getDisplayModes() { return new DisplayMode[] { getDisplayMode() }; } /** * This method returns the number of bytes available in * accelerated memory on this device. * Some images are created or cached * in accelerated memory on a first-come, * first-served basis. On some operating systems, * this memory is a finite resource. Calling this method * and scheduling the creation and flushing of images carefully may * enable applications to make the most efficient use of * that finite resource. *
* Note that the number returned is a snapshot of how much * memory is available; some images may still have problems * being allocated into that memory. For example, depending * on operating system, driver, memory configuration, and * thread situations, the full extent of the size reported * may not be available for a given image. There are further * inquiry methods on the {@link ImageCapabilities} object * associated with a VolatileImage that can be used to determine * whether a particular VolatileImage has been created in accelerated * memory. * @return number of bytes available in accelerated memory. * A negative return value indicates that the amount of accelerated memory * on this GraphicsDevice is indeterminate. * @see java.awt.image.VolatileImage#flush * @see ImageCapabilities#isAccelerated * @since 1.4 */ public int getAvailableAcceleratedMemory() { return -1; } /** * Returns whether the given level of translucency is supported by * this graphics device. * * @param translucencyKind a kind of translucency support * @return whether the given translucency kind is supported * * @since 1.7 */ public boolean isWindowTranslucencySupported(WindowTranslucency translucencyKind) { switch (translucencyKind) { case PERPIXEL_TRANSPARENT: return isWindowShapingSupported(); case TRANSLUCENT: return isWindowOpacitySupported(); case PERPIXEL_TRANSLUCENT: return isWindowPerpixelTranslucencySupported(); } return false; } /** * Returns whether the windowing system supports changing the shape * of top-level windows. * Note that this method may sometimes return true, but the native * windowing system may still not support the concept of * shaping (due to the bugs in the windowing system). */ static boolean isWindowShapingSupported() { Toolkit curToolkit = Toolkit.getDefaultToolkit(); if (!(curToolkit instanceof SunToolkit)) { return false; } return ((SunToolkit)curToolkit).isWindowShapingSupported(); } /** * Returns whether the windowing system supports changing the opacity * value of top-level windows. * Note that this method may sometimes return true, but the native * windowing system may still not support the concept of * translucency (due to the bugs in the windowing system). */ static boolean isWindowOpacitySupported() { Toolkit curToolkit = Toolkit.getDefaultToolkit(); if (!(curToolkit instanceof SunToolkit)) { return false; } return ((SunToolkit)curToolkit).isWindowOpacitySupported(); } boolean isWindowPerpixelTranslucencySupported() { /* * Per-pixel alpha is supported if all the conditions are TRUE: * 1. The toolkit is a sort of SunToolkit * 2. The toolkit supports translucency in general * (isWindowTranslucencySupported()) * 3. There's at least one translucency-capable * GraphicsConfiguration */ Toolkit curToolkit = Toolkit.getDefaultToolkit(); if (!(curToolkit instanceof SunToolkit)) { return false; } if (!((SunToolkit)curToolkit).isWindowTranslucencySupported()) { return false; } // TODO: cache translucency capable GC return getTranslucencyCapableGC() != null; } GraphicsConfiguration getTranslucencyCapableGC() { // If the default GC supports translucency return true. // It is important to optimize the verification this way, // see CR 6661196 for more details. GraphicsConfiguration defaultGC = getDefaultConfiguration(); if (defaultGC.isTranslucencyCapable()) { return defaultGC; } // ... otherwise iterate through all the GCs. GraphicsConfiguration[] configs = getConfigurations(); for (int j = 0; j < configs.length; j++) { if (configs[j].isTranslucencyCapable()) { return configs[j]; } } return null; } }